Class_name = "CBallistics"
object_name = "BOMB_GBR_20lb"

//////	PhysicsBody properties
VisualImage=0,"graphics/Ammo/Bomb_20lb.mgm",false

VisualRadius=5

VisArg=100

NoDirecion=false
CalcWind=true
ProcessNetwork=true

Armor=-1,370,	9,6561,	4,13123,	0,26246
Armor=-1,50,	5,141,	2,283,		0,565

DefaultStartSpeed=0		//  ,    300  ""    
MaxDistance=10000		// ,    
Mass=10.9				// 
Mkr=0.73				//  ,     Cx   M=1,        
Mmax=1.7				//  ,     Cx,   M=1,        
Cx_0=0.13				// -   (M <= Mkr),        
Cx_max=0.298			// -   (M = 1),        
Cx_1=0.27				// -   (M >= Mmax),        
R=0.03					// 
KPhi=0.01				//    
KPhiAcc=0.0				//    
KJ=7					//     
LiveTime=70				//   (  MaxDistance=1000,  4)
TimeToDestroy=0			//       ,         

Spin=-1.5,1.5			//Rocket rotation angular speed random limits
Deviation=1				//Deviation of the thrust 
EngineThrust=0			//Engine power
EngineDuration=1000.0,1000.1	//Engine work time random limits. In bomb - it's spinning time.

RNDWindFactor=0.05		//-  
RNDWindChangeTimer=100.0	//   -   (  -)

FuseArmDelay=-1			//   .  <=0      ( BOS-744).   -  .
HitDefaultDelay=2		//     
ExplosionExternalControl=true	//  GUI  

debug=false

//  ,   ,   
VelDecK = 1.0			//        , 0..1
VelDecKRnd = 0.2		//    (   ,     ) -[0..1]*rnd
VelDirKRnd = 10.0		//      ,  , 
VelPitchKRnd = 0.3		//       , +-[0..1]*rnd * , [0..1]
VelAngMax = 20.0		//       ,      =0, 
VelAngMaxRnd = 8.0		//    (   ,     ) -[0..1]*rnd, 
VelXMin = 45.0			//       , /
VelXMinRnd = 15.0		//    (   ,     )  -[0..1]*rnd, /
OrientDev = 20.0		//         ,  ,  

//   

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_smoke_grenade_180s.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_smoke_grenade_180s.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_smoke_grenade_180s.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_smoke_grenade_180s.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_smoke_grenade_180s.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_smoke_grenade_180s.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_smoke_grenade_180s.txt"

//	   

HitDummy="LuaScripts/WorldObjects/Explosions/bombs/HE_044mm_1kg_100g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/bombs/HE_044mm_1kg_100g_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/bombs/HE_044mm_1kg_100g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/bombs/HE_044mm_1kg_100g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/bombs/HE_044mm_1kg_100g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/bombs/HE_044mm_1kg_100g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/bombs/HE_044mm_1kg_100g_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/bombs/HE_044mm_1kg_100g_object.txt"