Class_name = "CBatchExplosion"
object_name = "HE_037mm_730g_39g_object"

//  37   M63  M6,   =39,   730,  37

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_object.epl"
visualradius=4

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2				//   
AnimationTime=2			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=0.85	//    ,   
TNT_equ=0.0039	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	3,1323,	0,2646
ArmorFoug=0.7,-1,	1,307,	0,614
ArmorFoug=1.5,-1,			0,138
ArmorFoug=2.4,-1,			0,50

//  
ShrapnelQuantity=90
FragmentMass=0.0031
//  : , ,  (,   )
ArmorShr=0.0,546,	6,46,	5,114,	0,183
ArmorShr=0.8,536,	6,44,	4,110,	0,176
ArmorShr=4.2,495,	4,37,	3,94,	0,150
ArmorShr=8.5,449,	3,31,	2,77,	0,123