class_name = "CTank"
object_name = "PzKpfw V Ausf.G"
detail_type = "DET_TANK" //list of types is in \inc\SimulationSystem\DetailTypes.inc

VisualImage=0,"graphics/vehicles/PzV-G/PzV-G.mgm",true

ImageAttrs="IA_NOMINPIXELS","IA_NOMINZ"

CollisionBody="graphics/vehicles/PzV-G/PzV-G_Phys.col"
HitBody="graphics/vehicles/PzV-G/PzV-G.col"

ConvexAnimThreshold=0.0005	//  

SoundScript="LuaScripts/Sound/Vehicles/PzV-G.cfg"

[attach=0]
	position= 1.368,1.159,-0.456
	object = "LuaScripts/WorldObjects/Bots/BotDriverTank.txt"
[end]

[attach=1]
	position= -0.66, 2.015, 0
	object = "LuaScripts/WorldObjects/Vehicles/Turrets/PzV-GTurretMain.txt"
[end]

[attach=2]
	position= 2.069, 1.717, 0.57
	object = "LuaScripts/WorldObjects/Vehicles/Turrets/PzV-GTurretMG.txt"
[end]

[attach=3]
	position= -0.2, 2.7, -0.3
	rotation= 30, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=4]
	position= -0.2, 2.7, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

TargetHeight = 1.4			//            

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"

sendrate = 20				//    50     (=20    2.5)

PrioritySpeed = 6.94		//    ,     ,        
PrioritySpeedRoad = 15.33	//    ,     
PrioritySpeedDropOnTurn = 0.5	//     ,  
Mass = 45500.0				//   
WidthTrack = 3.117			//   , ..        
LengthTrack = 3.941			//    
StartEngineForce = 100.0	//  ,           
MaxEngineForce = 149000.0	//    ,   ,           0.95,      
MaxTransmissionKoeff = 1.9	//     ,      0.1 ,     \Missions\Test\Tank_adjust_HillMax.Mission  -   
TransmissionTresholdSpeedK = 0.7	//  ,     TransmissionKoeff  1.0     ,  TransmissionTresholdSpeedK*PrioritySpeed
MaxTransmissionKoeff2 = 1.6	//     ,  (          )
TransmissionTresholdSpeedK2 = 0.14	//  ,     TransmissionKoeff2  1.0     ,  TransmissionTresholdSpeedK2*PrioritySpeed
TrackDistance = 0.685		//       
WheelRadius = 0.435			//   ,    .  Pz5    1 /
CrrExt = 4000.0				//    ,   
Crr = 2000.0				//   ,   
CrrOffRoad = 4800.0			//     ,   .  ,             0.95.
Cdrag = 50.0				//    ,    
Csf = 0.25					//     ,  ,        (  )
CsfOffRoad = 0.25			//       .    CrrOffRoad.
Crt = 10.0					//  
Cbraking = 9000.0			//   
Cang = 30.0					//    
MaxTurningAngle=90,15,2,0.1,0.3	// .   ". " speed=0,  PrioritySpeed,   (/), -     , -    (K2*PrioritySpeed)
OrientSmoothParam = 0.01	//       /
WheelSmokeArg = 61010		//     - 
LightsCount = 1				// -   
LightsArgBase = 60200		//   
FreezeOnDestroy=true		//   , true -   ,   -    

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  

Firing=0.002				//     ,  Life  
SmokeStartHealth = 0.5		//  ,      
MinFiringHealth = 0.5		//  ,    
MinMovementHealth = 0.25	//  ,    
MinAttackHealth = 0.10		//  ,    

FireEffectTime = 300.0		//       
DestructArg = 281			//  
SmokeArgBase    = 60000		//   
SmokeArgTotalNum = 4		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60100			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/TankExplosion.txt"	//    
OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow3.txt"			//     
OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray3.txt"		//     

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    

ImpulseToDestroy = 435000		//      ,    .    7   .    .
ImpulseMinimumLevel = 87000		//      ,    .         .
ColDamageDelay=0.5				//      (  ,      ,     )

logtreshold=0.0001				//   ,    


[moveDeviator]
  HiFreqAmp = 0.2f
  MaxDeviation = 1.0f
  Periods = 2.1, 0.4;
[end]
accelDirK = 0.3
accelDirSmooth = 0.1
accelSideK = 0.3
accelSideSmooth = 0.1

