Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  Bren Mk.I

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = 0.012,0.107,0.001

AngleYawMin      = -20.0
AngleYawMax      = 70.0
AngleYawDef      = 0.0
AnglePitchMin    = -10.0
AnglePitchMax    = 60.0
AnglePitchDef    = 5.0
YawArgNum        = 222
PitchArgNum      = 242
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 30.0

SiegeArgNum = 101
SiegeTime = 2
MaxVehicleSpeedToAttack = 20.0

TurnParentForAim = true
StopVehicleWhenPointing = true

DmgElementTurret = "turret1"
DmgElementGun = "gun1"

FireArgumentNum = 64250
AttackAnimationArgNum = 62
NumOfAnimations = 4

FireAnimationTime = 0.1
AttackAnimationTime = 0.1

MuzzleDisplacement = 0.6,0.117,-0.006

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 700.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 700.0	//AI max aim distance versus ground target
AttackDistanceTrgAir = 500.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP_short.txt"	//    8 ,     
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP_short.bin"
	ExplosionScript = ""
	BulletsCount = 600
	StartBulletSpeed = 744.0
	RealPhysicBullet = false
	PriorityArmorMax = 12.0
[end]

VisibleTraceNum = 4

NumBulletsInQueue = 20
QueueRechargeTime = 2.0
BulletRechargeTime = 0.12
FireDispAngle = 0.2 //
FireDispSpeed = 15.1 // /

NeedFuse = false
IsSoundLooped = true
SoundNumber = 5