Class_name = "CVehicleRangefinderTurretAI"
object_name = "VehicleRangefinderTurretInputController0"

//////	Controller specific
Artificial=true;

ControlledType="GOT_VEHICLE_TURRET";

AirPriority   = 1.0
LandPriority  = 0.2
MinSearchTime = 24 // 36.0
MinSeekTime = 60.0
GroundAttackTime = 3.0f
RealPhysicBulletWeapon = false
HasFuse = false

DefaultMediumPriorityCriteria = 0.5
DefaultLowPriorityCriteria = 0.85
DangerDistance = 10000.0

StopVehicleWhenPointing = true
PointingWhenRecharge = false
CanFreeSearchTargets = true

ArtilleryFire = false

//Priority for Targeting
//                     HI MEDIUM LOW

AirTargetMaxError  =   200.0f, 350.0f, 450.0f //100,400,1600
MaxAirTargetDisp   =   1.0f

LandTargetMaxError =   10.0f, 20.0f, 40.0f
MaxLandTargetDisp  =   1.25f

LowTargetAngle = 5.0
minFuseDisp = -0.125, -0.250, -0.500
maxFuseDisp = +0.125, +0.250, +0.500

targetingDistance = 15000.0f

SearchErrorTime = 5.0f

// Max Error - max error distance in metres
// on distance 1000