// Input map preset. // It is not recommended to change anything here, // but it is still possible on your own risk. &actions=action,command,invert| screenshot, key_sysrq, 0| // Make a screenshot of the game timepause, key_p, 0| // Game pause on/off timepause, joy2_b18, 0| timefaster, key_rbracket, 0| // Accelerate time in mission timeslower, key_lbracket, 0| // Decelerate time in mission record, key_lcontrol+key_r, 0| // Enables/disables flight recording fps_counter, key_back, 0| // FPS counter toggle escape, key_escape, 0| // Show/hide ESC menu escape, joy2_b4, 0| lobby, key_tab, 0| // Lobby missionbriefing, key_o, 0| // Show/hide mission briefing switchmap, key_m, 0| // Change ingame map mode switchmap, joy2_b12, 0| switchgauges, key_i, 0| // Show/hide instrument panel, navigation and map markers switchgauges, joy2_b7, 0| aiminghelp, key_rcontrol+key_i, 0| // Aiming help aiminghelp, joy2_b6, 0| chattoall, key_return, 0| // Send chat messages to all chattofriendly, key_rcontrol+key_return, 0| // Send chat messages to friendly hidehud, key_h, 0| // Show/hide entire HUD hidehud, joy2_b5, 0| commandmenu, key_grave, 0| // Command menu cam_reset, key_numpad5, 0| // Reset camera cam_ext_free_reset, key_c, 0| // Reset external free camera cam_free_slow_mode, key_numpad0, 0| // Free camera - slow mode cam_zoom, key_add/key_subtract, 0| // Camera zoom cam_zoom, mouse_axis_z, 0| cam_rotate_pitch, key_numpad2/key_numpad8, 0| // Rotate camera up/down cam_rotate_pitch, mouse_axis_y, 0| cam_rotate_pitch, joy3_pov0_180/joy3_pov0_0, 0| cam_rotate_yaw, key_numpad6/key_numpad4, 0| // Rotate camera left/right cam_rotate_yaw, mouse_axis_x, 0| cam_rotate_yaw, joy3_pov0_90/joy3_pov0_270, 0| cam_rotate_ext_pitch, key_lshift+mouse_axis_y, 0| // Camera local rotation up/down cam_rotate_ext_yaw, key_lshift+mouse_axis_x, 0| // Camera local rotation left/right cam_trans_fb, key_w/key_s, 0| // Move free camera forward/backward cam_trans_fb, mouse_b1+mouse_axis_y, 0| cam_trans_lr, key_d/key_a, 0| // Move free camera left/right cam_trans_lr, mouse_b1+mouse_axis_x, 0| cam_trans_ud, key_r/key_f, 0| // Move free camera up/down cam_trans_ud, mouse_b1+mouse_axis_z, 0| cam_switch_cockpitview_self, key_f1, 0| // Camera: player cockpit cam_switch_default_opposite, key_lcontrol+key_f12, 0| // Camera operator: enemy cam_switch_default_order, key_f12, 0| // Camera operator: friendly cam_switch_ext_chase_allied_air, key_rshift+key_f8, 0| // Camera padlock: friendly aircraft cam_switch_ext_chase_enemy_air, key_f8, 0| // Camera padlock: enemy aircraft cam_switch_ext_chase_enemy_air_danger, key_rcontrol+key_f8, 0| // Camera padlock: close aircraft cam_switch_ext_chase_allied_land, key_rshift+key_f7, 0| // Camera padlock: friendly ground units cam_switch_ext_chase_enemy_land, key_rcontrol+key_f7, 0| // Camera padlock: enemy ground units cam_switch_sight_target, key_lcontrol+key_f4, 0| // Camera: combat camera cam_switch_sight_target, key_f4, 0| cam_switch_ext_free_self, key_f2, 0| // External free camera at player plane cam_switch_ext_free_allied, key_lshift+key_f2, 0| // External free camera at friendly aircraft cam_switch_ext_free_enemy, key_lcontrol+key_f2, 0| // External free camera at enemy aircraft cam_switch_ext_free_land_all, key_f5, 0| // External free camera at ground units cam_switch_ext_free_land_allied, key_lshift+key_f5, 0| // External free camera at friendly ground units cam_switch_ext_free_land_enemy, key_lcontrol+key_f5, 