Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  -13

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts\WorldObjects\Bots\BotGunnerAntiAirFlak.txt"
[end]

PitchPoint = 0.164, 1.885, 0.121

AngleYawMin      = -150.0
AngleYawMax      = 150.0
AnglePitchMin    = -15.0
AnglePitchMax    = 85.0
AnglePitchDef    = 10
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.083333
YawArgMax        = 0.916667
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 34.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61
NumOfAnimations = 3

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 4.5, 0, -0.063
AIStartAimErrModifier = 1.0		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.25		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 16000.0		//AI max aim distance versus ground point (test by 45 shot)
AttackDistanceTrgGnd = 5000.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 14000.0		//AI max aim distance versus air target (test by 45 shot - range for 10 elevation aim) or limited by max fuse distance
AttackDistanceTrgShip = 10000.0         //added Kraut1

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_127_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_127_HE.bin"
	ExplosionScript = ""
	BulletsCount = 90
	StartBulletSpeed = 762.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 40.0
[end]

[bullet=2]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_127_CV.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_ENG_127_CV.bin"
	ExplosionScript = ""
	BulletsCount = 10
	StartBulletSpeed = 762.0
	RealPhysicBullet = true
	PriorityArmorMin = 40.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 5
QueueRechargeTime = 10.0
BulletRechargeTime = 4.0

NeedFuse = true
minInputFuse = 1.3