Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = -0.127, 1.226, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -7.0
AnglePitchMax    = 77.0
AnglePitchDef    = 0.1
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 35.0
PitchAngularSpeed  = 30.0

SiegeArgNum = 101
SiegeTime = 5
MaxVehicleSpeedToAttack = 0.0
StopVehicleWhenPointing = true

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 1

FireAnimationTime = 0.3692
AttackAnimationTime = 0.0923

MuzzleDisplacement = 1.667, 0.079, 0.087	//   1.0
MuzzleDisplacement = 1.667, 0.08, -0.26
MuzzleDisplacement = 1.667, 0.08, 0.26
MuzzleDisplacement = 1.667, 0.08, -0.087

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance = 1500.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 700.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 1500.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_7-62_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_7-62_AP.bin"
	ExplosionScript = ""
	BulletsCount = 4000
	StartBulletSpeed = 840.0
	RealPhysicBullet = true
[end]

VisibleTraceNum = 5

NumBulletsInQueue = 320
QueueRechargeTime = 1.0
BulletRechargeTime = 0.023075
FireDispAngle = 0.2 //
FireDispSpeed = 16.5 // /

NeedFuse = false

IsSoundLooped = true
SoundNumber = 5