0| // External free camera at enemy ground units cam_switch_ext_free_bomb_all, key_f6, 0| // External free camera at bombs cam_switch_ext_free_bomb_allied, key_lshift+key_f6, 0| // External free camera at friendly bombs cam_switch_ext_free_bomb_enemy, key_lcontrol+key_f6, 0| // External free camera at enemy bombs cam_switch_flyby_target, key_f3, 0| // Camera: flyby cam_switch_free, key_f11, 0| // Camera: free cam_switch_gopro, key_lmenu+key_f2, 0| // Switch to attached cameras cam_switch_track, key_lcontrol+key_f1, 0| // Camera: track cam_switch_head_free, key_lmenu+key_f1, 0| // Camera: head-unlinked cockpit bc_head_zoom, key_lshift+mouse_axis_z, 0| // Pilot head: zoom bc_head_zoom, mouse_axis_z, 0| bc_head_cfovi, key_add, 0| // Pilot head: zoom in bc_head_cfovi, joy3_b5, 0| bc_head_cfovo, key_subtract, 0| // Pilot head: zoom out bc_head_cfovo, joy3_b4, 0| bc_head_cfovr, key_multiply, 0| // Pilot head: reset zoom rb_zoom, key_lshift+mouse_axis_z, 0| // Change veh turret zoom rb_zoom, key_add/key_subtract, 0| rb_zoom, mouse_axis_z, 0| mc_zoom, key_lshift+mouse_axis_z, 0| // Change veh zoom mc_zoom, key_rmenu+mouse_axis_z, 0| mc_zoom, key_add/key_subtract, 0| vrzoomin, key_add, 0| // VR camera zoom (hold) vrzoomin, joy1_b0, 0| bc_head_pitch, mouse_axis_y, 0| // Bow pilot head vertically bc_head_yaw, mouse_axis_x, 0| // Turn pilot head horizontally bc_head_yaw_wrapped, mouse_axis_x, 0| // Turn gunner's head horizontally resethmd, , 0| // Default VR view resethmd, joy2_b20, 0| bc_head_cvmodes, key_f9, 0| // Change pilot head control method: centered snap - fixed snap - additive snap - pan view bc_head_cvss, key_f10, 0| // Save current corrections in head snap position bc_head_cvc, key_numpad5, 0| // Pilot head snap position: center bc_head_cvc, joy3_b1, 0| bc_head_cvu, key_numpad0, 0| // Pilot head snap position modifier: upper bc_head_cvu, joy3_b6, 0| bc_head_cvd, key_numpadenter, 0| // Pilot head snap position modifier: lower bc_head_cvd, joy3_b7, 0| bc_head_cva, key_decimal, 0| // Pilot head snap position modifier: custom bc_head_cva, joy3_b10, 0| bc_head_cv0, key_numpad8, 0| // Pilot head snap position: forward bc_head_cv0, joy3_pov0_0, 0| bc_head_cv45, key_numpad9, 0| // Pilot head snap position: forward-right bc_head_cv45, joy3_pov0_45, 0| bc_head_cv90, key_numpad6, 0| // Pilot head snap position: right bc_head_cv90, joy3_pov0_90, 0| bc_head_cv135, key_numpad3, 0| // Pilot head snap position: backward-right bc_head_cv135, joy3_pov0_135, 0| bc_head_cv180, key_numpad2, 0| // Pilot head snap position: backward bc_head_cv180, joy3_pov0_180, 0| bc_head_cv225, key_numpad1, 0| // Pilot head snap position: backward-left bc_head_cv225, joy3_pov0_225, 0| bc_head_cv270, key_numpad4, 0| // Pilot head snap position: left bc_head_cv270, joy3_pov0_270, 0| bc_head_cv315, key_numpad7, 0| // Pilot head snap position: forward-left bc_head_cv315, joy3_pov0_315, 0| bc_head_pos, key_lcontrol+mouse_axis_z, 0| // Switch veh turret sight position bc_head_cvmf, key_insert, 0| // Move pilot head forward bc_head_cvmf, key_rshift+joy3_pov0_0, 0| bc_head_cvmb, key_home, 0| // Move pilot head backward bc_head_cvmb, key_rshift+joy3_pov0_180, 0| bc_head_cvml, key_delete, 0| // Move pilot head left bc_head_cvml, key_rshift+joy3_pov0_270, 0| bc_head_cvmr, key_end, 0| // Move pilot head right bc_head_cvmr, key_rshift+joy3_pov0_90, 0| bc_head_cvmu, key_prior, 0| // Move pilot head up