Class_name = "CBatchExplosion"
object_name = "SmokeEffect"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\smokeGrenadeOnGround.epl",false
visualradius=100


SoundScript=""
ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=420				//   
AnimationTime=420			//   
Ranges=1,0.0,1.0,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

HaveDirection=0