analyse_options: 80001000
000001 3DMigoto post {
000001 3DMigoto  [Present] resourcefilterlabel = null
000001 3DMigoto }
000001 GetData(pAsync:0x00000238E63EA4C0, pData:0x00000238E5A3DE68, DataSize:8, GetDataFlags:0) = 0 type=query query=timestamp MiscFlags=0x0
    data: b5689c2526000000
000001 GetData(pAsync:0x00000238E63EBDC0, pData:0x00000238E5A3DE58, DataSize:16, GetDataFlags:0) = 0 type=query query=timestamp_disjoint MiscFlags=0x0
    data: c0fc9b01000000000000000000000000
000001 GetData(pAsync:0x00000238E63EB880, pData:0x00000238E5A3DE70, DataSize:8, GetDataFlags:0) = 0 type=query query=timestamp MiscFlags=0x0
    data: 65cba32526000000
000001 Begin(pAsync:0x00000238E63EBDC0) type=query query=timestamp_disjoint MiscFlags=0x0
000001 End(pAsync:0x00000238E63EA4C0) type=query query=timestamp MiscFlags=0x0
000001 ClearRenderTargetView(pRenderTargetView:0x00000238E6282278, ColorRGBA:0x000000B7AC0FEB50)
       : view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 ClearDepthStencilView(pDepthStencilView:0x00000238E6281CB8, ClearFlags:3, Depth:1.000000, Stencil:0)
       : view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 ClearState()
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FEAF0)
000001 ClearRenderTargetView(pRenderTargetView:0x00000238E6282278, ColorRGBA:0x000000B7AC0FEB20)
       : view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 ClearDepthStencilView(pDepthStencilView:0x00000238E6281CB8, ClearFlags:3, Depth:0.000000, Stencil:0)
       : view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE970, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6860FF8 resource=0x00000238E5735178 hash=543bd014
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE910)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE960, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6860FF8 resource=0x00000238E5735178 hash=543bd014
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE960, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6860FF8 resource=0x00000238E5735178 hash=543bd014
000001 ClearRenderTargetView(pRenderTargetView:0x00000238E6860FF8, ColorRGBA:0x000000B7AC0FEA10)
       : view=0x00000238E6860FF8 resource=0x00000238E5735178 hash=543bd014
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE960)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE970, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE910)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE960, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE960, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000001 ClearRenderTargetView(pRenderTargetView:0x00000238E685FBB8, ColorRGBA:0x000000B7AC0FEA10)
       : view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE960)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE940)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D5660D38, ColorRGBA:0x000000B7AC0FEA40)
       : view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE990)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE940)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D56650F8, ColorRGBA:0x000000B7AC0FEA40)
       : view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE990)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661E78 resource=0x00000238849A41B8 hash=33d24e9b
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE940)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661E78 resource=0x00000238849A41B8 hash=33d24e9b
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661E78 resource=0x00000238849A41B8 hash=33d24e9b
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D5661E78, ColorRGBA:0x000000B7AC0FEA40)
       : view=0x00000238D5661E78 resource=0x00000238849A41B8 hash=33d24e9b
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE990)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE940)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D56646B8, ColorRGBA:0x000000B7AC0FEA40)
       : view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE990)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE940)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D565E4F8, ColorRGBA:0x000000B7AC0FEA40)
       : view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE990)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FEA30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FEA30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE940)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D565A5B8, ColorRGBA:0x000000B7AC0FEA40)
       : view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE990)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FEA30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FEA30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE9A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE940)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE990, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D565BFB8, ColorRGBA:0x000000B7AC0FEA40)
       : view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE990)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FEA30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FEA30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D5661D38, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D5662438, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE370, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE310)
000001 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE350, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000001 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE350, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 ClearRenderTargetView(pRenderTargetView:0x00000238D5661D38, ColorRGBA:0x000000B7AC0FE4E0)
       : view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000001 ClearDepthStencilView(pDepthStencilView:0x00000238E6281CB8, ClearFlags:3, Depth:0.000000, Stencil:0)
       : view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000001 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE3B0)
000001 RSSetState(pRasterizerState:0x0000000000000000)
000001 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000001 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000001 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000001 UpdateSubresource(pDstResource:0x000002388B400BB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638740, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000001 CSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023891640510)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
       1: resource=0x000002388B400BB8 hash=7816b819
000001 CSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x0000023891640530)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B2660
       2: handle=0x00000238E65B2760
000001 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:1, ppUnorderedAccessViews:0x0000023891640590, pUAVInitialCounts:0x00000238E20FF1D0)
       0: view=0x0000023AF8E6D950 resource=0x0000023B3B68FCB8 hash=cb888fb4
000001 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x0000023891640560)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x000002388AD0A180 resource=0x000002388AD02D78 hash=800aac14 hash_contamination=UpdateSubresource,
       2: view=0x0000023B0011DDC0 resource=0x0000023B3B6901F8 hash=2a7e9760
000001 CSSetShader(pComputeShader:0x000002388B18D250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=df824040f203610c
000001 Dispatch(ThreadGroupCountX:1, ThreadGroupCountY:1, ThreadGroupCountZ:1)
000002 CSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000002 CSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000002 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:4, ppUnorderedAccessViews:0x00000238E2107F60, pUAVInitialCounts:0x00000238E2107F60)
000002 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9D0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56571F8 resource=0x000002393720B578 hash=29172222
000002 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD970)
000002 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9C0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56571F8 resource=0x000002393720B578 hash=29172222
000002 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56571F8 resource=0x000002393720B578 hash=29172222
000002 IASetIndexBuffer(pIndexBuffer:0x00000238843F77F8, Format:57, Offset:0) hash=b858c4a8
000002 IASetInputLayout(pInputLayout:0x00000238D52609A0)
000002 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023884451588, pStrides:0x00000238844515B0, pOffsets:0x00000238844515A8)
       0: resource=0x00000238843F8CF8 hash=65396319
000002 OMSetBlendState(pBlendState:0x000002388B0F0FE0, BlendFactor:0x000002388B39ED70, SampleMask:4294967295)
000002 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000002 RSSetState(pRasterizerState:0x00000238E57E13E0)
000002 UpdateSubresource(pDstResource:0x000002388B2345F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B39CFD0, SrcRowPitch:256, SrcDepthPitch:256) hash=372cb03d
000002 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B39E788)
       0: resource=0x000002388B2345F8 hash=372cb03d
000002 VSSetShader(pVertexShader:0x000002388B3D9650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b7181dc257c86f84
000002 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B39E7E0)
       0: resource=0x000002388B2345F8 hash=372cb03d
000002 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B39E7F0)
       0: handle=0x00000238E5ED75E0
000002 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388B39E800)
       0: view=0x00000238E06F5D40 resource=0x0000023937208638 hash=eebd6aa3
000002 PSSetShader(pPixelShader:0x000002388B3D8C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=634ed1f9e8fedbc1
000002 GSSetShader(pShader:0x000002388B3D5290, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c9ae4de9592742dc
000002 IASetPrimitiveTopology(Topology:4)
000002 DrawIndexedInstanced(IndexCountPerInstance:36, InstanceCount:6, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000002 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000003 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000003 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000003 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000003 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000003 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9C0)
000003 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA00, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA00, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000003 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBB0)
000003 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBF0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000003 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDC50)
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000003 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDC00)
000003 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC40, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC40, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD950, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685E078 resource=0x00000238E6878878 hash=e5070fd2
000003 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD8F0)
000003 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD940, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685E078 resource=0x00000238E6878878 hash=e5070fd2
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD940, pDepthStencilView:0x00000238E685D0B8)
       0: view=0x00000238E685E078 resource=0x00000238E6878878 hash=e5070fd2
       D: view=0x00000238E685D0B8 resource=0x00000238E687AAB8 hash=91a0b883
000003 ClearDepthStencilView(pDepthStencilView:0x00000238E685D0B8, ClearFlags:3, Depth:0.000000, Stencil:0)
       : view=0x00000238E685D0B8 resource=0x00000238E687AAB8 hash=91a0b883
000003 ClearRenderTargetView(pRenderTargetView:0x00000238E685E078, ColorRGBA:0x000000B7AC0FDBA0)
       : view=0x00000238E685E078 resource=0x00000238E6878878 hash=e5070fd2
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD900, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000003 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD8A0)
000003 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000003 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8F0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000003 ClearRenderTargetView(pRenderTargetView:0x00000238E685FBB8, ColorRGBA:0x000000B7AC0FD990)
       : view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000003 IASetIndexBuffer(pIndexBuffer:0x00000238E6CCCE78, Format:57, Offset:0) hash=316be5e3
000003 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E6885658, pStrides:0x00000238E6885680, pOffsets:0x00000238E6885678)
       0: resource=0x00000238E6CCC6B8 hash=671b382e
000003 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD7C0, SampleMask:4294967295)
000003 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000003 RSSetState(pRasterizerState:0x00000238E57E13E0)
000003 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000003 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000003 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000003 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000003 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000003 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000003 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000003 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000003 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000003 IASetPrimitiveTopology(Topology:4)
000003 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000003 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD370)
000003 3DMigoto pre {
000003 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: true {
000003 3DMigoto   [ShaderOverridesky] $flagmenu = 1
000003 3DMigoto     = 1.000000
000003 3DMigoto   [ShaderOverridesky] if $\users_settings\user_keymapping_setup.ini\setupflag: true {
000003 3DMigoto    [ShaderOverridesky] run = customshadermenu
000003 3DMigoto    pre {
000003 3DMigoto     [customshadermenu] cs-u0 = reference resourcemenu
000003 3DMigoto       copying by reference
000003 3DMigoto     [customshadermenu] cs-u1 = reference resourcemenu2
000003 3DMigoto       copying by reference
000003 3DMigoto     [customshadermenu] Dispatch(1, 1, 1)
000003 3DMigoto    }
000003 3DMigoto   } endif
000003 3DMigoto  } endif
000003 3DMigoto }
000004 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000004 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000004 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000004 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000004 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685E078 resource=0x00000238E6878878 hash=e5070fd2
000004 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD920)
000004 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685E078 resource=0x00000238E6878878 hash=e5070fd2
000004 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD990, pDepthStencilView:0x00000238E685D0B8)
       0: view=0x00000238E685E078 resource=0x00000238E6878878 hash=e5070fd2
       D: view=0x00000238E685D0B8 resource=0x00000238E687AAB8 hash=91a0b883
000004 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD7C0, SampleMask:4294967295)
000004 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000004 RSSetState(pRasterizerState:0x00000238E57E13E0)
000004 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000004 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000004 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000004 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000004 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000004 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000004 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000004 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000004 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000004 RSGetState(ppRasterizerState:0x000000B7AC0FD800)
000004 IASetPrimitiveTopology(Topology:4)
000004 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:1, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000004 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD370)
000004 3DMigoto pre {
000004 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: false
000004 3DMigoto  [ShaderOverridesky] else {
000004 3DMigoto  } endif
000004 3DMigoto }
000005 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000005 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000005 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000005 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000005 IASetIndexBuffer(pIndexBuffer:0x00000238E6B8FE38, Format:57, Offset:0) hash=47cbdf7c
000005 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E6890278, pStrides:0x00000238E68902A0, pOffsets:0x00000238E6890298)
       0: resource=0x00000238E6B90B38 hash=fde69b6c
000005 RSSetState(pRasterizerState:0x0000000000000000)
000005 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388B23CBB8, SampleMask:4294967295)
000005 OMSetDepthStencilState(pDepthStencilState:0x000002388B0F10E0, StencilRef:1)
000005 UpdateSubresource(pDstResource:0x000002388B2338B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B2399C0, SrcRowPitch:608, SrcDepthPitch:608) hash=ba96227c
000005 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C350)
       0: resource=0x000002388B2338B8 hash=ba96227c
000005 VSSetShader(pVertexShader:0x000002388AFDE4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c0ba40e12ded89e
000005 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C3A8)
       0: resource=0x000002388B2338B8 hash=ba96227c
000005 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B23C3B8)
       0: handle=0x000002388B0F1460
000005 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388B23C3C8)
       0: view=0x00000238E6DC61C0 resource=0x00000238E6B915B8 hash=6398806e
000005 PSSetShader(pPixelShader:0x000002388AFE1FD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b1ed01551d6f03fe
000005 RSGetState(ppRasterizerState:0x000000B7AC0FD750)
000005 RSSetState(pRasterizerState:0x00000238E5721660)
000005 IASetPrimitiveTopology(Topology:4)
000005 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000005 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD300)
000006 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000006 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000006 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000006 RSSetState(pRasterizerState:0x0000000000000000)
000006 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388B23CF00, SampleMask:4294967295)
000006 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:1)
000006 UpdateSubresource(pDstResource:0x000002388B2338B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B2399C0, SrcRowPitch:608, SrcDepthPitch:608) hash=ba96227c
000006 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C530)
       0: resource=0x000002388B2338B8 hash=ba96227c
000006 VSSetShader(pVertexShader:0x000002388AFE0D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c91981f412980934
000006 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C588)
       0: resource=0x000002388B2338B8 hash=ba96227c
000006 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B23C598)
       0: handle=0x00000238E65B19E0
000006 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388B23C5A8)
       0: view=0x00000238E6DC6D80 resource=0x00000238E6B92038 hash=f241c854
000006 PSSetShader(pPixelShader:0x000002388AFDEA90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d5514dc48ba37c17
000006 RSGetState(ppRasterizerState:0x000000B7AC0FD750)
000006 RSSetState(pRasterizerState:0x00000238E5721660)
000006 IASetPrimitiveTopology(Topology:4)
000006 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000006 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD300)
000006 3DMigoto pre {
000006 3DMigoto  [ShaderOverrideSun] if $\users_settings\user_keymapping_setup.ini\fixgraphic  == 1: true {
000006 3DMigoto   [ShaderOverrideSun] ps-t121 = reference resourcefilterlabel
000006 3DMigoto     Copy source was NULL
000006 3DMigoto   [ShaderOverrideSun] w1 = rt_width
000006 3DMigoto     ini param override = 512.000000
000006 3DMigoto   [ShaderOverrideSun] w4 = rt_height
000006 3DMigoto     ini param override = 256.000000
000006 3DMigoto   [ShaderOverrideSun] $updatesun = 1
000006 3DMigoto     = 1.000000
000006 3DMigoto   [ShaderOverrideSun] handling = skip
000006 3DMigoto  } endif
000006 3DMigoto }
000006 3DMigoto post {
000006 3DMigoto  [ShaderOverrideSun] if $\users_settings\user_keymapping_setup.ini\fixgraphic  == 1: true {
000006 3DMigoto   [ShaderOverrideSun] run = customshaderhalo
000006 3DMigoto   pre {
000006 3DMigoto    [customshaderhalo] Draw = from_caller -> DrawIndexed(6, 0, 0)
000006 3DMigoto    [customshaderhalo] Dispatch(1, 1, 1)
000006 3DMigoto   }
000006 3DMigoto  } endif
000006 3DMigoto }
000007 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000007 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000007 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000007 RSSetState(pRasterizerState:0x0000000000000000)
000007 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388B23CCD0, SampleMask:4294967295)
000007 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B29A0, StencilRef:0)
000007 UpdateSubresource(pDstResource:0x000002388B2338B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B2399C0, SrcRowPitch:608, SrcDepthPitch:608) hash=ba96227c
000007 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C3F0)
       0: resource=0x000002388B2338B8 hash=ba96227c
000007 VSSetShader(pVertexShader:0x000002388AFE0750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=17340ac68119a998
000007 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C448)
       0: resource=0x000002388B2338B8 hash=ba96227c
000007 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B23C458)
       0: handle=0x00000238E65B19E0
000007 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388B23C468)
       0: view=0x00000238E6DC6380 resource=0x00000238E6B92AB8 hash=e9bb1142
000007 PSSetShader(pPixelShader:0x000002388AFDE7D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=430a299c04ad3be3
000007 RSGetState(ppRasterizerState:0x000000B7AC0FD750)
000007 RSSetState(pRasterizerState:0x00000238E5721660)
000007 IASetPrimitiveTopology(Topology:4)
000007 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000007 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD300)
000008 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000008 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000008 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000008 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000008 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA50)
000008 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000008 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA90, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000008 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000008 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000008 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB40, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000008 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000008 ClearRenderTargetView(pRenderTargetView:0x00000238E685FBB8, ColorRGBA:0x000000B7AC0FDBE0)
       : view=0x00000238E685FBB8 resource=0x00000238E68816F8 hash=7552b778
000008 IASetIndexBuffer(pIndexBuffer:0x00000238E6CCCE78, Format:57, Offset:0) hash=316be5e3
000008 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E6885658, pStrides:0x00000238E6885680, pOffsets:0x00000238E6885678)
       0: resource=0x00000238E6CCC6B8 hash=671b382e
000008 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA10, SampleMask:4294967295)
000008 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000008 RSSetState(pRasterizerState:0x00000238E57E13E0)
000008 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000008 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000008 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000008 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000008 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000008 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000008 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000008 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000008 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000008 IASetPrimitiveTopology(Topology:4)
000008 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000008 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5C0)
000008 3DMigoto pre {
000008 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: false
000008 3DMigoto  [ShaderOverridesky] else {
000008 3DMigoto  } endif
000008 3DMigoto }
000009 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000009 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000009 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000009 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000009 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000009 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB70)
000009 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBE0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000009 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBE0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000009 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FA78 resource=0x00000238E6881978 hash=a7b34c74
000009 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9E0)
000009 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FA78 resource=0x00000238E6881978 hash=a7b34c74
000009 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA30, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685FA78 resource=0x00000238E6881978 hash=a7b34c74
000009 ClearRenderTargetView(pRenderTargetView:0x00000238E685FA78, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238E685FA78 resource=0x00000238E6881978 hash=a7b34c74
000009 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA80)
000009 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD8A0, SampleMask:4294967295)
000009 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000009 RSSetState(pRasterizerState:0x00000238E57E13E0)
000009 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000009 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000009 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000009 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000009 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000009 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000009 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000009 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000009 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000009 IASetPrimitiveTopology(Topology:4)
000009 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000009 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD450)
000009 3DMigoto pre {
000009 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: false
000009 3DMigoto  [ShaderOverridesky] else {
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000009 3DMigoto }
000010 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000010 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000010 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000010 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000010 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA80)
000010 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD8A0, SampleMask:4294967295)
000010 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000010 RSSetState(pRasterizerState:0x00000238E57E13E0)
000010 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000010 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000010 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000010 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000010 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000010 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000010 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000010 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000010 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000010 IASetPrimitiveTopology(Topology:4)
000010 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000010 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD450)
000010 3DMigoto pre {
000010 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: false
000010 3DMigoto  [ShaderOverridesky] else {
000010 3DMigoto  } endif
000010 3DMigoto }
000011 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000011 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000011 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000011 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000011 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA80)
000011 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD8A0, SampleMask:4294967295)
000011 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000011 RSSetState(pRasterizerState:0x00000238E57E13E0)
000011 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000011 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000011 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000011 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000011 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000011 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000011 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000011 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000011 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000011 IASetPrimitiveTopology(Topology:4)
000011 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000011 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD450)
000011 3DMigoto pre {
000011 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: false
000011 3DMigoto  [ShaderOverridesky] else {
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000012 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000012 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000012 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000012 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000012 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA80)
000012 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD8A0, SampleMask:4294967295)
000012 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000012 RSSetState(pRasterizerState:0x00000238E57E13E0)
000012 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000012 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000012 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000012 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000012 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000012 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000012 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000012 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000012 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000012 IASetPrimitiveTopology(Topology:4)
000012 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000012 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD450)
000012 3DMigoto pre {
000012 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: false
000012 3DMigoto  [ShaderOverridesky] else {
000012 3DMigoto  } endif
000012 3DMigoto }
000013 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000013 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000013 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000013 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000013 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA80)
000013 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD8A0, SampleMask:4294967295)
000013 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000013 RSSetState(pRasterizerState:0x00000238E57E13E0)
000013 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000013 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000013 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000013 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000013 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000013 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000013 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000013 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000013 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000013 IASetPrimitiveTopology(Topology:4)
000013 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000013 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD450)
000013 3DMigoto pre {
000013 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: false
000013 3DMigoto  [ShaderOverridesky] else {
000013 3DMigoto  } endif
000013 3DMigoto }
000014 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000014 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000014 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000014 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000014 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA80)
000014 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD8A0, SampleMask:4294967295)
000014 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000014 RSSetState(pRasterizerState:0x00000238E57E13E0)
000014 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000014 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000014 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F30)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000014 VSSetShader(pVertexShader:0x00000238E685E1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000014 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73F98)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000014 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AE73FB8)
       0: handle=0x00000238E65B18E0
000014 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AE73FC8)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
000014 PSSetShader(pPixelShader:0x00000238E685E910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=889d5128f1b10a2e
000014 GSSetShader(pShader:0x00000238E685E790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cacf451dd94fd5f
000014 IASetPrimitiveTopology(Topology:4)
000014 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000014 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD450)
000014 3DMigoto pre {
000014 3DMigoto  [ShaderOverridesky] if $flagmenu == 0: false
000014 3DMigoto  [ShaderOverridesky] else {
000014 3DMigoto  } endif
000014 3DMigoto }
000015 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000015 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000015 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000015 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E62826F8 resource=0x00000238E59EB6B8 hash=9d540612
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9E0)
000015 ClearRenderTargetView(pRenderTargetView:0x00000238E62826F8, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238E62826F8 resource=0x00000238E59EB6B8 hash=9d540612
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E62833B8 resource=0x00000238E59EB6B8 hash=9d540612
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9E0)
000015 ClearRenderTargetView(pRenderTargetView:0x00000238E62833B8, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238E62833B8 resource=0x00000238E59EB6B8 hash=9d540612
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282838 resource=0x00000238E59EB6B8 hash=9d540612
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9E0)
000015 ClearRenderTargetView(pRenderTargetView:0x00000238E6282838, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238E6282838 resource=0x00000238E59EB6B8 hash=9d540612
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6281878 resource=0x00000238E59EB6B8 hash=9d540612
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9E0)
000015 ClearRenderTargetView(pRenderTargetView:0x00000238E6281878, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238E6281878 resource=0x00000238E59EB6B8 hash=9d540612
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6281E38 resource=0x00000238E59EB6B8 hash=9d540612
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9E0)
000015 ClearRenderTargetView(pRenderTargetView:0x00000238E6281E38, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238E6281E38 resource=0x00000238E59EB6B8 hash=9d540612
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E62819F8 resource=0x00000238E59EB6B8 hash=9d540612
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9E0)
000015 ClearRenderTargetView(pRenderTargetView:0x00000238E62819F8, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238E62819F8 resource=0x00000238E59EB6B8 hash=9d540612
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000015 CopySubresourceRegion(pDstResource:0x00000238E59EB6B8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238E6881978, SrcSubresource:0, pSrcBox:0x000000B7AC0FDA20)
       Src: resource=0x00000238E6881978 hash=a7b34c74
       Dst: resource=0x00000238E59EB6B8 hash=9d540612
000015 CopySubresourceRegion(pDstResource:0x00000238E59EB6B8, DstSubresource:1, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238E6881978, SrcSubresource:0, pSrcBox:0x000000B7AC0FDA20)
       Src: resource=0x00000238E6881978 hash=a7b34c74
       Dst: resource=0x00000238E59EB6B8 hash=9d540612
000015 CopySubresourceRegion(pDstResource:0x00000238E59EB6B8, DstSubresource:2, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238E6881978, SrcSubresource:0, pSrcBox:0x000000B7AC0FDA20)
       Src: resource=0x00000238E6881978 hash=a7b34c74
       Dst: resource=0x00000238E59EB6B8 hash=9d540612
000015 CopySubresourceRegion(pDstResource:0x00000238E59EB6B8, DstSubresource:3, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238E6881978, SrcSubresource:0, pSrcBox:0x000000B7AC0FDA20)
       Src: resource=0x00000238E6881978 hash=a7b34c74
       Dst: resource=0x00000238E59EB6B8 hash=9d540612
000015 CopySubresourceRegion(pDstResource:0x00000238E59EB6B8, DstSubresource:4, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238E6881978, SrcSubresource:0, pSrcBox:0x000000B7AC0FDA20)
       Src: resource=0x00000238E6881978 hash=a7b34c74
       Dst: resource=0x00000238E59EB6B8 hash=9d540612
000015 CopySubresourceRegion(pDstResource:0x00000238E59EB6B8, DstSubresource:5, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238E6881978, SrcSubresource:0, pSrcBox:0x000000B7AC0FDA20)
       Src: resource=0x00000238E6881978 hash=a7b34c74
       Dst: resource=0x00000238E59EB6B8 hash=9d540612
000015 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA70, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA70, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD5D0, pDepthStencilView:0x0000000000000000)
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD570)
000015 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD5B0, ppDepthStencilView:0x0000000000000000)
000015 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD5B0, pDepthStencilView:0x00000238D565F7B8)
       D: view=0x00000238D565F7B8 resource=0x000002393720CCF8 hash=ae403abf
000015 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD550)
000015 ClearDepthStencilView(pDepthStencilView:0x00000238D565F7B8, ClearFlags:3, Depth:1.000000, Stencil:0)
       : view=0x00000238D565F7B8 resource=0x000002393720CCF8 hash=ae403abf
000015 UpdateSubresource(pDstResource:0x0000023AD69D2D78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ADE551F50, SrcRowPitch:0, SrcDepthPitch:0) hash=8d280a1a
000015 UpdateSubresource(pDstResource:0x0000023ADD33E938, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ADE8E1980, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000015 UpdateSubresource(pDstResource:0x0000023ADD3486B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB21533D0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000015 IASetIndexBuffer(pIndexBuffer:0x0000023ADD33F0F8, Format:57, Offset:0) hash=0e7b1a32
000015 IASetInputLayout(pInputLayout:0x0000023ADD07F620)
000015 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DCA878, pStrides:0x0000023AD6DCA8A0, pOffsets:0x0000023AD6DCA898)
       0: resource=0x0000023ADD3415B8 hash=c24cc87b
000015 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000015 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AECC5E8, SampleMask:4294967295)
000015 RSSetState(pRasterizerState:0x00000238E5722E20)
000015 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000015 UpdateSubresource(pDstResource:0x000002388AE47C38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7970, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000015 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000015 UpdateSubresource(pDstResource:0x000002388AE46C78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8310, SrcRowPitch:16, SrcDepthPitch:16) hash=c754447e
000015 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388AECB948)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE47C38 hash=8392741d
       2: resource=0x000002388AE459F8 hash=886e4c5a
       3: resource=0x0000023ADD33E938 hash=b42c5c7b
       4: resource=0x000002388AE46C78 hash=c754447e
000015 VSSetShader(pVertexShader:0x00000238E6863110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0791ea665d4abe07
000015 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECB9C8)
       0: handle=0x00000238E65B0EA0
000015 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECB9D8)
       0: view=0x00000238B60BFE00 resource=0x00000238B60633B8 hash=9409a40d
000015 PSSetShader(pPixelShader:0x00000238E6862B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=58647b2d6f511f89
000015 IASetPrimitiveTopology(Topology:4)
000015 DrawIndexedInstanced(IndexCountPerInstance:1788, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000015 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD050)
000016 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000016 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000016 IASetIndexBuffer(pIndexBuffer:0x0000023ADD33EE78, Format:57, Offset:0) hash=066a8c08
000016 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DC5268, pStrides:0x0000023AD6DC5290, pOffsets:0x0000023AD6DC5288)
       0: resource=0x0000023ADD341DB8 hash=f7138993
000016 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000016 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AECC5E8, SampleMask:4294967295)
000016 RSSetState(pRasterizerState:0x00000238E5722E20)
000016 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000016 UpdateSubresource(pDstResource:0x000002388AE47C38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7970, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000016 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000016 UpdateSubresource(pDstResource:0x000002388AE46C78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8310, SrcRowPitch:16, SrcDepthPitch:16) hash=c754447e
000016 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388AECB948)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE47C38 hash=8392741d
       2: resource=0x000002388AE459F8 hash=886e4c5a
       3: resource=0x0000023ADD33E938 hash=b42c5c7b
       4: resource=0x000002388AE46C78 hash=c754447e
000016 VSSetShader(pVertexShader:0x00000238E6863110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0791ea665d4abe07
000016 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECB9C8)
       0: handle=0x00000238E65B0EA0
000016 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECB9D8)
       0: view=0x00000238B60BE4C0 resource=0x00000238B60662F8 hash=9409a40d
000016 PSSetShader(pPixelShader:0x00000238E6862B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=58647b2d6f511f89
000016 IASetPrimitiveTopology(Topology:4)
000016 DrawIndexedInstanced(IndexCountPerInstance:1860, InstanceCount:4, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000016 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD050)
000017 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000017 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000017 IASetIndexBuffer(pIndexBuffer:0x0000023ADD34B878, Format:57, Offset:0) hash=d64b3c6e
000017 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DB9CB8, pStrides:0x0000023AD6DB9CE0, pOffsets:0x0000023AD6DB9CD8)
       0: resource=0x0000023ADD347C38 hash=fa82861b
000017 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000017 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AECC5E8, SampleMask:4294967295)
000017 RSSetState(pRasterizerState:0x00000238E5722E20)
000017 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000017 UpdateSubresource(pDstResource:0x000002388AE47C38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7970, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000017 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000017 UpdateSubresource(pDstResource:0x000002388AE46C78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8310, SrcRowPitch:16, SrcDepthPitch:16) hash=c754447e
000017 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388AECB948)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE47C38 hash=8392741d
       2: resource=0x000002388AE459F8 hash=886e4c5a
       3: resource=0x0000023ADD3486B8 hash=b42c5c7b
       4: resource=0x000002388AE46C78 hash=c754447e
000017 VSSetShader(pVertexShader:0x00000238E6863110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0791ea665d4abe07
000017 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECB9C8)
       0: handle=0x00000238E65B0EA0
000017 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECB9D8)
       0: view=0x00000238B616E740 resource=0x00000238B61792F8 hash=35e3c17c
000017 PSSetShader(pPixelShader:0x00000238E6862B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=58647b2d6f511f89
000017 IASetPrimitiveTopology(Topology:4)
000017 DrawIndexedInstanced(IndexCountPerInstance:930, InstanceCount:1, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000017 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD050)
000018 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000018 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000018 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D705F8, Format:57, Offset:0) hash=af819171
000018 IASetInputLayout(pInputLayout:0x00000238D5262360)
000018 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD1E101B8, pStrides:0x0000023AD1E101E0, pOffsets:0x0000023AD1E101D8)
       0: resource=0x0000023AD1D73D38 hash=3d7f8eef
000018 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000018 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000018 RSSetState(pRasterizerState:0x00000238E5722F60)
000018 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000018 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000018 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000018 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69D2D78 hash=8d280a1a
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000018 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000018 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000018 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x0000023AB3A190C0 resource=0x0000023AD1D95F38 hash=e9fa64ac
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000018 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000018 IASetPrimitiveTopology(Topology:4)
000018 DrawIndexedInstanced(IndexCountPerInstance:582, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000018 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000019 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000019 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000019 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF164B8, Format:57, Offset:0) hash=54f0ffb7
000019 IASetInputLayout(pInputLayout:0x0000023ADD07C160)
000019 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF3568, pStrides:0x0000023AFFDF3590, pOffsets:0x0000023AFFDF3588)
       0: resource=0x0000023AFFF16238 hash=01dd5cac
000019 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000019 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4C0, SampleMask:4294967295)
000019 RSSetState(pRasterizerState:0x00000238E57E13E0)
000019 UpdateSubresource(pDstResource:0x000002388AFBD1F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCC210, SrcRowPitch:1552, SrcDepthPitch:1552) hash=793a8642
000019 UpdateSubresource(pDstResource:0x000002388AFBAD38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCD840, SrcRowPitch:128, SrcDepthPitch:128) hash=ff7c2c44
000019 UpdateSubresource(pDstResource:0x000002388AFB9FF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCD8C0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=04f8e040
000019 UpdateSubresource(pDstResource:0x000002388AFB8AF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCDD20, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000019 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388AFD17A0)
       0: resource=0x000002388AFBD1F8 hash=793a8642
       1: resource=0x0000023B7A46DF78 hash=08ff7d55
       2: resource=0x000002388AFBAD38 hash=ff7c2c44
       3: resource=0x000002388AFB9FF8 hash=04f8e040
       4: resource=0x000002388AFB8AF8 hash=0f04d807
000019 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AFD17F0)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000019 VSSetShader(pVertexShader:0x000002388AFD25D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=33ba703295163b99
000019 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AFD1830)
       0: handle=0x00000238E5ED75E0
000019 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AFD1840)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
000019 PSSetShader(pPixelShader:0x000002388AFD22D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8d8dbfeb270525d2
000019 IASetPrimitiveTopology(Topology:4)
000019 DrawIndexedInstanced(IndexCountPerInstance:396, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000019 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD070)
000020 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000020 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000020 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000020 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF17C78, Format:57, Offset:0) hash=ca636d88
000020 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF6538, pStrides:0x0000023AFFDF6560, pOffsets:0x0000023AFFDF6558)
       0: resource=0x0000023AFFF17738 hash=02afc0a4
000020 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000020 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4C0, SampleMask:4294967295)
000020 RSSetState(pRasterizerState:0x00000238E57E13E0)
000020 UpdateSubresource(pDstResource:0x000002388AFBD1F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCC210, SrcRowPitch:1552, SrcDepthPitch:1552) hash=793a8642
000020 UpdateSubresource(pDstResource:0x000002388AFBAD38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCD840, SrcRowPitch:128, SrcDepthPitch:128) hash=ff7c2c44
000020 UpdateSubresource(pDstResource:0x000002388AFB9FF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCD8C0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=04f8e040
000020 UpdateSubresource(pDstResource:0x000002388AFB8AF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCDD20, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000020 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388AFD17A0)
       0: resource=0x000002388AFBD1F8 hash=793a8642
       1: resource=0x0000023AD69D3AB8 hash=08ff7d55
       2: resource=0x000002388AFBAD38 hash=ff7c2c44