bc_head_cvmd, key_next, 0| // Move pilot head down cam_turret_pitch_center, key_numpad5, 0| // Turret, gunsight view: reset vertical view to gunsight cam_turret_pitch, , 0| // Turret, gunsight view: view vertical cam_turret_yaw_center, key_numpad5, 0| // Turret, gunsight view: reset horizontal view to gunsight cam_turret_yaw, , 0| // Turret, gunsight view: view horizontal cam_rotate_hf_yaw, mouse_axis_x, 0| // Head independent view left/right cam_rotate_hf_pitch, mouse_axis_y, 0| // Head independent view up/down cam_rotate_hf_yaw_center, key_numpad5, 0| // Center head independent view horizontally cam_rotate_hf_pitch_center, key_numpad5, 0| // Center head independent view vertically autopilot, key_a, 0| // AI-autopilot on/off freelook, mouse_b1, 0| // FreeLook autolevelflight, key_lshift+key_a, 0| // AI-autopilot for level flight: on/off autolevelflight_to_left, key_lshift+key_z, 0| // Level flight AI-autopilot: left turn autolevelflight_to_right, key_lshift+key_x, 0| // Level flight AI-autopilot: right turn rpc_pitch, key_down/key_up, 0| // Plane control: pitch rpc_pitch, key_rshift+mouse_axis_y, 0| rpc_pitch, joy3_axis_y, 0| rpc_roll, key_right/key_left, 0| // Plane control: roll rpc_roll, key_rshift+mouse_axis_x, 0| rpc_roll, joy3_axis_x, 0| rpc_yaw, key_x/key_z, 0| // Plane control: yaw rpc_yaw, joy0_axis_t, 0| yaw_reset, key_d, 0| // Plane control: yaw reset rpc_adjustable_stabilizer, key_rshift+key_down/key_rshift+key_up, 0| // Adjustable stabilizer axis yaw_trim_left, key_lcontrol+key_z, 0| // Yaw trim left yaw_trim_right, key_lcontrol+key_x, 0| // Yaw trim right pitch_trim_up, key_rcontrol+key_down, 0| // Pitch trim up pitch_trim_dn, key_rcontrol+key_up, 0| // Pitch trim down roll_trim_left, key_rcontrol+key_left, 0| // Roll trim left roll_trim_right, key_rcontrol+key_right, 0| // Roll trim right trims_reset, key_lcontrol+key_t, 0| // Reset trimmers adjustable_stabilizer_up, key_rshift+key_down, 0| // Fw-190 adjustable stabilizer up adjustable_stabilizer_dn, key_rshift+key_up, 0| // Fw-190 adjustable stabilizer down flaps_up, key_lshift+key_f, 0| // Flaps up flaps_up, joy2_b15, 0| flaps_dn, key_f, 0| // Flaps down flaps_dn, joy2_b13, 0| airbrakes, key_rmenu+key_b, 0| // AirBrakes on/off attacksiren, key_lmenu+key_s, 0| // Attack Siren on/off gear, key_g, 0| // Gear up/down gear, joy2_b29, 0| tailwheel_lock, key_lshift+key_g, 0| // Tail wheel lock/unlock tailwheel_lock, joy2_b14, 0| rpc_wheel_brakes, key_slash, 0| // Wheel brakes rpc_wheel_brakes, joy1_b2, 0| rpc_wheel_brakes_left, key_comma, 0| // Left wheel brakes rpc_wheel_brakes_left, joy0_axis_x, 0| rpc_wheel_brakes_right, key_period, 0| // Right wheel brakes rpc_wheel_brakes_right, joy0_axis_y, 0| parking_brakes, key_lshift+key_slash, 0| // Wheels parking brakes on/off canopy_open_close, key_rmenu+key_c, 0| // Canopy open/close canopy_open_close, key_rshift+key_g, 0| canopy_open_close, key_rmenu+key_g, 0| gunsight_filter, key_lmenu+key_f, 0| // Gunsight position or filter toggle landing_lights, key_rshift+key_l, 0| // Landing lights on/off navigation_lights, key_rcontrol+key_l, 0| // Navigation lights on/off cockpit_lights, key_l, 0| // Cockpit light on/off set_altimeter_reference_pressure, key_lmenu+key_a, 0| // Altimeter: reference pressure toggle switch_radio_channel, key_lmenu+key_c, 0| // Radio Receiver: channel toggle bc_eject, key_lcontrol+key_e, 0| // Eject vc_gas, key_up/key_down, 0| // Vehicle acceleration/brake