class_name = "CAerostat"
object_name = "Parseval"

//////	PhysicsBody properties
VisualImage=0,"graphics/Balloons/Parseval/Parseval.mgm",1

CollisionBody="graphics/Balloons/Parseval/Parseval.col"

CommandMonitor="LuaScripts/WorldObjects/AerostatMonitor.txt"

Explosion="LuaScripts/WorldObjects/Explosions/Small/air_aero.txt"


[attach=1]
	position= -5.5, -4.2, 1.2
	rotation= -45, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

//    
ForceCenter=-5.930,  8.473,  0
WireCenter= -4.377,  7.000,  0.000
//   (   )
GeometryCenter=-6.93,  7.974,  0.000 //  
BalloonWidth=8
BalloonLength=25
Volume=800
DecreaseLifeSpeed=0.2
DeadLife=0.7
Basket=-5.57,-0.7,0
AerostatHeight=17 //    

CordMinLength=5.0
CordSpeed=6.0 //  /  

// Damage model
Armor=5 //  
LifeRate=9000 //  
EpFg=1000
LifeRateFg=5000 // LifeRate    
Firing=0.005 //         

// 
logtreshold=0.005 

SendRate=20,50	//normal, attached state