       3: resource=0x000002388AFB9FF8 hash=04f8e040
       4: resource=0x000002388AFB8AF8 hash=0f04d807
000020 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AFD17F0)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000020 VSSetShader(pVertexShader:0x000002388AFD25D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=33ba703295163b99
000020 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AFD1830)
       0: handle=0x00000238E5ED75E0
000020 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AFD1840)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
000020 PSSetShader(pPixelShader:0x000002388AFD22D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8d8dbfeb270525d2
000020 IASetPrimitiveTopology(Topology:4)
000020 DrawIndexedInstanced(IndexCountPerInstance:3360, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000020 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD070)
000021 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000021 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000021 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000021 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF0F138, Format:57, Offset:0) hash=5877be98
000021 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF5BA8, pStrides:0x0000023AFFDF5BD0, pOffsets:0x0000023AFFDF5BC8)
       0: resource=0x0000023AFFF169F8 hash=48dbae57
000021 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000021 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4C0, SampleMask:4294967295)
000021 RSSetState(pRasterizerState:0x00000238E57E13E0)
000021 UpdateSubresource(pDstResource:0x000002388AFBD1F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCC210, SrcRowPitch:1552, SrcDepthPitch:1552) hash=793a8642
000021 UpdateSubresource(pDstResource:0x000002388AFBAD38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCD840, SrcRowPitch:128, SrcDepthPitch:128) hash=ff7c2c44
000021 UpdateSubresource(pDstResource:0x000002388AFB9FF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCD8C0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=04f8e040
000021 UpdateSubresource(pDstResource:0x000002388AFB8AF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCDD20, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000021 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388AFD17A0)
       0: resource=0x000002388AFBD1F8 hash=793a8642
       1: resource=0x0000023AD69D3038 hash=08ff7d55
       2: resource=0x000002388AFBAD38 hash=ff7c2c44
       3: resource=0x000002388AFB9FF8 hash=04f8e040
       4: resource=0x000002388AFB8AF8 hash=0f04d807
000021 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AFD17F0)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000021 VSSetShader(pVertexShader:0x000002388AFD25D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=33ba703295163b99
000021 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AFD1830)
       0: handle=0x00000238E5ED75E0
000021 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AFD1840)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
000021 PSSetShader(pPixelShader:0x000002388AFD22D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8d8dbfeb270525d2
000021 IASetPrimitiveTopology(Topology:4)
000021 DrawIndexedInstanced(IndexCountPerInstance:3396, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000021 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD070)
000022 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000022 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000022 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000022 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF0E6B8, Format:42, Offset:0) hash=e8b444fd
000022 IASetInputLayout(pInputLayout:0x0000023ADD0785A0)
000022 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF0598, pStrides:0x0000023AFFDF05C0, pOffsets:0x0000023AFFDF05B8)
       0: resource=0x0000023AFFF15F78 hash=fd850301
000022 RSSetState(pRasterizerState:0x0000000000000000)
000022 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000022 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4D0, SampleMask:4294967295)
000022 UpdateSubresource(pDstResource:0x000002388B400678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA83B0, SrcRowPitch:768, SrcDepthPitch:768) hash=dc8b504d
000022 UpdateSubresource(pDstResource:0x000002388B400E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA86B0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000022 UpdateSubresource(pDstResource:0x000002388B401638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA8B10, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000022 UpdateSubresource(pDstResource:0x000002388B4047F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA8CA0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000022 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x0000023891DACCC8)
       0: resource=0x000002388B400678 hash=dc8b504d
       1: resource=0x000002388B400E38 hash=8392741d
       2: resource=0x000002388B401638 hash=886e4c5a
       3: resource=0x000002388B4047F8 hash=7816b819
       4: resource=0x0000023B7A46DF78 hash=08ff7d55
000022 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023891DACD18)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000022 VSSetShader(pVertexShader:0x000002388B18CB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=852b5b5a51c13ccd
000022 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023891DACD58)
       0: handle=0x00000238E5ED75E0
000022 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023891DACD68)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
000022 PSSetShader(pPixelShader:0x000002388B190610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8b6d4a53946fe912
000022 IASetPrimitiveTopology(Topology:4)
000022 DrawIndexedInstanced(IndexCountPerInstance:12402, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000022 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD080)
000023 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000023 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000023 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000023 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF179B8, Format:42, Offset:0) hash=c30c4439
000023 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF6EC8, pStrides:0x0000023AFFDF6EF0, pOffsets:0x0000023AFFDF6EE8)
       0: resource=0x0000023AFFF17478 hash=52437ba0
000023 RSSetState(pRasterizerState:0x0000000000000000)
000023 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000023 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4D0, SampleMask:4294967295)
000023 UpdateSubresource(pDstResource:0x000002388B400678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA83B0, SrcRowPitch:768, SrcDepthPitch:768) hash=dc8b504d
000023 UpdateSubresource(pDstResource:0x000002388B400E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA86B0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000023 UpdateSubresource(pDstResource:0x000002388B401638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA8B10, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000023 UpdateSubresource(pDstResource:0x000002388B4047F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA8CA0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000023 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x0000023891DACCC8)
       0: resource=0x000002388B400678 hash=dc8b504d
       1: resource=0x000002388B400E38 hash=8392741d
       2: resource=0x000002388B401638 hash=886e4c5a
       3: resource=0x000002388B4047F8 hash=7816b819
       4: resource=0x0000023AD69D3AB8 hash=08ff7d55
000023 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023891DACD18)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000023 VSSetShader(pVertexShader:0x000002388B18CB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=852b5b5a51c13ccd
000023 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023891DACD58)
       0: handle=0x00000238E5ED75E0
000023 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023891DACD68)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
000023 PSSetShader(pPixelShader:0x000002388B190610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8b6d4a53946fe912
000023 IASetPrimitiveTopology(Topology:4)
000023 DrawIndexedInstanced(IndexCountPerInstance:20550, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000023 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD080)
000024 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000024 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000024 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000024 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF16CB8, Format:42, Offset:0) hash=44b5e496
000024 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF5218, pStrides:0x0000023AFFDF5240, pOffsets:0x0000023AFFDF5238)
       0: resource=0x0000023AFFF0EBF8 hash=dff3ecae
000024 RSSetState(pRasterizerState:0x0000000000000000)
000024 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000024 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4D0, SampleMask:4294967295)
000024 UpdateSubresource(pDstResource:0x000002388B400678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA83B0, SrcRowPitch:768, SrcDepthPitch:768) hash=dc8b504d
000024 UpdateSubresource(pDstResource:0x000002388B400E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA86B0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000024 UpdateSubresource(pDstResource:0x000002388B401638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA8B10, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000024 UpdateSubresource(pDstResource:0x000002388B4047F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA8CA0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000024 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x0000023891DACCC8)
       0: resource=0x000002388B400678 hash=dc8b504d
       1: resource=0x000002388B400E38 hash=8392741d
       2: resource=0x000002388B401638 hash=886e4c5a
       3: resource=0x000002388B4047F8 hash=7816b819
       4: resource=0x0000023AD69D3038 hash=08ff7d55
000024 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023891DACD18)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000024 VSSetShader(pVertexShader:0x000002388B18CB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=852b5b5a51c13ccd
000024 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023891DACD58)
       0: handle=0x00000238E5ED75E0
000024 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023891DACD68)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
000024 PSSetShader(pPixelShader:0x000002388B190610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8b6d4a53946fe912
000024 IASetPrimitiveTopology(Topology:4)
000024 DrawIndexedInstanced(IndexCountPerInstance:18048, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000024 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD080)
000025 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000025 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000025 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000025 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF16778, Format:57, Offset:0) hash=926af6a8
000025 IASetInputLayout(pInputLayout:0x0000023ADD078920)
000025 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF4888, pStrides:0x0000023AFFDF48B0, pOffsets:0x0000023AFFDF48A8)
       0: resource=0x0000023AFFF0E978 hash=364662ff
000025 RSSetState(pRasterizerState:0x0000000000000000)
000025 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000025 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4E0, SampleMask:4294967295)
000025 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000025 UpdateSubresource(pDstResource:0x000002388B404038, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2101F0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000025 UpdateSubresource(pDstResource:0x000002388B405A78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210650, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000025 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000025 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388E215720)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B404038 hash=8392741d
       2: resource=0x000002388B405A78 hash=886e4c5a
       3: resource=0x0000023AD69D3578 hash=08ff7d55
       4: resource=0x000002388B3FFE78 hash=da20b870
000025 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E215770)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000025 VSSetShader(pVertexShader:0x000002388B3E28D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c8b5590933a8d1b
000025 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2157B0)
       0: handle=0x00000238E65B21E0
000025 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E2157C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
000025 PSSetShader(pPixelShader:0x000002388B3E3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b48f6d531873025c
000025 IASetPrimitiveTopology(Topology:4)
000025 DrawIndexedInstanced(IndexCountPerInstance:48, InstanceCount:1, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000025 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD090)
000026 RSSetState(pRasterizerState:0x0000000000000000)
000026 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000026 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4E0, SampleMask:4294967295)
000026 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000026 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388E215720)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B404038 hash=8392741d
       2: resource=0x000002388B405A78 hash=886e4c5a
       3: resource=0x0000023B7A46DF78 hash=08ff7d55
       4: resource=0x000002388B3FFE78 hash=da20b870
000026 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E215770)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000026 VSSetShader(pVertexShader:0x000002388B3E28D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c8b5590933a8d1b
000026 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2157B0)
       0: handle=0x00000238E65B21E0
000026 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E2157C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
000026 PSSetShader(pPixelShader:0x000002388B3E3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b48f6d531873025c
000026 IASetPrimitiveTopology(Topology:4)
000026 DrawIndexedInstanced(IndexCountPerInstance:102, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000026 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD090)
000027 RSSetState(pRasterizerState:0x0000000000000000)
000027 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000027 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4E0, SampleMask:4294967295)
000027 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000027 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388E215720)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B404038 hash=8392741d
       2: resource=0x000002388B405A78 hash=886e4c5a
       3: resource=0x0000023AD69D54F8 hash=08ff7d55
       4: resource=0x000002388B3FFE78 hash=da20b870
000027 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E215770)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000027 VSSetShader(pVertexShader:0x000002388B3E28D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c8b5590933a8d1b
000027 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2157B0)
       0: handle=0x00000238E65B21E0
000027 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E2157C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
000027 PSSetShader(pPixelShader:0x000002388B3E3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b48f6d531873025c
000027 IASetPrimitiveTopology(Topology:4)
000027 DrawIndexedInstanced(IndexCountPerInstance:24, InstanceCount:1, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000027 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD090)
000028 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000028 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000028 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000028 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF171F8, Format:57, Offset:0) hash=5cf331ea
000028 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDEF278, pStrides:0x0000023AFFDEF2A0, pOffsets:0x0000023AFFDEF298)
       0: resource=0x0000023AFFF16F38 hash=e7087a93
000028 RSSetState(pRasterizerState:0x0000000000000000)
000028 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000028 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4E0, SampleMask:4294967295)
000028 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000028 UpdateSubresource(pDstResource:0x000002388B404038, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2101F0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000028 UpdateSubresource(pDstResource:0x000002388B405A78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210650, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000028 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000028 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388E215720)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B404038 hash=8392741d
       2: resource=0x000002388B405A78 hash=886e4c5a
       3: resource=0x0000023AD69D3038 hash=08ff7d55
       4: resource=0x000002388B3FFE78 hash=da20b870
000028 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E215770)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000028 VSSetShader(pVertexShader:0x000002388B3E28D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c8b5590933a8d1b
000028 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2157B0)
       0: handle=0x00000238E65B21E0
000028 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E2157C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
000028 PSSetShader(pPixelShader:0x000002388B3E3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b48f6d531873025c
000028 IASetPrimitiveTopology(Topology:4)
000028 DrawIndexedInstanced(IndexCountPerInstance:252, InstanceCount:3, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000028 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD090)
000029 RSSetState(pRasterizerState:0x0000000000000000)
000029 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000029 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4E0, SampleMask:4294967295)
000029 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000029 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388E215720)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B404038 hash=8392741d
       2: resource=0x000002388B405A78 hash=886e4c5a
       3: resource=0x0000023B7A474DB8 hash=08ff7d55
       4: resource=0x000002388B3FFE78 hash=da20b870
000029 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E215770)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000029 VSSetShader(pVertexShader:0x000002388B3E28D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c8b5590933a8d1b
000029 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2157B0)
       0: handle=0x00000238E65B21E0
000029 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E2157C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
000029 PSSetShader(pPixelShader:0x000002388B3E3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b48f6d531873025c
000029 IASetPrimitiveTopology(Topology:4)
000029 DrawIndexedInstanced(IndexCountPerInstance:66, InstanceCount:1, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000029 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD090)
000030 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000030 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000030 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000030 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF181B8, Format:57, Offset:0) hash=926af6a8
000030 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF7858, pStrides:0x0000023AFFDF7880, pOffsets:0x0000023AFFDF7878)
       0: resource=0x0000023AFFF17EF8 hash=364662ff
000030 RSSetState(pRasterizerState:0x0000000000000000)
000030 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000030 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4E0, SampleMask:4294967295)
000030 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000030 UpdateSubresource(pDstResource:0x000002388B404038, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2101F0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000030 UpdateSubresource(pDstResource:0x000002388B405A78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210650, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000030 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000030 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388E215720)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B404038 hash=8392741d
       2: resource=0x000002388B405A78 hash=886e4c5a
       3: resource=0x0000023B7A476FF8 hash=08ff7d55
       4: resource=0x000002388B3FFE78 hash=da20b870
000030 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E215770)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000030 VSSetShader(pVertexShader:0x000002388B3E28D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c8b5590933a8d1b
000030 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2157B0)
       0: handle=0x00000238E65B21E0
000030 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E2157C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
000030 PSSetShader(pPixelShader:0x000002388B3E3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b48f6d531873025c
000030 IASetPrimitiveTopology(Topology:4)
000030 DrawIndexedInstanced(IndexCountPerInstance:204, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000030 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD090)
000031 RSSetState(pRasterizerState:0x0000000000000000)
000031 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000031 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4E0, SampleMask:4294967295)
000031 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000031 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388E215720)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B404038 hash=8392741d
       2: resource=0x000002388B405A78 hash=886e4c5a
       3: resource=0x0000023AD69D3AB8 hash=08ff7d55
       4: resource=0x000002388B3FFE78 hash=da20b870
000031 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E215770)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000031 VSSetShader(pVertexShader:0x000002388B3E28D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c8b5590933a8d1b
000031 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2157B0)
       0: handle=0x00000238E65B21E0
000031 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E2157C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
000031 PSSetShader(pPixelShader:0x000002388B3E3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b48f6d531873025c
000031 IASetPrimitiveTopology(Topology:4)
000031 DrawIndexedInstanced(IndexCountPerInstance:270, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000031 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD090)
000032 RSSetState(pRasterizerState:0x0000000000000000)
000032 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000032 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD4E0, SampleMask:4294967295)
000032 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000032 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x000002388E215720)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B404038 hash=8392741d
       2: resource=0x000002388B405A78 hash=886e4c5a
       3: resource=0x0000023B7A47AC38 hash=08ff7d55
       4: resource=0x000002388B3FFE78 hash=da20b870
000032 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E215770)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000032 VSSetShader(pVertexShader:0x000002388B3E28D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c8b5590933a8d1b
000032 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2157B0)
       0: handle=0x00000238E65B21E0
000032 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E2157C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
000032 PSSetShader(pPixelShader:0x000002388B3E3E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b48f6d531873025c
000032 IASetPrimitiveTopology(Topology:4)
000032 DrawIndexedInstanced(IndexCountPerInstance:2052, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000032 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD090)
000033 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000033 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000033 VSSetConstantBuffers(StartSlot:0, NumBuffers:5, ppConstantBuffers:0x00000238E2107F60)
000033 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000033 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD700)
000033 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD740, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000033 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD740, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000033 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD700, pDepthStencilView:0x0000000000000000)
000033 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD6A0)
000033 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD6E0, ppDepthStencilView:0x0000000000000000)
000033 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD6E0, pDepthStencilView:0x00000238D565CF78)
       D: view=0x00000238D565CF78 resource=0x000002393720C538 hash=1fe4d054
000033 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD680)
000033 ClearDepthStencilView(pDepthStencilView:0x00000238D565CF78, ClearFlags:3, Depth:1.000000, Stencil:0)
       : view=0x00000238D565CF78 resource=0x000002393720C538 hash=1fe4d054
000033 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000033 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD6F0)
000033 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD730, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000033 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD730, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000033 ClearDepthStencilView(pDepthStencilView:0x00000238E6281CB8, ClearFlags:2, Depth:0.000000, Stencil:0)
       : view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000033 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD650, pDepthStencilView:0x0000000000000000)
000033 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD5F0)
000033 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD630, ppDepthStencilView:0x0000000000000000)
000033 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD630, pDepthStencilView:0x00000238D565AE78)
       D: view=0x00000238D565AE78 resource=0x00000239372090B8 hash=0b47ac34
000033 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD5D0)
000033 ClearDepthStencilView(pDepthStencilView:0x00000238D565AE78, ClearFlags:3, Depth:1.000000, Stencil:0)
       : view=0x00000238D565AE78 resource=0x00000239372090B8 hash=0b47ac34
000033 UpdateSubresource(pDstResource:0x0000023AD69D1878, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023A8415DD00, SrcRowPitch:0, SrcDepthPitch:0) hash=83ee0729
000033 UpdateSubresource(pDstResource:0x0000023AD69D1DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023A841598C0, SrcRowPitch:0, SrcDepthPitch:0) hash=83ee0729
000033 UpdateSubresource(pDstResource:0x0000023AD69D22F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB3D4AAD0, SrcRowPitch:0, SrcDepthPitch:0) hash=77dc72d9
000033 UpdateSubresource(pDstResource:0x0000023AD69D25B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023A8BCA9A60, SrcRowPitch:0, SrcDepthPitch:0) hash=326af67d
000033 UpdateSubresource(pDstResource:0x0000023AD69D2838, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B6CFFA8B0, SrcRowPitch:0, SrcDepthPitch:0) hash=c362b6f9
000033 UpdateSubresource(pDstResource:0x0000023AD69D2AF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ACEDA51E0, SrcRowPitch:0, SrcDepthPitch:0) hash=ca039404
000033 UpdateSubresource(pDstResource:0x0000023AD69DDFF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB3C7ABF0, SrcRowPitch:0, SrcDepthPitch:0) hash=83ee0729
000033 UpdateSubresource(pDstResource:0x0000023AD69DE2B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B6D3EDD80, SrcRowPitch:0, SrcDepthPitch:0) hash=c89e8ebe
000033 UpdateSubresource(pDstResource:0x0000023AD69A58F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ADE543220, SrcRowPitch:0, SrcDepthPitch:0) hash=8d280a1a
000033 UpdateSubresource(pDstResource:0x0000023AD69A7DB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023A8BCAC7F0, SrcRowPitch:0, SrcDepthPitch:0) hash=e58f062c
000033 UpdateSubresource(pDstResource:0x0000023AD69A5E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023A8BCAD210, SrcRowPitch:0, SrcDepthPitch:0) hash=e58f062c
000033 UpdateSubresource(pDstResource:0x0000023AD69A7878, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AAA46B6A0, SrcRowPitch:0, SrcDepthPitch:0) hash=a40f700f
000033 UpdateSubresource(pDstResource:0x0000023AD69A36F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB3C73480, SrcRowPitch:0, SrcDepthPitch:0) hash=83ee0729
000033 UpdateSubresource(pDstResource:0x0000023AD69A75F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB3A480A0, SrcRowPitch:0, SrcDepthPitch:0) hash=06397066
000033 UpdateSubresource(pDstResource:0x0000023AD69A8078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ADB3B5C50, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664
000033 UpdateSubresource(pDstResource:0x0000023AD69A82F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AAA4798D0, SrcRowPitch:0, SrcDepthPitch:0) hash=a40f700f
000033 UpdateSubresource(pDstResource:0x0000023AD69A85B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ADD9815B0, SrcRowPitch:0, SrcDepthPitch:0) hash=6412f0d0
000033 UpdateSubresource(pDstResource:0x0000023AD69A8838, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ADE2793E0, SrcRowPitch:0, SrcDepthPitch:0) hash=7bfb1664
000033 UpdateSubresource(pDstResource:0x0000023AD69A8AF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB3A4A9B0, SrcRowPitch:0, SrcDepthPitch:0) hash=06397066
000033 UpdateSubresource(pDstResource:0x0000023AD69A8D78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ADE53E8D0, SrcRowPitch:0, SrcDepthPitch:0) hash=8d280a1a
000033 UpdateSubresource(pDstResource:0x0000023AD69A9038, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023ADE544C00, SrcRowPitch:0, SrcDepthPitch:0) hash=8d280a1a
000033 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A0078, Format:57, Offset:0) hash=f948e18c
000033 IASetInputLayout(pInputLayout:0x00000238D5260860)
000033 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE5BEE8, pStrides:0x0000023AFFE5BF10, pOffsets:0x0000023AFFE5BF08)
       0: resource=0x0000023B3B69FB38 hash=86271056
000033 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000033 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000033 RSSetState(pRasterizerState:0x00000238E5722F60)
000033 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000033 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000033 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000033 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D2838 hash=c362b6f9
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000033 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000033 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000033 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000033 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000033 IASetPrimitiveTopology(Topology:4)
000033 DrawIndexedInstanced(IndexCountPerInstance:32562, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000033 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000034 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000034 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000034 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A4778, Format:57, Offset:0) hash=680507fa
000034 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023A84206CF8, pStrides:0x0000023A84206D20, pOffsets:0x0000023A84206D18)
       0: resource=0x0000023B3B6A44B8 hash=55af2b7b
000034 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000034 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000034 RSSetState(pRasterizerState:0x00000238E5722F60)
000034 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000034 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000034 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000034 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D2AF8 hash=ca039404
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000034 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000034 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000034 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388AF76140 resource=0x000002389207D938 hash=d231181e
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000034 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000034 IASetPrimitiveTopology(Topology:4)
000034 DrawIndexedInstanced(IndexCountPerInstance:3834, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000034 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000035 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000035 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000035 IASetIndexBuffer(pIndexBuffer:0x000002388DE0B7B8, Format:57, Offset:0) hash=d0ffc89e
000035 IASetInputLayout(pInputLayout:0x00000238D5262360)
000035 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD6D28, pStrides:0x0000023AD3DD6D50, pOffsets:0x0000023AD3DD6D48)
       0: resource=0x000002388DE0C778 hash=13073d5c
000035 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000035 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000035 RSSetState(pRasterizerState:0x00000238E5722F60)
000035 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000035 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000035 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000035 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A82F8 hash=a40f700f
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000035 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000035 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000035 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000035 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000035 IASetPrimitiveTopology(Topology:4)
000035 DrawIndexedInstanced(IndexCountPerInstance:132, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000035 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000036 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000036 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000036 IASetIndexBuffer(pIndexBuffer:0x000002388DE092F8, Format:57, Offset:0) hash=14ea835c
000036 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD2A38, pStrides:0x0000023AD3DD2A60, pOffsets:0x0000023AD3DD2A58)
       0: resource=0x000002388DE0BFB8 hash=4a348926
000036 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000036 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000036 RSSetState(pRasterizerState:0x00000238E5722F60)
000036 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000036 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000036 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000036 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A75F8 hash=06397066
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000036 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000036 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000036 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x0000023AB3A2A900 resource=0x000002388DE09D78 hash=98b5feab
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000036 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000036 IASetPrimitiveTopology(Topology:4)
000036 DrawIndexedInstanced(IndexCountPerInstance:1344, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000036 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000037 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000037 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000037 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A9B78, Format:57, Offset:0) hash=3349bed4
000037 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD8048, pStrides:0x0000023AD3DD8070, pOffsets:0x0000023AD3DD8068)
       0: resource=0x0000023B3B6AAB38 hash=e5d42122
000037 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000037 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000037 RSSetState(pRasterizerState:0x00000238E5722F60)
000037 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000037 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000037 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000037 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A8AF8 hash=06397066
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000037 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000037 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000037 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000037 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000037 IASetPrimitiveTopology(Topology:4)
000037 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000037 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000038 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000038 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000038 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7E278, Format:57, Offset:0) hash=262cd4e0
000038 IASetInputLayout(pInputLayout:0x00000238D5260860)
000038 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCC108, pStrides:0x0000023AD3DCC130, pOffsets:0x0000023AD3DCC128)
       0: resource=0x0000023AD1D798F8 hash=7acf9960
000038 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000038 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000038 RSSetState(pRasterizerState:0x00000238E5722F60)
000038 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000038 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000038 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000038 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69A58F8 hash=8d280a1a
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000038 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000038 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000038 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x0000023AB3A1F600 resource=0x0000023AD1D7B338 hash=e471de60
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000038 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000038 IASetPrimitiveTopology(Topology:4)
000038 DrawIndexedInstanced(IndexCountPerInstance:420, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000038 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000039 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000039 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000039 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D81478, Format:57, Offset:0) hash=8a63a45e
000039 IASetInputLayout(pInputLayout:0x00000238D5262360)
000039 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCE748, pStrides:0x0000023AD3DCE770, pOffsets:0x0000023AD3DCE768)
       0: resource=0x0000023AD1D811B8 hash=9fed2c61
000039 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000039 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000039 RSSetState(pRasterizerState:0x00000238E5722F60)
000039 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000039 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000039 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000039 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A36F8 hash=83ee0729
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000039 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000039 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000039 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000039 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000039 IASetPrimitiveTopology(Topology:4)
000039 DrawIndexedInstanced(IndexCountPerInstance:52665, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000039 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000040 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000040 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000040 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AF138, Format:57, Offset:0) hash=fb7b91ab
000040 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DDC338, pStrides:0x0000023AD3DDC360, pOffsets:0x0000023AD3DDC358)
       0: resource=0x0000023AD69ACF38 hash=b9018e58
000040 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000040 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000040 RSSetState(pRasterizerState:0x00000238E5722F60)
000040 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000040 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000040 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000040 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A8D78 hash=8d280a1a
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000040 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000040 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000040 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x00000238B60C1580 resource=0x00000238B60623F8 hash=9409a40d
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000040 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000040 IASetPrimitiveTopology(Topology:4)
000040 DrawIndexedInstanced(IndexCountPerInstance:384, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000040 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000041 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000041 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000041 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7B878, Format:57, Offset:0) hash=f17ef0b4
000041 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCF0D8, pStrides:0x0000023AD3DCF100, pOffsets:0x0000023AD3DCF0F8)
       0: resource=0x0000023AD1D7D7F8 hash=3968593f
000041 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000041 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000041 RSSetState(pRasterizerState:0x00000238E5722F60)
000041 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000041 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000041 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000041 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A7DB8 hash=e58f062c
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000041 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000041 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000041 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000041 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000041 IASetPrimitiveTopology(Topology:4)
000041 DrawIndexedInstanced(IndexCountPerInstance:927, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000041 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000042 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000042 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000042 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D80738, Format:57, Offset:0) hash=ebe21119
000042 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCCA98, pStrides:0x0000023AD3DCCAC0, pOffsets:0x0000023AD3DCCAB8)
       0: resource=0x0000023AD1D78938 hash=c9a2a85b
000042 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000042 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000042 RSSetState(pRasterizerState:0x00000238E5722F60)
000042 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000042 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000042 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000042 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A5E38 hash=e58f062c
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000042 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000042 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000042 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000042 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000042 IASetPrimitiveTopology(Topology:4)
000042 DrawIndexedInstanced(IndexCountPerInstance:6564, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000042 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000043 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000043 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000043 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D6DEB8, Format:57, Offset:0) hash=d6eb5d47
000043 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCFA68, pStrides:0x0000023AD3DCFA90, pOffsets:0x0000023AD3DCFA88)
       0: resource=0x0000023AD1D6D6B8 hash=6f06f852
000043 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000043 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000043 RSSetState(pRasterizerState:0x00000238E5722F60)
000043 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000043 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000043 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000043 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69DDFF8 hash=83ee0729
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000043 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000043 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000043 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000043 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000043 IASetPrimitiveTopology(Topology:4)
000043 DrawIndexedInstanced(IndexCountPerInstance:51057, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000043 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000044 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000044 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000044 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D78E78, Format:57, Offset:0) hash=154e8c67
000044 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCD428, pStrides:0x0000023AD3DCD450, pOffsets:0x0000023AD3DCD448)
       0: resource=0x0000023AD1D78BF8 hash=30eb6c2c
000044 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000044 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000044 RSSetState(pRasterizerState:0x00000238E5722F60)
000044 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000044 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000044 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000044 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A7878 hash=a40f700f
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000044 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000044 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000044 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000044 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000044 IASetPrimitiveTopology(Topology:4)
000044 DrawIndexedInstanced(IndexCountPerInstance:2061, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000044 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000045 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000045 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000045 IASetIndexBuffer(pIndexBuffer:0x000002388DE05E78, Format:57, Offset:0) hash=66b9dba8
000045 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD76B8, pStrides:0x0000023AD3DD76E0, pOffsets:0x0000023AD3DD76D8)
       0: resource=0x000002388DE0D9F8 hash=9bba59f2
000045 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000045 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000045 RSSetState(pRasterizerState:0x00000238E5722F60)
000045 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000045 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000045 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000045 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A85B8 hash=6412f0d0
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000045 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000045 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000045 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000045 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000045 IASetPrimitiveTopology(Topology:4)
000045 DrawIndexedInstanced(IndexCountPerInstance:29805, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000045 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000046 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000046 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000046 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7A0F8, Format:57, Offset:0) hash=56c82dd4
000046 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD0D88, pStrides:0x0000023AD3DD0DB0, pOffsets:0x0000023AD3DD0DA8)
       0: resource=0x0000023AD1D783F8 hash=61121d6c
000046 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000046 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000046 RSSetState(pRasterizerState:0x00000238E5722F60)
000046 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000046 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000046 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000046 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69DE2B8 hash=c89e8ebe
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000046 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000046 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000046 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000046 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000046 IASetPrimitiveTopology(Topology:4)
000046 DrawIndexedInstanced(IndexCountPerInstance:75240, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000046 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000047 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000047 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000047 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AEBF8, Format:57, Offset:0) hash=a3da86f8
000047 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DDE978, pStrides:0x0000023AD3DDE9A0, pOffsets:0x0000023AD3DDE998)
       0: resource=0x0000023AD69ABCB8 hash=88c86077
000047 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000047 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000047 RSSetState(pRasterizerState:0x00000238E5722F60)
000047 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000047 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000047 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000047 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A9038 hash=8d280a1a
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000047 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000047 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000047 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x00000238B60C1C40 resource=0x00000238B6063638 hash=9409a40d
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000047 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000047 IASetPrimitiveTopology(Topology:4)
000047 DrawIndexedInstanced(IndexCountPerInstance:3078, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000047 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000048 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000048 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000048 IASetIndexBuffer(pIndexBuffer:0x000002388DDFC0F8, Format:57, Offset:0) hash=bb8b534f
000048 IASetInputLayout(pInputLayout:0x0000023ADD07F1A0)
000048 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD6398, pStrides:0x0000023AD3DD63C0, pOffsets:0x0000023AD3DD63B8)
       0: resource=0x000002388DE031F8 hash=357f33c5
