Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  -13

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts\WorldObjects\Bots\BotGunnerTankCannon.txt"
[end]

PitchPoint = -0.033, 1.732, 0.0

AngleYawMin      = -150.0
AngleYawMax      = 150.0
AnglePitchMin    = -5.0
AnglePitchMax    = 45.0
AnglePitchDef    = 10
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.083333
YawArgMax        = 0.916667
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 5.0
PitchAngularSpeed  = 5.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61
NumOfAnimations = 3

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 5.5, 0, 0
AIStartAimErrModifier = 2.0		//increased Kraut1 Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.25		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 16000.0   //changed Kraut1
AttackDistanceTrgGnd = 5000.0
AttackDistanceTrgAir = 1.0
AttackDistanceTrgShip = 5000.0    //changed Kraut1

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_130_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_130_HE.bin"
	ExplosionScript = ""
	BulletsCount = 100
	StartBulletSpeed = 870.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 35.0
[end]

[bullet=2]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_130_CV.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_130_CV.bin"
	ExplosionScript = ""
	BulletsCount = 85
	StartBulletSpeed = 870.0
	RealPhysicBullet = true
	PriorityArmorMin = 35.0
	PriorityArmorMax = 1000.0
[end]

NumBulletsInQueue = 1
QueueRechargeTime   = 7.5
BulletRechargeTime  = 0.1

NeedFuse = false

IsSoundLooped = false
SoundNumber = 1