class_name = "CAttachedVehicle"
object_name = "M8M turret"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/Ships/TorpBoatG5s11b/TorpBoatG5s11b213-M8M.mgm",true

CollisionBody="graphics/Ships/TorpBoatG5s11b/TorpBoatG5s11b213-M8M.col"

SoundScript="LuaScripts/Sound/Vehicles/BM13.cfg"

[attach=0]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Ships/Turrets/TorpBoatG5s11b213-M8MTurret.txt"
[end]

rocket = "collision_rocket", 0.263, -0.124, 0.914
rocket = "collision_rocket", 0.263, -0.124, 0.227
rocket = "collision_rocket", 0.263, -0.124, -0.076
rocket = "collision_rocket", 0.263, -0.124, -0.762
rocket = "collision_rocket", 0.263, 0.122, 0.914
rocket = "collision_rocket", 0.263, 0.122, 0.227
rocket = "collision_rocket", 0.263, 0.122, -0.076
rocket = "collision_rocket", 0.263, 0.122, -0.762
rocket = "collision_rocket", 0.263, -0.124, 0.762
rocket = "collision_rocket", 0.263, -0.124, 0.076
rocket = "collision_rocket", 0.263, -0.124, -0.227
rocket = "collision_rocket", 0.263, -0.124, -0.914
rocket = "collision_rocket", 0.263, 0.122, 0.762
rocket = "collision_rocket", 0.263, 0.122, 0.076
rocket = "collision_rocket", 0.263, 0.122, -0.227
rocket = "collision_rocket", 0.263, 0.122, -0.914
rocket = "collision_rocket", 0.263, -0.124, 0.378
rocket = "collision_rocket", 0.263, -0.124, -0.378
rocket = "collision_rocket", 0.263, 0.122, 0.378
rocket = "collision_rocket", 0.263, 0.122, -0.378
rocket = "collision_rocket", 0.263, -0.124, 0.611
rocket = "collision_rocket", 0.263, -0.124, -0.611
rocket = "collision_rocket", 0.263, 0.122, 0.611
rocket = "collision_rocket", 0.263, 0.122, -0.611

TargetHeight = 1.3			//            

//////	Controled body specific

Mass=1100.0					//   

energyloss="",true,1.0,1000		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  ,    

Firing=0.0					//     ,  Life  
SmokeStartHealth = 0.0		// ,     
MinFiringHealth = 0.0		// ,     
MinMovementHealth = 0.0		// ,    
MinAttackHealth = 0.0		// ,    

FireEffectTime = 0.0		//     
DestructArg = 281			//  
SmokeArgBase    = 60000		//   
SmokeArgTotalNum = 1		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60100			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    
ImpulseToDestroy = 223447		//      ,    .       CStaticVehicle_ImpulseToDestroy.xlsx
ImpulseMinimumLevel = 100		//      ,    .         .

// 
logtreshold=0.0001

[CrewEscape]
	EscapeHealth=0.75f
	EscapeAtLeast=1
	DistanceToRun=50.0f
	EscapePos=0,0,2

	EscapeVisArg=1000
	
	Bot=""
[end]

Armor=0					//  ,  ,        

//  .         2500.

[DmgElement = ammo]
	damageablePart="Collision_opora","Collision_frame"
	LifeRate=2500
	LifeRateFrag=2500
	Armor=0
	CollisioDamageSens=1
[End]

DebugInfo = false