vc_turn, key_right/key_left, 0| // Vehicle turn autoaltitudinalcorrection, key_lshift+key_m, 0| // Automatic mixtures and superchargers control autoradiators, key_lshift+key_r, 0| // Automatic radiators control autorpmlimiter, key_lshift+key_n, 0| // Automatic RPM limiter all_engines_switch, key_e, 0| // Engage engines start procedure / Stop engine rpc_all_engines_throttles, key_equals/key_minus, 0| // Engines throttle control rpc_all_engines_throttles, joy2_axis_z, 1| rpc_all_engines_props_pitch, key_rshift+key_equals/key_rshift+key_minus, 0| // Propeller RPM control rpc_all_engines_props_pitch, joy3_axis_p, 1| rpc_all_engines_mixtures, key_rmenu+key_equals/key_rmenu+key_minus, 0| // Engines mixture control all_engines_superchargers, key_lshift+key_s, 0| // Engine superchargers mode switch all_engines_boost, key_lshift+key_b, 0| // Switch engines boost: on/off all_engines_props_pitch_control_mode, key_rshift+key_p, 0| // Switch propellers pitch control mode: manual/auto all_engines_props_pitch_increase, key_rshift+key_equals, 0| // Propellers: high pitch all_engines_props_pitch_decrease, key_rshift+key_minus, 0| // Propellers: low pitch all_engines_props_feathering, key_lcontrol+key_f, 0| // Propellers feathering: on/off all_engines_water_radiators_control_mode, key_rshift+key_r, 0| // Switch water radiators control mode: manual/auto all_engines_water_radiators_open, key_rcontrol+key_equals, 0| // Bf-109/110 water radiator: open all_engines_water_radiators_close, key_rcontrol+key_minus, 0| // Bf-109/110 water radiator: close all_engines_oil_radiators_open, key_rwin+key_equals, 0| // He-111, Bf-110 oil radiators: open one step all_engines_oil_radiators_close, key_rwin+key_minus, 0| // He-111, Bf-110 oil radiators: close one step rpc_all_engines_water_radiators_shutters, key_rcontrol+key_equals/key_rcontrol+key_minus, 0| // Water radiators shutters control axis rpc_all_engines_oil_radiators_shutters, key_rwin+key_equals/key_rwin+key_minus, 0| // Oil radiators shutters control axis rpc_all_engines_in_cowls_shutters, key_lcontrol+key_equals/key_lcontrol+key_minus, 0| // Engines inlet cowl shutters control (I-16, La-5, Ju 52) rpc_all_engines_cowls_shutters, key_lmenu+key_equals/key_lmenu+key_minus, 0| // Engines outlet cowl shutters control (La-5, Ju 88, P-40) select_all_engines, key_0, 0| // Switch common control of engines on/off select_engine_1, key_1, 0| // Switch engine 1 control on/off select_engine_2, key_2, 0| // Switch engine 2 control on/off select_engine_3, key_3, 0| // Switch engine 3 control on/off engine_1_switch, key_rcontrol+key_1, 0| // Engage engine 1 start procedure / Stop engine rpc_engine_1_throttle, , 0| // Engine 1 throttle control rpc_engine_1_prop_pitch, , 0| // Engine 1 propeller RPM control rpc_engine_1_mixture, , 0| // Engine 1 mixture control engine_1_supercharger, , 0| // Engine 1 supercharger mode switch engine_1_boost, , 0| // Engine 1 boost switch: on/off engine_1_prop_pitch_control_mode, , 0| // Engine 1 propeller pitch control mode switch: manual/auto engine_1_prop_pitch_increase, , 0| // Engine 1 propeller: manual high pitch engine_1_prop_pitch_decrease, , 0| // Engine 1 propeller: manual low pitch rpc_engine_1_water_radiator_shutter, , 0| // Engine 1 water radiator shutters control rpc_engine_1_oil_radiator_shutter, , 0| // Engine 1 oil radiator shutters control rpc_engine_1_in_cowl_shutter, , 0| // Engine 1 inlet cowl shutters control