Class_name = "CBatchExplosion"
object_name = "HE_013mm_38g_1g_object"

//  12.7    BREDA 12.7,   =0.8,   37.5,  13

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_2-10g_object.epl"
visualradius=3

SoundScript="LuaScripts\Sound\explosions\AP\Metal_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=2.4	//    ,   
TNT_equ=0.0008	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	0,257
ArmorFoug=0.5,-1,	0,83
ArmorFoug=0.6,-1,	0,65
ArmorFoug=0.7,-1,	0,50

//  
ShrapnelQuantity=7
FragmentMass=0.0020	//    -  
//  : , ,  (,   )
ArmorShr=0.0,342,	1,12,	0,47
ArmorShr=0.2,341,	1,12,	0,46
ArmorShr=1.2,333,	1,11,	0,44
ArmorShr=2.4,324,	1,11,	0,42