000048 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000048 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B1B63F0, SampleMask:4294967295)
000048 RSSetState(pRasterizerState:0x00000238E5722F60)
000048 UpdateSubresource(pDstResource:0x000002388AFB8078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2440, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000048 UpdateSubresource(pDstResource:0x000002388B2330F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2D70, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000048 UpdateSubresource(pDstResource:0x000002388B233378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B31D0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000048 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B1B5F78)
       0: resource=0x000002388AFB8078 hash=10b1b42f
       1: resource=0x0000023AD69A8838 hash=7bfb1664
       2: resource=0x000002388B2330F8 hash=8392741d
       3: resource=0x000002388B233378 hash=886e4c5a
000048 VSSetShader(pVertexShader:0x000002388AFD5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d018cff59579837d
000048 PSSetShader(pPixelShader:0x000002388AFD6650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c64bf9bf9a3bb755
000048 IASetPrimitiveTopology(Topology:4)
000048 DrawIndexedInstanced(IndexCountPerInstance:1656, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000048 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000049 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000049 IASetIndexBuffer(pIndexBuffer:0x000002388DE08338, Format:57, Offset:0) hash=77d2d8d4
000049 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD33C8, pStrides:0x0000023AD3DD33F0, pOffsets:0x0000023AD3DD33E8)
       0: resource=0x000002388DE0B278 hash=18f8766c
000049 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000049 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B1B63F0, SampleMask:4294967295)
000049 RSSetState(pRasterizerState:0x00000238E5722F60)
000049 UpdateSubresource(pDstResource:0x000002388AFB8078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2440, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000049 UpdateSubresource(pDstResource:0x000002388B2330F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2D70, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000049 UpdateSubresource(pDstResource:0x000002388B233378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B31D0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000049 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B1B5F78)
       0: resource=0x000002388AFB8078 hash=10b1b42f
       1: resource=0x0000023AD69A8078 hash=7bfb1664
       2: resource=0x000002388B2330F8 hash=8392741d
       3: resource=0x000002388B233378 hash=886e4c5a
000049 VSSetShader(pVertexShader:0x000002388AFD5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d018cff59579837d
000049 PSSetShader(pPixelShader:0x000002388AFD6650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c64bf9bf9a3bb755
000049 IASetPrimitiveTopology(Topology:4)
000049 DrawIndexedInstanced(IndexCountPerInstance:4014, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000049 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000050 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000050 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69FDF8, Format:57, Offset:0) hash=ec5cbc26
000050 IASetInputLayout(pInputLayout:0x00000238D5260860)
000050 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE55F48, pStrides:0x0000023AFFE55F70, pOffsets:0x0000023AFFE55F68)
       0: resource=0x0000023B3B69F8B8 hash=fea4c416
000050 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000050 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000050 RSSetState(pRasterizerState:0x00000238E5722F60)
000050 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000050 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000050 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000050 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D1878 hash=83ee0729
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000050 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000050 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000050 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388AF76140 resource=0x000002389207D938 hash=d231181e
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000050 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000050 IASetPrimitiveTopology(Topology:4)
000050 DrawIndexedInstanced(IndexCountPerInstance:33180, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000050 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000051 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000051 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000051 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69F378, Format:57, Offset:0) hash=425a6dde
000051 IASetInputLayout(pInputLayout:0x00000238D5262360)
000051 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE58588, pStrides:0x0000023AFFE585B0, pOffsets:0x0000023AFFE585A8)
       0: resource=0x0000023B3B69EE38 hash=dc7b8847
000051 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000051 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000051 RSSetState(pRasterizerState:0x00000238E5722F60)
000051 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000051 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000051 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000051 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69D22F8 hash=77dc72d9
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000051 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000051 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000051 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x0000023B227EFB40 resource=0x0000023B3B6A37B8 hash=fac21aaa
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000051 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000051 IASetPrimitiveTopology(Topology:4)
000051 DrawIndexedInstanced(IndexCountPerInstance:17292, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000051 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000052 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000052 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000052 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A2FB8, Format:57, Offset:0) hash=a91a770b
000052 IASetInputLayout(pInputLayout:0x00000238D5260860)
000052 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE4F618, pStrides:0x0000023AFFE4F640, pOffsets:0x0000023AFFE4F638)
       0: resource=0x0000023B3B69D938 hash=9dba3619
000052 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000052 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000052 RSSetState(pRasterizerState:0x00000238E5722F60)
000052 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000052 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000052 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000052 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D1DB8 hash=83ee0729
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000052 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000052 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000052 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000052 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000052 IASetPrimitiveTopology(Topology:4)
000052 DrawIndexedInstanced(IndexCountPerInstance:21618, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000052 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000053 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000053 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000053 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69D3F8, Format:57, Offset:0) hash=777a101c
000053 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE5C878, pStrides:0x0000023AFFE5C8A0, pOffsets:0x0000023AFFE5C898)
       0: resource=0x0000023B3B69CBF8 hash=3ab5f905
000053 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000053 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000053 RSSetState(pRasterizerState:0x00000238E5722F60)
000053 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000053 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000053 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000053 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D25B8 hash=326af67d
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000053 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000053 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000053 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000053 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000053 IASetPrimitiveTopology(Topology:4)
000053 DrawIndexedInstanced(IndexCountPerInstance:4083, InstanceCount:5, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000053 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD0E0)
000054 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000054 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000054 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000054 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD780)
000054 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD7C0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000054 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD7C0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000054 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
000054 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000054 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB80, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
000054 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB80, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000054 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBE0)
000054 ClearRenderTargetView(pRenderTargetView:0x00000238D565D0F8, ColorRGBA:0x000000B7AC0FDC80)
       : view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
000054 ClearRenderTargetView(pRenderTargetView:0x00000238D565EC38, ColorRGBA:0x000000B7AC0FDC80)
       : view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
000054 ClearRenderTargetView(pRenderTargetView:0x00000238D565D538, ColorRGBA:0x000000B7AC0FDC80)
       : view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
000054 ClearRenderTargetView(pRenderTargetView:0x00000238D565D838, ColorRGBA:0x000000B7AC0FDC80)
       : view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
000054 ClearRenderTargetView(pRenderTargetView:0x00000238D565F938, ColorRGBA:0x000000B7AC0FDC80)
       : view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
000054 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A0078, Format:57, Offset:0) hash=f948e18c
000054 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE5BEE8, pStrides:0x0000023AFFE5BF10, pOffsets:0x0000023AFFE5BF08)
       0: resource=0x0000023B3B69FB38 hash=86271056
000054 RSSetState(pRasterizerState:0x0000000000000000)
000054 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA10, SampleMask:4294967295)
000054 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000054 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000054 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF3A958)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D2838 hash=c362b6f9
000054 VSSetShader(pVertexShader:0x000002388AED8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3390220f3fe5e8a6
000054 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF3A9C0)
       0: resource=0x000002388AE4A638 hash=10b1b42f
000054 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388AF3A9D0)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000054 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388AF3AA40)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388F6047C0 resource=0x0000023892072178 hash=5e406038
000054 PSSetShader(pPixelShader:0x000002388AED7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cf9e2a26591eca2d
000054 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA58, pStencilRef:0x000000B7AC0FDA50)
000054 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000054 IASetPrimitiveTopology(Topology:4)
000054 DrawIndexed(IndexCount:32562, StartIndexLocation:0, BaseVertexLocation:0)
000054 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD600)
000054 3DMigoto pre {
000054 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000054 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: true {
000054 3DMigoto    [ShaderOverridePSPlaneNear] resourceplanefar = copy_desc o0
000054 3DMigoto      copying resource description
000054 3DMigoto    [ShaderOverridePSPlaneNear] resourcefiltermerged = copy_desc o0
000054 3DMigoto      copying resource description
000054 3DMigoto    [ShaderOverridePSPlaneNear] resourcefiltermerged2 = copy_desc o0
000054 3DMigoto      copying resource description
000054 3DMigoto    [ShaderOverridePSPlaneNear] clear = resourceplanefar
000054 3DMigoto      clearing RTV
000054 3DMigoto    [ShaderOverridePSPlaneNear] o7 = reference resourceplanefar
000054 3DMigoto      copying by reference
000054 3DMigoto   } endif
000054 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000054 3DMigoto   [ShaderOverridePSPlaneNear] else {
000054 3DMigoto   } endif
000054 3DMigoto  } endif
000054 3DMigoto }
000054 3DMigoto post {
000054 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000054 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: true {
000054 3DMigoto    [ShaderOverridePSPlaneNear] $flag_planenearseto7 = 0
000054 3DMigoto      = 0.000000
000054 3DMigoto   } endif
000054 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000054 3DMigoto   [ShaderOverridePSPlaneNear] else {
000054 3DMigoto   } endif
000054 3DMigoto  } endif
000054 3DMigoto }
000055 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000055 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000055 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000055 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A4778, Format:57, Offset:0) hash=680507fa
000055 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023A84206CF8, pStrides:0x0000023A84206D20, pOffsets:0x0000023A84206D18)
       0: resource=0x0000023B3B6A44B8 hash=55af2b7b
000055 RSSetState(pRasterizerState:0x0000000000000000)
000055 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA10, SampleMask:4294967295)
000055 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000055 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000055 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF3A958)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D2AF8 hash=ca039404
000055 VSSetShader(pVertexShader:0x000002388AED8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3390220f3fe5e8a6
000055 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF3A9C0)
       0: resource=0x000002388AE4A638 hash=10b1b42f
000055 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388AF3A9D0)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000055 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388AF3AA40)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388AF76140 resource=0x000002389207D938 hash=d231181e
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x00000238B60BE300 resource=0x00000238B6066FF8 hash=9409a40d
000055 PSSetShader(pPixelShader:0x000002388AED7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cf9e2a26591eca2d
000055 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA58, pStencilRef:0x000000B7AC0FDA50)
000055 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000055 IASetPrimitiveTopology(Topology:4)
000055 DrawIndexed(IndexCount:3834, StartIndexLocation:0, BaseVertexLocation:0)
000055 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD600)
000055 3DMigoto pre {
000055 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000055 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000055 3DMigoto   [ShaderOverridePSPlaneNear] else {
000055 3DMigoto   } endif
000055 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000055 3DMigoto   [ShaderOverridePSPlaneNear] else {
000055 3DMigoto   } endif
000055 3DMigoto  } endif
000055 3DMigoto }
000055 3DMigoto post {
000055 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000055 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000055 3DMigoto   [ShaderOverridePSPlaneNear] else {
000055 3DMigoto   } endif
000055 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000055 3DMigoto   [ShaderOverridePSPlaneNear] else {
000055 3DMigoto   } endif
000055 3DMigoto  } endif
000055 3DMigoto }
000056 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000056 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000056 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000056 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7E278, Format:57, Offset:0) hash=262cd4e0
000056 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCC108, pStrides:0x0000023AD3DCC130, pOffsets:0x0000023AD3DCC128)
       0: resource=0x0000023AD1D798F8 hash=7acf9960
000056 RSSetState(pRasterizerState:0x0000000000000000)
000056 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA10, SampleMask:4294967295)
000056 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000056 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000056 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF3A958)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69A58F8 hash=8d280a1a
000056 VSSetShader(pVertexShader:0x000002388AED8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3390220f3fe5e8a6
000056 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF3A9C0)
       0: resource=0x000002388AE4A638 hash=10b1b42f
000056 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388AF3A9D0)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000056 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388AF3AA40)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x0000023AB3A1F600 resource=0x0000023AD1D7B338 hash=e471de60
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
000056 PSSetShader(pPixelShader:0x000002388AED7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cf9e2a26591eca2d
000056 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA58, pStencilRef:0x000000B7AC0FDA50)
000056 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000056 IASetPrimitiveTopology(Topology:4)
000056 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000056 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD600)
000056 3DMigoto pre {
000056 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000056 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000056 3DMigoto   [ShaderOverridePSPlaneNear] else {
000056 3DMigoto   } endif
000056 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000056 3DMigoto   [ShaderOverridePSPlaneNear] else {
000056 3DMigoto   } endif
000056 3DMigoto  } endif
000056 3DMigoto }
000056 3DMigoto post {
000056 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000056 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000056 3DMigoto   [ShaderOverridePSPlaneNear] else {
000056 3DMigoto   } endif
000056 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000056 3DMigoto   [ShaderOverridePSPlaneNear] else {
000056 3DMigoto   } endif
000056 3DMigoto  } endif
000056 3DMigoto }
000057 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000057 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000057 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000057 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69FDF8, Format:57, Offset:0) hash=ec5cbc26
000057 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE55F48, pStrides:0x0000023AFFE55F70, pOffsets:0x0000023AFFE55F68)
       0: resource=0x0000023B3B69F8B8 hash=fea4c416
000057 RSSetState(pRasterizerState:0x0000000000000000)
000057 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA10, SampleMask:4294967295)
000057 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000057 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000057 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF3A958)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D1878 hash=83ee0729
000057 VSSetShader(pVertexShader:0x000002388AED8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3390220f3fe5e8a6
000057 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF3A9C0)
       0: resource=0x000002388AE4A638 hash=10b1b42f
000057 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388AF3A9D0)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000057 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388AF3AA40)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388AF76140 resource=0x000002389207D938 hash=d231181e
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x00000238B60BE300 resource=0x00000238B6066FF8 hash=9409a40d
000057 PSSetShader(pPixelShader:0x000002388AED7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cf9e2a26591eca2d
000057 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA58, pStencilRef:0x000000B7AC0FDA50)
000057 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000057 IASetPrimitiveTopology(Topology:4)
000057 DrawIndexed(IndexCount:33180, StartIndexLocation:0, BaseVertexLocation:0)
000057 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD600)
000057 3DMigoto pre {
000057 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000057 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000057 3DMigoto   [ShaderOverridePSPlaneNear] else {
000057 3DMigoto   } endif
000057 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000057 3DMigoto   [ShaderOverridePSPlaneNear] else {
000057 3DMigoto   } endif
000057 3DMigoto  } endif
000057 3DMigoto }
000057 3DMigoto post {
000057 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000057 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000057 3DMigoto   [ShaderOverridePSPlaneNear] else {
000057 3DMigoto   } endif
000057 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000057 3DMigoto   [ShaderOverridePSPlaneNear] else {
000057 3DMigoto   } endif
000057 3DMigoto  } endif
000057 3DMigoto }
000058 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000058 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000058 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000058 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69D3F8, Format:57, Offset:0) hash=777a101c
000058 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE5C878, pStrides:0x0000023AFFE5C8A0, pOffsets:0x0000023AFFE5C898)
       0: resource=0x0000023B3B69CBF8 hash=3ab5f905
000058 RSSetState(pRasterizerState:0x0000000000000000)
000058 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA10, SampleMask:4294967295)
000058 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000058 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000058 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF3A958)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D25B8 hash=326af67d
000058 VSSetShader(pVertexShader:0x000002388AED8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3390220f3fe5e8a6
000058 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF3A9C0)
       0: resource=0x000002388AE4A638 hash=10b1b42f
000058 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388AF3A9D0)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000058 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388AF3AA40)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388F6047C0 resource=0x0000023892072178 hash=5e406038
000058 PSSetShader(pPixelShader:0x000002388AED7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cf9e2a26591eca2d
000058 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA58, pStencilRef:0x000000B7AC0FDA50)
000058 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000058 IASetPrimitiveTopology(Topology:4)
000058 DrawIndexed(IndexCount:4083, StartIndexLocation:0, BaseVertexLocation:0)
000058 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD600)
000058 3DMigoto pre {
000058 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000058 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000058 3DMigoto   [ShaderOverridePSPlaneNear] else {
000058 3DMigoto   } endif
000058 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000058 3DMigoto   [ShaderOverridePSPlaneNear] else {
000058 3DMigoto   } endif
000058 3DMigoto  } endif
000058 3DMigoto }
000058 3DMigoto post {
000058 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000058 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000058 3DMigoto   [ShaderOverridePSPlaneNear] else {
000058 3DMigoto   } endif
000058 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000058 3DMigoto   [ShaderOverridePSPlaneNear] else {
000058 3DMigoto   } endif
000058 3DMigoto  } endif
000058 3DMigoto }
000059 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000059 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000059 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000059 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A2FB8, Format:57, Offset:0) hash=a91a770b
000059 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE4F618, pStrides:0x0000023AFFE4F640, pOffsets:0x0000023AFFE4F638)
       0: resource=0x0000023B3B69D938 hash=9dba3619
000059 RSSetState(pRasterizerState:0x0000000000000000)
000059 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA10, SampleMask:4294967295)
000059 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000059 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000059 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF3A958)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D1DB8 hash=83ee0729
000059 VSSetShader(pVertexShader:0x000002388AED8350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3390220f3fe5e8a6
000059 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF3A9C0)
       0: resource=0x000002388AE4A638 hash=10b1b42f
000059 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388AF3A9D0)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000059 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388AF3AA40)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388F6047C0 resource=0x0000023892072178 hash=5e406038
000059 PSSetShader(pPixelShader:0x000002388AED7950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cf9e2a26591eca2d
000059 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA58, pStencilRef:0x000000B7AC0FDA50)
000059 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000059 IASetPrimitiveTopology(Topology:4)
000059 DrawIndexed(IndexCount:21618, StartIndexLocation:0, BaseVertexLocation:0)
000059 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD600)
000059 3DMigoto pre {
000059 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000059 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000059 3DMigoto   [ShaderOverridePSPlaneNear] else {
000059 3DMigoto   } endif
000059 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000059 3DMigoto   [ShaderOverridePSPlaneNear] else {
000059 3DMigoto   } endif
000059 3DMigoto  } endif
000059 3DMigoto }
000059 3DMigoto post {
000059 3DMigoto  [ShaderOverridePSPlaneNear] if $flag_planenear && $spottingimprovt: true {
000059 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 1: false
000059 3DMigoto   [ShaderOverridePSPlaneNear] else {
000059 3DMigoto   } endif
000059 3DMigoto   [ShaderOverridePSPlaneNear] if $flag_planenearseto7 == 2: false
000059 3DMigoto   [ShaderOverridePSPlaneNear] else {
000059 3DMigoto   } endif
000059 3DMigoto  } endif
000059 3DMigoto }
000060 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000060 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000060 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000060 IASetIndexBuffer(pIndexBuffer:0x000002388DDFC0F8, Format:57, Offset:0) hash=bb8b534f
000060 IASetInputLayout(pInputLayout:0x0000023ADD07F1A0)
000060 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD6398, pStrides:0x0000023AD3DD63C0, pOffsets:0x0000023AD3DD63B8)
       0: resource=0x000002388DE031F8 hash=357f33c5
000060 RSSetState(pRasterizerState:0x0000000000000000)
000060 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000060 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000060 UpdateSubresource(pDstResource:0x000002388AFB8078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2440, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000060 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388B1B6028)
       0: resource=0x000002388AFB8078 hash=10b1b42f
       1: resource=0x0000023AD69A8838 hash=7bfb1664
       2: resource=0x000002388B233378 hash=886e4c5a
000060 VSSetShader(pVertexShader:0x000002388AFD7ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc63a37d17f1da99
000060 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B1B60A0)
       0: resource=0x000002388AFB8078 hash=10b1b42f
000060 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388B1B60B0)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B0EA0
000060 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388B1B60F0)
       0: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       1: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       2: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       3: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
000060 PSSetShader(pPixelShader:0x000002388AFD95D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ebff1d1d62cc0e63
000060 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000060 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000060 IASetPrimitiveTopology(Topology:4)
000060 DrawIndexed(IndexCount:1656, StartIndexLocation:0, BaseVertexLocation:0)
000060 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000061 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000061 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000061 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000061 IASetIndexBuffer(pIndexBuffer:0x000002388DE08338, Format:57, Offset:0) hash=77d2d8d4
000061 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD33C8, pStrides:0x0000023AD3DD33F0, pOffsets:0x0000023AD3DD33E8)
       0: resource=0x000002388DE0B278 hash=18f8766c
000061 RSSetState(pRasterizerState:0x0000000000000000)
000061 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000061 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000061 UpdateSubresource(pDstResource:0x000002388AFB8078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2440, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000061 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388B1B6028)
       0: resource=0x000002388AFB8078 hash=10b1b42f
       1: resource=0x0000023AD69A8078 hash=7bfb1664
       2: resource=0x000002388B233378 hash=886e4c5a
000061 VSSetShader(pVertexShader:0x000002388AFD7ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc63a37d17f1da99
000061 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B1B60A0)
       0: resource=0x000002388AFB8078 hash=10b1b42f
000061 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388B1B60B0)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B0EA0
000061 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388B1B60F0)
       0: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       1: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       2: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       3: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
000061 PSSetShader(pPixelShader:0x000002388AFD95D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ebff1d1d62cc0e63
000061 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000061 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000061 IASetPrimitiveTopology(Topology:4)
000061 DrawIndexed(IndexCount:4014, StartIndexLocation:0, BaseVertexLocation:0)
000061 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000062 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000062 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000062 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000062 IASetIndexBuffer(pIndexBuffer:0x000002388DE0B7B8, Format:57, Offset:0) hash=d0ffc89e
000062 IASetInputLayout(pInputLayout:0x00000238D5262360)
000062 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD6D28, pStrides:0x0000023AD3DD6D50, pOffsets:0x0000023AD3DD6D48)
       0: resource=0x000002388DE0C778 hash=13073d5c
000062 RSSetState(pRasterizerState:0x0000000000000000)
000062 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000062 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000062 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000062 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A82F8 hash=a40f700f
000062 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000062 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000062 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000062 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000062 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000062 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000062 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000062 IASetPrimitiveTopology(Topology:4)
000062 DrawIndexed(IndexCount:132, StartIndexLocation:0, BaseVertexLocation:0)
000062 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000062 3DMigoto pre {
000062 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000062 3DMigoto  [ShaderOverridePSPlaneFar] else {
000062 3DMigoto  } endif
000062 3DMigoto }
000062 3DMigoto post {
000062 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000062 3DMigoto  [ShaderOverridePSPlaneFar] else {
000062 3DMigoto  } endif
000062 3DMigoto }
000063 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000063 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000063 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000063 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A9B78, Format:57, Offset:0) hash=3349bed4
000063 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD8048, pStrides:0x0000023AD3DD8070, pOffsets:0x0000023AD3DD8068)
       0: resource=0x0000023B3B6AAB38 hash=e5d42122
000063 RSSetState(pRasterizerState:0x0000000000000000)
000063 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000063 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000063 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000063 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A8AF8 hash=06397066
000063 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000063 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000063 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000063 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x00000238B616C580 resource=0x00000238B6179038 hash=35e3c17c
000063 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000063 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000063 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000063 IASetPrimitiveTopology(Topology:4)
000063 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
000063 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000063 3DMigoto pre {
000063 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000063 3DMigoto  [ShaderOverridePSPlaneFar] else {
000063 3DMigoto  } endif
000063 3DMigoto }
000063 3DMigoto post {
000063 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000063 3DMigoto  [ShaderOverridePSPlaneFar] else {
000063 3DMigoto  } endif
000063 3DMigoto }
000064 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000064 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000064 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000064 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AF138, Format:57, Offset:0) hash=fb7b91ab
000064 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DDC338, pStrides:0x0000023AD3DDC360, pOffsets:0x0000023AD3DDC358)
       0: resource=0x0000023AD69ACF38 hash=b9018e58
000064 RSSetState(pRasterizerState:0x0000000000000000)
000064 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000064 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000064 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000064 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A8D78 hash=8d280a1a
000064 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000064 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000064 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000064 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x00000238B60C1580 resource=0x00000238B60623F8 hash=9409a40d
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000064 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000064 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000064 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000064 IASetPrimitiveTopology(Topology:4)
000064 DrawIndexed(IndexCount:384, StartIndexLocation:0, BaseVertexLocation:0)
000064 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000064 3DMigoto pre {
000064 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000064 3DMigoto  [ShaderOverridePSPlaneFar] else {
000064 3DMigoto  } endif
000064 3DMigoto }
000064 3DMigoto post {
000064 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000064 3DMigoto  [ShaderOverridePSPlaneFar] else {
000064 3DMigoto  } endif
000064 3DMigoto }
000065 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000065 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000065 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000065 IASetIndexBuffer(pIndexBuffer:0x000002388DE092F8, Format:57, Offset:0) hash=14ea835c
000065 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD2A38, pStrides:0x0000023AD3DD2A60, pOffsets:0x0000023AD3DD2A58)
       0: resource=0x000002388DE0BFB8 hash=4a348926
000065 RSSetState(pRasterizerState:0x0000000000000000)
000065 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000065 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000065 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000065 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A75F8 hash=06397066
000065 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000065 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000065 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000065 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x0000023AB3A2A900 resource=0x000002388DE09D78 hash=98b5feab
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000065 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000065 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000065 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000065 IASetPrimitiveTopology(Topology:4)
000065 DrawIndexed(IndexCount:1344, StartIndexLocation:0, BaseVertexLocation:0)
000065 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000065 3DMigoto pre {
000065 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000065 3DMigoto  [ShaderOverridePSPlaneFar] else {
000065 3DMigoto  } endif
000065 3DMigoto }
000065 3DMigoto post {
000065 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000065 3DMigoto  [ShaderOverridePSPlaneFar] else {
000065 3DMigoto  } endif
000065 3DMigoto }
000066 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000066 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000066 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000066 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D81478, Format:57, Offset:0) hash=8a63a45e
000066 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCE748, pStrides:0x0000023AD3DCE770, pOffsets:0x0000023AD3DCE768)
       0: resource=0x0000023AD1D811B8 hash=9fed2c61
000066 RSSetState(pRasterizerState:0x0000000000000000)
000066 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000066 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000066 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000066 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A36F8 hash=83ee0729
000066 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000066 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000066 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000066 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x00000238B616C580 resource=0x00000238B6179038 hash=35e3c17c
000066 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000066 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000066 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000066 IASetPrimitiveTopology(Topology:4)
000066 DrawIndexed(IndexCount:52665, StartIndexLocation:0, BaseVertexLocation:0)
000066 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000066 3DMigoto pre {
000066 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000066 3DMigoto  [ShaderOverridePSPlaneFar] else {
000066 3DMigoto  } endif
000066 3DMigoto }
000066 3DMigoto post {
000066 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000066 3DMigoto  [ShaderOverridePSPlaneFar] else {
000066 3DMigoto  } endif
000066 3DMigoto }
000067 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000067 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000067 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000067 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D80738, Format:57, Offset:0) hash=ebe21119
000067 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCCA98, pStrides:0x0000023AD3DCCAC0, pOffsets:0x0000023AD3DCCAB8)
       0: resource=0x0000023AD1D78938 hash=c9a2a85b
000067 RSSetState(pRasterizerState:0x0000000000000000)
000067 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000067 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000067 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000067 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A5E38 hash=e58f062c
000067 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000067 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000067 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000067 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000067 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000067 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000067 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000067 IASetPrimitiveTopology(Topology:4)
000067 DrawIndexed(IndexCount:6564, StartIndexLocation:0, BaseVertexLocation:0)
000067 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000067 3DMigoto pre {
000067 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000067 3DMigoto  [ShaderOverridePSPlaneFar] else {
000067 3DMigoto  } endif
000067 3DMigoto }
000067 3DMigoto post {
000067 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000067 3DMigoto  [ShaderOverridePSPlaneFar] else {
000067 3DMigoto  } endif
000067 3DMigoto }
000068 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000068 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000068 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000068 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7B878, Format:57, Offset:0) hash=f17ef0b4
000068 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCF0D8, pStrides:0x0000023AD3DCF100, pOffsets:0x0000023AD3DCF0F8)
       0: resource=0x0000023AD1D7D7F8 hash=3968593f
000068 RSSetState(pRasterizerState:0x0000000000000000)
000068 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000068 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000068 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000068 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A7DB8 hash=e58f062c
000068 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000068 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000068 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000068 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000068 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000068 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000068 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000068 IASetPrimitiveTopology(Topology:4)
000068 DrawIndexed(IndexCount:927, StartIndexLocation:0, BaseVertexLocation:0)
000068 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000068 3DMigoto pre {
000068 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000068 3DMigoto  [ShaderOverridePSPlaneFar] else {
000068 3DMigoto  } endif
000068 3DMigoto }
000068 3DMigoto post {
000068 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000068 3DMigoto  [ShaderOverridePSPlaneFar] else {
000068 3DMigoto  } endif
000068 3DMigoto }
000069 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000069 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000069 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000069 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D6DEB8, Format:57, Offset:0) hash=d6eb5d47
000069 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCFA68, pStrides:0x0000023AD3DCFA90, pOffsets:0x0000023AD3DCFA88)
       0: resource=0x0000023AD1D6D6B8 hash=6f06f852
000069 RSSetState(pRasterizerState:0x0000000000000000)
000069 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000069 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000069 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000069 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69DDFF8 hash=83ee0729
000069 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000069 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000069 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000069 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x00000238B616C580 resource=0x00000238B6179038 hash=35e3c17c
000069 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000069 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000069 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000069 IASetPrimitiveTopology(Topology:4)
000069 DrawIndexed(IndexCount:51057, StartIndexLocation:0, BaseVertexLocation:0)
000069 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000069 3DMigoto pre {
000069 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000069 3DMigoto  [ShaderOverridePSPlaneFar] else {
000069 3DMigoto  } endif
000069 3DMigoto }
000069 3DMigoto post {
000069 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000069 3DMigoto  [ShaderOverridePSPlaneFar] else {
000069 3DMigoto  } endif
000069 3DMigoto }
000070 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000070 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000070 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000070 IASetIndexBuffer(pIndexBuffer:0x000002388DE05E78, Format:57, Offset:0) hash=66b9dba8
000070 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD76B8, pStrides:0x0000023AD3DD76E0, pOffsets:0x0000023AD3DD76D8)
       0: resource=0x000002388DE0D9F8 hash=9bba59f2
000070 RSSetState(pRasterizerState:0x0000000000000000)
000070 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000070 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000070 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000070 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A85B8 hash=6412f0d0
000070 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000070 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000070 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000070 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x00000238B616C580 resource=0x00000238B6179038 hash=35e3c17c
000070 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000070 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000070 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000070 IASetPrimitiveTopology(Topology:4)
000070 DrawIndexed(IndexCount:29805, StartIndexLocation:0, BaseVertexLocation:0)
000070 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000070 3DMigoto pre {
000070 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000070 3DMigoto  [ShaderOverridePSPlaneFar] else {
000070 3DMigoto  } endif
000070 3DMigoto }
000070 3DMigoto post {
000070 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000070 3DMigoto  [ShaderOverridePSPlaneFar] else {
000070 3DMigoto  } endif
000070 3DMigoto }
000071 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000071 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000071 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000071 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7A0F8, Format:57, Offset:0) hash=56c82dd4
000071 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD0D88, pStrides:0x0000023AD3DD0DB0, pOffsets:0x0000023AD3DD0DA8)
       0: resource=0x0000023AD1D783F8 hash=61121d6c
000071 RSSetState(pRasterizerState:0x0000000000000000)
000071 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000071 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000071 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000071 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69DE2B8 hash=c89e8ebe
000071 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000071 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000071 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000071 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
000071 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000071 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000071 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000071 IASetPrimitiveTopology(Topology:4)
000071 DrawIndexed(IndexCount:75240, StartIndexLocation:0, BaseVertexLocation:0)
000071 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000071 3DMigoto pre {
000071 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000071 3DMigoto  [ShaderOverridePSPlaneFar] else {
000071 3DMigoto  } endif
000071 3DMigoto }
000071 3DMigoto post {
000071 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000071 3DMigoto  [ShaderOverridePSPlaneFar] else {
000071 3DMigoto  } endif
000071 3DMigoto }
000072 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000072 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000072 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000072 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D78E78, Format:57, Offset:0) hash=154e8c67
000072 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCD428, pStrides:0x0000023AD3DCD450, pOffsets:0x0000023AD3DCD448)
       0: resource=0x0000023AD1D78BF8 hash=30eb6c2c
000072 RSSetState(pRasterizerState:0x0000000000000000)
000072 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000072 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000072 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000072 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A7878 hash=a40f700f
000072 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000072 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000072 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000072 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000072 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000072 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000072 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000072 IASetPrimitiveTopology(Topology:4)
000072 DrawIndexed(IndexCount:2061, StartIndexLocation:0, BaseVertexLocation:0)
000072 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000072 3DMigoto pre {
000072 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000072 3DMigoto  [ShaderOverridePSPlaneFar] else {
000072 3DMigoto  } endif
000072 3DMigoto }
000072 3DMigoto post {
000072 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000072 3DMigoto  [ShaderOverridePSPlaneFar] else {
000072 3DMigoto  } endif
000072 3DMigoto }
000073 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000073 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000073 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000073 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AEBF8, Format:57, Offset:0) hash=a3da86f8
000073 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DDE978, pStrides:0x0000023AD3DDE9A0, pOffsets:0x0000023AD3DDE998)
       0: resource=0x0000023AD69ABCB8 hash=88c86077
