Class_name = "CBatchExplosion"
object_name = "HE_037mm_620g_44g_object"

//  37    Pak 35/36,   =44,   620,  37

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  
// Kraut1 AP data increased to MK108 Mine Round to consider the armored japanese / german planes

Radius=10.6	//    ,   
TNT_equ=0.072	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	4,1878,	0,3756
ArmorFoug=0.7,-1,	1,397,	0,793
ArmorFoug=1.7,-1,			0,147
ArmorFoug=3.0,-1,			0,50

//  
ShrapnelQuantity=100
FragmentMass=0.0023
//  : , ,  (,   )
ArmorShr=0.0,632,	6,46,	5,115,	0,184
ArmorShr=0.8,618,	6,44,	5,110,	0,176
ArmorShr=4.5,561,	4,36,	3,91,	0,145
ArmorShr=9.0,500,	3,29,	2,72,	0,115