class_name = "CPlane" //edited for Pacific Zero simulation by Kraut1 Cowl drag increased Cowl and gun carriage mass reduced
object_name = "La-5FN ser.2"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.2, 0.2
y= -0.15, 0.07
z= -0.13, 0.13
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.2, 0.2
y= -0.165, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/La5FNs2/La5FNs2.mgm",true,true
VisualImage=1,"graphics/planes/La5FNs2/La5FNs2-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/La5FNs2_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/La5FNs2_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttrs="IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/La5FNs2/La5FNs2_Phys.col"
HitBody="graphics/planes/La5FNs2/La5FNs2.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/La5FNs2.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 850.0, 850.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.2, "" //     / 
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( ) 1- 
CockpitArg = -2, 0100, 2, 01118, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0102, 0, 01180, 0.0, "smooth_clamp", 0.2, "" //       (  ) 1- 
CockpitArg = -2, 0102, 1, 01181, 0.0, "smooth_clamp", 0.2, "" //       (  ) 1- 
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     1- 
CockpitArg = -2, 0105, 0, 01115, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1200, 1, 03103, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 
CockpitArg = -2, 0201, 0, 03112, 0.0, "smooth_clamp", 0.5, "" //   (1- )  1- 
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" //  ()
CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   (" "  )
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "med_freq" //  -     
CockpitArg = -2, 0430, 0, 02509, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "" //   ( )  
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  - 
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0451, 1, 05700, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0451, 2, 05701, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0451, 3, 07200, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_clamp", 0.2, "" // - 

CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0462, 2, 05711, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0462, 3, 05712, 0.0, "smooth_clamp", 0.2, "" //   

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, -1, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUSwi.txt"
	AlterBotConfig = -1, -1, -1, 19420331, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS41.txt"
	AlterBotConfig = -1, -1, 19420401, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS42.txt"
[end]

[attach=0]
	position= -0.97, 0.04, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_LaGG3_RUS43.txt"
[end]

[attach=1]
	position= -0.66, 1.0, -0.9
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\La5FNs2.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 18.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_La_5_FN_ser_2"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.137,  0.518,  -0.256
Gun_Coord1= 2.137,  0.518,  0.251
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0

FlarePos= -0.66, 1.0, -0.9
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.56, 0.79, 0.000

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//  -  
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.540, 0.037, 0.022
		Mass = 5.000  //reduced for Pacific Zero simulation by Kraut1
		CxaS = 0.188 //edited for Pacific Zero simulation by Kraut1 def was 0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.305, 0.506, -0.264	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 5.000  //reduced for Pacific Zero simulation by Kraut1
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.137, 10.970, 10.993, -0.009, 0.000, 0.000
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.137,  0.518,  -0.256	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0260, 0.0435	//      - -7      .
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.230, 0.173, -0.247 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.39, -0.632, -0.165
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9071	//     
        DrawAnimationArgIdx = 1, 9070	//     
		GunSoundsIdx = 1
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true
		[Synchronizer=1]	// 2-19 (--19), 1   1   , 1      ( ),   180 (  )
			minRPM = 0.0
			Point = 180.0, 0.0
			Point = 180.1, 1.0
			Point = 180.2, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.305, 0.506, 0.245	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 5.000  //reduced for Pacific Zero simulation by Kraut1
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.137, 10.970, 10.993, -0.009, 0.000, 0.000
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.137,  0.518,  0.251	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0260, 0.0435	//      - -7      .
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.230, 0.173, 0.247 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.39, -0.632, 0.173
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9081	//     
        DrawAnimationArgIdx = 1, 9080	//     
		GunSoundsIdx = 2
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = true 
		[Synchronizer=1]	// 2-19 (--19), 1   1   , 1      ( ),   85 (  )
			minRPM = 0.0
			Point = 110.0, 0.0
			Point = 110.1, 1.0
			Point = 110.2, 0.0
		[end]
	[end]
[end]

[WeaponMode=1]
	WMname="La5FNs2_FAB50x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="La5FNs2_FAB100x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="La5FNs2_LandingLight"
	WMgroup="2"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="La5FNs2_RPK10"
	WMgroup="3"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.0, 0.0, 0.0
		Mass = 10
		CxaS = 0.0
	[end]
[end]

