Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  21-

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotAAAGunnerMachineGun.txt"
[end]

PitchPoint = -0.292, 1.287, 0

AngleYawMin      = -140.0
AngleYawMax	     = 140.0
AnglePitchMin    = -20.0
AnglePitchMax    = 60.0
AnglePitchDef    = 30.0
YawArgNum        = 221
PitchArgNum      = 241 
YawArgMin        = 0.11111
YawArgMax        = 0.88889
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 20.0
PitchAngularSpeed  = 20.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61
NumOfAnimations = 3

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 1.5, 0, 0

AIStartAimErrModifier = 3		//1.0 Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 4400.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 2000.0	//AI max aim distance versus ground target
AttackDistanceTrgAir = 1.0		//AI max aim distance versus air target
AttackDistanceTrgShip = 4000.0	//AI max aim distance versus ship

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.txt" //-240
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_HE.bin"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Small/Ground.txt"
	BulletsCount = 200
	StartBulletSpeed = 335.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_CV.txt" //-240
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_45_CV.bin"
	ExplosionScript = ""
	BulletsCount = 200
	StartBulletSpeed = 757.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1
NumBulletsInQueue = 1
QueueRechargeTime   = 2.4
BulletRechargeTime  = 1.0

IsSoundLooped=false

NeedFuse = false