Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   Flakvierling 38

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotAAAGunnerMachineGun.txt"
[end]

PitchPoint = 0.337, 0.537, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -10.0
AnglePitchMax    = 80.0
AnglePitchDef    = 30
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime = 0.13333
AttackAnimationTime = 0.13333

MuzzleDisplacement = 2.14, 0.18, 0.233	//   1.0
MuzzleDisplacement = 2.149, -0.043, 0.231
MuzzleDisplacement = 2.148, -0.045, -0.243
MuzzleDisplacement = 2.138, 0.18, -0.245

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 2000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 1200.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 2200.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.bin"
	ExplosionScript = ""
	BulletsCount = 2000
	StartBulletSpeed = 880.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.bin"
	ExplosionScript = ""
	BulletsCount = 2000
	StartBulletSpeed = 780.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 5

NumBulletsInQueue = 80
QueueRechargeTime = 4.5
BulletRechargeTime = 0.0333325
IsSoundLooped = true
FireDispAngle = 0.2 //
FireDispSpeed = 18.0 // /

NeedFuse = false