[WeaponMode=5]
	WMname="la5fns2_Mirror"
	WMgroup="4"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.0, 0.0, 0.0
		Mass = 1.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=6]
	WMname="La5FNs2_AmmoScheme"
	WMgroup="5"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2
	AnimationVal=1.0
	name="0,1-SHVAK-APHE-340"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=1,-2
	AnimationVal=0.0
	name="0,1-SHVAK-APHE-340 + FAB50SV-2"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-1,2
	AnimationVal=0.0
	name="0,1-SHVAK-APHE-340 + FAB100M-2"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=-1,-2,6
	AnimationVal=1.0
	name="0,1-SHVAK-AP-340"
	GunAmmunition0=1
	GunAmmunition1=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=16,-2
	AnimationVal=0.0
	name="0,1-SHVAK-AP-340 + FAB50SV-2"
	GunAmmunition0=1
	GunAmmunition1=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=26,-1
	AnimationVal=0.0
	name="0,1-SHVAK-AP-340 + FAB100M-2"
	GunAmmunition0=1
	GunAmmunition1=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=-1,-2,6
	AnimationVal=1.0
	name="0,1-SHVAK-HE-340"
	GunAmmunition0=2
	GunAmmunition1=2
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=16,-2
	AnimationVal=0.0
	name="0,1-SHVAK-HE-340 + FAB50SV-2"
	GunAmmunition0=2
	GunAmmunition1=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=26,-1
	AnimationVal=0.0
	name="0,1-SHVAK-HE-340 + FAB100M-2"
	GunAmmunition0=2
	GunAmmunition1=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=11]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=12]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=7, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=12, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=13, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=19]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=20]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=21]
	WeaponModes=-1,-2,-6
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 114   56 -  2099 (  )
	ExpendableMass = 37.018
	ResidualMass = 0.482	//    -    
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=170
	RoundsInMagazine=170
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 170   2099 (  )
	ExpendableMass = 37.298
	ResidualMass = 0.482	//    -    
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=170
	RoundsInMagazine=170
	ReservedMagazines=0
	AmountRoundsWithOneTracer=0	//  
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 170 -  2099 (  )
	ExpendableMass = 36.448
	ResidualMass = 0.482	//    -    
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=170
	RoundsInMagazine=170
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   2  -50

[attach=20]
	position= 0.3636, -0.5775, -1.873
	convex = "^2_WingL_Mid_0"
[end]
[attach=21]
	position= 0.3636, -0.5775, 1.873
	convex = "^2_WingR_Mid_0"
[end]

//   2  -100

[attach=22]
	position= 0.3637, -0.6141, -1.8729
	convex = "^2_WingL_Mid_0"
[end]
[attach=23]
	position= 0.3637, -0.6141, 1.8729
	convex = "^2_WingR_Mid_0"
[end]

//   

[attach=24]
	position= -4.197, 0.182, 0.174
	convex = "^2_Fuse_Ctl_7"
	rotation= 90, 6.5, 0
[end]
[attach=25]
	position= 0.054, -0.089, -4.687
	convex = "^2_WingL_Out_0"
	rotation= -9.5, 0, -0.5
[end]
[attach=26]
	position= 0.054, -0.089, 4.687
	convex = "^2_WingR_Out_0"
	rotation= 9.5, 0, -0.5
[end]

//  2  -50

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.3636, -0.5775, -1.873
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.010
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.3636, -0.5775, 1.873
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.010
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  2  -100

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.3637, -0.6141, -1.8729
	Convex = "^2_WingL_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.020
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.3637, -0.6141, 1.8729
	Convex = "^2_WingR_Mid_0"
	BombHolderMass = 10.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.020
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.197, 0.182, 0.174
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, -4.687
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, 4.687
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=7]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.197, 0.182, 0.174
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=8]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, -4.687
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=9]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, 4.687
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=10]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.197, 0.182, 0.174
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=11]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, -4.687
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=12]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, 4.687
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=13]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.197, 0.182, 0.174
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=14]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, -4.687
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, 4.687
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=16]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.197, 0.182, 0.174
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, -4.687
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, 4.687
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=19]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.197, 0.182, 0.174
	Convex = "^2_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, -4.687
	Convex = "^2_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.054, -0.089, 4.687
	Convex = "^2_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0.0

