Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   Maxim Flak M14

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/botWW1AAAgunnermachinegun.txt"
[end]

PitchPoint = -0.306, 1.200, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 80.0
AnglePitchDef    = 20
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 30.0
PitchAngularSpeed  = 30.0

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime = 0.15
AttackAnimationTime = 0.15

MuzzleDisplacement = 1.560, 0.013, -0.002

AIStartAimErrModifier = 15		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 1.0		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 3000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 1500.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 3000.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_ENG_37_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_ENG_37_HE.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 549.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 4

NumBulletsInQueue = 25
QueueRechargeTime = 5.0
BulletRechargeTime = 0.2
FireDispAngle = 0.2 //
FireDispSpeed = 11.0 // /

IsSoundLooped = true

NeedFuse = false