Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  Bren Mk.I 

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotAAAGunnerMachineGun.txt"
[end]

PitchPoint = 0.001,1.329,0.000

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.5
AnglePitchMax    = 45.0
AnglePitchDef    = 0.1
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 35.0
PitchAngularSpeed  = 30.0

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime = 0.1
AttackAnimationTime = 0.1

MuzzleDisplacement = 0.382,0.070,-0.003

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance = 1500.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 700.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 750.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP_short.txt"	//    8 ,     
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP_short.bin"
	ExplosionScript = ""
	BulletsCount = 1500
	StartBulletSpeed = 744.0
	RealPhysicBullet = false
	PriorityArmorMax = 12.0
[end]

VisibleTraceNum = 4

NumBulletsInQueue = 20
QueueRechargeTime = 2.0
BulletRechargeTime = 0.12
FireDispAngle = 0.2 //
FireDispSpeed = 15.1 // /

NeedFuse = false
IsSoundLooped = true
SoundNumber = 5