class_name = "CAttachedVehicle"
object_name = "BM-13 turret"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/Ships/1124/1124-T3.mgm",true

CollisionBody="graphics/Ships/1124/1124-T3.col"

SoundScript="LuaScripts/Sound/Vehicles/BM13.cfg"

[attach=0]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Ships/Turrets/1124-MRLSTurret.txt"
[end]

rocket = "collision_rocket", 0.0, 0.0,    1.073
rocket = "collision_rocket", 0.0, 0.0,   -0.153
rocket = "collision_rocket", 0.0, -0.326,  1.073
rocket = "collision_rocket", 0.0, -0.326, -0.153
rocket = "collision_rocket", 0.0, 0.0,    0.767
rocket = "collision_rocket", 0.0, 0.0,   -0.46
rocket = "collision_rocket", 0.0, -0.326,  0.767
rocket = "collision_rocket", 0.0, -0.326, -0.46
rocket = "collision_rocket", 0.0, 0.0,    0.46
rocket = "collision_rocket", 0.0, 0.0,   -0.767
rocket = "collision_rocket", 0.0, -0.326,  0.46
rocket = "collision_rocket", 0.0, -0.326, -0.767
rocket = "collision_rocket", 0.0, 0.0,    0.153
rocket = "collision_rocket", 0.0, 0.0,   -1.073
rocket = "collision_rocket", 0.0, -0.326,  0.153
rocket = "collision_rocket", 0.0, -0.326, -1.073

TargetHeight = 1.3			//            

//////	Controled body specific

Mass=2100.0					//   

energyloss="",true,1.0,1000		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  ,    

Firing=0.0008				//     ,  Life  
SmokeStartHealth = 0.25		// ,     
MinFiringHealth = 0.15		// ,     
MinMovementHealth = 0.25	// ,    
MinAttackHealth = 0.1		// ,    

FireEffectTime = 100.0		//     
DestructArg = 281			//  
SmokeArgBase    = 60001		//   
SmokeArgTotalNum = 1		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60000			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    
ImpulseToDestroy = 288742		//      ,    .       CStaticVehicle_ImpulseToDestroy.xlsx
ImpulseMinimumLevel = 100		//      ,    .         .

// 
logtreshold=0.0001

[CrewEscape]
	EscapeHealth=0.75f
	EscapeAtLeast=1
	DistanceToRun=50.0f
	EscapePos=0,0,2

	EscapeVisArg=1000
	
	Bot=""
[end]

Armor=0					//  ,  ,        

//  .         2500.

[DmgElement = ammo]
	damageablePart="collision_frame","collision_head"
	LifeRate=2500
	LifeRateFrag=2500
	Armor=0
	CollisioDamageSens=1
[End]

DebugInfo = false