Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   QF 13 pounder 6 cwt

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotWW1AAAGunnerAntiAirFlak.txt"
[end]

PitchPoint = -0.315, 0.6955, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -10.0
AnglePitchMax    = 75.0
AnglePitchDef    = 45
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 9.0
PitchAngularSpeed  = 9.0

SiegeArgNum = 101
SiegeTime = 5
MaxVehicleSpeedToAttack = 0.0
StopVehicleWhenPointing = true

FireArgumentNum = 64100
AttackAnimationArgNum = 61
NumOfAnimations = 3

FireAnimationTime = 0.6
AttackAnimationTime = 0.6

MuzzleDisplacement = 1.5, 0, 0

AIStartAimErrModifier = 2		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 1.0		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 5700.0		//AI max aim distance versus ground point (test by 45 shot)
AttackDistanceTrgGnd = 2000.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 5400.0		//AI max aim distance versus air target (test by 45 shot - range for 10 elevation aim)

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_ENG_76_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_ENG_76_HE.bin"
	ExplosionScript = ""
	BulletsCount = 50
	StartBulletSpeed = 488.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 20.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime = 10.0
BulletRechargeTime = 2.4

NeedFuse = true
minInputFuse = 1.3