//  .         40000.

energyloss="",true,5.0,200		//     , true -       -,       ,        
energyloss="#gun",true,10.0,1000
energyloss="gun_tormz",true,10.0,1000
energyloss="tower_1",true,1,1
energyloss="#Track_L",false,16.0,1000
energyloss="#Track_R",false,16.0,1000
energyloss="crew",true,1,1
energyloss="crew_2",true,1,1
energyloss="engine",true,5,20000	//Engine
energyloss="fuel",true,1,10000		//Fuel tank, 1mm casing
energyloss="fuel_2",true,1,10000	//Fuel tank, 1mm casing
energyloss="ammo",true,2,20000		//Shells pack
energyloss="ammo_2",true,2,20000	//Shells pack
energyloss="ammo_3",true,2,20000	//Shells pack
energyloss="armor_01",false,40,1	//Hull right lower armour plate, 40mm, K=1.0
energyloss="armor_02",false,40,1	//Hull left lower armour plate, 40mm, K=1.0
energyloss="armor_03",false,16,1	//Hull bottom armour plate, 16mm, K=1.0
energyloss="armor_04",false,40,1	//Hull rear lower armour plate, 40mm, K=1.0
energyloss="armor_05",false,40,1	//Hull rear upper armour plate, 40mm, K=1.0
energyloss="armor_06",false,40,1	//Hull right upper armour plate, 40mm, K=1.0
energyloss="armor_07",false,40,1	//Hull left upper armour plate, 40mm, K=1.0
energyloss="armor_08",false,16,1	//Hull roof armour plate, 16mm, K=1.0
energyloss="armor_09",false,60,1	//Hull front lower armour plate, 60mm, K=1.0
energyloss="armor_10",false,80,1	//Hull front middle armour plate, 80mm, K=1.0
energyloss="armor_11",false,80,1	//Hull front upper armour plate, 80mm, K=1.0
energyloss="armor_12",false,16,1	//Hull left track cover bottom armour plate, 16mm, K=1.0
energyloss="armor_13",false,16,1	//Hull right track cover bottom armour plate, 16mm, K=1.0
energyloss="armor_trt_01",false,45,1	//Turret right armour plate, 45mm, K=1.0
energyloss="armor_trt_02",false,45,1	//Turret right armour plate, 45mm, K=1.0
energyloss="armor_trt_03",false,45,1	//Turret left armour plate, 45mm, K=1.0
energyloss="armor_trt_04",false,45,1	//Turret left armour plate, 45mm, K=1.0
energyloss="armor_trt_05",false,85,1	//Turret front armour, 100mm, K=0.85
energyloss="armor_trt_06",false,45,1	//Turret right armour plate, 45mm, K=1.0
energyloss="armor_trt_07",false,45,1	//Turret left armour plate, 45mm, K=1.0
energyloss="armor_trt_08",false,45,1	//Turret rear armour plate, 45mm, K=1.0
energyloss="armor_trt_09",false,16,1	//Turret roof armour plate, 16mm, K=1.0
energyloss="armor_trt_10",false,16,1	//Turret roof armour plate, 16mm, K=1.0
energyloss="armor_trt_11",false,85,1	//Turret front armour, 100mm, K=0.85
energyloss="armor_trt_12",false,85,1	//Turret front armour, 100mm, K=0.85
energyloss="cupola",false,80,1			//Commander tower armour, 95mm, K=0.85
energyloss="mask",false,85,1			//Turret mask armour, 100mm, K=0.85

Armor=85			//  ,  ,        

[ReflectArmorBox]	//    ,    energyloss=0,1.    ,     ,   ,     Armor=
	FovH=90			//          ,     ,  ArmorFront
	FovV=140		//          ,     ,  ArmorFront
					//  5        
	ArmorFront=80
	ArmorBack=40
	ArmorTop=16
	ArmorBottom=16
	ArmorRight=40
	ArmorLeft=40
[end]

