
Name = "BK5"

Gage = 50 // []

Mass = 0.001 // []     -         ,       
MassPosition_inGunAxis = -2.5, 0.0, 0.0
MOI_inGunAxis = 0.001, 0.001, 0.001, 0.0, 0.0, 0.0 // [*.]

SnappingTime = 0.02
AutoCockingTime = 1.18

ShotAnimationPeriod = 1.2 // SnappingTime + AutoCockingTime

//  : RapidityOfFire = 60 / (SnappingTime + AutoCockingTime) = 50   

MainManuallyCockingTime = 0.05
ReserveManuallyCockingTime = 0.05

ShotRate = 0 //       

FireUnLockedSafetyLockPosition = 0.0
FireLockedSafetyLockPosition = 1.0

FireLockedMaxTriggerPosition = 0.0
FireTriggerPosition = 0.5

FiringPinPositionKeysDuringMainManuallyCocking = 0.0, 1.0
FiringPinPositionKeysDuringReserveManuallyCocking = 0.0, 1.0
FiringPinPositionKeysDuringAutoCocking = 0.0, 1.0

AmmunitionMovingKeysDuringMainManuallyCocking = 0.75, 0.85
AmmunitionMovingKeysDuringReserveManuallyCocking = 0.75, 0.85
AmmunitionMovingKeysDuringAutoCocking = 0.0, 1.0

CartridgeCaseReleaseDuringMainManuallyCocking = 0.8
CartridgeCaseReleaseDuringReserveManuallyCocking = 0.8
cartridgeCaseReleaseDuringAutoCocking = 0.8

BarrelTemperatureIncreasePerShot = 24.75
BarrelTemperatureDecreaseCoefficient = 0.045

BulletDispertionAngleData = 0.344, 0.0, 700.0, 3.5
BulletSpeedReducingData = 0.01, 700.0, 1.0, 0.01, 3.5
BulletMisfireData= 0.0, 0.0, 280.0, 700.0, 2.0 // 280 - -,    - (. OverheatLimit)

CartridgeCasesEjectionPosition = -3.066, -0.09, -0.735
CartridgeCasesEjectionSpeed = 0.0, 0.0, -2.0

OverheatLimit = 0.4f // 0.4=700/280

[DrawAnimation=0] //   

	[GunMode=AutoCocking]
		Point = 0.0, 0.0
		Point = 0.1, 1.0
		Point = 0.2, 1.0
		Point = 0.4, 0.0
		Point = 1.0, 0.0
	[end]
[end]