000073 RSSetState(pRasterizerState:0x0000000000000000)
000073 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000073 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000073 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000073 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A9038 hash=8d280a1a
000073 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000073 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000073 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000073 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x00000238B60C1C40 resource=0x00000238B6063638 hash=9409a40d
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000073 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000073 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000073 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000073 IASetPrimitiveTopology(Topology:4)
000073 DrawIndexed(IndexCount:3078, StartIndexLocation:0, BaseVertexLocation:0)
000073 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000073 3DMigoto pre {
000073 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000073 3DMigoto  [ShaderOverridePSPlaneFar] else {
000073 3DMigoto  } endif
000073 3DMigoto }
000073 3DMigoto post {
000073 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000073 3DMigoto  [ShaderOverridePSPlaneFar] else {
000073 3DMigoto  } endif
000073 3DMigoto }
000074 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000074 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000074 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000074 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69F378, Format:57, Offset:0) hash=425a6dde
000074 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE58588, pStrides:0x0000023AFFE585B0, pOffsets:0x0000023AFFE585A8)
       0: resource=0x0000023B3B69EE38 hash=dc7b8847
000074 RSSetState(pRasterizerState:0x0000000000000000)
000074 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000074 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000074 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000074 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69D22F8 hash=77dc72d9
000074 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000074 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000074 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000074 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x0000023B227EFB40 resource=0x0000023B3B6A37B8 hash=fac21aaa
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000074 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000074 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000074 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07BDE0, StencilRef:129)
000074 IASetPrimitiveTopology(Topology:4)
000074 DrawIndexed(IndexCount:17292, StartIndexLocation:0, BaseVertexLocation:0)
000074 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000074 3DMigoto pre {
000074 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000074 3DMigoto  [ShaderOverridePSPlaneFar] else {
000074 3DMigoto  } endif
000074 3DMigoto }
000074 3DMigoto post {
000074 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: false
000074 3DMigoto  [ShaderOverridePSPlaneFar] else {
000074 3DMigoto  } endif
000074 3DMigoto }
000075 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000075 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000075 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000075 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AC9F8, Format:57, Offset:0) hash=6056db6e
000075 IASetIndexBuffer(pIndexBuffer:0x000002388DE07638, Format:57, Offset:0) hash=47cbdf7c
000075 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AC9F8, Format:57, Offset:0) hash=6056db6e
000075 IASetInputLayout(pInputLayout:0x0000023ADD07FE20)
000075 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DDFC98, pStrides:0x0000023AD3DDFCC0, pOffsets:0x0000023AD3DDFCB8)
       0: resource=0x0000023AD69ABF78 hash=686eb363
000075 RSSetState(pRasterizerState:0x0000000000000000)
000075 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AED1480, SampleMask:4294967295)
000075 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000075 UpdateSubresource(pDstResource:0x000002388AE49678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AECE6D0, SrcRowPitch:4224, SrcDepthPitch:4224) hash=3cacfb4e
000075 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AED1008)
       0: resource=0x000002388AE49678 hash=3cacfb4e
000075 VSSetShader(pVertexShader:0x00000238E685F050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fab29c52dd132c62
000075 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AED1060)
       0: resource=0x000002388AE49678 hash=3cacfb4e
000075 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AED1070)
       0: handle=0x00000238E65B10E0
000075 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AED1080)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000075 PSSetShader(pPixelShader:0x00000238E685F1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=34ae62ad61775d3a
000075 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAE8, pStencilRef:0x000000B7AC0FDAE0)
000075 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CEE0, StencilRef:8)
000075 OMGetBlendState(ppBlendState:0x000000B7AC0FDA98, BlendFactor:0x000000B7AC0FDAA0, pSampleMask:0x000000B7AC0FDA90)
000075 OMSetBlendState(pBlendState:0x0000023ADD07CDA0, BlendFactor:0x000000B7AC0FDAA0, SampleMask:4294967295)
000075 IASetPrimitiveTopology(Topology:4)
000075 DrawIndexed(IndexCount:102, StartIndexLocation:0, BaseVertexLocation:0)
000075 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000076 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000076 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000076 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000076 IASetIndexBuffer(pIndexBuffer:0x000002388DE07638, Format:57, Offset:0) hash=47cbdf7c
000076 IASetIndexBuffer(pIndexBuffer:0x00000238E6CCB1B8, Format:57, Offset:0) hash=47cbdf7c
000076 IASetInputLayout(pInputLayout:0x00000238D5261DE0)
000076 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E688BF88, pStrides:0x00000238E688BFB0, pOffsets:0x00000238E688BFA8)
       0: resource=0x00000238E6CCA9B8 hash=784d9f17
000076 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDAA0, SampleMask:4294967295)
000076 OMSetDepthStencilState(pDepthStencilState:0x00000238E5883FE0, StencilRef:0)
000076 RSSetState(pRasterizerState:0x00000238E57E13E0)
000076 UpdateSubresource(pDstResource:0x00000238E59EC678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000238E06CF3A0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b
000076 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E06D0FA0)
       0: resource=0x00000238E59EC678 hash=5f8bbc0b
000076 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D0FB0)
000076 VSSetShader(pVertexShader:0x00000238E57167D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=67124af455ce11c7
000076 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000238E06D0FF0)
       0: handle=0x00000238E5ED75E0
000076 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D1000)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000076 PSSetShader(pPixelShader:0x00000238E5716950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b6eb73df2ba92b42
000076 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAE8, pStencilRef:0x000000B7AC0FDAE0)
000076 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07B720, StencilRef:2)
000076 OMGetBlendState(ppBlendState:0x000000B7AC0FDA98, BlendFactor:0x000000B7AC0FDAA0, pSampleMask:0x000000B7AC0FDA90)
000076 OMSetBlendState(pBlendState:0x00000238E572DC20, BlendFactor:0x000000B7AC0FDAA0, SampleMask:4294967295)
000076 IASetPrimitiveTopology(Topology:4)
000076 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000076 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000077 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000077 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000077 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000077 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDAA0, SampleMask:4294967295)
000077 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000077 RSSetState(pRasterizerState:0x00000238E57E13E0)
000077 UpdateSubresource(pDstResource:0x00000238E59EC678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000238E06CF3A0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b
000077 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E06D0F00)
       0: resource=0x00000238E59EC678 hash=5f8bbc0b
000077 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D0F10)
000077 VSSetShader(pVertexShader:0x00000238E5715550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=67124af455ce11c7
000077 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000238E06D0F50)
       0: handle=0x00000238E5ED75E0
000077 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D0F60)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000077 PSSetShader(pPixelShader:0x00000238E5715990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9a911c36c261d9ac
000077 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAE8, pStencilRef:0x000000B7AC0FDAE0)
000077 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD0786E0, StencilRef:0)
000077 OMGetBlendState(ppBlendState:0x000000B7AC0FDA98, BlendFactor:0x000000B7AC0FDAA0, pSampleMask:0x000000B7AC0FDA90)
000077 OMSetBlendState(pBlendState:0x00000238E572DC20, BlendFactor:0x000000B7AC0FDAA0, SampleMask:4294967295)
000077 IASetPrimitiveTopology(Topology:4)
000077 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000077 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000077 3DMigoto pre {
000077 3DMigoto  [ShaderOverrideCockpitPSLowRes] $eyedrawnflag = 1
000077 3DMigoto    = 1.000000
000077 3DMigoto  [ShaderOverrideCockpitPSLowRes] if $mask_flag == 0: true {
000077 3DMigoto   [ShaderOverrideCockpitPSLowRes] $mask_flag = 1
000077 3DMigoto     = 1.000000
000077 3DMigoto   [ShaderOverrideCockpitPSLowRes] resourcefilterlabel = copy o2
000077 3DMigoto     performing full copy
000077 3DMigoto  } endif
000077 3DMigoto  [ShaderOverrideCockpitPSLowRes] if $flagmenu == 0: false
000077 3DMigoto  [ShaderOverrideCockpitPSLowRes] else {
000077 3DMigoto  } endif
000077 3DMigoto }
000078 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000078 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000078 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBC0)
000078 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC00, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC00, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000078 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000078 ClearRenderTargetView(pRenderTargetView:0x00000238D565E4F8, ColorRGBA:0x000000B7AC0FDBD0)
       : view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000078 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000078 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000078 ClearRenderTargetView(pRenderTargetView:0x00000238D565E0B8, ColorRGBA:0x000000B7AC0FDBD0)
       : view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000078 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000078 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000078 ClearRenderTargetView(pRenderTargetView:0x00000238D565A5B8, ColorRGBA:0x000000B7AC0FDBD0)
       : view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000078 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
       1: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
       2: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000078 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
       1: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
       2: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000078 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x00000238D565C3F8)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
       1: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
       2: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
       D: view=0x00000238D565C3F8 resource=0x000002393720AAF8 hash=ffe5407b
000078 ClearDepthStencilView(pDepthStencilView:0x00000238D565C3F8, ClearFlags:3, Depth:1.000000, Stencil:0)
       : view=0x00000238D565C3F8 resource=0x000002393720AAF8 hash=ffe5407b
000078 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB60)
000078 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000078 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD9D0, SampleMask:4294967295)
000078 RSSetState(pRasterizerState:0x00000238E57E13E0)
000078 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000078 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3B058)
       0: resource=0x000002388B4064F8 hash=82be4a46
000078 VSSetShader(pVertexShader:0x000002388E5E66D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=384055ef52c73475
000078 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3B098)
       0: resource=0x000002388B4064F8 hash=82be4a46
000078 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388EC3B0A8)
       0: view=0x00000238E6277380 resource=0x00000238E59EBBF8 hash=c5057d7e
       1: view=0x000002389212AC00 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238921272C0 resource=0x000002393720E4B8 hash=3fc01d5e
000078 PSSetShader(pPixelShader:0x000002388E5E76D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=99255f6eca4a7b9d
000078 IASetPrimitiveTopology(Topology:4)
000078 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000078 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5C0)
000079 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000079 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000079 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000079 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000079 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000079 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000079 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000079 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000079 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9B0)
000079 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA00, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000079 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000079 ClearRenderTargetView(pRenderTargetView:0x00000238D565BFB8, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000079 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA50)
000079 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD980, SampleMask:4294967295)
000079 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000079 RSSetState(pRasterizerState:0x00000238E57E13E0)
000079 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000079 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3AAA0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000079 VSSetShader(pVertexShader:0x000002388E5EA910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000079 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3AAF8)
       0: resource=0x000002388B4064F8 hash=82be4a46
000079 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002388EC3AB08)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E5ED75E0
000079 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388EC3AB28)
       0: view=0x000002393721EC80 resource=0x0000023937206178 hash=4ce8bfab
       1: view=0x0000023937220E40 resource=0x000002393720A838 hash=8b42f72a
000079 PSSetShader(pPixelShader:0x000002388E5E9C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=da67a1f6fe487913
000079 IASetPrimitiveTopology(Topology:4)
000079 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000079 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD570)
000079 3DMigoto pre {
000079 3DMigoto  [ShaderOverrideGetBorder] $border_flag = 1
000079 3DMigoto    = 1.000000
000079 3DMigoto  [ShaderOverrideGetBorder] $flag_planefarseto7 = 1
000079 3DMigoto    = 1.000000
000079 3DMigoto  [ShaderOverrideGetBorder] $flag_planenearseto7 = 2
000079 3DMigoto    = 2.000000
000079 3DMigoto  [ShaderOverrideGetBorder] $flagborderpassed = 1
000079 3DMigoto    = 1.000000
000079 3DMigoto  [ShaderOverrideGetBorder] $flag_planefar = 1
000079 3DMigoto    = 1.000000
000079 3DMigoto }
000079 3DMigoto post {
000079 3DMigoto  [ShaderOverrideGetBorder] resourcefilterborder = copy o0
000079 3DMigoto    performing full copy
000079 3DMigoto }
000080 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000080 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000080 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000080 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000080 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA00)
000080 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000080 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000080 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA90, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000080 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000080 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000080 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000080 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAD0)
000080 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388EC3CB50, SampleMask:4294967295)
000080 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000080 RSSetState(pRasterizerState:0x00000238E57E13E0)
000080 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000080 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC396C0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000080 VSSetShader(pVertexShader:0x000002388E5ECA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000080 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39718)
       0: resource=0x000002388B4064F8 hash=82be4a46
000080 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39728)
       0: handle=0x00000238E5ED75E0
000080 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39738)
       0: view=0x000002393721F500 resource=0x0000023937209338 hash=8b42f72a
000080 PSSetShader(pPixelShader:0x000002388E5F1350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42b896ce0ab20458
000080 IASetPrimitiveTopology(Topology:4)
000080 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000080 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000081 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000081 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000081 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000081 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000081 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA80)
000081 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAC0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000081 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAC0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000081 UpdateSubresource(pDstResource:0x00000238E57341B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000238E5885D70, SrcRowPitch:0, SrcDepthPitch:0) hash=ee733e6b
000081 UpdateSubresource(pDstResource:0x00000238E5733738, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000238E5F9F2F0, SrcRowPitch:0, SrcDepthPitch:0) hash=5fb9d4e4
000081 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB60, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000081 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB00)
000081 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000081 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000081 ClearRenderTargetView(pRenderTargetView:0x00000238D5660D38, ColorRGBA:0x000000B7AC0FDC20)
       : view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000081 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBA0)
000081 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA20, SampleMask:4294967295)
000081 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000081 RSSetState(pRasterizerState:0x00000238E57E13E0)
000081 VSSetShader(pVertexShader:0x000002388B3DFDD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e7572192cfdb9b5
000081 UpdateSubresource(pDstResource:0x000002388B401DF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E40DA40, SrcRowPitch:1296, SrcDepthPitch:1296) hash=60240257
000081 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E410508)
       0: resource=0x000002388B401DF8 hash=60240257
000081 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E410518)
       0: view=0x00000238E5736900 resource=0x00000238E5733738 hash=5fb9d4e4
000081 PSSetShader(pPixelShader:0x000002388B3DFF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0b7929e98931a83a
000081 IASetPrimitiveTopology(Topology:4)
000081 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000081 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD610)
000082 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000082 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000082 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000082 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB50)
000082 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000082 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000082 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000082 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000082 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000082 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000082 ClearRenderTargetView(pRenderTargetView:0x00000238D56646B8, ColorRGBA:0x000000B7AC0FDC50)
       : view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000082 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBE0)
000082 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000082 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000082 RSSetState(pRasterizerState:0x00000238E57E13E0)
000082 VSSetShader(pVertexShader:0x000002388B3E0950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e7572192cfdb9b5
000082 UpdateSubresource(pDstResource:0x000002388B401DF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E40DA40, SrcRowPitch:1296, SrcDepthPitch:1296) hash=60240257
000082 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E410570)
       0: resource=0x000002388B401DF8 hash=60240257
000082 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E410580)
       0: handle=0x00000238E572E2E0
000082 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E410590)
       0: view=0x000002393721EC80 resource=0x0000023937206178 hash=4ce8bfab
000082 PSSetShader(pPixelShader:0x000002388B3E0D90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cb628ea53c95d28
000082 IASetPrimitiveTopology(Topology:4)
000082 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000082 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000083 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000083 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000083 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000083 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB90)
000083 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBD0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000083 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBD0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000083 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000083 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000083 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000083 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000083 ClearRenderTargetView(pRenderTargetView:0x00000238D56650F8, ColorRGBA:0x000000B7AC0FDC40)
       : view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000083 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000083 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB90)
000083 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661E78 resource=0x00000238849A41B8 hash=33d24e9b
000083 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000083 ClearRenderTargetView(pRenderTargetView:0x00000238D5661E78, ColorRGBA:0x000000B7AC0FDC40)
       : view=0x00000238D5661E78 resource=0x00000238849A41B8 hash=33d24e9b
000083 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBE0)
000083 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA20, SampleMask:4294967295)
000083 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000083 RSSetState(pRasterizerState:0x00000238E57E13E0)
000083 VSSetShader(pVertexShader:0x000002388B3E0090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e7572192cfdb9b5
000083 UpdateSubresource(pDstResource:0x000002388B401DF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E40DA40, SrcRowPitch:1296, SrcDepthPitch:1296) hash=60240257
000083 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E4105D0)
       0: resource=0x000002388B401DF8 hash=60240257
000083 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E4105E0)
       0: view=0x0000023884495740 resource=0x00000238849A56B8 hash=7e1ebac8
       1: view=0x000002389212B980 resource=0x00000238849A31F8 hash=1c6d3fe3
       2: view=0x000002389212B640 resource=0x00000238849A3C78 hash=40bd6ba1
000083 PSSetShader(pPixelShader:0x000002388B3E2750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d5e2d1d035f4bdd7
000083 IASetPrimitiveTopology(Topology:4)
000083 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000083 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD610)
000084 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000084 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000084 CopySubresourceRegion(pDstResource:0x00000238849A56B8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238849A41B8, SrcSubresource:0, pSrcBox:0x000000B7AC0FDBC0)
       Src: resource=0x00000238849A41B8 hash=33d24e9b
       Dst: resource=0x00000238849A56B8 hash=7e1ebac8
000084 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000084 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB90)
000084 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000084 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000084 OMSetBlendState(pBlendState:0x000002388B0F0C60, BlendFactor:0x000002388E4110A8, SampleMask:4294967295)
000084 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000084 RSSetState(pRasterizerState:0x00000238E57E13E0)
000084 VSSetShader(pVertexShader:0x000002388B3E1610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e7572192cfdb9b5
000084 UpdateSubresource(pDstResource:0x000002388B401DF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E40DA40, SrcRowPitch:1296, SrcDepthPitch:1296) hash=60240257
000084 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E410640)
       0: resource=0x000002388B401DF8 hash=60240257
000084 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E410650)
       0: view=0x000002389212BD00 resource=0x00000238849A41B8 hash=33d24e9b
000084 PSSetShader(pPixelShader:0x000002388B3E07D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=537d72d0594c382d
000084 IASetPrimitiveTopology(Topology:4)
000084 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000084 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD650)
000085 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000085 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000085 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB90)
000085 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBD0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBD0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E678 resource=0x000002393720DA38 hash=8b42f72a
000085 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000085 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E678 resource=0x000002393720DA38 hash=8b42f72a
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E678 resource=0x000002393720DA38 hash=8b42f72a
000085 ClearRenderTargetView(pRenderTargetView:0x00000238D565E678, ColorRGBA:0x000000B7AC0FDBC0)
       : view=0x00000238D565E678 resource=0x000002393720DA38 hash=8b42f72a
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000085 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000085 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBB0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBB0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B5B8 resource=0x000002393720B7F8 hash=45de996a
000085 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000085 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B5B8 resource=0x000002393720B7F8 hash=45de996a
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B5B8 resource=0x000002393720B7F8 hash=45de996a
000085 ClearRenderTargetView(pRenderTargetView:0x00000238D565B5B8, ColorRGBA:0x000000B7AC0FDBC0)
       : view=0x00000238D565B5B8 resource=0x000002393720B7F8 hash=45de996a
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000085 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000085 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBB0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBB0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA60, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B5B8 resource=0x000002393720B7F8 hash=45de996a
000085 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA00)
000085 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B5B8 resource=0x000002393720B7F8 hash=45de996a
000085 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B5B8 resource=0x000002393720B7F8 hash=45de996a
000085 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000085 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD9D0, SampleMask:4294967295)
000085 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000085 RSSetState(pRasterizerState:0x00000238E57E13E0)
000085 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000085 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3A8D0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000085 VSSetShader(pVertexShader:0x000002388E5E7B10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000085 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3A928)
       0: resource=0x000002388B4064F8 hash=82be4a46
000085 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388EC3A938)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B0DA0
000085 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388EC3A968)
       0: view=0x000002393721EC80 resource=0x0000023937206178 hash=4ce8bfab
       1: view=0x000002393721F340 resource=0x000002393720D4F8 hash=4ce8bfab
       2: view=0x000002393721F840 resource=0x000002393720AD78 hash=45de996a
       3: view=0x000002393721EE40 resource=0x000002393720D778 hash=45de996a
       4: view=0x0000023937220E40 resource=0x000002393720A838 hash=8b42f72a
       5: view=0x000002388401FCC0 resource=0x00000238843F6838 hash=3f2bb433
000085 PSSetShader(pPixelShader:0x000002388E5E6F90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e827c752dcdf8ee2
000085 IASetPrimitiveTopology(Topology:4)
000085 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000085 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5C0)
000086 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x00000238E2107F60)
000086 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000086 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000086 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000086 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA50)
000086 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000086 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA90, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000086 CopySubresourceRegion(pDstResource:0x000002393720D4F8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x0000023937206178, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x0000023937206178 hash=4ce8bfab
       Dst: resource=0x000002393720D4F8 hash=4ce8bfab
000086 CopySubresourceRegion(pDstResource:0x000002393720AD78, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x000002393720B7F8, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x000002393720B7F8 hash=45de996a
       Dst: resource=0x000002393720AD78 hash=45de996a
000086 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E678 resource=0x000002393720DA38 hash=8b42f72a
000086 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA40)
000086 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E678 resource=0x000002393720DA38 hash=8b42f72a
000086 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA90, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E678 resource=0x000002393720DA38 hash=8b42f72a
000086 ClearRenderTargetView(pRenderTargetView:0x00000238D565E678, ColorRGBA:0x000000B7AC0FDB70)
       : view=0x00000238D565E678 resource=0x000002393720DA38 hash=8b42f72a
000086 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAE0)
000086 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388EC3CFB0, SampleMask:4294967295)
000086 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000086 RSSetState(pRasterizerState:0x00000238E57E13E0)
000086 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000086 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC399A0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000086 VSSetShader(pVertexShader:0x000002388E5F0F10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000086 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC399F8)
       0: resource=0x000002388B4064F8 hash=82be4a46
000086 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39A08)
       0: handle=0x00000238E5ED75E0
000086 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39A18)
       0: view=0x000002393721EFC0 resource=0x000002393720B7F8 hash=45de996a
000086 PSSetShader(pPixelShader:0x000002388E5F1090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=aed3217cb08b12d6
000086 IASetPrimitiveTopology(Topology:4)
000086 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000086 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD600)
000087 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000087 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000087 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000087 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000087 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA90)
000087 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAD0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000087 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAD0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000087 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000087 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD990, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000087 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9F0)
000087 RSSetState(pRasterizerState:0x0000000000000000)
000087 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD920, SampleMask:4294967295)
000087 OMSetDepthStencilState(pDepthStencilState:0x000002388B0F0DA0, StencilRef:0)
000087 UpdateSubresource(pDstResource:0x000002388B2377B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3E4810, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
000087 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B3EA888)
       0: resource=0x000002388B2377B8 hash=a958a075
000087 VSSetShader(pVertexShader:0x000002388B3DEC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b7400a21130ec097
000087 UpdateSubresource(pDstResource:0x000002388B238CB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3E4F60, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000087 UpdateSubresource(pDstResource:0x000002388B3FF938, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3E50F0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000087 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B3EA8E0)
       0: resource=0x000002388B2377B8 hash=a958a075
       1: resource=0x00000238E57341B8 hash=ee733e6b
       2: resource=0x000002388B238CB8 hash=886e4c5a
       3: resource=0x000002388B3FF938 hash=7816b819
000087 PSSetSamplers(StartSlot:0, NumSamplers:8, ppSamplers:0x000002388B3EA920)
       0: handle=0x00000238E65B1E60
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B1B20
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
       6: handle=0x00000238E5ED75E0
       7: handle=0x00000238E65B21E0
000087 PSSetShaderResources(StartSlot:0, NumViews:17, ppShaderResourceViews:0x000002388B3EA9A0)
       0: view=0x00000238E06F44C0 resource=0x00000238E57329F8 hash=543bd014
       1: view=0x0000023892128040 resource=0x000002393720DA38 hash=8b42f72a
       2: view=0x00000238E5736900 resource=0x00000238E5733738 hash=5fb9d4e4
       4: view=0x0000023884495740 resource=0x00000238849A56B8 hash=7e1ebac8
       5: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
       6: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       7: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       8: view=0x0000023892129D00 resource=0x000002393720DF78 hash=72d2b22c
       9: view=0x000002389212AC00 resource=0x00000239372063F8 hash=72d2b22c
       10: view=0x000002389212BB40 resource=0x000002393720E1F8 hash=f15c731e
       11: view=0x000002389212B140 resource=0x00000239372066B8 hash=f15c731e
       12: view=0x00000238E6277380 resource=0x00000238E59EBBF8 hash=c5057d7e
       13: view=0x00000238E5736E00 resource=0x00000238E6878878 hash=e5070fd2
       14: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       15: view=0x000002388401FCC0 resource=0x00000238843F6838 hash=3f2bb433
       16: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
000087 PSSetShader(pPixelShader:0x000002388B3DF250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2472c86294e7a545
000087 IASetPrimitiveTopology(Topology:4)
000087 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000087 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD510)
000088 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000088 PSSetShaderResources(StartSlot:8, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000088 PSSetShaderResources(StartSlot:16, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000088 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000088 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000088 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9E0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000088 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9E0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000088 CopySubresourceRegion(pDstResource:0x00000238B60684F8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238E59EBBF8, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x00000238E59EBBF8 hash=c5057d7e
       Dst: resource=0x00000238B60684F8 hash=c5057d7e
000088 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD5D0, pDepthStencilView:0x0000000000000000)
000088 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD570)
000088 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD5B0, ppDepthStencilView:0x0000000000000000)
000088 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD5B0, pDepthStencilView:0x00000238D565F7B8)
       D: view=0x00000238D565F7B8 resource=0x000002393720CCF8 hash=ae403abf
000088 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD550)
000088 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A0078, Format:57, Offset:0) hash=f948e18c
000088 IASetInputLayout(pInputLayout:0x00000238D5260860)
000088 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE5BEE8, pStrides:0x0000023AFFE5BF10, pOffsets:0x0000023AFFE5BF08)
       0: resource=0x0000023B3B69FB38 hash=86271056
000088 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000088 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000088 RSSetState(pRasterizerState:0x00000238E5722F60)
000088 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000088 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000088 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000088 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D2838 hash=c362b6f9
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000088 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000088 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000088 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000088 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000088 IASetPrimitiveTopology(Topology:4)
000088 DrawIndexedInstanced(IndexCountPerInstance:32562, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000088 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000089 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000089 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000089 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A4778, Format:57, Offset:0) hash=680507fa
000089 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023A84206CF8, pStrides:0x0000023A84206D20, pOffsets:0x0000023A84206D18)
       0: resource=0x0000023B3B6A44B8 hash=55af2b7b
000089 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000089 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000089 RSSetState(pRasterizerState:0x00000238E5722F60)
000089 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000089 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000089 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000089 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D2AF8 hash=ca039404
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000089 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000089 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000089 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388AF76140 resource=0x000002389207D938 hash=d231181e
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000089 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000089 IASetPrimitiveTopology(Topology:4)
000089 DrawIndexedInstanced(IndexCountPerInstance:3834, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000089 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000090 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000090 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000090 IASetIndexBuffer(pIndexBuffer:0x000002388DE0B7B8, Format:57, Offset:0) hash=d0ffc89e
000090 IASetInputLayout(pInputLayout:0x00000238D5262360)
000090 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD6D28, pStrides:0x0000023AD3DD6D50, pOffsets:0x0000023AD3DD6D48)
       0: resource=0x000002388DE0C778 hash=13073d5c
000090 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000090 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000090 RSSetState(pRasterizerState:0x00000238E5722F60)
000090 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000090 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000090 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000090 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A82F8 hash=a40f700f
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000090 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000090 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000090 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000090 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000090 IASetPrimitiveTopology(Topology:4)
000090 DrawIndexedInstanced(IndexCountPerInstance:132, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000090 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000091 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000091 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000091 IASetIndexBuffer(pIndexBuffer:0x000002388DE092F8, Format:57, Offset:0) hash=14ea835c
000091 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD2A38, pStrides:0x0000023AD3DD2A60, pOffsets:0x0000023AD3DD2A58)
       0: resource=0x000002388DE0BFB8 hash=4a348926
000091 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000091 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000091 RSSetState(pRasterizerState:0x00000238E5722F60)
000091 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000091 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000091 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000091 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A75F8 hash=06397066
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000091 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000091 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000091 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x0000023AB3A2A900 resource=0x000002388DE09D78 hash=98b5feab
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000091 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000091 IASetPrimitiveTopology(Topology:4)
000091 DrawIndexedInstanced(IndexCountPerInstance:1344, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000091 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000092 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000092 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000092 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A9B78, Format:57, Offset:0) hash=3349bed4
000092 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD8048, pStrides:0x0000023AD3DD8070, pOffsets:0x0000023AD3DD8068)
       0: resource=0x0000023B3B6AAB38 hash=e5d42122
000092 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000092 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000092 RSSetState(pRasterizerState:0x00000238E5722F60)
000092 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000092 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000092 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000092 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A8AF8 hash=06397066
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000092 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000092 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000092 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000092 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000092 IASetPrimitiveTopology(Topology:4)
000092 DrawIndexedInstanced(IndexCountPerInstance:60, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000092 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000093 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000093 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000093 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7E278, Format:57, Offset:0) hash=262cd4e0
000093 IASetInputLayout(pInputLayout:0x00000238D5260860)
000093 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCC108, pStrides:0x0000023AD3DCC130, pOffsets:0x0000023AD3DCC128)
       0: resource=0x0000023AD1D798F8 hash=7acf9960
000093 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000093 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000093 RSSetState(pRasterizerState:0x00000238E5722F60)
000093 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000093 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000093 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000093 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69A58F8 hash=8d280a1a
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000093 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000093 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000093 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x0000023AB3A1F600 resource=0x0000023AD1D7B338 hash=e471de60
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000093 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000093 IASetPrimitiveTopology(Topology:4)
000093 DrawIndexedInstanced(IndexCountPerInstance:420, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000093 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000094 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000094 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000094 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D81478, Format:57, Offset:0) hash=8a63a45e
000094 IASetInputLayout(pInputLayout:0x00000238D5262360)
000094 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCE748, pStrides:0x0000023AD3DCE770, pOffsets:0x0000023AD3DCE768)
       0: resource=0x0000023AD1D811B8 hash=9fed2c61
000094 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000094 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000094 RSSetState(pRasterizerState:0x00000238E5722F60)
000094 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000094 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000094 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000094 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A36F8 hash=83ee0729
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000094 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000094 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000094 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000094 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000094 IASetPrimitiveTopology(Topology:4)
000094 DrawIndexedInstanced(IndexCountPerInstance:52665, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000094 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000095 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000095 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000095 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AF138, Format:57, Offset:0) hash=fb7b91ab
000095 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DDC338, pStrides:0x0000023AD3DDC360, pOffsets:0x0000023AD3DDC358)
       0: resource=0x0000023AD69ACF38 hash=b9018e58
000095 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000095 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000095 RSSetState(pRasterizerState:0x00000238E5722F60)
000095 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000095 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000095 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000095 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A8D78 hash=8d280a1a
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000095 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000095 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000095 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x00000238B60C1580 resource=0x00000238B60623F8 hash=9409a40d
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000095 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000095 IASetPrimitiveTopology(Topology:4)
000095 DrawIndexedInstanced(IndexCountPerInstance:384, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000095 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000096 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000096 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000096 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7B878, Format:57, Offset:0) hash=f17ef0b4
000096 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCF0D8, pStrides:0x0000023AD3DCF100, pOffsets:0x0000023AD3DCF0F8)
       0: resource=0x0000023AD1D7D7F8 hash=3968593f
000096 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000096 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000096 RSSetState(pRasterizerState:0x00000238E5722F60)
000096 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000096 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000096 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000096 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A7DB8 hash=e58f062c
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000096 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000096 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000096 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000096 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000096 IASetPrimitiveTopology(Topology:4)
