Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGunTank.txt"
[end]

PitchPoint = 0.399, 0.7, 0.117

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -10.0
AnglePitchMax    = 10.0
YawArgNum        = 221
PitchArgNum      = 241 
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 30.0

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4
FireAnimationTime = 0.1
AttackAnimationTime = 0.1

MuzzleDisplacement = 0.431, 0, 0

AIStartAimErrModifier = 3		//1.0 Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 700.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 700.0	//AI max aim distance versus ground target
AttackDistanceTrgAir = 500.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_7-62_AP_short.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_7-62_AP_short.bin"
	ExplosionScript = ""
	BulletsCount = 2000
	StartBulletSpeed = 840.0
	RealPhysicBullet = true
[end]

VisibleTraceNum = 4

NumBulletsInQueue = 20
QueueRechargeTime = 2.0
BulletRechargeTime = 0.12
FireDispAngle = 0.2 //
FireDispSpeed = 16.8 // /

NeedFuse = false
IsSoundLooped = true
SoundNumber = 5