Class_name = "CVehicleTurret"
object_name = "VehicleTurret"

SoundScript="LuaScripts/Cannon_Fire.cfg"

[attach=0]
	position= -0.052, 1.139, 0
	object = "LuaScripts/WorldObjects/BotGunnerHowitzer.txt"
[end]

PitchPoint = -0.181, 1.114, 0

AngleYawMin      = -60.0
AngleYawMax      = 60.0
AnglePitchMin    = -3.0
AnglePitchMax    = 25.0
YawArgNum        = 221
PitchArgNum      = 241 
YawArgMin        = 0.33333
YawArgMax        = 0.66667
PitchArgMin      = 0.48611
PitchArgMax      = 0.55556

YawAngularSpeed    = 0.3
PitchAngularSpeed  = 0.6

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

RiffleLength  = 1.5
StartBulletSpeed = 411.5
AttackDistance   = 3000.0

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/shell_gbr_57x390_he.txt"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
	BulletsCount = 75
	StartBulletSpeed = 411.5
	PriorityArmorMax = 5.0
	RealPhysicBullet = false
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Land/SHELL_GBR_57_B.txt"
	ExplosionScript = ""
	BulletsCount = 75
	StartBulletSpeed = 411.5
	PriorityArmorMin = 5.0
	RealPhysicBullet = false
[end]

NumBulletsInQueue = 1
QueueRechargeTime   = 5.0
BulletRechargeTime  = 0.1

NeedFuse = false

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4