Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   Bofors L60

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = 0.136, 0.896, 0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AngleYawDef      = -180.0
AnglePitchMin    = -4.0
AnglePitchMax    = 85.0
AnglePitchDef    = 0.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 0.947368

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

SiegeArgNum = 101
SiegeTime = 5
MaxVehicleSpeedToAttack = 0.0
StopVehicleWhenPointing = true

FireArgumentNum = 60320
AttackAnimationArgNum = 61

NumOfAnimations = 4

FireAnimationTime = 0.4
AttackAnimationTime = 0.4

MuzzleDisplacement = 2.994,-0.036,0

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 5000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 3000.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 5000.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_ENG_40_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_ENG_40_HE.bin"
	ExplosionScript = ""
	BulletsCount = 120
	StartBulletSpeed = 874.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_ENG_40_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_ENG_40_AP.bin"
	ExplosionScript = ""
	BulletsCount = 24
	StartBulletSpeed = 874.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime = 5.0
BulletRechargeTime = 0.5
FireDispAngle = 0.2 //
FireDispSpeed = 17.6 // /

IsSoundLooped = true

NeedFuse = false