Class_name = "CStaticBlock"
object_name = "barrels"
detail_type = "DET_TRANSPORT" //list of types is in \inc\SimulationSystem\DetailTypes.inc

CollisionBody="graphics/Buildings/barrels.col"
SoundScript=""

// "    .   ,  :  ,    ,     ,       .
StaticEmitter=1,"luascripts\worldobjects\emitters\BuildingDemolition05.txt"
StaticEmitter=5,"luascripts\worldobjects\emitters\BuildingDemolition10.txt"
StaticEmitter=10,"luascripts\worldobjects\emitters\BuildingDemolition30.txt"
StaticEmitter=30,"luascripts\worldobjects\emitters\BuildingDemolition50.txt"

CrashDelay=1				//   ,     

Shield=0					// 
energyloss="",true,20,300		//     , true -       -,       ,        
BallisticsMaxDurability=70000	//  Durability,   BallisticsDurabilityK,   ,          ( )
BallisticsDurabilityK=40		//   ,    (BeamHit)  

logtreshold=0.0001

CollisionStrength=0.99,4e6	//     [0..1],     (   0.5    )
CollisionWeakStrength=0.2,1e6	//  ,      (   #)
DestroyPenetration=1000	//   ,    . 1000 -    .