Class_name = "CParachutedContainer"
object_name = "test_container"

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/Container_MAB250.MGM",true
CollisionBody="graphics/ammo/Container_MAB250.col"

VisualRadius=5

VisArg=100

NoDirecion=false
CalcWind=false
ProcessNetwork=true

//LimitT=false
Rebound=0.01
Friction=0.5
MaxDeep=0.1
DynamicCOG=true
Ik=2				//   -   


Mass=250				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=1.2				//  ,     Cx,   M=1,        
Cx_0=0.15				// -   (M <= Mkr),        
Cx_max=0.3				// -   (M = 1),        
Cx_1=0.4				// -   (M >= Mmax),        


RNDWindFactor=0.1		//-  
RNDWindChangeTimer=100.0	//   -   (  -)

debug=false

Cp=-1.0f,0.0f,0.0f

ParachuteDelay = 0.8
MinParachuteSpeed = 20

[Parachute]
	MaxOpeningTension=40.0f	//	Slings tension while opening parachute (kg)

	MinRad=0.5f
	MaxRad=3.4f
	MaxSlings=8.4f

	//MaxRad=2.9f
	//MaxSlings=6.0f

	SlingsDuration=2.5f
	PDuration=1

	VisibleParachute="LuaScripts/WorldObjects/Ballistics/Containers/Parachute_cargo.txt"

	SlingsAttach=-0.5f,0.0f,0.0f
[end]

OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow1.txt"
OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray1.txt"