class_name = "CAttachedVehicle"
object_name = "F-34 turret"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/Ships/1124/1124-T1.mgm",true

CollisionBody="graphics/Ships/1124/1124-T1.col"

SoundScript="LuaScripts/Sound/Vehicles/T34.cfg"

[attach=0]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Ships/Turrets/1124-GunTurret.txt"
[end]

TargetHeight = 0.5			//            

//////	Controled body specific

Mass=10000.0					//   

energyloss="",true,45.0,1000		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  ,    

Firing=0.0008				//     ,  Life  
SmokeStartHealth = 0.25		// ,     
MinFiringHealth = 0.15		// ,     
MinMovementHealth = 0.25	// ,    
MinAttackHealth = 0.1		// ,    

FireEffectTime = 100.0		//     
DestructArg = 281			//  
SmokeArgBase    = 60001		//   
SmokeArgTotalNum = 1		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60000			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    
ImpulseToDestroy = 508836		//      ,    .       CStaticVehicle_ImpulseToDestroy.xlsx
ImpulseMinimumLevel = 100		//      ,    .         .

// 
logtreshold=0.0001

Armor=45					//  ,  ,        

//  .         20000.

[DmgElement = ammo]
	damageablePart="collision_t34"
	LifeRate=20000
	LifeRateFrag=20000
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=90			//          ,     ,  ArmorFront
						//  5        
		ArmorFront=45
		ArmorBack=45
		ArmorTop=15
		ArmorBottom=15
		ArmorRight=45
		ArmorLeft=45
	[end]
	CollisioDamageSens=1
[End]

DebugInfo = false