000096 DrawIndexedInstanced(IndexCountPerInstance:927, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000096 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000097 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000097 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000097 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D80738, Format:57, Offset:0) hash=ebe21119
000097 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCCA98, pStrides:0x0000023AD3DCCAC0, pOffsets:0x0000023AD3DCCAB8)
       0: resource=0x0000023AD1D78938 hash=c9a2a85b
000097 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000097 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000097 RSSetState(pRasterizerState:0x00000238E5722F60)
000097 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000097 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000097 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000097 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A5E38 hash=e58f062c
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000097 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000097 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000097 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000097 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000097 IASetPrimitiveTopology(Topology:4)
000097 DrawIndexedInstanced(IndexCountPerInstance:6564, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000097 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000098 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000098 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000098 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D6DEB8, Format:57, Offset:0) hash=d6eb5d47
000098 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCFA68, pStrides:0x0000023AD3DCFA90, pOffsets:0x0000023AD3DCFA88)
       0: resource=0x0000023AD1D6D6B8 hash=6f06f852
000098 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000098 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000098 RSSetState(pRasterizerState:0x00000238E5722F60)
000098 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000098 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000098 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000098 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69DDFF8 hash=83ee0729
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000098 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000098 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000098 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000098 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000098 IASetPrimitiveTopology(Topology:4)
000098 DrawIndexedInstanced(IndexCountPerInstance:51057, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000098 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000099 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000099 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000099 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D78E78, Format:57, Offset:0) hash=154e8c67
000099 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCD428, pStrides:0x0000023AD3DCD450, pOffsets:0x0000023AD3DCD448)
       0: resource=0x0000023AD1D78BF8 hash=30eb6c2c
000099 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000099 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000099 RSSetState(pRasterizerState:0x00000238E5722F60)
000099 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000099 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000099 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000099 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A7878 hash=a40f700f
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000099 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000099 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000099 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000099 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000099 IASetPrimitiveTopology(Topology:4)
000099 DrawIndexedInstanced(IndexCountPerInstance:2061, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000099 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000100 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000100 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000100 IASetIndexBuffer(pIndexBuffer:0x000002388DE05E78, Format:57, Offset:0) hash=66b9dba8
000100 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD76B8, pStrides:0x0000023AD3DD76E0, pOffsets:0x0000023AD3DD76D8)
       0: resource=0x000002388DE0D9F8 hash=9bba59f2
000100 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000100 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000100 RSSetState(pRasterizerState:0x00000238E5722F60)
000100 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000100 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000100 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000100 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A85B8 hash=6412f0d0
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000100 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000100 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000100 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000100 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000100 IASetPrimitiveTopology(Topology:4)
000100 DrawIndexedInstanced(IndexCountPerInstance:29805, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000100 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000101 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000101 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000101 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D7A0F8, Format:57, Offset:0) hash=56c82dd4
000101 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD0D88, pStrides:0x0000023AD3DD0DB0, pOffsets:0x0000023AD3DD0DA8)
       0: resource=0x0000023AD1D783F8 hash=61121d6c
000101 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000101 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000101 RSSetState(pRasterizerState:0x00000238E5722F60)
000101 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000101 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000101 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000101 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69DE2B8 hash=c89e8ebe
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000101 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000101 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000101 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388F603DC0 resource=0x0000023892079278 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000101 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000101 IASetPrimitiveTopology(Topology:4)
000101 DrawIndexedInstanced(IndexCountPerInstance:75240, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000101 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000102 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000102 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000102 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AEBF8, Format:57, Offset:0) hash=a3da86f8
000102 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DDE978, pStrides:0x0000023AD3DDE9A0, pOffsets:0x0000023AD3DDE998)
       0: resource=0x0000023AD69ABCB8 hash=88c86077
000102 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000102 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000102 RSSetState(pRasterizerState:0x00000238E5722F60)
000102 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000102 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000102 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000102 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69A9038 hash=8d280a1a
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000102 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000102 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000102 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x00000238B60C1C40 resource=0x00000238B6063638 hash=9409a40d
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000102 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000102 IASetPrimitiveTopology(Topology:4)
000102 DrawIndexedInstanced(IndexCountPerInstance:3078, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000102 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000103 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000103 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000103 IASetIndexBuffer(pIndexBuffer:0x000002388DDFC0F8, Format:57, Offset:0) hash=bb8b534f
000103 IASetInputLayout(pInputLayout:0x0000023ADD07F1A0)
000103 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD6398, pStrides:0x0000023AD3DD63C0, pOffsets:0x0000023AD3DD63B8)
       0: resource=0x000002388DE031F8 hash=357f33c5
000103 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000103 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B1B63F0, SampleMask:4294967295)
000103 RSSetState(pRasterizerState:0x00000238E5722F60)
000103 UpdateSubresource(pDstResource:0x000002388AFB8078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2440, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000103 UpdateSubresource(pDstResource:0x000002388B2330F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2D70, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000103 UpdateSubresource(pDstResource:0x000002388B233378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B31D0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000103 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B1B5F78)
       0: resource=0x000002388AFB8078 hash=10b1b42f
       1: resource=0x0000023AD69A8838 hash=7bfb1664
       2: resource=0x000002388B2330F8 hash=8392741d
       3: resource=0x000002388B233378 hash=886e4c5a
000103 VSSetShader(pVertexShader:0x000002388AFD5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d018cff59579837d
000103 PSSetShader(pPixelShader:0x000002388AFD6650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c64bf9bf9a3bb755
000103 IASetPrimitiveTopology(Topology:4)
000103 DrawIndexedInstanced(IndexCountPerInstance:1656, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000103 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000104 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000104 IASetIndexBuffer(pIndexBuffer:0x000002388DE08338, Format:57, Offset:0) hash=77d2d8d4
000104 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD33C8, pStrides:0x0000023AD3DD33F0, pOffsets:0x0000023AD3DD33E8)
       0: resource=0x000002388DE0B278 hash=18f8766c
000104 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000104 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B1B63F0, SampleMask:4294967295)
000104 RSSetState(pRasterizerState:0x00000238E5722F60)
000104 UpdateSubresource(pDstResource:0x000002388AFB8078, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2440, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000104 UpdateSubresource(pDstResource:0x000002388B2330F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B2D70, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000104 UpdateSubresource(pDstResource:0x000002388B233378, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B1B31D0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000104 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B1B5F78)
       0: resource=0x000002388AFB8078 hash=10b1b42f
       1: resource=0x0000023AD69A8078 hash=7bfb1664
       2: resource=0x000002388B2330F8 hash=8392741d
       3: resource=0x000002388B233378 hash=886e4c5a
000104 VSSetShader(pVertexShader:0x000002388AFD5F50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d018cff59579837d
000104 PSSetShader(pPixelShader:0x000002388AFD6650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c64bf9bf9a3bb755
000104 IASetPrimitiveTopology(Topology:4)
000104 DrawIndexedInstanced(IndexCountPerInstance:4014, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000104 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000105 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000105 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69FDF8, Format:57, Offset:0) hash=ec5cbc26
000105 IASetInputLayout(pInputLayout:0x00000238D5260860)
000105 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE55F48, pStrides:0x0000023AFFE55F70, pOffsets:0x0000023AFFE55F68)
       0: resource=0x0000023B3B69F8B8 hash=fea4c416
000105 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000105 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000105 RSSetState(pRasterizerState:0x00000238E5722F60)
000105 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000105 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000105 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000105 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D1878 hash=83ee0729
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000105 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000105 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000105 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388AF76140 resource=0x000002389207D938 hash=d231181e
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000105 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000105 IASetPrimitiveTopology(Topology:4)
000105 DrawIndexedInstanced(IndexCountPerInstance:33180, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000105 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000106 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000106 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000106 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69F378, Format:57, Offset:0) hash=425a6dde
000106 IASetInputLayout(pInputLayout:0x00000238D5262360)
000106 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE58588, pStrides:0x0000023AFFE585B0, pOffsets:0x0000023AFFE585A8)
       0: resource=0x0000023B3B69EE38 hash=dc7b8847
000106 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000106 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388B230818, SampleMask:4294967295)
000106 RSSetState(pRasterizerState:0x00000238E5722F60)
000106 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000106 UpdateSubresource(pDstResource:0x000002388B232678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C360, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000106 UpdateSubresource(pDstResource:0x000002388B2352F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22C7C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000106 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B22FBF0)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69D22F8 hash=77dc72d9
       2: resource=0x000002388B232678 hash=8392741d
       3: resource=0x000002388B2352F8 hash=886e4c5a
000106 VSSetShader(pVertexShader:0x000002388AFD88D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f4d968ba462793c8
000106 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388B22FC60)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000106 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388B22FC90)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x0000023B227EFB40 resource=0x0000023B3B6A37B8 hash=fac21aaa
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000106 PSSetShader(pPixelShader:0x000002388AFDB410, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000106 IASetPrimitiveTopology(Topology:4)
000106 DrawIndexedInstanced(IndexCountPerInstance:17292, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000106 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000107 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000107 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000107 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A2FB8, Format:57, Offset:0) hash=a91a770b
000107 IASetInputLayout(pInputLayout:0x00000238D5260860)
000107 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE4F618, pStrides:0x0000023AFFE4F640, pOffsets:0x0000023AFFE4F638)
       0: resource=0x0000023B3B69D938 hash=9dba3619
000107 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000107 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000107 RSSetState(pRasterizerState:0x00000238E5722F60)
000107 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000107 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000107 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000107 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D1DB8 hash=83ee0729
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000107 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000107 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000107 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000107 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000107 IASetPrimitiveTopology(Topology:4)
000107 DrawIndexedInstanced(IndexCountPerInstance:21618, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000107 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000108 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000108 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000108 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69D3F8, Format:57, Offset:0) hash=777a101c
000108 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE5C878, pStrides:0x0000023AFFE5C8A0, pOffsets:0x0000023AFFE5C898)
       0: resource=0x0000023B3B69CBF8 hash=3ab5f905
000108 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000108 OMSetBlendState(pBlendState:0x00000238E65B0C60, BlendFactor:0x000002388AF3B220, SampleMask:4294967295)
000108 RSSetState(pRasterizerState:0x00000238E5722F60)
000108 UpdateSubresource(pDstResource:0x000002388AE4A638, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF35860, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000108 UpdateSubresource(pDstResource:0x000002388AE4A8B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF36BA0, SrcRowPitch:1120, SrcDepthPitch:1120) hash=8392741d
000108 UpdateSubresource(pDstResource:0x000002388AE4B338, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF37000, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000108 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AF3A5B8)
       0: resource=0x000002388AE4A638 hash=10b1b42f
       1: resource=0x0000023AD69D25B8 hash=326af67d
       2: resource=0x000002388AE4A8B8 hash=8392741d
       3: resource=0x000002388AE4B338 hash=886e4c5a
000108 VSSetShader(pVertexShader:0x000002388AEDB710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=23c21a8310317e80
000108 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF3A628)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B1FA0
000108 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF3A658)
       0: view=0x000002388F604480 resource=0x0000023892076078 hash=5e406038
       1: view=0x000002388F6A8800 resource=0x00000238920740F8 hash=5e406038
       2: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
000108 PSSetShader(pPixelShader:0x000002388AEDB890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8e47cd105b1a0916
000108 IASetPrimitiveTopology(Topology:4)
000108 DrawIndexedInstanced(IndexCountPerInstance:4083, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000108 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD060)
000109 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000109 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000109 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000109 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD700)
000109 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD740, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000109 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD740, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000109 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
000109 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000109 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB80, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
000109 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB80, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000109 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBE0)
000109 UpdateSubresource(pDstResource:0x0000023ADD34EA78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2152840, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD34EFB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2153620, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD34ECF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB214FEA0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD346738, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB218ABD0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD351EF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB214E090, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD352BF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2150590, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD354B78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2155680, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD34DD38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB21507E0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD357AB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2151CB0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD3540F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2153870, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD353938, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2152CE0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD350F38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB214E530, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD34FF78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2155D70, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD350738, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2153AC0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD3548F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2155FC0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD3476F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2154AF0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD3533F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB214E9D0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD34FA38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2155B20, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD349BB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB218DEB0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD3565B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB21551E0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD347978, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2154D40, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD357578, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2153D10, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD34F4F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2153180, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD352EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2151A60, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD34BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2186FB0, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 UpdateSubresource(pDstResource:0x0000023ADD359278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AB2155430, SrcRowPitch:0, SrcDepthPitch:0) hash=b42c5c7b
000109 GetData(pAsync:0x0000023B6D26D200, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3f00000000000000
000109 GetData(pAsync:0x0000023B6D2655C0, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a811000000000000
000109 GetData(pAsync:0x0000023B6D265C80, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7211000000000000
000109 GetData(pAsync:0x0000023B6D268A40, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 900e000000000000
000109 GetData(pAsync:0x0000023B6D26BE40, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3104000000000000
000109 GetData(pAsync:0x0000023B6D26AA80, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: bf01000000000000
000109 GetData(pAsync:0x0000023B6D265F00, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3700000000000000
000109 GetData(pAsync:0x0000023B6D26DF00, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0400000000000000
000109 GetData(pAsync:0x0000023B6D26BA40, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5367010000000000
000109 GetData(pAsync:0x0000023B6D267E80, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 27cb000000000000
000109 GetData(pAsync:0x0000023B6D27BF00, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 6027000000000000
000109 GetData(pAsync:0x0000023B6D262E80, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: c008000000000000
000109 GetData(pAsync:0x0000023B6D276D80, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8a01000000000000
000109 GetData(pAsync:0x0000023B6D265880, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: a900000000000000
000109 GetData(pAsync:0x0000023B6D26AD40, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2000000000000000
000109 GetData(pAsync:0x0000023B6D266980, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0847000000000000
000109 GetData(pAsync:0x0000023B6D26E1C0, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 5b06000000000000
000109 GetData(pAsync:0x0000023B6D273140, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: fa03000000000000
000109 GetData(pAsync:0x0000023B6D271380, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: f300000000000000
000109 GetData(pAsync:0x0000023B6D263A40, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 4000000000000000
000109 GetData(pAsync:0x0000023B6D263E40, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0500000000000000
000109 GetData(pAsync:0x0000023B6D26D880, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: dd00000000000000
000109 GetData(pAsync:0x0000023B6D27E280, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 7c03000000000000
000109 GetData(pAsync:0x0000023B6D267C00, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 8e00000000000000
000109 GetData(pAsync:0x0000023B6D26BBC0, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 3c00000000000000
000109 GetData(pAsync:0x0000023B6D270E40, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0700000000000000
000109 GetData(pAsync:0x0000023B6D26BD00, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0000000000000000
000109 GetData(pAsync:0x0000023B6D2659C0, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 1801000000000000
000109 GetData(pAsync:0x0000023B6D270A80, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2200000000000000
000109 GetData(pAsync:0x0000023B6D272E80, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0c00000000000000
000109 GetData(pAsync:0x0000023B6D271100, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 9f00000000000000
000109 GetData(pAsync:0x0000023B6D27D000, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 2500000000000000
000109 GetData(pAsync:0x0000023B6D26CB80, pData:0x000000B7AC0FD7C8, DataSize:8, GetDataFlags:0) = 0 type=query query=occlusion MiscFlags=0x0
    data: 0300000000000000
000109 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD890, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000109 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD830)
000109 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD880, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000109 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD880, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000109 ClearRenderTargetView(pRenderTargetView:0x00000238E685EA78, ColorRGBA:0x000000B7AC0FD920)
       : view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000109 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
000109 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD880)
000109 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD900, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
000109 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD900, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D565D0F8 resource=0x000002393720DF78 hash=72d2b22c
       1: view=0x00000238D565EC38 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238D565D538 resource=0x000002393720E1F8 hash=f15c731e
       3: view=0x00000238D565D838 resource=0x000002393720E4B8 hash=3fc01d5e
       4: view=0x00000238D565F938 resource=0x00000239372066B8 hash=f15c731e
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000109 IASetIndexBuffer(pIndexBuffer:0x0000023A8BFAC338, Format:42, Offset:0) hash=9894f3f4
000109 IASetInputLayout(pInputLayout:0x0000023ADD07A660)
000109 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DF84A8, pStrides:0x0000023AD3DF84D0, pOffsets:0x0000023AD3DF84C8)
       0: resource=0x0000023AD246A538 hash=e4e956a3
000109 RSSetState(pRasterizerState:0x0000000000000000)
000109 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000109 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000109 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000109 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000109 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000109 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000109 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000109 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000109 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000109 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000109 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000109 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000109 IASetPrimitiveTopology(Topology:4)
000109 DrawIndexed(IndexCount:1536, StartIndexLocation:374784, BaseVertexLocation:0)
000109 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000110 RSSetState(pRasterizerState:0x0000000000000000)
000110 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000110 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000110 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000110 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000110 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000110 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000110 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000110 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000110 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000110 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000110 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000110 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000110 IASetPrimitiveTopology(Topology:4)
000110 DrawIndexed(IndexCount:1536, StartIndexLocation:387072, BaseVertexLocation:0)
000110 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000111 RSSetState(pRasterizerState:0x0000000000000000)
000111 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000111 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000111 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000111 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000111 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000111 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000111 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000111 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000111 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000111 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000111 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000111 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000111 IASetPrimitiveTopology(Topology:4)
000111 DrawIndexed(IndexCount:1536, StartIndexLocation:388608, BaseVertexLocation:0)
000111 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000112 RSSetState(pRasterizerState:0x0000000000000000)
000112 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000112 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000112 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000112 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000112 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000112 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000112 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000112 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000112 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000112 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000112 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000112 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000112 IASetPrimitiveTopology(Topology:4)
000112 DrawIndexed(IndexCount:1536, StartIndexLocation:390144, BaseVertexLocation:0)
000112 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000113 RSSetState(pRasterizerState:0x0000000000000000)
000113 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000113 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000113 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000113 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000113 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000113 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000113 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000113 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000113 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000113 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000113 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000113 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000113 IASetPrimitiveTopology(Topology:4)
000113 DrawIndexed(IndexCount:1536, StartIndexLocation:391680, BaseVertexLocation:0)
000113 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000114 RSSetState(pRasterizerState:0x0000000000000000)
000114 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000114 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000114 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000114 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000114 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000114 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000114 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000114 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000114 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000114 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000114 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000114 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000114 IASetPrimitiveTopology(Topology:4)
000114 DrawIndexed(IndexCount:1536, StartIndexLocation:477696, BaseVertexLocation:0)
000114 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000115 RSSetState(pRasterizerState:0x0000000000000000)
000115 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000115 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000115 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000115 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000115 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000115 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000115 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000115 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000115 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000115 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000115 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000115 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000115 IASetPrimitiveTopology(Topology:4)
000115 DrawIndexed(IndexCount:1536, StartIndexLocation:480768, BaseVertexLocation:0)
000115 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000116 RSSetState(pRasterizerState:0x0000000000000000)
000116 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000116 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000116 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000116 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000116 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000116 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000116 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000116 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000116 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000116 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000116 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000116 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000116 IASetPrimitiveTopology(Topology:4)
000116 DrawIndexed(IndexCount:1536, StartIndexLocation:482304, BaseVertexLocation:0)
000116 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000117 RSSetState(pRasterizerState:0x0000000000000000)
000117 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000117 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000117 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000117 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000117 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000117 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000117 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000117 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000117 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516D840 resource=0x00000238B623BB38 hash=63d7d532
       5: view=0x00000238D516E400 resource=0x00000238B6238438 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000117 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000117 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000117 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000117 IASetPrimitiveTopology(Topology:4)
000117 DrawIndexed(IndexCount:1536, StartIndexLocation:483840, BaseVertexLocation:0)
000117 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000118 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000118 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000118 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000118 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000118 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DF7B18, pStrides:0x0000023AD3DF7B40, pOffsets:0x0000023AD3DF7B38)
       0: resource=0x0000023AD2467378 hash=e4e956a3
000118 RSSetState(pRasterizerState:0x0000000000000000)
000118 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000118 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000118 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000118 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000118 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000118 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000118 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000118 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000118 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000118 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000118 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000118 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000118 IASetPrimitiveTopology(Topology:4)
000118 DrawIndexed(IndexCount:1536, StartIndexLocation:46080, BaseVertexLocation:0)
000118 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000119 RSSetState(pRasterizerState:0x0000000000000000)
000119 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000119 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000119 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000119 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000119 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000119 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000119 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000119 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000119 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000119 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000119 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000119 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000119 IASetPrimitiveTopology(Topology:4)
000119 DrawIndexed(IndexCount:1536, StartIndexLocation:47616, BaseVertexLocation:0)
000119 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000120 RSSetState(pRasterizerState:0x0000000000000000)
000120 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000120 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000120 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000120 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000120 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000120 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000120 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000120 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000120 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000120 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000120 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000120 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000120 IASetPrimitiveTopology(Topology:4)
000120 DrawIndexed(IndexCount:1536, StartIndexLocation:49152, BaseVertexLocation:0)
000120 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000121 RSSetState(pRasterizerState:0x0000000000000000)
000121 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000121 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000121 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000121 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000121 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000121 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000121 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000121 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000121 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000121 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000121 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000121 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000121 IASetPrimitiveTopology(Topology:4)
000121 DrawIndexed(IndexCount:1536, StartIndexLocation:50688, BaseVertexLocation:0)
000121 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000122 RSSetState(pRasterizerState:0x0000000000000000)
000122 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000122 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000122 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000122 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000122 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000122 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000122 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000122 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000122 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516D840 resource=0x00000238B623BB38 hash=63d7d532
       5: view=0x00000238D516E400 resource=0x00000238B6238438 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000122 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000122 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000122 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000122 IASetPrimitiveTopology(Topology:4)
000122 DrawIndexed(IndexCount:1536, StartIndexLocation:52224, BaseVertexLocation:0)
000122 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000123 RSSetState(pRasterizerState:0x0000000000000000)
000123 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000123 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000123 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000123 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000123 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000123 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000123 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000123 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000123 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516D840 resource=0x00000238B623BB38 hash=63d7d532
       5: view=0x00000238D516E400 resource=0x00000238B6238438 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000123 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000123 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000123 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000123 IASetPrimitiveTopology(Topology:4)
000123 DrawIndexed(IndexCount:1536, StartIndexLocation:59904, BaseVertexLocation:0)
000123 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000124 RSSetState(pRasterizerState:0x0000000000000000)
000124 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000124 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000124 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000124 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000124 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000124 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000124 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000124 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000124 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000124 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000124 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000124 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000124 IASetPrimitiveTopology(Topology:4)
000124 DrawIndexed(IndexCount:1536, StartIndexLocation:99840, BaseVertexLocation:0)
000124 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000125 RSSetState(pRasterizerState:0x0000000000000000)
000125 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000125 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000125 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000125 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000125 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000125 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000125 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000125 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000125 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000125 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000125 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000125 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000125 IASetPrimitiveTopology(Topology:4)
000125 DrawIndexed(IndexCount:1536, StartIndexLocation:136704, BaseVertexLocation:0)
000125 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000126 RSSetState(pRasterizerState:0x0000000000000000)
000126 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000126 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000126 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000126 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000126 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000126 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000126 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000126 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000126 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000126 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000126 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000126 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000126 IASetPrimitiveTopology(Topology:4)
000126 DrawIndexed(IndexCount:1536, StartIndexLocation:138240, BaseVertexLocation:0)
000126 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000127 RSSetState(pRasterizerState:0x0000000000000000)
000127 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000127 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000127 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000127 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000127 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000127 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000127 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000127 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000127 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000127 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000127 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000127 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000127 IASetPrimitiveTopology(Topology:4)
000127 DrawIndexed(IndexCount:1536, StartIndexLocation:139776, BaseVertexLocation:0)
000127 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000128 RSSetState(pRasterizerState:0x0000000000000000)
000128 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000128 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000128 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000128 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000128 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000128 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000128 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000128 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000128 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       5: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000128 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000128 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000128 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000128 IASetPrimitiveTopology(Topology:4)
000128 DrawIndexed(IndexCount:1536, StartIndexLocation:141312, BaseVertexLocation:0)
000128 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000129 RSSetState(pRasterizerState:0x0000000000000000)
000129 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000129 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000129 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000129 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000129 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000129 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000129 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000129 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000129 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516D840 resource=0x00000238B623BB38 hash=63d7d532
       5: view=0x00000238D516E400 resource=0x00000238B6238438 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000129 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000129 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000129 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000129 IASetPrimitiveTopology(Topology:4)
000129 DrawIndexed(IndexCount:1536, StartIndexLocation:142848, BaseVertexLocation:0)
000129 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000130 RSSetState(pRasterizerState:0x0000000000000000)
000130 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000130 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000130 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000130 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000130 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000130 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000130 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000130 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000130 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516D840 resource=0x00000238B623BB38 hash=63d7d532
       5: view=0x00000238D516E400 resource=0x00000238B6238438 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000130 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000130 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000130 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000130 IASetPrimitiveTopology(Topology:4)
000130 DrawIndexed(IndexCount:1536, StartIndexLocation:150528, BaseVertexLocation:0)
000130 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000131 RSSetState(pRasterizerState:0x0000000000000000)
000131 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000131 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000131 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000131 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000131 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000131 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000131 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000131 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000131 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D516D840 resource=0x00000238B623BB38 hash=63d7d532