//,    ,       ,   
ObjectRadius=5.9

[Entrance]
	EntrancePos= -0.97, 0.04, 0
	EntranceRot= 0,0,0
	JumpDir=0,1,-4
[end]
[Entrance]
	EntrancePos= -0.97, 0.04, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,0
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -175.0,  -3.0, +90.0
SectorLimits  = -175.0, -165.0, -10.0, +90.0
SectorLimits  = -165.0, -148.0, -20.0, +90.0
SectorLimits  = -148.0, -105.0, -40.0, +90.0
SectorLimits  = -105.0,  -85.0, -30.0, +90.0
SectorLimits  =  -85.0,  -70.0, -10.0, +90.0
SectorLimits  =  -70.0,  -45.0, -20.0, +90.0
SectorLimits  =  -45.0,  -20.0, -28.0, +90.0
SectorLimits  =  -20.0,   -4.0, -12.0, +90.0
SectorLimits  =   -4.0,   +4.0,  -2.5, +90.0
SectorLimits =   +4.0,  +20.0, -12.0, +90.0
SectorLimits =  +20.0,  +45.0, -28.0, +90.0
SectorLimits =  +45.0,  +70.0, -20.0, +90.0
SectorLimits =  +70.0,  +85.0, -10.0, +90.0
SectorLimits =  +85.0, +105.0, -30.0, +90.0
SectorLimits = +105.0, +148.0, -40.0, +90.0
SectorLimits = +148.0, +165.0, -20.0, +90.0
SectorLimits = +165.0, +175.0, -10.0, +90.0
SectorLimits = +175.0, +180.0,  -3.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^2_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^2_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^2_Fin_Ctl_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^2_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^2_Stab_L_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^2_Stab_R_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^2_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^2_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^2_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^2_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^2_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^2_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^2_Fuse_Ctl_4", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fin_Ctl_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^2_Fuse_Ctl_4", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^2_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=11
	ArmorTop=0
	ArmorBottom=15
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=11
	ArmorTop=2
	ArmorBottom=15
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000  // 

energyloss="Eng0_Blade1",true,2.5,1000 // 1
energyloss="Eng0_Blade2",true,2.5,1000 // 2
energyloss="Eng0_Blade3",true,2.5,1000 // 3

energyloss="~ftank02",true,0.7,10000 //    
energyloss="~ftank03",true,0.7,10000 //   
energyloss="~ftank04",true,0.7,10000 //    

energyloss="~otank01",true,0.7,20000 //

energyloss="~ocooler01",true,0.7,10000 //., 

//Armor

energyloss="~armor01",false,11.0,1 // - 8,     -1
energyloss="~armor02",false,8.0,1  // - 64 -  8 
energyloss="~armor03",false,8.0,1  //  64 -  8 

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1 //  
energyloss="GearL_0",true,4.0,1 // 

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1 //  
energyloss="GearR_0",true,4.0,1 // 

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //  
energyloss="~gun02_ammo",true,0.7,20000 //  
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //

//      :
energyloss="^2_Fuse_Ctl_0_add1",true,0.01,1 //   
energyloss="^2_Fuse_Ctl_1_add2",true,0.01,1 //   
energyloss="^2_Fuse_Ctl_3_add1",true,0.01,1 //   
energyloss="^2_Fuse_Ctl_5_add1",true,0.01,1 //   
energyloss="^2_WingL_In_0_add1",true,0.01,1 //    
energyloss="^2_WingR_In_0_add1",true,0.01,1 //    

SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=183
max_CAS=720

DangerAoA = 19.0                            // -   
CriticalAoA = 22.0							//   
Maxny = 9.0									// - 
DangerV = 690.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 270.0							// -     
TakeOffV = 190.0							//   
ClimbV = 255.0								//     
DescendV = 210.0							//    
minV = 185.0								// -  
minVDeltaFlaps = 20.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 110.0					// -    
//WaterMaxTemperature = 100.0				// -    
CylinderHeadMaxTemperature = 245.0			// -     