Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   61-

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotAAAGunnerMachineGun.txt"
[end]

PitchPoint = -0.131, 0.744, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -1.0
AnglePitchMax    = 85.0
AnglePitchDef    = 60
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

FireArgumentNum = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime = 0.2
AttackAnimationTime = 0.2

MuzzleDisplacement = 3.0, 0, 0

AIStartAimErrModifier = 3		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 3000.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 1500.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 4000.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_37x198_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_37x198_HE.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 880.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_37x198_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_37x198_AP.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 880.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime = 5.0
BulletRechargeTime = 0.375
FireDispAngle = 0.2 //
FireDispSpeed = 17.6 // /

IsSoundLooped = true

NeedFuse = false