       5: view=0x00000238D516E400 resource=0x00000238B6238438 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000131 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000131 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000131 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000131 IASetPrimitiveTopology(Topology:4)
000131 DrawIndexed(IndexCount:1536, StartIndexLocation:158208, BaseVertexLocation:0)
000131 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000132 RSSetState(pRasterizerState:0x0000000000000000)
000132 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000132 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000132 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000132 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000132 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000132 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000132 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000132 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000132 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000132 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000132 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000132 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000132 IASetPrimitiveTopology(Topology:4)
000132 DrawIndexed(IndexCount:1536, StartIndexLocation:165888, BaseVertexLocation:0)
000132 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000133 RSSetState(pRasterizerState:0x0000000000000000)
000133 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000133 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000133 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000133 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000133 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000133 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000133 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000133 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000133 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000133 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000133 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000133 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000133 IASetPrimitiveTopology(Topology:4)
000133 DrawIndexed(IndexCount:1536, StartIndexLocation:198144, BaseVertexLocation:0)
000133 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000134 RSSetState(pRasterizerState:0x0000000000000000)
000134 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000134 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000134 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000134 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000134 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000134 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000134 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000134 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000134 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000134 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000134 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000134 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000134 IASetPrimitiveTopology(Topology:4)
000134 DrawIndexed(IndexCount:1536, StartIndexLocation:230400, BaseVertexLocation:0)
000134 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000135 RSSetState(pRasterizerState:0x0000000000000000)
000135 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000135 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000135 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000135 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000135 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000135 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000135 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000135 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000135 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000135 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000135 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000135 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000135 IASetPrimitiveTopology(Topology:4)
000135 DrawIndexed(IndexCount:1536, StartIndexLocation:296448, BaseVertexLocation:0)
000135 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000136 RSSetState(pRasterizerState:0x0000000000000000)
000136 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000136 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000136 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000136 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000136 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000136 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000136 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000136 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000136 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000136 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000136 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000136 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000136 IASetPrimitiveTopology(Topology:4)
000136 DrawIndexed(IndexCount:1536, StartIndexLocation:360960, BaseVertexLocation:0)
000136 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000137 RSSetState(pRasterizerState:0x0000000000000000)
000137 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000137 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000137 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000137 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000137 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000137 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000137 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000137 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000137 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000137 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000137 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000137 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000137 IASetPrimitiveTopology(Topology:4)
000137 DrawIndexed(IndexCount:1536, StartIndexLocation:394752, BaseVertexLocation:0)
000137 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000138 RSSetState(pRasterizerState:0x0000000000000000)
000138 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000138 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000138 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000138 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000138 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000138 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000138 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000138 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000138 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000138 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000138 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000138 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000138 IASetPrimitiveTopology(Topology:4)
000138 DrawIndexed(IndexCount:1536, StartIndexLocation:427008, BaseVertexLocation:0)
000138 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000139 RSSetState(pRasterizerState:0x0000000000000000)
000139 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000139 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000139 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000139 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000139 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000139 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000139 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000139 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000139 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000139 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000139 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000139 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000139 IASetPrimitiveTopology(Topology:4)
000139 DrawIndexed(IndexCount:1536, StartIndexLocation:459264, BaseVertexLocation:0)
000139 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000140 RSSetState(pRasterizerState:0x0000000000000000)
000140 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000140 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000140 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000140 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000140 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000140 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000140 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000140 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000140 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000140 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000140 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000140 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000140 IASetPrimitiveTopology(Topology:4)
000140 DrawIndexed(IndexCount:1536, StartIndexLocation:491520, BaseVertexLocation:0)
000140 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000141 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000141 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000141 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000141 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000141 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3E01DA8, pStrides:0x0000023AD3E01DD0, pOffsets:0x0000023AD3E01DC8)
       0: resource=0x0000023AD246D1F8 hash=e4e956a3
000141 RSSetState(pRasterizerState:0x0000000000000000)
000141 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000141 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000141 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000141 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000141 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000141 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000141 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000141 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000141 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000141 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000141 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000141 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000141 IASetPrimitiveTopology(Topology:4)
000141 DrawIndexed(IndexCount:1536, StartIndexLocation:3072, BaseVertexLocation:0)
000141 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000142 RSSetState(pRasterizerState:0x0000000000000000)
000142 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000142 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000142 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000142 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000142 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000142 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000142 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000142 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000142 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000142 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000142 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000142 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000142 IASetPrimitiveTopology(Topology:4)
000142 DrawIndexed(IndexCount:1536, StartIndexLocation:35328, BaseVertexLocation:0)
000142 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000143 RSSetState(pRasterizerState:0x0000000000000000)
000143 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000143 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000143 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000143 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000143 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000143 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000143 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000143 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000143 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000143 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000143 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000143 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000143 IASetPrimitiveTopology(Topology:4)
000143 DrawIndexed(IndexCount:1536, StartIndexLocation:67584, BaseVertexLocation:0)
000143 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000144 RSSetState(pRasterizerState:0x0000000000000000)
000144 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000144 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000144 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000144 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000144 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000144 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000144 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000144 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000144 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5162DC0 resource=0x00000238B623BDF8 hash=63d7d532
       5: view=0x00000238D5162040 resource=0x00000238B6234278 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000144 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000144 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000144 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000144 IASetPrimitiveTopology(Topology:4)
000144 DrawIndexed(IndexCount:1536, StartIndexLocation:99840, BaseVertexLocation:0)
000144 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000145 RSSetState(pRasterizerState:0x0000000000000000)
000145 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000145 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000145 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000145 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000145 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000145 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000145 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000145 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000145 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5164040 resource=0x00000238B61648B8 hash=63d7d532
       5: view=0x00000238D515FCC0 resource=0x00000239371F30F8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000145 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000145 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000145 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000145 IASetPrimitiveTopology(Topology:4)
000145 DrawIndexed(IndexCount:1536, StartIndexLocation:132096, BaseVertexLocation:0)
000145 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000146 RSSetState(pRasterizerState:0x0000000000000000)
000146 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000146 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000146 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000146 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000146 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000146 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000146 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000146 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000146 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5164040 resource=0x00000238B61648B8 hash=63d7d532
       5: view=0x00000238D515FCC0 resource=0x00000239371F30F8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000146 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000146 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000146 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000146 IASetPrimitiveTopology(Topology:4)
000146 DrawIndexed(IndexCount:1536, StartIndexLocation:262656, BaseVertexLocation:0)
000146 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000147 RSSetState(pRasterizerState:0x0000000000000000)
000147 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000147 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000147 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000147 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000147 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000147 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000147 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000147 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000147 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5164040 resource=0x00000238B61648B8 hash=63d7d532
       5: view=0x00000238D515FCC0 resource=0x00000239371F30F8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000147 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000147 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000147 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000147 IASetPrimitiveTopology(Topology:4)
000147 DrawIndexed(IndexCount:1536, StartIndexLocation:393216, BaseVertexLocation:0)
000147 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000148 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000148 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000148 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000148 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000148 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3E000F8, pStrides:0x0000023AD3E00120, pOffsets:0x0000023AD3E00118)
       0: resource=0x0000023AD246E1B8 hash=e4e956a3
000148 RSSetState(pRasterizerState:0x0000000000000000)
000148 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000148 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000148 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000148 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000148 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A22040 resource=0x0000023AD246E1B8 hash=e4e956a3
000148 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000148 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000148 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000148 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5164040 resource=0x00000238B61648B8 hash=63d7d532
       5: view=0x00000238D515FCC0 resource=0x00000239371F30F8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000148 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000148 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000148 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000148 IASetPrimitiveTopology(Topology:4)
000148 DrawIndexed(IndexCount:1536, StartIndexLocation:1536, BaseVertexLocation:0)
000148 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000149 RSSetState(pRasterizerState:0x0000000000000000)
000149 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000149 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000149 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000149 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000149 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A22040 resource=0x0000023AD246E1B8 hash=e4e956a3
000149 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000149 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000149 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000149 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5164040 resource=0x00000238B61648B8 hash=63d7d532
       5: view=0x00000238D515FCC0 resource=0x00000239371F30F8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000149 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000149 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000149 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000149 IASetPrimitiveTopology(Topology:4)
000149 DrawIndexed(IndexCount:1536, StartIndexLocation:132096, BaseVertexLocation:0)
000149 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000150 RSSetState(pRasterizerState:0x0000000000000000)
000150 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000150 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000150 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000150 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000150 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A22040 resource=0x0000023AD246E1B8 hash=e4e956a3
000150 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000150 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000150 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000150 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5164040 resource=0x00000238B61648B8 hash=63d7d532
       5: view=0x00000238D515FCC0 resource=0x00000239371F30F8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000150 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000150 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000150 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000150 IASetPrimitiveTopology(Topology:4)
000150 DrawIndexed(IndexCount:1536, StartIndexLocation:262656, BaseVertexLocation:0)
000150 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000151 RSSetState(pRasterizerState:0x0000000000000000)
000151 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000151 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000151 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000151 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000151 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A22040 resource=0x0000023AD246E1B8 hash=e4e956a3
000151 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000151 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000151 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000151 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x00000238D5164040 resource=0x00000238B61648B8 hash=63d7d532
       5: view=0x00000238D515FCC0 resource=0x00000239371F30F8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000151 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000151 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000151 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000151 IASetPrimitiveTopology(Topology:4)
000151 DrawIndexed(IndexCount:1536, StartIndexLocation:393216, BaseVertexLocation:0)
000151 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000152 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000152 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000152 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000152 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000152 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DC4E48, pStrides:0x0000023AD3DC4E70, pOffsets:0x0000023AD3DC4E68)
       0: resource=0x0000023AD246D738 hash=e4e956a3
000152 RSSetState(pRasterizerState:0x0000000000000000)
000152 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000152 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000152 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000152 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000152 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A228C0 resource=0x0000023AD246D738 hash=e4e956a3
000152 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000152 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000152 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000152 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A13240 resource=0x0000023ADD3264B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000152 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000152 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000152 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000152 IASetPrimitiveTopology(Topology:4)
000152 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000152 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000153 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000153 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000153 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000153 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000153 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DC7488, pStrides:0x0000023AD3DC74B0, pOffsets:0x0000023AD3DC74A8)
       0: resource=0x0000023AD1D84638 hash=e4e956a3
000153 RSSetState(pRasterizerState:0x0000000000000000)
000153 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000153 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000153 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000153 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000153 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A22DC0 resource=0x0000023AD1D84638 hash=e4e956a3
000153 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000153 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000153 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000153 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16A00 resource=0x0000023ADD3269F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000153 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000153 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000153 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000153 IASetPrimitiveTopology(Topology:4)
000153 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000153 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000154 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000154 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000154 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000154 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000154 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCA458, pStrides:0x0000023AD3DCA480, pOffsets:0x0000023AD3DCA478)
       0: resource=0x0000023AD1D73538 hash=e4e956a3
000154 RSSetState(pRasterizerState:0x0000000000000000)
000154 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000154 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000154 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000154 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000154 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A23D00 resource=0x0000023AD1D73538 hash=e4e956a3
000154 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000154 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000154 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000154 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A15400 resource=0x0000023ADD329BB8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000154 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000154 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000154 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000154 IASetPrimitiveTopology(Topology:4)
000154 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000154 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000155 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000155 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000155 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000155 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000155 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DC44B8, pStrides:0x0000023AD3DC44E0, pOffsets:0x0000023AD3DC44D8)
       0: resource=0x0000023AD1D744F8 hash=e4e956a3
000155 RSSetState(pRasterizerState:0x0000000000000000)
000155 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000155 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000155 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000155 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000155 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A23EC0 resource=0x0000023AD1D744F8 hash=e4e956a3
000155 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000155 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000155 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000155 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A16D80 resource=0x0000023ADD3261F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000155 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000155 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000155 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000155 IASetPrimitiveTopology(Topology:4)
000155 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000155 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000156 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000156 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000156 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000156 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000156 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD1718, pStrides:0x0000023AD3DD1740, pOffsets:0x0000023AD3DD1738)
       0: resource=0x0000023AD1D7B0B8 hash=e4e956a3
000156 RSSetState(pRasterizerState:0x0000000000000000)
000156 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000156 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000156 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000156 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000156 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A1EDC0 resource=0x0000023AD1D7B0B8 hash=e4e956a3
000156 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000156 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000156 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000156 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023B227F5B40 resource=0x0000023ADD3447B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937212C00 resource=0x00000239371F4DB8 hash=63d7d532
       5: view=0x00000239372148C0 resource=0x00000239371F8CB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000156 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000156 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000156 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000156 IASetPrimitiveTopology(Topology:4)
000156 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000156 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000157 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000157 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000157 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000157 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000157 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD20A8, pStrides:0x0000023AD3DD20D0, pOffsets:0x0000023AD3DD20C8)
       0: resource=0x000002388DE063B8 hash=e4e956a3
000157 RSSetState(pRasterizerState:0x0000000000000000)
000157 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000157 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000157 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000157 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000157 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A1F980 resource=0x000002388DE063B8 hash=e4e956a3
000157 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000157 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000157 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000157 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12B80 resource=0x0000023ADD32BB38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000157 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000157 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000157 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000157 IASetPrimitiveTopology(Topology:4)
000157 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000157 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000158 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000158 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000158 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000158 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000158 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE0628, pStrides:0x0000023AD3DE0650, pOffsets:0x0000023AD3DE0648)
       0: resource=0x0000023AD69AE178 hash=e4e956a3
000158 RSSetState(pRasterizerState:0x0000000000000000)
000158 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000158 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000158 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000158 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000158 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A28FC0 resource=0x0000023AD69AE178 hash=e4e956a3
000158 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000158 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000158 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000158 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A14340 resource=0x0000023ADD325A38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000158 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000158 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000158 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000158 IASetPrimitiveTopology(Topology:4)
000158 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000158 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000159 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000159 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000159 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000159 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000159 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE3F88, pStrides:0x0000023AD3DE3FB0, pOffsets:0x0000023AD3DE3FA8)
       0: resource=0x0000023AD69AD1B8 hash=e4e956a3
000159 RSSetState(pRasterizerState:0x0000000000000000)
000159 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000159 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000159 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000159 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000159 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A2A080 resource=0x0000023AD69AD1B8 hash=e4e956a3
000159 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000159 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000159 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000159 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A130C0 resource=0x0000023ADD329138 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000159 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000159 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000159 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000159 IASetPrimitiveTopology(Topology:4)
000159 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000159 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000160 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000160 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000160 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000160 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000160 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE6F58, pStrides:0x0000023AD3DE6F80, pOffsets:0x0000023AD3DE6F78)
       0: resource=0x0000023AD69B03B8 hash=e4e956a3
000160 RSSetState(pRasterizerState:0x0000000000000000)
000160 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000160 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000160 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000160 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000160 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A27EC0 resource=0x0000023AD69B03B8 hash=e4e956a3
000160 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000160 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000160 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000160 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A14840 resource=0x0000023ADD32D038 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000160 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000160 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000160 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000160 IASetPrimitiveTopology(Topology:4)
000160 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000160 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000161 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000161 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000161 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000161 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000161 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE52A8, pStrides:0x0000023AD3DE52D0, pOffsets:0x0000023AD3DE52C8)
       0: resource=0x0000023AD69AAFB8 hash=e4e956a3
000161 RSSetState(pRasterizerState:0x0000000000000000)
000161 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000161 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000161 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000161 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000161 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A25EC0 resource=0x0000023AD69AAFB8 hash=e4e956a3
000161 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000161 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000161 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000161 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A135C0 resource=0x0000023ADD32BDF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000161 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000161 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000161 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000161 IASetPrimitiveTopology(Topology:4)
000161 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000161 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000162 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000162 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000162 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000162 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000162 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE8278, pStrides:0x0000023AD3DE82A0, pOffsets:0x0000023AD3DE8298)
       0: resource=0x0000023AD69AB4F8 hash=e4e956a3
000162 RSSetState(pRasterizerState:0x0000000000000000)
000162 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000162 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000162 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000162 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000162 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A29EC0 resource=0x0000023AD69AB4F8 hash=e4e956a3
000162 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000162 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000162 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000162 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A17780 resource=0x0000023ADD32FA38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000162 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000162 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000162 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000162 IASetPrimitiveTopology(Topology:4)
000162 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000162 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000163 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000163 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000163 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000163 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000163 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE65C8, pStrides:0x0000023AD3DE65F0, pOffsets:0x0000023AD3DE65E8)
       0: resource=0x0000023AD69AE438 hash=e4e956a3
000163 RSSetState(pRasterizerState:0x0000000000000000)
000163 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000163 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000163 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000163 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000163 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A2A240 resource=0x0000023AD69AE438 hash=e4e956a3
000163 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000163 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000163 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000163 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A14D40 resource=0x0000023ADD327478 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000163 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000163 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000163 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000163 IASetPrimitiveTopology(Topology:4)
000163 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000163 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000164 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000164 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000164 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000164 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000164 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E00E8, pStrides:0x0000023ADE2E0110, pOffsets:0x0000023ADE2E0108)
       0: resource=0x0000023AD69AA7B8 hash=e4e956a3
000164 RSSetState(pRasterizerState:0x0000000000000000)
000164 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000164 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000164 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000164 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000164 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A2B840 resource=0x0000023AD69AA7B8 hash=e4e956a3
000164 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000164 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000164 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000164 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12680 resource=0x0000023ADD328438 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000164 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000164 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000164 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000164 IASetPrimitiveTopology(Topology:4)
000164 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000164 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000165 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000165 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000165 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000165 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000165 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E0A78, pStrides:0x0000023ADE2E0AA0, pOffsets:0x0000023ADE2E0A98)
       0: resource=0x0000023AD69B2078 hash=e4e956a3
000165 RSSetState(pRasterizerState:0x0000000000000000)
000165 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000165 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000165 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000165 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000165 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A28740 resource=0x0000023AD69B2078 hash=e4e956a3
000165 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000165 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000165 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000165 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A17C80 resource=0x0000023ADD32B378 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000165 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000165 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000165 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000165 IASetPrimitiveTopology(Topology:4)
000165 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000165 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000166 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000166 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000166 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000166 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000166 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2DD118, pStrides:0x0000023ADE2DD140, pOffsets:0x0000023ADE2DD138)
       0: resource=0x0000023AD69B2338 hash=e4e956a3
000166 RSSetState(pRasterizerState:0x0000000000000000)
000166 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000166 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000166 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000166 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000166 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A28A80 resource=0x0000023AD69B2338 hash=e4e956a3
000166 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000166 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000166 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000166 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12A00 resource=0x0000023ADD32AB78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000166 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000166 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000166 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000166 IASetPrimitiveTopology(Topology:4)
000166 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000166 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000167 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000167 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000167 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000167 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000167 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E2728, pStrides:0x0000023ADE2E2750, pOffsets:0x0000023ADE2E2748)
       0: resource=0x0000023AD69B3AB8 hash=e4e956a3
000167 RSSetState(pRasterizerState:0x0000000000000000)
000167 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000167 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000167 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000167 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000167 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A25640 resource=0x0000023AD69B3AB8 hash=e4e956a3
000167 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000167 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000167 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000167 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A13400 resource=0x0000023ADD32D578 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000167 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000167 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000167 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000167 IASetPrimitiveTopology(Topology:4)
000167 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000167 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000168 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000168 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000168 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000168 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000168 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E86C8, pStrides:0x0000023ADE2E86F0, pOffsets:0x0000023ADE2E86E8)
       0: resource=0x0000023AD69B32F8 hash=e4e956a3
000168 RSSetState(pRasterizerState:0x0000000000000000)
000168 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000168 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000168 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000168 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000168 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A2BB80 resource=0x0000023AD69B32F8 hash=e4e956a3
000168 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000168 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000168 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000168 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A13C80 resource=0x0000023ADD337AF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937216200 resource=0x00000239371F4338 hash=63d7d532
       5: view=0x0000023937214040 resource=0x00000239371F7CF8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000168 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000168 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000168 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000168 IASetPrimitiveTopology(Topology:4)
000168 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000168 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000169 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000169 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000169 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000169 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000169 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E6088, pStrides:0x0000023ADE2E60B0, pOffsets:0x0000023ADE2E60A8)
       0: resource=0x0000023AD69B96B8 hash=e4e956a3
000169 RSSetState(pRasterizerState:0x0000000000000000)
000169 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000169 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000169 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000169 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000169 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A2A400 resource=0x0000023AD69B96B8 hash=e4e956a3
000169 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000169 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000169 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000169 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A17280 resource=0x0000023ADD335DF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937212C00 resource=0x00000239371F4DB8 hash=63d7d532
       5: view=0x00000239372148C0 resource=0x00000239371F8CB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000169 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000169 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000169 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000169 IASetPrimitiveTopology(Topology:4)
000169 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000169 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000170 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000170 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000170 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000170 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000170 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E30B8, pStrides:0x0000023ADE2E30E0, pOffsets:0x0000023ADE2E30D8)
       0: resource=0x0000023AD69B5278 hash=e4e956a3
000170 RSSetState(pRasterizerState:0x0000000000000000)
000170 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000170 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000170 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000170 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000170 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A2A580 resource=0x0000023AD69B5278 hash=e4e956a3
000170 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000170 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000170 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000170 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12D40 resource=0x0000023ADD332438 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937212C00 resource=0x00000239371F4DB8 hash=63d7d532
       5: view=0x00000239372148C0 resource=0x00000239371F8CB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000170 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000170 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000170 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000170 IASetPrimitiveTopology(Topology:4)
000170 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000170 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000171 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000171 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000171 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000171 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000171 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E99E8, pStrides:0x0000023ADE2E9A10, pOffsets:0x0000023ADE2E9A08)
       0: resource=0x0000023AD69B4A78 hash=e4e956a3
000171 RSSetState(pRasterizerState:0x0000000000000000)
