class_name = "CAttachedVehicle"
object_name = "British naval 6pdr AA gun"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/ships/drifter/6pdrgun.mgm",1

CollisionBody="graphics/ships/drifter/6pdrgun.col"

SoundScript="LuaScripts/45QF.cfg"

[attach=0]
	position= -1.0, 1.1, 0.0
	object = "LuaScripts/WorldObjects/hmsdrifter_6pdraaaturret.txt"
[end]

//////	Controled body specific


Mass = 800.0

// Damage model
Armor=2.5 //  ,  5    
LifeRate=10000 //  
LifeRateFg=10000 // LifeRate    
Firing=0.005 //         

RegenerationMax = 1.0
RegenerationMin = 0.8
RegenerationPercent = 0.000

MinFiringHealth	  = 0.15
MinMovementHealth = 0.25
MinAttackHealth  = 0.25

FireEffectTime = 100.0
DestructArg = 281
SmokeArgBase    = 60000
SmokeArgTotalNum = 2
FiringArg = 60100
SmokeStartHealth = 0.6

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/Vehicle.txt"
OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow5_3.txt"
OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray5_3.txt"

CriticalWaterLevel = 1.0
CriticalHeigthLevel = 4.0
DivingSpeed = 0.3

ImpulseToDestroy = 25000
ImpulseMinimumLevel = 15000

logtreshold=0.005