rpc_engine_1_cowl_shutter, , 0| // Engine 1 outlet cowl shutters control engine_2_switch, key_rcontrol+key_2, 0| // Engage engine 2 start procedure / Stop engine rpc_engine_2_throttle, , 0| // Engine 2 throttle control rpc_engine_2_prop_pitch, , 0| // Engine 2 propeller RPM control rpc_engine_2_mixture, , 0| // Engine 2 mixture control engine_2_supercharger, , 0| // Engine 2 supercharger mode switch engine_2_boost, , 0| // Engine 2 boost switch: on/off engine_2_prop_pitch_control_mode, , 0| // Engine 2 propeller pitch control mode switch: manual/auto engine_2_prop_pitch_increase, , 0| // Engine 2 propeller: manual high pitch engine_2_prop_pitch_decrease, , 0| // Engine 2 propeller: manual low pitch rpc_engine_2_water_radiator_shutter, , 0| // Engine 2 water radiator shutters control rpc_engine_2_oil_radiator_shutter, , 0| // Engine 2 oil radiator shutters control rpc_engine_2_in_cowl_shutter, , 0| // Engine 2 inlet cowl shutters control rpc_engine_2_cowl_shutter, , 0| // Engine 2 outlet cowl shutters control engine_3_switch, key_rcontrol+key_3, 0| // Engage engine 3 start procedure / Stop engine rpc_engine_3_throttle, , 0| // Engine 3 throttle control rpc_engine_3_mixture, , 0| // Engine 3 mixture control rpc_engine_3_oil_radiator_shutter, , 0| // Engine 3 oil radiator shutters control rpc_engine_3_in_cowl_shutter, , 0| // Engine 3 inlet cowl shutters control all_guns_fire, key_space, 0| // Fire all guns all_guns_fire, joy2_b8, 0| all_guns_fire, joy2_b2, 0| machineguns_fire, key_rmenu+key_space, 0| // Fire weapon group 1 cannons_fire, key_lmenu+key_space, 0| // Fire weapon group 2 cam_switch_bombaim, key_v, 0| // Bomb sight throw_bombs_mode, key_lwin+key_b, 0| // Drop bombs mode toggle throw_bombs_delay, key_lcontrol+key_b, 0| // Drop bombs delay toggle throw_bombs_command, key_b, 0| // Drop bombs, containers, paratroopers, emit smoke throw_bombs_command, joy3_b3, 0| throw_bombs_command, joy2_b9, 0| launch_rockets_mode, key_lwin+key_r, 0| // Launch rockets mode toggle launch_rockets_command, key_r, 0| // Launch rockets launch_rockets_command, joy2_b19, 0| bombdoors_toggle, key_n, 0| // Bomb bay doors toggle bombsafety_toggle, key_lwin+key_s, 0| // Bombs safety switch all_guns_reload, key_lmenu+key_r, 0| // Reload all guns all_guns_reload, mouse_b2, 0| all_guns_reload, joy3_b2, 0| bc_gun0, key_lcontrol+key_grave, 0| // Remove personal weapon / flare pistol bc_gun1, key_lcontrol+key_1, 0| // Red flare bc_gun2, key_lcontrol+key_2, 0| // Green flare bc_gun3, key_lcontrol+key_3, 0| // White flare bc_gunfire, key_lcontrol+key_space, 0| // Shoot personal weapon / flare pistol bc_gunfire, mouse_b0, 0| switchpilot, key_lcontrol+key_c, 0| // Switch to a next free plane combat post tc_guard, key_lshift+key_c, 0| // Switch to a next firing point in the current turret tc_aiming, key_t, 0| // Turret: take/leave control cam_switch_turret, key_lshift+key_t, 0| // Turret: nestle to the gunsight tc_fire, mouse_b0, 0| // Fire turret guns tc_reload, key_lmenu+key_r, 0| // Reload turret guns tc_reload, mouse_b2, 0| gs_distance, key_rmenu+key_period/key_rmenu+key_semicolon, 0| // Gunsight range adjustment gs_yaw, key_rmenu+key_slash/key_rmenu+key_comma, 0| // Gunsight horizontal adjustment gs_reset, key_rmenu+key_apostrophe, 0| // Gunsight reset tc_switchgun, key_rmenu+key_g, 0| // Select ammunition ai_turret_act_by_yourself, key_rmenu+key_1, 0| // Gunners: Fire at will ai_turret_back_fire, key_rmenu+key_2, 