class_name = "CStaticVehicle"
object_name = "Bren Mk I (LCA)"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/Ships/LCA/BrenMkI.mgm",true

CollisionBody="graphics/Ships/LCA/BrenMkI.col"

SoundScript="LuaScripts\Sound\Vehicles\MG-08_AA.cfg"

[attach=0]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Ships/Turrets/LCA-BrenMkITurret.txt"
[end]

TargetHeight = 0.1			//            

//////	Controled body specific

Mass=50.0					//   


energyloss="",true,0.5,300		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  ,    

Firing=0.0008				//     ,  Life  
SmokeStartHealth = 0.25		// ,     
MinFiringHealth = 0.15		// ,     
MinMovementHealth = 0.25	// ,    
MinAttackHealth = 0.1		// ,    

FireEffectTime = 100.0		//     
DestructArg = 281			//  
SmokeArgBase    = 60001		//   
SmokeArgTotalNum = 1		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60000			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    
ImpulseToDestroy = 50			//      ,    .       CStaticVehicle_ImpulseToDestroy.xlsx
ImpulseMinimumLevel = 2			//      ,     ()

// 
logtreshold=0.0001

[CrewEscape]
	EscapeHealth=0.95f
	EscapeAtLeast=1
	DistanceToRun=50.0f
	EscapePos=0,0,-1.0

	EscapeVisArg=1000
	
	//Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGBRlate.txt"
[end]

Armor=0					//  ,  ,        

//  .         1500.

[DmgElement = ammo]
	damageablePart="collision"
	LifeRate=500
	LifeRateFrag=1500
	Armor=0
	CollisioDamageSens=1
[End]

DebugInfo = false