Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   Flak 43

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotAAAGunnerMachineGun.txt"
[end]

PitchPoint = -0.502,0.704,0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -7.5
AnglePitchMax    = 85.0
AnglePitchDef    = 30
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 0.948718

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime = 0.25
AttackAnimationTime = 0.25

MuzzleDisplacement = 2.798, 0.016, -0.025

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 3000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 1500.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 4200.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_37x263_HE.txt" // 3,7 cm Pzgr
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_37x263_HE.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 914.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_37x263_AP.txt" // 3,7 cm Sprg.39
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_37x263_AP.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 770.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 30
QueueRechargeTime = 5.0
BulletRechargeTime = 0.24
IsSoundLooped = true
FireDispAngle = 0.2 //
FireDispSpeed = 18.0 // /

NeedFuse = false