Class_name = "CStaticBlock"
object_name = "horses_01"

//////	PhysicsBody properties
VisualImage=0,"graphics/Buildings/horses_01.MGM",true
CollisionBody="graphics/Blocks/horses_01.col"

SoundScript=""

StaticEmitter=5,"LuaScripts\WorldObjects\Explosions\Effects\bullet_wood.txt"
//StaticEmitter=5,"luascripts\worldobjects\emitters\buildingdust5.txt"
StaticEmitter=10,"luascripts\worldobjects\emitters\buildingdust10.txt"
StaticEmitter=20,"luascripts\worldobjects\emitters\buildingdust20.txt"
StaticEmitter=40,"luascripts\worldobjects\emitters\buildingdust40.txt"

////TrashWood="LuaScripts\WorldObjects\Trash\Trash.txt"
////TrashArmor="LuaScripts\WorldObjects\Trash\Trash.txt"

CrashDelay=0.8
Shield=0

[attach=1]
	position= 1.0, 2.0, 1.0
	rotation= 30, 120, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

logtreshold=0.005
