Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  Browning M2.50

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = -0.042, 0.305, 0.000

AngleYawMin      = -45.0
AngleYawMax      = 45.0
AnglePitchMin    = -8.0
AnglePitchMax    = 75.0
AnglePitchDef    = -3.0
YawArgNum        = 222
PitchArgNum      = 242
YawArgMin        = 0.25
YawArgMax        = 0.75
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

SiegeArgNum = 101
SiegeTime = 3
MaxVehicleSpeedToAttack = 3.0

DmgElementTurret = "turret2"
DmgElementGun = "gun2"

FireArgumentNum = 64250
AttackAnimationArgNum = 63
NumOfAnimations = 4

FireAnimationTime = 0.1091
AttackAnimationTime = 0.1091

MuzzleDisplacement = 1.1, 0.024, 0.001

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 900.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 900.0	//AI max aim distance versus ground target
AttackDistanceTrgAir = 700.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP_895ms.bin"
	ExplosionScript = ""
	BulletsCount = 420
	StartBulletSpeed = 895.0
	RealPhysicBullet = true
[end]

VisibleTraceNum = 4

NumBulletsInQueue = 40
QueueRechargeTime = 1.0
BulletRechargeTime = 0.1091
FireDispAngle = 0.2 //
FireDispSpeed = 15.1 // /

NeedFuse = false

IsSoundLooped = true
SoundNumber = 5