[DmgElement = ammo]
	damageablePart="ammo","ammo_2","ammo_3","fuel"
	LifeRate=20000
	LifeRateFrag=20000
	Armor=5				//     (BeamHit)
	[SphereHitArmorBox]	//    ,        ,   ,     SphereHitProtection,     -    Armor/ArmorBox
		FovH=90			//          ,     ,  ArmorFront
		FovV=140		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=97
		ArmorBack=51
		ArmorTop=21
		ArmorBottom=21
		ArmorRight=45
		ArmorLeft=45
	[end]
	CollisioDamageSens=0.5
[End]

[DmgElement = crew]
	damageablePart="crew"
	LifeRate=500		//  500  
	LifeRateFrag=500
	Armor=0				//     (BeamHit)   ..      
	[SphereHitArmorBox]	//    ,        ,   ,     SphereHitProtection,     -    Armor/ArmorBox
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=92
		ArmorBack=46
		ArmorTop=16
		ArmorBottom=16
		ArmorRight=40
		ArmorLeft=40
	[end]
	CollisioDamageSens=0
[End]

[DmgElement = hull]
	damageablePart="hull"
	LifeRate=20000		// 0.5   
	LifeRateFrag=20000
	Armor=5
	CollisioDamageSens=1
[End]

[DmgElement = engine]
	damageablePart="engine"
	LifeRate=5000 //changed by Kraut1
	LifeRateFrag=5000
	Armor=5				//     (BeamHit)
	[SphereHitArmorBox]	//    ,        ,   ,     SphereHitProtection,     -    Armor/ArmorBox
		FovH=90			//          ,     ,  ArmorFront
		FovV=140		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=97
		ArmorBack=51
		ArmorTop=21
		ArmorBottom=21
		ArmorRight=45
		ArmorLeft=45
	[end]
	CollisioDamageSens=1
[End]

[DmgElement = track_L]
	damageablePart="#Track_L"
	LifeRate=24000		//     
	LifeRateFrag=36000
	Armor=11			//     (BeamHit)
	[SphereHitArmorBox]	//    ,        ,   ,     SphereHitProtection,     -    Armor/ArmorBox
		FovH=90			//          ,     ,  ArmorFront
		FovV=140		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=18
		ArmorBack=18
		ArmorTop=112
		ArmorBottom=18
		ArmorRight=98
		ArmorLeft=18
	[end]
	DamageArg=293
	CollisioDamageSens=1
[End]

[DmgElement = track_R]
	damageablePart="#Track_R"
	LifeRate=20000		// 0.5   
	LifeRateFrag=20000
	[ArmorBox]			//     (BeamHit)   (SphereHit)
		FovH=90			//          ,     ,  ArmorFront
		FovV=90			//          ,     ,  ArmorFront
						//  5        
		ArmorFront=18
		ArmorBack=18
		ArmorTop=112
		ArmorBottom=18
		ArmorRight=18
		ArmorLeft=98
	[end]
	DamageArg=294
	CollisioDamageSens=1
[End]

[DmgElement = turret]
	damageablePart="tower_1"
	LifeRate=7500		//  
	LifeRateFrag=7500
	Armor=0				//     (BeamHit)
	[SphereHitArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=140		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=97
		ArmorBack=55
		ArmorTop=21
		ArmorBottom=21
		ArmorRight=55
		ArmorLeft=55
	[end]
	CollisioDamageSens=0
[End]

[DmgElement = gun]
	damageablePart="#gun","gun_tormz"
	LifeRate=3750		//=*50.
	LifeRateFrag=3750
	Armor=12			//     (=0.5).
	CollisioDamageSens=0
[End]

[DmgElement = mgunner]
	damageablePart="crew_2"
	LifeRate=500		//  500  
	LifeRateFrag=500
	Armor=0				//     (BeamHit)   ..      
	[SphereHitArmorBox]	//    ,        ,   ,     SphereHitProtection,     -    Armor/ArmorBox
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=92
		ArmorBack=46
		ArmorTop=16
		ArmorBottom=16
		ArmorRight=40
		ArmorLeft=40
	[end]
	CollisioDamageSens=0
[End]

DebugInfo = false				//           