0| // Gunners: Return fire ai_turret_cease_fire, key_rmenu+key_3, 0| // Gunners: Cease fire ai_turret_cease_heavy_fire, key_rmenu+key_4, 0| // Gunners: Cease heavy weapons fire ai_turret_attack_balloons, key_rmenu+key_5, 0| // Gunners: Attack balloons ai_turret_attack_ground, key_rmenu+key_6, 0| // Gunners: Attack ground targets ai_turret_short_distance, key_rmenu+key_7, 0| // Gunners: Close engage distance ai_turret_normal_distance, key_rmenu+key_8, 0| // Gunners: Normal engage distance ai_turret_medium_distance, key_rmenu+key_9, 0| // Gunners: Far engage distance bc_signal_stay_here, key_lcontrol+key_0, 0| // Hold this position and wait bc_signal_attack_nearest_air_target, key_lmenu+key_1, 0| // Attack nearest air target bc_signal_attack_nearest_ground_target, key_lmenu+key_2, 0| // Attack nearest ground target bc_signal_back_to_mission, key_lmenu+key_3, 0| // Return to our mission bc_signal_do_like_me, key_lmenu+key_4, 0| // Do like me (copy my actions) bc_signal_do_like_me, joy2_b30, 0| bc_signal_formation_column, key_lcontrol+key_6, 0| // Formation column bc_signal_formation_left_arrow, key_lcontrol+key_7, 0| // Formation left edge bc_signal_formation_right_arrow, key_lcontrol+key_8, 0| // Formation right edge bc_signal_formation_v, key_lcontrol+key_9, 0| // Formation V bc_signal_hold_formation, key_lmenu+key_5, 0| // Cover me bc_signal_patrol, key_lmenu+key_6, 0| // Patrol the area bc_signal_patrol_air, key_lmenu+key_7, 0| // Patrol for air enemies bc_signal_patrol_ground, key_lmenu+key_8, 0| // Patrol for ground enemies bc_signal_return_to_base, key_lmenu+key_0, 0| // Return to base bc_signal_attack, key_lshift+key_1, 0| // Pilot gesture: Look ahead! bc_signal_denote_enemy, key_lshift+key_2, 0| // Pilot gesture: Ok! bc_signal_flap_to_head, key_lshift+key_3, 0| // Pilot gesture: Destroy! rb_pitch, mouse_axis_y, 0| // inprb_pitch rb_yaw, mouse_axis_x, 0| // inprb_yaw mc_pitch, mouse_axis_y, 0| // inpmc_pitch mc_yaw, mouse_axis_x, 0| // inpmc_yaw mc_pitch_free, mouse_axis_y+mouse_b1, 0| // inpmc_pitch_free mc_yaw_free, mouse_axis_x+mouse_b1, 0| // inpmc_yaw_free vc_engine_switch, key_e, 0| // inpvc_engine_switch vc_brake, key_space, 0| // inpvc_brake cam_switch_mc_far, key_f4, 0| // inpcam_switch_mc_far cam_switch_mc_close, key_f1, 0| // inpcam_switch_mc_close ext_action1, key_lwin+key_1, 0| // inpext_action1 ext_action1, key_rwin+key_1, 0| ext_action2, key_lwin+key_2, 0| // inpext_action2 ext_action2, key_rwin+key_2, 0| ext_action3, key_lwin+key_3, 0| // inpext_action3 ext_action3, key_rwin+key_3, 0| ext_action4, key_lwin+key_4, 0| // inpext_action4 ext_action4, key_rwin+key_4, 0| ext_action5, key_lwin+key_5, 0| // inpext_action5 ext_action5, key_rwin+key_5, 0| ext_action6, key_lwin+key_6, 0| // inpext_action6 ext_action6, key_rwin+key_6, 0| ext_action7, key_lwin+key_7, 0| // inpext_action7 ext_action7, key_rwin+key_7, 0| ext_action8, key_lwin+key_8, 0| // inpext_action8 ext_action8, key_rwin+key_8, 0| ext_action9, key_lwin+key_9, 0| // inpext_action9 ext_action9, key_rwin+key_9, 0| ext_action0, key_lwin+key_0, 0| // inpext_action0 ext_action0, key_rwin+key_0, 0| cam_rotate_gopro_yaw, mouse_axis_x, 0| // inpcam_rotate_gopro_yaw cam_rotate_gopro_yaw_center, key_numpad5, 0| // inpcam_rotate_gopro_yaw_center gui_mouse_x, mouse_axis_x, 0| // GUI action: mouse X axis gui_mouse_y, mouse_axis_y, 0| // GUI action: mouse Y axis gui_mouse_z, mouse_axis_z, 0| // GUI action: mouse scroll