Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_20x99_AP"

//20     

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRacSmk.mgm",false
visualradius=4
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.47
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)
// Kraut1 AP data decreased to 7,62x63mm to consider the mixture of the low muzzle velocity of the japanese 20mm and the machine guns

Armor=1,815,	14,41,	6,82,	0,163
Armor=100,732,	12,33,	5,67,	0,134
Armor=500,471,	7,15,	3,29,	0,58	//          400-20
Armor=2000,197,	2,4,	1,8,	0,15

//              (20 ,        1946.)

Gage=20					//
DefaultStartSpeed=815	//        ()
MaxDistance=2000		// ,    
Mass=0.096				// 
Mkr=0.99				//  ,     Cx   M=1,        
Mmax=1.8				//  ,     Cx,   M=1,        
Cx_0=0.21				// -   (M <= Mkr),        
Cx_max=0.65				// -   (M = 1),        
Cx_1=0.52				// -   (M >= Mmax),        
R=0.01					// 
LiveTime=7				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 2.24		//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 2.0	//    
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         
BeamStopDistance = 0.10	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 815.0		//       ()   
BulletSpeed = "ShVAK", 815.0	//      ()  

//   , CBatchExplosion         
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_wood.txt",1,1,0.046
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_armour.txt",1,2,0.061,1,3,0.061
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_armour.txt",1,0,0.061

//    ,         (,TRUE -     )
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_wood.txt",-1,-1,-1,TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",-1,-1,-1,TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",-1,-1,-1,TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_20-25mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 