Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   M16    Browning M2.50

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = -0.004, 1.46, 0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -9.3
AnglePitchMax    = 90.7
AnglePitchDef    = 30
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

SiegeArgNum = 101
SiegeTime = 5
MaxVehicleSpeedToAttack = 0.0
StopVehicleWhenPointing = true

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime = 0.1091
AttackAnimationTime = 0.1091

MuzzleDisplacement = 2.358, 0.129, 0.479	//   1.0
MuzzleDisplacement = 2.036, -0.145, 0.602
MuzzleDisplacement = 2.036, -0.145, -0.602
MuzzleDisplacement = 2.358, 0.129, -0.477

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance = 1500.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 900.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 1500.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP_895ms.bin"
	ExplosionScript = ""
	BulletsCount = 16000
	StartBulletSpeed = 895.0
	RealPhysicBullet = true
[end]

VisibleTraceNum = 5

NumBulletsInQueue = 40
QueueRechargeTime = 1.0
BulletRechargeTime = 0.027275
FireDispAngle = 0.2 //
FireDispSpeed = 15.1 // /

NeedFuse = false

IsSoundLooped = true