Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  Browning M2.50 

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotAAAGunnerMachineGun.txt"
[end]

PitchPoint = -0.109, 1.426, 0.0

AngleYawMin      = -110.0
AngleYawMax      = 110.0
AnglePitchMin    = -20.0
AnglePitchMax    = 50.0
AnglePitchDef    = 30.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.194444
YawArgMax        = 0.805556
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 35.0
PitchAngularSpeed  = 30.0

FireArgumentNum  = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime    = 0.05
AttackAnimationTime  = 0.05

MuzzleDisplacement = 3.0, 0.043, 0

AIStartAimErrModifier = 3		//1.0 Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.5		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance = 1500.0		//AI max aim distance versus ground point
AttackDistanceTrgGnd = 700.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 1500.0		//AI max aim distance versus air target

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_USA_12-7_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_USA_12-7_AP.bin"
	ExplosionScript = ""
	BulletsCount = 4000
	StartBulletSpeed = 840.0
	RealPhysicBullet = true
[end]

VisibleTraceNum = 4

NumBulletsInQueue = 40
QueueRechargeTime   = 1.0
BulletRechargeTime  = 0.0472
FireDispAngle = 0.2 //
FireDispSpeed = 17.2 // /

NeedFuse = false

IsSoundLooped = true
SoundNumber = 5