class_name = "CShip" // Kraut1: T34 turret replaced by AAA
object_name = "Gun Boat 1124 AAA"
detail_type = "DET_SHIP" //list of types is in \inc\SimulationSystem\DetailTypes.inc

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/ships/1124/1124.mgm",true
DistantLOD="LuaScripts/WorldObjects/Ships/DistantLODs/1124_Distant.txt"
DLODArgs=63221,63222

ImageAttrs="IA_NOMINPIXELS","IA_NOMINZ","IA_NOCLIP_ANIM","IA_NOCLIP"

CollisionBody="graphics/ships/1124/1124.col"

SoundScript="LuaScripts/Sound/Vehicles/1124.cfg"

[attach=0]
	position= 4.913, 1.465, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/1124-Flak.txt" // Kraut1: T34 turret replaced by AAA
[end]

[attach=1]
	position= 0.949, 2.894, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/1124-MG.txt"
[end]

[attach=2]
	position= -4.248, 1.349, 0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/1124-Flak.txt"
[end]

[attach=3]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotShipper.txt"
[end]

[attach=4]
	position= 2.0, 2.3, -1.5
	rotation= 30, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\1124.txt"

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"


// 
logtreshold=0.0001
MaxDeleteTime = 600

length = 25.4
height = 0.7
width  = 3.6

TotalPoints = 6

point0 = 10, 0, -1.0, 16, 0.3, 0.2
point1 = 10, 0, 1.0, 16, 0.3, 0.1
point2 = 0, 0, -1.5, 16, 0.3, 0.2
point3 = 0, 0, 1.5, 16, 0.3, 0.1
point4 = -10, 0, -1.2, 16, 0.3, 0.1
point5 = -10, 0, 1.2, 16, 0.3, 0.2

//  .  ,   3D .
MaxWaveTime = 4		// 
WavePointSize = 1.5	// 
MaxWave = 20000		//  

Cx = 4000.0					//   .     Y
Cw = 200.0					//     

sendrate = 10				//    50     (=20    2.5)

mass = 50000.0
MaxEngineForce = 16300.0
MinEngineForce = 100
Csf=1.5
PrioritySpeed=11.5
MaxPropRotationRPM=120.0	//   (/)    
PropRotationSmoothK=0.01	//     
TurnShift=0.5				//        
RudderAngle=60				//    
Crudder=20					//    (    ,    )
Cwx=15						//     , ,  Cw   
Cwz=800						//     , ,  Cwx*20   
Cang=1.0					//  
RudderPos=-10.8,-0.3,0		//     (  )
FrictionPos=0,-1.7,0		//     
GlidingK = 5.0				//       X    ().   - 0
GlidingPosK = 0.8			//    . 1 -  , 0 -  .

// Damage model

energyloss="",true,7.0,1000		//     , true -       -,       ,        

Armor=7			//  ,  

[ArmorBox]			//    ,     ,   ,     Armor=
	FovH=90			//          ,     ,  ArmorFront
	FovV=160		//          ,     ,  ArmorFront
					//  5        
	ArmorFront=7
	ArmorBack=7
	ArmorTop=4
	ArmorBottom=7
	ArmorRight=7
	ArmorLeft=7
[end]

LifeRate=60000
LifeRateFrag=60000

EngineExhaustArg = 63200
BackTrailArg = 63222
FrontTrailArg = 63221
PropSprayArg=63231

[splash]
	pos = 11.225, 0.0, 0
	splashArg = 63229
	SplashTotalTime = 1.0
	SplashAttackTime = 0.1
	SplashKoeff = 30
	startArgValue = 0.5
	
	splashDiffHeight = 1.2
	// time = splashStackCount * splashstacktime
	splashStackCount = 50
	splashstacktime = 0.1
[end]

floathook=11.225, 0.3, 0,	100,false	//x,y,z, Arg, 3D water,      
floathook=-12.818, 0.3, 0,	101,false	//     
floathook=11.225, 0.3, 0,	102,true	//     
floathook=-12.818, 0.3, 0,	103,true	//      

OneSectionMode = true
SectionsHealthPercent = 1.0f

CommandSectionId = 3

MinMovementHealth = 0.3

SinkEffectScript = "LuaScripts/WorldObjects/explosions/Effects/SinkPTBoat.txt"

[section=0]
	Armor=7			//  ,  
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=7
		ArmorBack=7
		ArmorTop=4
		ArmorBottom=7
		ArmorRight=7
		ArmorLeft=7
	[end]

	LifeRate=60000
	LifeRateFrag=60000

	ConvexName = "collision_1"

	// effect
	EffectCoord = 6.9, 1.2, 0.1
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 761
	FiringArg = 63210
	SmokeArgBase = 63210
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 100.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25		// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 100000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 2000		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 0
[end]

[section=1]
	Armor=7			//  ,  
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=7
		ArmorBack=7
		ArmorTop=4
		ArmorBottom=7
		ArmorRight=7
		ArmorLeft=7
	[end]

	LifeRate=60000
	LifeRateFrag=60000

	ConvexName = "collision_3"

	// effect
	EffectCoord = 0.3, 0.5, -1.8
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 771
	FiringArg = 63211
	SmokeArgBase = 63211
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 100.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25			// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 100000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 2000		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 2
[end]

[section=2]
	Armor=7			//  ,  
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=7
		ArmorBack=7
		ArmorTop=4
		ArmorBottom=7
		ArmorRight=7
		ArmorLeft=7
	[end]

	LifeRate=60000
	LifeRateFrag=60000

	ConvexName = "collision_2"

	// effect
	EffectCoord = -7.8, 1.0, 0.9
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/ShipSmall.txt"

	DestructArg = 781
	FiringArg = 63212
	SmokeArgBase = 63212
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 100.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25			// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 100000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 2000		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 5

[end]

[section=3]
	Armor=7			//  ,  
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=7
		ArmorBack=7
		ArmorTop=4
		ArmorBottom=7
		ArmorRight=7
		ArmorLeft=7
	[end]

	LifeRate=30000
	LifeRateFrag=30000

	InfluenceOnTotalHealth = false

	ConvexName = "collision_4"

	// effect
	EffectCoord = 1.9, 2.2, -0.4
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

	DestructArg = 901
	FiringArg = 63213
	SmokeArgBase = 63213
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 100.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	CollisionLifeRate = 20000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 400		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      
[end]

DebugInfo = false