Class_name = "CSpotlight"
object_name = "Searchlight"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics\Artillery\searchlightWW1GER\searchlightWW1GERtruck-attach.mgm",false
//CollisionBody="graphics\Artillery\searchlightWW1GER\searchlightWW1GER.col"
ImageAttrs="IA_NOMINPIXELS","IA_NOMINZ","IA_NOCLIP"

//SoundScript="LuaScripts/FokkerD7.cfg"

ArgAxisY=221			//   
ArgAxisZ=241			//   
ArgDamage=281			//  
ArgBeamVis=298			//   
ArgLightPos=299			//      
ArgLightVis=300			//    
ArgLightBright=60300	//    
SearchRad=5000			//   
SearchAngle=10			//      "" 
BeamRadStart=0.3			//     (    )
BeamRadEnd=139			//     (    )
MinZAngle=10			//     

energyloss="",true,0.5,300		//     , true -       -,       ,        

SiegeArgNum = 101
SiegeTime = 2
MaxVehicleSpeedToAttack = 0.0
StopVehicleWhenPointing = true