Class_name = "CTorpedo"
object_name = "NPC_TORPEDO_53-38"

//////	PhysicsBody properties
VisualImage=0,"graphics/Ammo/Torpedo_F5B.MGM",true

ImageAttr=27	// IA_NOCLIP | IA_NOCLIP_ANIM | IA_NOMINZ | IA_NOMINPIXELS
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/Ammo/Torpedo_F5B.col"

VisualRadius=5

VisArg=100

NoDirecion=false
CalcWind=false
ProcessNetwork=true

Armor1=0,370,	73,151174,	58,377935,	0,604697
Armor2=0,50,	4,2761,		3,6902,		0,11043

//LimitT=True
Rebound=0.01
Friction=0.85
MaxDeep=0.05
DynamicCOG=true
Ik=2				//   -   

Mass=812				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=1.2				//  ,     Cx,   M=1,        
Cx_0=0.15				// -   (M <= Mkr),        
Cx_max=0.3				// -   (M = 1),        
Cx_1=0.4				// -   (M >= Mmax),        
R=0.2665				// 
PrioritySpeed=28
EngineThrust=2500
LiveTime=120
CruiseDepth=1.0
kPitchByDepth=1.0			// -            -   
maxPitch=30.0				// - 
maxDepthRudderAngle=65.0	// -   
maxRudderAngle=20.0			// -   

RNDWindFactor=0.1		//-  
RNDWindChangeTimer=100.0	//   -   (  -)

debug=false

Cp=-0.1f,0.0f,0.0f

[splash]
	pos = 0.0, 0.0, 0.0
	splashArg = 63226
	SplashTotalTime = 1.0
	SplashAttackTime = 0.1
	SplashKoeff = 30
	startArgValue = 0.5
	
	splashDiffHeight = 2.0
	// time = splashStackCount * splashstacktime
	splashStackCount = 50
	splashstacktime = 0.1	
[end]

BackTrailArg=63235

floathook=0, 0.2, 0,	103,false		//x,y,z, Arg, 3D water

OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow2.txt"
OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray2.txt"
Hit="LuaScripts/WorldObjects/Explosions/Bombs/he_322mm_232kg_101kg_water.txt"

DebugInfo = false