Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   Flak 37

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotAAAGunnerAntiAirFlak.txt"
[end]

PitchPoint = -0.027, 1.094, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -15.0
AnglePitchMax    = 50.0
AnglePitchDef    = 30
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 9.0
PitchAngularSpeed  = 9.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61
NumOfAnimations = 3

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4

MuzzleDisplacement = 2.4, 0, 0
AIStartAimErrModifier = 1.0		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.25		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 10000.0
AttackDistanceTrgGnd = 5000.0
AttackDistanceTrgAir = 8000.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_88_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_88_HE.bin"
	ExplosionScript = ""
	BulletsCount = 100
	StartBulletSpeed = 700.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime   = 10.0
BulletRechargeTime  = 3.0

NeedFuse = true
minInputFuse = 1.3