Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  2cm PAK 30 + MG34

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGunTank.txt"
[end]

PitchPoint = -0.126,0.198,0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 80.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 30.0

SiegeArgNum = 101
SiegeTime = 3
MaxVehicleSpeedToAttack = 20.0
StopVehicleWhenPointing = false

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4
FireAnimationTime = 0.13333
AttackAnimationTime = 0.13333

MuzzleDisplacement = 2.1,0.01,0.0

AIStartAimErrModifier = 3		//1.0 Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 700.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 700.0	//AI max aim distance versus ground target
AttackDistanceTrgAir = 500.0		//AI max aim distance versus air target

[gunCoaxial]
	SecondarySearchDistance = 300.0
	MuzzleDisplacement = 1.225,-0.032,-0.345
	FireArgumentNum = 64250
	AttackAnimationArgNum = 62
	NumOfAnimations = 4
	FireAnimationTime = 0.1
	AttackAnimationTime = 0.1
	NumBulletsInQueue = 20
	QueueRechargeTime = 2.0
	BulletRechargeTime = 0.0667
	FireDispAngle = 0.2
	FireDispSpeed = 15.1
	NeedFuse = false
	IsSoundLooped = true
	SoundNumber = 2
	VisibleTraceNum = 4
[end]

[bulletCoaxial]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP_short.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP_short.bin"
	ExplosionScript = ""
	BulletsCount = 1050
	StartBulletSpeed = 855.0
	RealPhysicBullet = false
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.txt"	// 2 cm Sprenggranatpatrone Leuchtspur (Sprgr. Patr. L/Spur)
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.bin"
	ExplosionScript = ""
	BulletsCount = 100
	StartBulletSpeed = 880.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.txt"	// 2 cm Panzergranatpatrone Leuchtspur (Pz.Gr.Lspur)
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.bin"
	ExplosionScript = ""
	BulletsCount = 100
	StartBulletSpeed = 780.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime = 4.5
BulletRechargeTime = 0.13333
IsSoundLooped = true
FireDispAngle = 0.2 //
FireDispSpeed = 18.0 // /

NeedFuse = false