class_name = "CShip"
object_name ="gerdrifter_aaa"

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/ships/drifter/gerdrifter_aaa.MGM",1

CollisionBody="graphics/ships/drifter/gerdrifter_aaa.col"

SoundScript="LuaScripts/FRpenicheAAA.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/BotShipperLrg.txt"
[end]

[attach=1]
	position= 9.48, 2.44, 0
	object = "LuaScripts/WorldObjects/hmsdrifter_6pdraaa.txt"
[end]

[attach=2]
	position= 0.8, 5.0, -1.5
	rotation= -30, -45, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]


CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"

SendRate=25,50	//normal, attached state

//log damage
logtreshold=0.005
MaxDeleteTime = 300

length = 29
height = 2.8
width  = 6.5

TotalPoints = 6
//DebugInfo = true

point0 = 10, 0, -2.0, 250, 1.5, 0.85
point1 = 10, 0, 2.0, 250, 1.5, 0.65
point2 = 0, 0, -2.8, 250, 1.5, 0.85
point3 = 0, 0, 2.8, 250, 1.5, 0.65
point4 = -10, 0, -2.5, 250, 1.5, 0.85
point5 = -10, 0, 2.5, 250, 1.5, 0.65

Cx = 4000.0
Cw = 200.0

mass = 250000.0
MaxEngineForce = 230000.0
Csf=1.5
PrioritySpeed=10


// Damage model
Armor=5 //thickness of armor

SideModel = false
LifeRate=20000 //vitality 
LifeRateFg=12000 //to calculate the explosive action

OneSectionMode = true
SectionsHealthPercent = 1.0f

CommandSectionId = 3
MinFiringHealth	  = 0.2
MinMovementHealth = 0.5
MinAttackHealth  = 0.25
SinkEffectScript = "LuaScripts/WorldObjects/Trash/SinkBarge.txt"

//LightsArgBase    = 60200
//LightsCount = 1

EngineExhaustArg = 63400
BackTrailArg = 63222
FrontTrailArg = 63221

[section=0]
	Armor = 5
	LifeRate = 35000
	LifeRateFg = 10000
	SideModel = false

	ConvexName = "col_1"

	// effect
	EffectCoord = 10.0, 0.0, 0.0
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/Barge.txt"

	DestructArg = 761
	FiringArg = 63212
	SmokeArgBase = 63212
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.6
	FireEffectTime = 100.0
	//Firing=0.005 //The minimum value in igniting means for igniting the destruction of the object 
	pointsTotal= 1
	point0 = 0
[end]

[section=1]
	Armor = 5
	LifeRate = 35000
	LifeRateFg = 10000
	SideModel = false

	ConvexName = "col_2"

	// effect
	EffectCoord = -8.0, 0.0, 0.0
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/Barge.txt"

	DestructArg = 771
	//FiringArg = 63211
	SmokeArgBase = 63211
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.75
	FireEffectTime = 100.0

	pointsTotal= 1
	point0 = 3
[end]

[section=2]
	Armor = 4
	LifeRate = 10000
	LifeRateFg = 15000
	SideModel = false

	ConvexName = "col_3"

	// effect
	EffectCoord = -4.0, 1.25, 0.0
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/Barge.txt"

	DestructArg = 781
	FiringArg = 60010
	SmokeArgBase = 60010
	SmokeArgTotalNum = 3 // number of smoke columns
	SmokeStartHealth = 0.75
	FireEffectTime = 100.0

	pointsTotal= 1
	point0 = 4

[end]

[section=3]
	Armor = 0
	LifeRate = 5000
	LifeRateFg = 2500
	SideModel = false

	InfluenceOnTotalHealth = false

	ConvexName = "col_4"

	// effect
	EffectCoord = -1.0, 1.4, 0.0
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/pp.txt"

	DestructArg = 901
	//FiringArg = 63200
	//SmokeArgBase = 63200
	//SmokeArgTotalNum = 1
	//SmokeStartHealth = 0.8
	//FireEffectTime = 100.0
[end]

[splash]
	pos = 5.1, 5.0, 0.0
	splashArg = 63224
	SplashTotalTime = 1.0
	SplashAttackTime = 0.1
	SplashKoeff = 10
	startArgValue = 0.5
	
	//splashDiffHeight = 2.0
	// time = splashStackCount * splashstacktime
	//splashStackCount = 25
	//splashstacktime = 0.1	
[end]



floathook=13.57, 0.4, 0,	100,false		//x,y,z, Arg, 3D water
floathook=-16.13, 0.4, 0,	101,false
//floathook=26.3283, 0.0, 0,	102,true
//floathook=5.1, 7.2564, 0, 103, false
//floathook=5.1, 7.2564, 0, 104, true