000171 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000171 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000171 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000171 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000171 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A2AE00 resource=0x0000023AD69B4A78 hash=e4e956a3
000171 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000171 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000171 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000171 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A17440 resource=0x0000023ADD3321B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937212C00 resource=0x00000239371F4DB8 hash=63d7d532
       5: view=0x00000239372148C0 resource=0x00000239371F8CB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000171 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000171 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000171 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000171 IASetPrimitiveTopology(Topology:4)
000171 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000171 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000172 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000172 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000172 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000172 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000172 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E56F8, pStrides:0x0000023ADE2E5720, pOffsets:0x0000023ADE2E5718)
       0: resource=0x0000023AD69B54F8 hash=e4e956a3
000172 RSSetState(pRasterizerState:0x0000000000000000)
000172 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD970, SampleMask:4294967295)
000172 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000172 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000172 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9308)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000172 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9328)
       0: view=0x0000023AB3A263C0 resource=0x0000023AD69B54F8 hash=e4e956a3
000172 VSSetShader(pVertexShader:0x0000023AF8B42A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=afd76c50fd4d0bf6
000172 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9380)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000172 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x0000023AFFCE9390)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238D5260620
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E5ED75E0
       5: handle=0x00000238E5ED75E0
000172 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x0000023AFFCE93F0)
       0: view=0x0000023AB3A12F00 resource=0x0000023ADD3348F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023892133F00 resource=0x000002388DDFC3B8 hash=56e8c021
       2: view=0x0000023892134400 resource=0x000002388DE04438 hash=5445577a
       3: view=0x0000023AF670C4C0 resource=0x000002388DE02F38 hash=eacc0616
       4: view=0x0000023937212C00 resource=0x00000239371F4DB8 hash=63d7d532
       5: view=0x00000239372148C0 resource=0x00000239371F8CB8 hash=63d7d532
       6: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       7: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000172 PSSetShader(pPixelShader:0x0000023AF8B422D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=62ec680a24fd0e0f
000172 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9B8, pStencilRef:0x000000B7AC0FD9B0)
000172 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000172 IASetPrimitiveTopology(Topology:4)
000172 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000172 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD560)
000173 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000173 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000173 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000173 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000173 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6883F8, Format:42, Offset:0) hash=62daeac4
000173 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE44068, pStrides:0x0000023AFFE44090, pOffsets:0x0000023AFFE44088)
       0: resource=0x0000023B3B68D538 hash=69318496
000173 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000173 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000173 RSSetState(pRasterizerState:0x0000023AF8F35360)
000173 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000173 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000173 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000173 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000173 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000173 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000173 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A14500 resource=0x0000023ADD33AA38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000173 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000173 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000173 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000173 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000173 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000173 IASetPrimitiveTopology(Topology:4)
000173 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459440)
000173 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000174 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000174 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000174 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000174 RSSetState(pRasterizerState:0x0000023AF8F35360)
000174 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000174 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000174 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000174 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000174 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000174 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A14500 resource=0x0000023ADD33AA38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000174 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000174 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000174 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000174 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000174 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000174 IASetPrimitiveTopology(Topology:4)
000174 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459440)
000174 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000175 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000175 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000175 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000175 RSSetState(pRasterizerState:0x0000023AF8F35360)
000175 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000175 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000175 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000175 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000175 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000175 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000175 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000175 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000175 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000175 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000175 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000175 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000175 IASetPrimitiveTopology(Topology:4)
000175 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:443072)
000175 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000176 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000176 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000176 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000176 RSSetState(pRasterizerState:0x0000023AF8F35360)
000176 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000176 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000176 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000176 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000176 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000176 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000176 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000176 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000176 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000176 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000176 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000176 IASetPrimitiveTopology(Topology:4)
000176 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:443072)
000176 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000177 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000177 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000177 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000177 RSSetState(pRasterizerState:0x0000023AF8F35360)
000177 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000177 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000177 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000177 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000177 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000177 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000177 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000177 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000177 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000177 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000177 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000177 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000177 IASetPrimitiveTopology(Topology:4)
000177 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:426688)
000177 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000178 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000178 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000178 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000178 RSSetState(pRasterizerState:0x0000023AF8F35360)
000178 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000178 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000178 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000178 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000178 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000178 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000178 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000178 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000178 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000178 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000178 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000178 IASetPrimitiveTopology(Topology:4)
000178 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:426688)
000178 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000179 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000179 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000179 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000179 RSSetState(pRasterizerState:0x0000023AF8F35360)
000179 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000179 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000179 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000179 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000179 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000179 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000179 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000179 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000179 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000179 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000179 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000179 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000179 IASetPrimitiveTopology(Topology:4)
000179 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:443088)
000179 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000180 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000180 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000180 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000180 RSSetState(pRasterizerState:0x0000023AF8F35360)
000180 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000180 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000180 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000180 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000180 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000180 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000180 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000180 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000180 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000180 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000180 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000180 IASetPrimitiveTopology(Topology:4)
000180 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:443088)
000180 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000181 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000181 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000181 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000181 RSSetState(pRasterizerState:0x0000023AF8F35360)
000181 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000181 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000181 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000181 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000181 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000181 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000181 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000181 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000181 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000181 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000181 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000181 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000181 IASetPrimitiveTopology(Topology:4)
000181 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:443104)
000181 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000182 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000182 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000182 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000182 RSSetState(pRasterizerState:0x0000023AF8F35360)
000182 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000182 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000182 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000182 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000182 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000182 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000182 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000182 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000182 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000182 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000182 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000182 IASetPrimitiveTopology(Topology:4)
000182 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:443104)
000182 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000183 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000183 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000183 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000183 RSSetState(pRasterizerState:0x0000023AF8F35360)
000183 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000183 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000183 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000183 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000183 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000183 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000183 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000183 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000183 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000183 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000183 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000183 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000183 IASetPrimitiveTopology(Topology:4)
000183 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:426704)
000183 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000184 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000184 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000184 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000184 RSSetState(pRasterizerState:0x0000023AF8F35360)
000184 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000184 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000184 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000184 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000184 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000184 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000184 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000184 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000184 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000184 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000184 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000184 IASetPrimitiveTopology(Topology:4)
000184 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:426704)
000184 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000185 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000185 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000185 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000185 RSSetState(pRasterizerState:0x0000023AF8F35360)
000185 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000185 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000185 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000185 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000185 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000185 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000185 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000185 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000185 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000185 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000185 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000185 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000185 IASetPrimitiveTopology(Topology:4)
000185 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:393888)
000185 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000186 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000186 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000186 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000186 RSSetState(pRasterizerState:0x0000023AF8F35360)
000186 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000186 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000186 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000186 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000186 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000186 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000186 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000186 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000186 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000186 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000186 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000186 IASetPrimitiveTopology(Topology:4)
000186 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:393888)
000186 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000187 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000187 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000187 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000187 RSSetState(pRasterizerState:0x0000023AF8F35360)
000187 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000187 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000187 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000187 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000187 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000187 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000187 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000187 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000187 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000187 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000187 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000187 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000187 IASetPrimitiveTopology(Topology:4)
000187 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:410288)
000187 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000188 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000188 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000188 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000188 RSSetState(pRasterizerState:0x0000023AF8F35360)
000188 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000188 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000188 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000188 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000188 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000188 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000188 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000188 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000188 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000188 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000188 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000188 IASetPrimitiveTopology(Topology:4)
000188 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:410288)
000188 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000189 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000189 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000189 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000189 RSSetState(pRasterizerState:0x0000023AF8F35360)
000189 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000189 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000189 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000189 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000189 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000189 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000189 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000189 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000189 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000189 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000189 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000189 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000189 IASetPrimitiveTopology(Topology:4)
000189 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:410304)
000189 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000190 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000190 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000190 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000190 RSSetState(pRasterizerState:0x0000023AF8F35360)
000190 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000190 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000190 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000190 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000190 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000190 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000190 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000190 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000190 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000190 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000190 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000190 IASetPrimitiveTopology(Topology:4)
000190 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:410304)
000190 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000191 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000191 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000191 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000191 RSSetState(pRasterizerState:0x0000023AF8F35360)
000191 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000191 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000191 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000191 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000191 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000191 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000191 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000191 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000191 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000191 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000191 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000191 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000191 IASetPrimitiveTopology(Topology:4)
000191 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:393904)
000191 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000192 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000192 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000192 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000192 RSSetState(pRasterizerState:0x0000023AF8F35360)
000192 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000192 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000192 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000192 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000192 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000192 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000192 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000192 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000192 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000192 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000192 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000192 IASetPrimitiveTopology(Topology:4)
000192 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:393904)
000192 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000193 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000193 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000193 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000193 RSSetState(pRasterizerState:0x0000023AF8F35360)
000193 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000193 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000193 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000193 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000193 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000193 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000193 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000193 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000193 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000193 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000193 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000193 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000193 IASetPrimitiveTopology(Topology:4)
000193 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459456)
000193 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000194 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000194 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000194 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000194 RSSetState(pRasterizerState:0x0000023AF8F35360)
000194 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000194 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000194 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000194 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000194 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000194 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000194 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000194 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000194 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000194 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000194 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000194 IASetPrimitiveTopology(Topology:4)
000194 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459456)
000194 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000195 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000195 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000195 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000195 RSSetState(pRasterizerState:0x0000023AF8F35360)
000195 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000195 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000195 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000195 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000195 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000195 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000195 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000195 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000195 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000195 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000195 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000195 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000195 IASetPrimitiveTopology(Topology:4)
000195 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:475856)
000195 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000196 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000196 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000196 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000196 RSSetState(pRasterizerState:0x0000023AF8F35360)
000196 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000196 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000196 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000196 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000196 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000196 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000196 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000196 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000196 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000196 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000196 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000196 IASetPrimitiveTopology(Topology:4)
000196 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:475856)
000196 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000197 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000197 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000197 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000197 RSSetState(pRasterizerState:0x0000023AF8F35360)
000197 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000197 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000197 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000197 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000197 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000197 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000197 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000197 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000197 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000197 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000197 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000197 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000197 IASetPrimitiveTopology(Topology:4)
000197 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:475872)
000197 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000198 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000198 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000198 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000198 RSSetState(pRasterizerState:0x0000023AF8F35360)
000198 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000198 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000198 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000198 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000198 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000198 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000198 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000198 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000198 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000198 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000198 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000198 IASetPrimitiveTopology(Topology:4)
000198 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:475872)
000198 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000199 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000199 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000199 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000199 RSSetState(pRasterizerState:0x0000023AF8F35360)
000199 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000199 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000199 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000199 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000199 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000199 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000199 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000199 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000199 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000199 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000199 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000199 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000199 IASetPrimitiveTopology(Topology:4)
000199 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459472)
000199 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000200 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000200 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000200 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000200 RSSetState(pRasterizerState:0x0000023AF8F35360)
000200 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000200 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000200 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000200 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000200 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000200 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000200 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000200 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000200 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000200 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000200 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000200 IASetPrimitiveTopology(Topology:4)
000200 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459472)
000200 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000201 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000201 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000201 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000201 RSSetState(pRasterizerState:0x0000023AF8F35360)
000201 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000201 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000201 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000201 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000201 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000201 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000201 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000201 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000201 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000201 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000201 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000201 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000201 IASetPrimitiveTopology(Topology:4)
000201 DrawIndexed(IndexCount:1536, StartIndexLocation:1536, BaseVertexLocation:492256)
000201 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000202 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000202 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000202 RSSetState(pRasterizerState:0x0000023AF8F35360)
000202 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000202 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000202 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000202 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000202 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000202 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000202 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000202 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000202 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000202 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000202 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000202 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000202 IASetPrimitiveTopology(Topology:4)
000202 DrawIndexed(IndexCount:1536, StartIndexLocation:1536, BaseVertexLocation:492288)
000202 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000203 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000203 OMSetBlendState(pBlendState:0x0000023A8BCDB0A0, BlendFactor:0x0000023B00449E80, SampleMask:4294967295)
000203 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000203 RSSetState(pRasterizerState:0x0000023AF8F35360)
000203 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000203 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004498E0)
       0: resource=0x0000023B3B688678 hash=2249da09
000203 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004498F0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000203 VSSetShader(pVertexShader:0x0000023AF8B46090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000203 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449970)
       0: resource=0x0000023B3B688678 hash=2249da09
000203 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449980)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000203 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B004499A0)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000203 PSSetShader(pPixelShader:0x0000023AF8B47050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1f3bd239667a2f9
000203 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449918)
       0: resource=0x0000023B3B688678 hash=2249da09
000203 GSSetShader(pShader:0x0000023AF8B48490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000203 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000203 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000203 IASetPrimitiveTopology(Topology:4)
000203 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459488)
000203 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000204 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000204 OMSetBlendState(pBlendState:0x0000023A8BCDAD60, BlendFactor:0x0000023B0044A0B0, SampleMask:4294967295)
000204 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000204 RSSetState(pRasterizerState:0x0000023AF8F35360)
000204 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BC0)
       0: resource=0x0000023B3B688678 hash=2249da09
000204 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B00449BD0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000204 VSSetShader(pVertexShader:0x0000023AF8B46390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000204 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449C50)
       0: resource=0x0000023B3B688678 hash=2249da09
000204 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449C60)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000204 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449C80)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000204 PSSetShader(pPixelShader:0x0000023AF8B4B550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000204 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449BF8)
       0: resource=0x0000023B3B688678 hash=2249da09
000204 GSSetShader(pShader:0x0000023AF8B464D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000204 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000204 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000204 IASetPrimitiveTopology(Topology:4)
000204 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459488)
000204 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000205 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000205 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000205 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000205 RSSetState(pRasterizerState:0x0000023AF8F35360)
000205 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000205 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000205 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000205 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000205 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000205 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000205 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000205 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000205 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000205 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000205 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000205 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000205 IASetPrimitiveTopology(Topology:4)
000205 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:475888)
000205 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000206 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000206 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000206 RSSetState(pRasterizerState:0x0000023AF8F35360)
000206 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000206 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000206 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000206 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000206 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000206 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000206 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000206 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000206 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000206 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000206 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000206 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000206 IASetPrimitiveTopology(Topology:4)
000206 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:475904)
000206 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000207 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000207 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000207 RSSetState(pRasterizerState:0x0000023AF8F35360)
000207 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000207 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000207 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000207 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000207 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000207 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000207 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000207 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000207 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000207 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000207 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000207 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000207 IASetPrimitiveTopology(Topology:4)
000207 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:459504)
000207 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000208 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000208 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000208 RSSetState(pRasterizerState:0x0000023AF8F35360)
000208 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000208 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000208 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000208 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000208 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000208 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000208 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000208 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000208 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000208 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000208 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000208 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000208 IASetPrimitiveTopology(Topology:4)
000208 DrawIndexed(IndexCount:1536, StartIndexLocation:3072, BaseVertexLocation:459520)
000208 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000209 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000209 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000209 RSSetState(pRasterizerState:0x0000023AF8F35360)
000209 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000209 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000209 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000209 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000209 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000209 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000209 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000209 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000209 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000209 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000209 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000209 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000209 IASetPrimitiveTopology(Topology:4)
000209 DrawIndexed(IndexCount:1536, StartIndexLocation:1536, BaseVertexLocation:393920)
000209 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000210 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000210 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000210 RSSetState(pRasterizerState:0x0000023AF8F35360)
000210 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000210 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000210 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000210 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000210 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000210 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000210 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000210 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000210 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000210 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000210 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000210 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000210 IASetPrimitiveTopology(Topology:4)
000210 DrawIndexed(IndexCount:1536, StartIndexLocation:1536, BaseVertexLocation:426720)
000210 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000211 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000211 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000211 RSSetState(pRasterizerState:0x0000023AF8F35360)
000211 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000211 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000211 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000211 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000211 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000211 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000211 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000211 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000211 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000211 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000211 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000211 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000211 IASetPrimitiveTopology(Topology:4)
000211 DrawIndexed(IndexCount:1536, StartIndexLocation:1536, BaseVertexLocation:426752)
000211 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000212 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000212 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000212 RSSetState(pRasterizerState:0x0000023AF8F35360)
000212 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000212 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000212 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000212 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000212 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000212 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000212 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000212 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000212 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000212 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000212 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000212 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000212 IASetPrimitiveTopology(Topology:4)
000212 DrawIndexed(IndexCount:1536, StartIndexLocation:1536, BaseVertexLocation:393952)
000212 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000213 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000213 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000213 RSSetState(pRasterizerState:0x0000023AF8F35360)
000213 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000213 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000213 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000213 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000213 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000213 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000213 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000213 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000213 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000213 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000213 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000213 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000213 IASetPrimitiveTopology(Topology:4)
000213 DrawIndexed(IndexCount:1536, StartIndexLocation:4608, BaseVertexLocation:393984)
000213 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000214 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000214 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000214 RSSetState(pRasterizerState:0x0000023AF8F35360)
000214 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000214 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000214 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000214 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000214 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000214 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000214 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A124C0 resource=0x0000023ADD3276F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000214 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000214 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000214 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000214 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000214 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000214 IASetPrimitiveTopology(Topology:4)
000214 DrawIndexed(IndexCount:1536, StartIndexLocation:4608, BaseVertexLocation:262784)
000214 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000215 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000215 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000215 RSSetState(pRasterizerState:0x0000023AF8F35360)
