Class_name = "CVehicleTurretAI"
object_name = "VehicleTurretInputController0"

//////	Controller specific
Artificial=true;

ControlledType="GOT_VEHICLE_TURRET";

AirPriority   = 1.0
LandPriority  = 0.2
MaxSearchTime = 10.0 //12
GroundAttackTime = 3.0f
RealPhysicBulletWeapon = true
HasFuse = true

DefaultMediumPriorityCriteria = 0.5
DefaultLowPriorityCriteria = 0.85
DangerDistance = 4000.0

StopVehicleWhenPointing = true
PointingWhenRecharge = false
CanFreeSearchTargets = true

ArtilleryFire = false

//Priority for Targeting
//                     HI MEDIUM LOW

AirTargetMaxError  =   100.0f, 400.0f, 1000.0f
MaxAirTargetDisp   =   0.8f

LandTargetMaxError =   10.0f, 20.0f, 40.0f
MaxLandTargetDisp  =   1.25f

LowTargetAngle = 5.0
minFuseDisp = -0.125, -0.250, -0.500
maxFuseDisp = +0.125, +0.250, +0.500

targetingDistance = 15000.0f //5000

SearchErrorTime = 5.0f

// Max Error - max error distance in metres
// on distance 1000

//StartAimErr = 0.06, 0.12, 0.24	//Initial bracketing aim error (reduced twice with each shot)
StartAimErr = 0.08, 0.16, 0.32	//Initial bracketing aim error (reduced twice with each shot)
KvSide = 0.5	//Modifier for side bracketing

TargetRecognitionDelay = 8.0, 12.0, 20.0	//10,20,30 Delay before start to aim to a new target at 1000m range