Class_name = "CVehicleTurretAI"
object_name = "VehicleTurretInputController0"

//////	Controller specific
Artificial=true;

ControlledType="GOT_VEHICLE_TURRET";

AirPriority   = 1.0
LandPriority  = 0.2
MaxSearchTime = 8.0
GroundAttackTime = 7.0
RealPhysicBulletWeapon = true
HasFuse = false

DefaultMediumPriorityCriteria = 0.5
DefaultLowPriorityCriteria = 0.85
DangerDistance = 500.0

StopVehicleWhenPointing = true
PointingWhenRecharge = false
CanFreeSearchTargets = true

ArtilleryFire = false

//Priority for Targeting
//                     HI MEDIUM LOW

//AirTargetMaxError =   2.0f, 8.0f, 32.0f
AirTargetMaxError  =   110.0f, 440.0f, 1100.0f
MaxAirTargetDisp   =   25f

LandTargetMaxError =   2.0f, 4.0f, 8.0f
MaxLandTargetDisp  =   1.25f

targetingDistance = 10000.0f //was 1000

SearchErrorTime = 3f

// Max Error - max error distance in metres
// on distance 1000

// was: StartAimErr = 0.06, 0.12, 0.24	//Initial bracketing aim error (reduced twice with each shot)
StartAimErr = 0.7, 0.8, 0.9	//Initial bracketing aim error (reduced twice with each shot)
KvSide = 0.5	//Modifier for side bracketing

TargetRecognitionDelay = 7.0, 9.0, 14.0	//was 10,15,30 Delay before start to aim to a new target at 1000m range