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#
#                   Ar 234 B-2
#
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#                   WeaponModes
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#
# Only 1 modification per Group can be active
#
# Modification '0 *** #0 *** 1 *** default' has to be ALLWAYS active!
#
# For getting the correct value to enter into the 'WMmask' field of the mission editor
# simply add all wanted/needed modifcations (the integer)
# Note: That result should NEVER BE EVEN!
#
# Convert the number you get to binary
# and enter that binary (leading 0's should be stripped) into that field.
#
# Number *** #Group *** Integer *** Name

0 *** #0 *** 1 *** default
1 *** #1 *** 2 *** BombLoad
2 *** #2 *** 4 *** BombSight
3 *** #2 *** 8 *** PhotoEquipment
4 *** #3 *** 16 *** Mirrors
5 *** #4 *** 32 *** JetBoosters
6 *** #1 *** 64 *** GunPod
7 *** #5 *** 128 *** BreakingParachute

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#                   Ammunition
##################################################
#
# Number *** Modifications to be set/unset *** Loadout Details: [number of]x Weapon (Ammunition) [+ next weapon...] *** Name (shown in Mission Editor)
#
# Note: The 'Modifications to be set/unset' has to be interpreted the following way
# It _allways_ contains 1 oder more numbers
# and maybe followed by several _negative_ numbers (allways separated be ',')
#
#
#
# The first (and allways present part before any ',') has to be read number by number!
# If it's positive that means all the modifications _MUST_ be activated
# If it's negative that means all the modifications _MUST NOT_ be activated
#
# So if it is '137' that means that Modification 1, 3 AND 7 _MUST_ be activated
# And if it is '-1' that means that Modification 1 _MUST NOT_ be activated
#
# For the rest of the modifications (which are optional) it figured out, that they should be _ALLWAYS_ negative.
# And these ones shoult _NOT_ be set!
#
# So if the 'Modifications to be set/unset' reads like '137,-2,-4,-6'
# Modification 1, 3 and 7 _MUST_ be activated
# Modification 2, 4 and 6 _MUST NOT_ be activated
# Every other (not mentioned) modification _CAN_ be used with this loadout
#
# And if the 'Modifications to be set/unset' reads like '-1,-2,-4,-6'
# Modification 1, 2, 4 and 6 _MUST NOT_ be activated
# Every other (not mentioned) modification _CAN_ be used with this loadout

0 *** -1,-3,-5,-6 *** 1x SC500  *** SC500-1
1 *** -1,-3,-5,-6 *** 1x SC500  + 2x SC250  *** SC500-1 + SC250-2
2 *** -1,-3,-5,-6 *** 3x SC500  *** SC500-3
3 *** 1,-3,-5,-6 *** 1x SC1000  *** SC1000-1
4 *** 1,-3,-5,-6 *** 1x SC1000  + 2x SC250  *** SC1000-1 + SC250-2
5 *** 6,-1,-3,-5 *** 2x MG15120 (400x APHE) + 2x SC250  *** 0,1-MG15120-APHE-400 + SC250-2
6 *** 6,-1,-3,-5 *** 2x MG15120 (400x APHE) + 2x SC500  *** 0,1-MG15120-APHE-400 + SC500-2
7 *** 6,-1,-5 *** 2x MG15120 (400x APHE) *** 0,1-MG15120-APHE-400
8 *** 5,-1,-3,-6 *** 1x SC500  *** SC500-1
9 *** 5,-1,-3,-6 *** 1x SC500  + 2x SC250  *** SC500-1 + SC250-2
10 *** 5,-1,-3,-6 *** 3x SC500  *** SC500-3
11 *** 15,-3,-6 *** 1x SC1000  *** SC1000-1
12 *** 15,-3,-6 *** 1x SC1000  + 2x SC250  *** SC1000-1 + SC250-2
13 *** 56,-1,-3 *** 2x MG15120 (400x APHE) + 2x SC250  *** 0,1-MG15120-APHE-400 + SC250-2
14 *** 56,-1,-3 *** 2x MG15120 (400x APHE) + 2x SC500  *** 0,1-MG15120-APHE-400 + SC500-2
15 *** 56,-1 *** 2x MG15120 (400x APHE) *** 0,1-MG15120-APHE-400
16 *** 5,-1,-6 *** Empty  *** Empty
17 *** -1,-5,-6 *** Empty  *** Empty
18 *** -1,-5,-6 *** 1x SmokeGenWhiteOne  *** SmokeGenWhiteOne-1
19 *** -1,-5,-6 *** 2x SmokeGenWhiteTwo  *** SmokeGenWhiteTwo-2
20 *** -1,-5,-6 *** 1x SmokeGenBlueOne  *** SmokeGenBlueOne-1
21 *** -1,-5,-6 *** 2x SmokeGenBlueTwo  *** SmokeGenBlueTwo-2
22 *** -1,-5,-6 *** 1x SmokeGenRedOne  *** SmokeGenRedOne-1
23 *** -1,-5,-6 *** 2x SmokeGenRedTwo  *** SmokeGenRedTwo-2
24 *** -1,-5,-6 *** 1x SmokeGenGreenOne  *** SmokeGenGreenOne-1
25 *** -1,-5,-6 *** 2x SmokeGenGreenTwo  *** SmokeGenGreenTwo-2
26 *** -1,-5,-6 *** 1x SmokeGenYellowOne  *** SmokeGenYellowOne-1
27 *** -1,-5,-6 *** 2x SmokeGenYellowTwo  *** SmokeGenYellowTwo-2
28 *** -1,-5,-6 *** 1x SmokeGenBlackOne  *** SmokeGenBlackOne-1
29 *** -1,-5,-6 *** 2x SmokeGenBlackTwo  *** SmokeGenBlackTwo-2
