MCU_CheckZone { Index = 2; Name = "Object player"; Desc = ""; Targets = [3,4,5]; Objects = []; XPos = 141224.300; YPos = 46.317; ZPos = 192751.075; XOri = 0.00; YOri = 0.00; ZOri = 0.00; Zone = 1000; Cylinder = 1; Closer = 1; } MCU_TR_MissionBegin { Index = 7; Name = ""; Desc = ""; Targets = [8]; Objects = []; XPos = 141220.682; YPos = 47.148; ZPos = 192762.495; XOri = 0.00; YOri = 0.00; ZOri = 0.00; Enabled = 1; } MCU_Timer { Index = 8; Name = "3s"; Desc = ""; Targets = [2]; Objects = []; XPos = 141221.984; YPos = 46.765; ZPos = 192762.209; XOri = 0.00; YOri = 0.00; ZOri = 0.00; Time = 3; Random = 100; } MCU_Deactivate { Index = 3; Name = ""; Desc = ""; Targets = [2]; Objects = []; XPos = 141221.627; YPos = 47.353; ZPos = 192762.154; XOri = 0.00; YOri = 0.00; ZOri = 0.00; } MCU_Timer { Index = 4; Name = "Target Rendezvous"; Desc = ""; Targets = []; Objects = []; XPos = 141228.747; YPos = 47.384; ZPos = 192741.789; XOri = 0.00; YOri = 0.00; ZOri = 0.00; Time = 2; Random = 100; } MCU_CMD_ForceComplete { Index = 5; Name = "Object Player"; Desc = ""; Targets = []; Objects = []; XPos = 141219.900; YPos = 47.087; ZPos = 192742.450; XOri = 0.00; YOri = 0.00; ZOri = 0.00; Priority = 2; EmergencyOrdnanceDrop = 0; }