Class_name = "CVehicleTurret"
object_name = "VehicleTurret"

SoundScript="LuaScripts/Cannon_Fire.cfg"

[attach=0]
	position= -0.052, 1.139, 0
	object = "LuaScripts/WorldObjects/BotGunnerAntiAirFlak.txt"
[end]

PitchPoint = -0.181, 1.114, 0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -3.0
AnglePitchMax    = 60.0
YawArgNum        = 221
PitchArgNum      = 241 
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.48
PitchArgMax      = 0.9

YawAngularSpeed    = 0.3
PitchAngularSpeed  = 0.6

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

RiffleLength  = 1.6
AttackDistance   = 4000.0

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Land/SHELL_GBR_101.txt"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Flak/Ground.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Land/SHELL_GBR_101.bin"
	BulletsCount = 100
	StartBulletSpeed = 655.0
	RealPhysicBullet = true
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 1
QueueRechargeTime   = 4.0
BulletRechargeTime  = 0.1

NeedFuse = true

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4