000215 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000215 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000215 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000215 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000215 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000215 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000215 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A13E40 resource=0x0000023ADD33C1B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000215 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000215 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000215 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000215 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000215 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000215 IASetPrimitiveTopology(Topology:4)
000215 DrawIndexed(IndexCount:1536, StartIndexLocation:6144, BaseVertexLocation:787456)
000215 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000216 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000216 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000216 RSSetState(pRasterizerState:0x0000023AF8F35360)
000216 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000216 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000216 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000216 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000216 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000216 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000216 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A14BC0 resource=0x0000023ADD33F638 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000216 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000216 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000216 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000216 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000216 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000216 IASetPrimitiveTopology(Topology:4)
000216 DrawIndexed(IndexCount:1536, StartIndexLocation:6144, BaseVertexLocation:525056)
000216 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000217 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD990, SampleMask:4294967295)
000217 OMSetDepthStencilState(pDepthStencilState:0x000002388B6A6F60, StencilRef:0)
000217 RSSetState(pRasterizerState:0x0000023AF8F35360)
000217 UpdateSubresource(pDstResource:0x0000023B3B688678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023B00446830, SrcRowPitch:560, SrcDepthPitch:560) hash=2249da09
000217 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497A0)
       0: resource=0x0000023B3B688678 hash=2249da09
000217 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023B004497B0)
       0: view=0x0000023B227E8000 resource=0x0000023B3B68D538 hash=69318496
000217 VSSetShader(pVertexShader:0x0000023AF8B46A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db5cb239468ddb48
000217 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B00449830)
       0: resource=0x0000023B3B688678 hash=2249da09
000217 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023B00449840)
       0: handle=0x0000023A8BCDA9E0
       1: handle=0x000002388B6A59E0
000217 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023B00449860)
       0: view=0x0000023B227E4A00 resource=0x0000023B3B68E4F8 hash=559560aa
       1: view=0x0000023B227E6D80 resource=0x0000023B3B688938 hash=165df350
       2: view=0x000002389212EF80 resource=0x000002388DE04C38 hash=89e46bed
       3: view=0x0000023AB3A15280 resource=0x0000023ADD33E678 hash=6455b5b6 hash_contamination=UpdateSubresource,
       4: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
000217 PSSetShader(pPixelShader:0x0000023AF8B4A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c2794f0fc1afe569
000217 GSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023B004497D8)
       0: resource=0x0000023B3B688678 hash=2249da09
000217 GSSetShader(pShader:0x0000023AF8B471D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=484ba230d88b6b63
000217 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9D8, pStencilRef:0x000000B7AC0FD9D0)
000217 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07CA60, StencilRef:1)
000217 IASetPrimitiveTopology(Topology:4)
000217 DrawIndexed(IndexCount:1536, StartIndexLocation:6144, BaseVertexLocation:262912)
000217 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD580)
000218 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000218 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x00000238E2107F60)
000218 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000218 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000218 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000218 IASetIndexBuffer(pIndexBuffer:0x0000023B7A47D3B8, Format:42, Offset:0) hash=a98fc947
000218 IASetInputLayout(pInputLayout:0x0000023ADD080160)
000218 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B7C179158, pStrides:0x0000023B7C179180, pOffsets:0x0000023B7C179178)
       0: resource=0x0000023B7A47CBB8 hash=a6acbc7e
000218 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA80, SampleMask:4294967295)
000218 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000218 RSSetState(pRasterizerState:0x00000238E57218A0)
000218 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000218 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BB70)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000218 VSSetShader(pVertexShader:0x000002388B3E14D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000218 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BBC8)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000218 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E17BBD8)
       0: handle=0x00000238E65B21E0
000218 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E17BBE8)
       0: view=0x0000023AF670C780 resource=0x0000023B3B688BB8 hash=87fa4750
000218 PSSetShader(pPixelShader:0x000002388B3E1A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c95ceb82a50c8993
000218 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAC8, pStencilRef:0x000000B7AC0FDAC0)
000218 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000218 IASetPrimitiveTopology(Topology:4)
000218 DrawIndexed(IndexCount:3354, StartIndexLocation:0, BaseVertexLocation:0)
000218 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD670)
000219 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000219 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000219 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000219 IASetIndexBuffer(pIndexBuffer:0x0000023B7A472678, Format:42, Offset:0) hash=5c0bd782
000219 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B7C155D28, pStrides:0x0000023B7C155D50, pOffsets:0x0000023B7C155D48)
       0: resource=0x0000023B7A4723B8 hash=f9ac1adf
000219 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA80, SampleMask:4294967295)
000219 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000219 RSSetState(pRasterizerState:0x00000238E57218A0)
000219 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000219 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BB70)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000219 VSSetShader(pVertexShader:0x000002388B3E14D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000219 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BBC8)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000219 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E17BBD8)
       0: handle=0x00000238E65B21E0
000219 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E17BBE8)
       0: view=0x0000023AF670C8C0 resource=0x0000023B3B68A5F8 hash=87fa4750
000219 PSSetShader(pPixelShader:0x000002388B3E1A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c95ceb82a50c8993
000219 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAC8, pStencilRef:0x000000B7AC0FDAC0)
000219 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000219 IASetPrimitiveTopology(Topology:4)
000219 DrawIndexed(IndexCount:384, StartIndexLocation:0, BaseVertexLocation:0)
000219 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD670)
000220 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000220 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000220 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000220 IASetIndexBuffer(pIndexBuffer:0x0000023B7A4791F8, Format:42, Offset:0) hash=3349bed4
000220 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B7C16DBA8, pStrides:0x0000023B7C16DBD0, pOffsets:0x0000023B7C16DBC8)
       0: resource=0x0000023B7A474B38 hash=a7b9f97c
000220 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA80, SampleMask:4294967295)
000220 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000220 RSSetState(pRasterizerState:0x00000238E57218A0)
000220 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000220 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BB70)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000220 VSSetShader(pVertexShader:0x000002388B3E14D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000220 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BBC8)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000220 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E17BBD8)
       0: handle=0x00000238E65B21E0
000220 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E17BBE8)
       0: view=0x0000023AF670C8C0 resource=0x0000023B3B68A5F8 hash=87fa4750
000220 PSSetShader(pPixelShader:0x000002388B3E1A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c95ceb82a50c8993
000220 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAC8, pStencilRef:0x000000B7AC0FDAC0)
000220 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000220 IASetPrimitiveTopology(Topology:4)
000220 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0)
000220 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD670)
000221 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000221 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000221 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000221 IASetIndexBuffer(pIndexBuffer:0x0000023B7A4755B8, Format:42, Offset:0) hash=88a3d4ee
000221 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B7C1642A8, pStrides:0x0000023B7C1642D0, pOffsets:0x0000023B7C1642C8)
       0: resource=0x0000023B7A47A1B8 hash=7508170a
000221 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA80, SampleMask:4294967295)
000221 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000221 RSSetState(pRasterizerState:0x00000238E57218A0)
000221 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000221 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BB70)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000221 VSSetShader(pVertexShader:0x000002388B3E14D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000221 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BBC8)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000221 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E17BBD8)
       0: handle=0x00000238E65B21E0
000221 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E17BBE8)
       0: view=0x0000023AF670C780 resource=0x0000023B3B688BB8 hash=87fa4750
000221 PSSetShader(pPixelShader:0x000002388B3E1A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c95ceb82a50c8993
000221 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAC8, pStencilRef:0x000000B7AC0FDAC0)
000221 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000221 IASetPrimitiveTopology(Topology:4)
000221 DrawIndexed(IndexCount:5241, StartIndexLocation:0, BaseVertexLocation:0)
000221 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD670)
000222 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000222 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000222 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000222 IASetIndexBuffer(pIndexBuffer:0x00000238B6230DF8, Format:57, Offset:0) hash=4366a46a
000222 IASetInputLayout(pInputLayout:0x0000023ADD07CB60)
000222 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FD9E0, pStrides:0x000000B7AC0FD9F0, pOffsets:0x000000B7AC0FD9F0)
000222 RSSetState(pRasterizerState:0x0000000000000000)
000222 OMSetBlendState(pBlendState:0x0000023A8BCDCDE0, BlendFactor:0x0000023AFFCEA030, SampleMask:4294967295)
000222 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000222 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000222 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9148)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000222 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9158)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
000222 VSSetShader(pVertexShader:0x0000023AF8B3D3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8a3c11433bb96577
000222 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9288)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000222 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023AFFCE9298)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
000222 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE92B8)
       0: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
000222 PSSetShader(pPixelShader:0x0000023AF8B40A50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=637c2553d0be47c3
000222 HSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9198)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000222 HSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE91A8)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
000222 HSSetShader(pHullShader:0x0000023AF8B3D810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9c5afc1b1cd9dac0
000222 DSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9200)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000222 DSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE9220)
       0: handle=0x00000238E5ED75E0
000222 DSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9230)
       0: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000222 DSSetShader(pDomainShader:0x0000023AF8B41A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b02c60876a9afd79
000222 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000222 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000222 IASetPrimitiveTopology(Topology:36)
000222 DrawIndexed(IndexCount:1280, StartIndexLocation:0, BaseVertexLocation:0)
000222 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000223 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000223 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000223 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000223 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000223 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000223 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000223 RSSetState(pRasterizerState:0x0000000000000000)
000223 OMSetBlendState(pBlendState:0x0000023A8BCDCDE0, BlendFactor:0x0000023AFFCEA030, SampleMask:4294967295)
000223 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000223 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000223 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9148)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000223 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9158)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
000223 VSSetShader(pVertexShader:0x0000023AF8B3D3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8a3c11433bb96577
000223 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9288)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000223 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023AFFCE9298)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
000223 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE92B8)
       0: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
000223 PSSetShader(pPixelShader:0x0000023AF8B40A50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=637c2553d0be47c3
000223 HSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9198)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000223 HSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE91A8)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
000223 HSSetShader(pHullShader:0x0000023AF8B3D810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9c5afc1b1cd9dac0
000223 DSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE9200)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000223 DSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE9220)
       0: handle=0x00000238E5ED75E0
000223 DSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9230)
       0: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000223 DSSetShader(pDomainShader:0x0000023AF8B41A10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b02c60876a9afd79
000223 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000223 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000223 IASetPrimitiveTopology(Topology:36)
000223 DrawIndexed(IndexCount:5120, StartIndexLocation:0, BaseVertexLocation:0)
000223 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000224 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000224 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000224 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000224 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000224 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000224 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000224 IASetIndexBuffer(pIndexBuffer:0x000002388AD02FF8, Format:57, Offset:0) hash=17072d21
000224 IASetInputLayout(pInputLayout:0x0000023ADD07BCE0)
000224 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D0A1B28, pStrides:0x0000023B6D0A1B50, pOffsets:0x0000023B6D0A1B48)
       0: resource=0x0000023AD69C9FB8 hash=61f29abd
000224 OMSetBlendState(pBlendState:0x000002388B6A6E20, BlendFactor:0x0000023891F39A58, SampleMask:4294967295)
000224 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000224 RSSetState(pRasterizerState:0x00000238E57213E0)
000224 UpdateSubresource(pDstResource:0x000002388B402B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891F35C00, SrcRowPitch:1536, SrcDepthPitch:1536) hash=7bfb1664
000224 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891F39510)
       0: resource=0x000002388B402B38 hash=7bfb1664
       1: resource=0x000002388B4032F8 hash=886e4c5a
       2: resource=0x000002388B4035B8 hash=7816b819
000224 VSSetShader(pVertexShader:0x000002388B18CC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1927b94a4266103f
000224 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023891F39588)
       0: resource=0x000002388B402B38 hash=7bfb1664
000224 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023891F39598)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E65B0EA0
000224 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891F395B8)
       0: view=0x0000023B227D9580 resource=0x0000023AFFEE21F8 hash=8d19327a
       1: view=0x0000023B227D6640 resource=0x0000023AFFEE24B8 hash=24f3b5f4
000224 PSSetShader(pPixelShader:0x000002388B18F790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc98310aebcae86f
000224 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD7F8, pStencilRef:0x000000B7AC0FD7F0)
000224 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000224 IASetPrimitiveTopology(Topology:4)
000224 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000224 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3A0)
000225 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000225 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000225 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000225 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D09E1C8, pStrides:0x0000023B6D09E1F0, pOffsets:0x0000023B6D09E1E8)
       0: resource=0x0000023AD69CEE78 hash=61f29abd
000225 OMSetBlendState(pBlendState:0x000002388B6A6E20, BlendFactor:0x0000023891F39A58, SampleMask:4294967295)
000225 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000225 RSSetState(pRasterizerState:0x00000238E57213E0)
000225 UpdateSubresource(pDstResource:0x000002388B402B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891F35C00, SrcRowPitch:1536, SrcDepthPitch:1536) hash=7bfb1664
000225 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891F39510)
       0: resource=0x000002388B402B38 hash=7bfb1664
       1: resource=0x000002388B4032F8 hash=886e4c5a
       2: resource=0x000002388B4035B8 hash=7816b819
000225 VSSetShader(pVertexShader:0x000002388B18CC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1927b94a4266103f
000225 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023891F39588)
       0: resource=0x000002388B402B38 hash=7bfb1664
000225 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023891F39598)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E65B0EA0
000225 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891F395B8)
       0: view=0x0000023A90C2E800 resource=0x0000023AFFEE1238 hash=9dd5511f
       1: view=0x0000023A90C2D3C0 resource=0x0000023AFFEE0A78 hash=21ca67d9
000225 PSSetShader(pPixelShader:0x000002388B18F790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc98310aebcae86f
000225 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD7F8, pStencilRef:0x000000B7AC0FD7F0)
000225 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000225 IASetPrimitiveTopology(Topology:4)
000225 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0)
000225 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3A0)
000226 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000226 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000226 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000226 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B79F3FAC8, pStrides:0x0000023B79F3FAF0, pOffsets:0x0000023B79F3FAE8)
       0: resource=0x0000023B7A448E38 hash=61f29abd
000226 OMSetBlendState(pBlendState:0x000002388B6A6E20, BlendFactor:0x0000023891F39A58, SampleMask:4294967295)
000226 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000226 RSSetState(pRasterizerState:0x00000238E57213E0)
000226 UpdateSubresource(pDstResource:0x000002388B402B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891F35C00, SrcRowPitch:1536, SrcDepthPitch:1536) hash=7bfb1664
000226 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891F39510)
       0: resource=0x000002388B402B38 hash=7bfb1664
       1: resource=0x000002388B4032F8 hash=886e4c5a
       2: resource=0x000002388B4035B8 hash=7816b819
000226 VSSetShader(pVertexShader:0x000002388B18CC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1927b94a4266103f
000226 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023891F39588)
       0: resource=0x000002388B402B38 hash=7bfb1664
000226 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023891F39598)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E65B0EA0
000226 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891F395B8)
       0: view=0x0000023A90C2E800 resource=0x0000023AFFEE1238 hash=9dd5511f
       1: view=0x0000023A90C2D3C0 resource=0x0000023AFFEE0A78 hash=21ca67d9
000226 PSSetShader(pPixelShader:0x000002388B18F790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc98310aebcae86f
000226 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD7F8, pStencilRef:0x000000B7AC0FD7F0)
000226 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000226 IASetPrimitiveTopology(Topology:4)
000226 DrawIndexed(IndexCount:18, StartIndexLocation:0, BaseVertexLocation:0)
000226 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3A0)
000227 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000227 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000227 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000227 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D0AA108, pStrides:0x0000023B6D0AA130, pOffsets:0x0000023B6D0AA128)
       0: resource=0x0000023AD69CCC78 hash=61f29abd
000227 OMSetBlendState(pBlendState:0x000002388B6A6E20, BlendFactor:0x0000023891F39A58, SampleMask:4294967295)
000227 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000227 RSSetState(pRasterizerState:0x00000238E57213E0)
000227 UpdateSubresource(pDstResource:0x000002388B402B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891F35C00, SrcRowPitch:1536, SrcDepthPitch:1536) hash=7bfb1664
000227 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891F39510)
       0: resource=0x000002388B402B38 hash=7bfb1664
       1: resource=0x000002388B4032F8 hash=886e4c5a
       2: resource=0x000002388B4035B8 hash=7816b819
000227 VSSetShader(pVertexShader:0x000002388B18CC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1927b94a4266103f
000227 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023891F39588)
       0: resource=0x000002388B402B38 hash=7bfb1664
000227 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023891F39598)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E65B0EA0
000227 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891F395B8)
       0: view=0x0000023B227D9580 resource=0x0000023AFFEE21F8 hash=8d19327a
       1: view=0x0000023B227D6640 resource=0x0000023AFFEE24B8 hash=24f3b5f4
000227 PSSetShader(pPixelShader:0x000002388B18F790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc98310aebcae86f
000227 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD7F8, pStencilRef:0x000000B7AC0FD7F0)
000227 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000227 IASetPrimitiveTopology(Topology:4)
000227 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000227 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3A0)
000228 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000228 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000228 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000228 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE30EAC8, pStrides:0x0000023ADE30EAF0, pOffsets:0x0000023ADE30EAE8)
       0: resource=0x0000023AD69C5638 hash=61f29abd
000228 OMSetBlendState(pBlendState:0x000002388B6A6E20, BlendFactor:0x0000023891F39A58, SampleMask:4294967295)
000228 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000228 RSSetState(pRasterizerState:0x00000238E57213E0)
000228 UpdateSubresource(pDstResource:0x000002388B402B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891F35C00, SrcRowPitch:1536, SrcDepthPitch:1536) hash=7bfb1664
000228 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891F39510)
       0: resource=0x000002388B402B38 hash=7bfb1664
       1: resource=0x000002388B4032F8 hash=886e4c5a
       2: resource=0x000002388B4035B8 hash=7816b819
000228 VSSetShader(pVertexShader:0x000002388B18CC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1927b94a4266103f
000228 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023891F39588)
       0: resource=0x000002388B402B38 hash=7bfb1664
000228 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023891F39598)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E65B0EA0
000228 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891F395B8)
       0: view=0x0000023A90C2AE80 resource=0x0000023AFFEE07B8 hash=16192ffe
       1: view=0x0000023A90C2B040 resource=0x0000023AFFEDAE78 hash=b23c9a20
000228 PSSetShader(pPixelShader:0x000002388B18F790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc98310aebcae86f
000228 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD7F8, pStencilRef:0x000000B7AC0FD7F0)
000228 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000228 IASetPrimitiveTopology(Topology:4)
000228 DrawIndexed(IndexCount:660, StartIndexLocation:0, BaseVertexLocation:0)
000228 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3A0)
000229 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000229 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000229 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000229 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D0A4AF8, pStrides:0x0000023B6D0A4B20, pOffsets:0x0000023B6D0A4B18)
       0: resource=0x0000023AD69CF138 hash=61f29abd
000229 OMSetBlendState(pBlendState:0x000002388B6A6E20, BlendFactor:0x0000023891F39A58, SampleMask:4294967295)
000229 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000229 RSSetState(pRasterizerState:0x00000238E57213E0)
000229 UpdateSubresource(pDstResource:0x000002388B402B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891F35C00, SrcRowPitch:1536, SrcDepthPitch:1536) hash=7bfb1664
000229 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891F39510)
       0: resource=0x000002388B402B38 hash=7bfb1664
       1: resource=0x000002388B4032F8 hash=886e4c5a
       2: resource=0x000002388B4035B8 hash=7816b819
000229 VSSetShader(pVertexShader:0x000002388B18CC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1927b94a4266103f
000229 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023891F39588)
       0: resource=0x000002388B402B38 hash=7bfb1664
000229 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023891F39598)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E65B0EA0
000229 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891F395B8)
       0: view=0x0000023A90C2E9C0 resource=0x0000023AFFEE14F8 hash=eeef6e0c
       1: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
000229 PSSetShader(pPixelShader:0x000002388B18F790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc98310aebcae86f
000229 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD7F8, pStencilRef:0x000000B7AC0FD7F0)
000229 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000229 IASetPrimitiveTopology(Topology:4)
000229 DrawIndexed(IndexCount:102, StartIndexLocation:0, BaseVertexLocation:0)
000229 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3A0)
000230 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000230 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000230 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000230 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B79F374E8, pStrides:0x0000023B79F37510, pOffsets:0x0000023B79F37508)
       0: resource=0x0000023B7A44EF78 hash=61f29abd
000230 OMSetBlendState(pBlendState:0x000002388B6A6E20, BlendFactor:0x0000023891F39A58, SampleMask:4294967295)
000230 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000230 RSSetState(pRasterizerState:0x00000238E57213E0)
000230 UpdateSubresource(pDstResource:0x000002388B402B38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891F35C00, SrcRowPitch:1536, SrcDepthPitch:1536) hash=7bfb1664
000230 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891F39510)
       0: resource=0x000002388B402B38 hash=7bfb1664
       1: resource=0x000002388B4032F8 hash=886e4c5a
       2: resource=0x000002388B4035B8 hash=7816b819
000230 VSSetShader(pVertexShader:0x000002388B18CC90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1927b94a4266103f
000230 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023891F39588)
       0: resource=0x000002388B402B38 hash=7bfb1664
000230 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x0000023891F39598)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E65B0EA0
000230 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891F395B8)
       0: view=0x0000023A90C2AE80 resource=0x0000023AFFEE07B8 hash=16192ffe
       1: view=0x0000023A90C2B040 resource=0x0000023AFFEDAE78 hash=b23c9a20
000230 PSSetShader(pPixelShader:0x000002388B18F790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc98310aebcae86f
000230 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD7F8, pStencilRef:0x000000B7AC0FD7F0)
000230 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000230 IASetPrimitiveTopology(Topology:4)
000230 DrawIndexed(IndexCount:84, StartIndexLocation:0, BaseVertexLocation:0)
000230 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3A0)
000231 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000231 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000231 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000231 IASetIndexBuffer(pIndexBuffer:0x0000023AFFEFC5F8, Format:57, Offset:0) hash=d63fe6bb
000231 IASetInputLayout(pInputLayout:0x0000023ADD0797A0)
000231 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFF562A8, pStrides:0x0000023AFFF562D0, pOffsets:0x0000023AFFF562C8)
       0: resource=0x0000023AFFEFC378 hash=3695dc5d
000231 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000231 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000231 RSSetState(pRasterizerState:0x00000238E5722AA0)
000231 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000231 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000231 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000231 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000231 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000231 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000231 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000231 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000231 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000231 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000231 IASetPrimitiveTopology(Topology:4)
000231 DrawIndexed(IndexCount:456, StartIndexLocation:354, BaseVertexLocation:0)
000231 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000232 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000232 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000232 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000232 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000232 IASetIndexBuffer(pIndexBuffer:0x0000023AFFEF1378, Format:57, Offset:0) hash=d63fe6bb
000232 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFF47398, pStrides:0x0000023AFFF473C0, pOffsets:0x0000023AFFF473B8)
       0: resource=0x0000023AFFEEEC38 hash=3695dc5d
000232 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000232 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000232 RSSetState(pRasterizerState:0x00000238E5722AA0)
000232 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000232 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000232 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000232 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000232 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000232 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000232 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000232 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000232 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000232 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000232 IASetPrimitiveTopology(Topology:4)
000232 DrawIndexed(IndexCount:702, StartIndexLocation:624, BaseVertexLocation:0)
000232 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000233 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000233 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000233 RSSetState(pRasterizerState:0x00000238E5722AA0)
000233 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000233 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000233 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000233 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000233 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000233 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000233 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000233 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000233 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000233 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000233 IASetPrimitiveTopology(Topology:4)
000233 DrawIndexed(IndexCount:36, StartIndexLocation:1326, BaseVertexLocation:0)
000233 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000234 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000234 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000234 RSSetState(pRasterizerState:0x00000238E5722AA0)
000234 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000234 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000234 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000234 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000234 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000234 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000234 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000234 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000234 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000234 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000234 IASetPrimitiveTopology(Topology:4)
000234 DrawIndexed(IndexCount:300, StartIndexLocation:1362, BaseVertexLocation:0)
000234 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000235 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000235 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000235 RSSetState(pRasterizerState:0x00000238E5722AA0)
000235 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000235 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000235 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000235 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000235 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000235 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000235 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000235 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000235 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000235 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000235 IASetPrimitiveTopology(Topology:4)
000235 DrawIndexed(IndexCount:138, StartIndexLocation:1662, BaseVertexLocation:0)
000235 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000236 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000236 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000236 RSSetState(pRasterizerState:0x00000238E5722AA0)
000236 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000236 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000236 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000236 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000236 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000236 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000236 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000236 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000236 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000236 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000236 IASetPrimitiveTopology(Topology:4)
000236 DrawIndexed(IndexCount:54, StartIndexLocation:1800, BaseVertexLocation:0)
000236 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000237 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000237 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000237 RSSetState(pRasterizerState:0x00000238E5722AA0)
000237 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000237 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000237 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000237 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000237 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000237 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000237 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000237 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000237 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000237 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000237 IASetPrimitiveTopology(Topology:4)
000237 DrawIndexed(IndexCount:138, StartIndexLocation:1854, BaseVertexLocation:0)
000237 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000238 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000238 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000238 RSSetState(pRasterizerState:0x00000238E5722AA0)
000238 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000238 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000238 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000238 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000238 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000238 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000238 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000238 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000238 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000238 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000238 IASetPrimitiveTopology(Topology:4)
000238 DrawIndexed(IndexCount:174, StartIndexLocation:1992, BaseVertexLocation:0)
000238 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000239 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000239 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000239 RSSetState(pRasterizerState:0x00000238E5722AA0)
000239 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000239 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000239 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000239 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000239 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000239 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000239 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000239 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000239 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000239 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000239 IASetPrimitiveTopology(Topology:4)
000239 DrawIndexed(IndexCount:18, StartIndexLocation:2166, BaseVertexLocation:0)
000239 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000240 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000240 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000240 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000240 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000240 IASetIndexBuffer(pIndexBuffer:0x0000023AFFEF4D38, Format:57, Offset:0) hash=d63fe6bb
000240 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFF486B8, pStrides:0x0000023AFFF486E0, pOffsets:0x0000023AFFF486D8)
       0: resource=0x0000023AFFEF2DB8 hash=3695dc5d
000240 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000240 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000240 RSSetState(pRasterizerState:0x00000238E5722AA0)
000240 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000240 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000240 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000240 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000240 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000240 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000240 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000240 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000240 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000240 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000240 IASetPrimitiveTopology(Topology:4)
000240 DrawIndexed(IndexCount:150, StartIndexLocation:0, BaseVertexLocation:0)
000240 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000241 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000241 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000241 RSSetState(pRasterizerState:0x00000238E5722AA0)
000241 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000241 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000241 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000241 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000241 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000241 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000241 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000241 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000241 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000241 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000241 IASetPrimitiveTopology(Topology:4)
000241 DrawIndexed(IndexCount:342, StartIndexLocation:150, BaseVertexLocation:0)
000241 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000242 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF2D38, SampleMask:4294967295)
000242 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000242 RSSetState(pRasterizerState:0x00000238E5722AA0)
000242 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000242 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF2358)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000242 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF2388)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000242 VSSetShader(pVertexShader:0x0000023AF8B45810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000242 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF23E0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000242 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFBF23F0)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B21E0
000242 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023AFFBF2430)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
000242 PSSetShader(pPixelShader:0x0000023AF8B42B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=10f644ca04fa86ce
000242 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000242 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000242 IASetPrimitiveTopology(Topology:4)
000242 DrawIndexed(IndexCount:366, StartIndexLocation:492, BaseVertexLocation:0)
000242 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000243 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000243 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000243 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000243 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000243 IASetIndexBuffer(pIndexBuffer:0x0000023AFFEEE978, Format:57, Offset:0) hash=d63fe6bb
000243 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFF4ACF8, pStrides:0x0000023AFFF4AD20, pOffsets:0x0000023AFFF4AD18)
       0: resource=0x0000023AFFEF3AF8 hash=3695dc5d
000243 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF28D8, SampleMask:4294967295)
000243 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000243 RSSetState(pRasterizerState:0x00000238E5722AA0)
000243 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000243 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF1DB0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000243 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF1DE0)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000243 VSSetShader(pVertexShader:0x0000023AF8B40790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000243 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF1E38)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000243 PSSetSamplers(StartSlot:0, NumSamplers:5, ppSamplers:0x0000023AFFBF1E48)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B0EA0
       4: handle=0x00000238E65B21E0
000243 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023AFFBF1E98)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C36F00 resource=0x0000023A8BFABB38 hash=3f64c6e6
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C36840 resource=0x0000023A8BFAB8B8 hash=45860fa7
       4: view=0x0000023A90C36340 resource=0x0000023A8BFA9138 hash=84140ef4
000243 PSSetShader(pPixelShader:0x0000023AF8B42150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ba7d5642a282397e
000243 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000243 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000243 IASetPrimitiveTopology(Topology:4)
000243 DrawIndexed(IndexCount:192, StartIndexLocation:0, BaseVertexLocation:0)
000243 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000244 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF28D8, SampleMask:4294967295)
000244 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000244 RSSetState(pRasterizerState:0x00000238E5722AA0)
000244 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000244 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF1DB0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000244 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF1DE0)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000244 VSSetShader(pVertexShader:0x0000023AF8B40790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000244 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF1E38)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000244 PSSetSamplers(StartSlot:0, NumSamplers:5, ppSamplers:0x0000023AFFBF1E48)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B0EA0
       4: handle=0x00000238E65B21E0
000244 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023AFFBF1E98)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C36F00 resource=0x0000023A8BFABB38 hash=3f64c6e6
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C36840 resource=0x0000023A8BFAB8B8 hash=45860fa7
       4: view=0x0000023A90C36340 resource=0x0000023A8BFA9138 hash=84140ef4
000244 PSSetShader(pPixelShader:0x0000023AF8B42150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ba7d5642a282397e
000244 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000244 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000244 IASetPrimitiveTopology(Topology:4)
000244 DrawIndexed(IndexCount:114, StartIndexLocation:192, BaseVertexLocation:0)
000244 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000245 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFBF28D8, SampleMask:4294967295)
000245 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000245 RSSetState(pRasterizerState:0x00000238E5722AA0)
000245 UpdateSubresource(pDstResource:0x0000023A8BFA8EB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFBEE470, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000245 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFBF1DB0)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
       1: resource=0x0000023A8BFAB0B8 hash=7816b819
       2: resource=0x0000023A8BFAB5F8 hash=886e4c5a
000245 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFBF1DE0)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
000245 VSSetShader(pVertexShader:0x0000023AF8B40790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2261c77b9cd9e514
000245 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFBF1E38)
       0: resource=0x0000023A8BFA8EB8 hash=10b1b42f
000245 PSSetSamplers(StartSlot:0, NumSamplers:5, ppSamplers:0x0000023AFFBF1E48)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E65B0EA0
       4: handle=0x00000238E65B21E0
000245 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023AFFBF1E98)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C36F00 resource=0x0000023A8BFABB38 hash=3f64c6e6
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C36840 resource=0x0000023A8BFAB8B8 hash=45860fa7
       4: view=0x0000023A90C36340 resource=0x0000023A8BFA9138 hash=84140ef4
000245 PSSetShader(pPixelShader:0x0000023AF8B42150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ba7d5642a282397e
000245 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9A8, pStencilRef:0x000000B7AC0FD9A0)
000245 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000245 IASetPrimitiveTopology(Topology:4)
000245 DrawIndexed(IndexCount:204, StartIndexLocation:306, BaseVertexLocation:0)
000245 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD550)
000246 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x00000238E2107F60)
000246 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000246 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000246 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000246 IASetIndexBuffer(pIndexBuffer:0x0000023AFFEF0678, Format:57, Offset:0) hash=9cacfb9b
000246 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFF47D28, pStrides:0x0000023AFFF47D50, pOffsets:0x0000023AFFF47D48)
       0: resource=0x0000023AFFEF03B8 hash=ec6762a4
000246 OMSetBlendState(pBlendState:0x000002388B0F0020, BlendFactor:0x0000023AFFC8B480, SampleMask:4294967295)
000246 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000246 RSSetState(pRasterizerState:0x00000238E5722AA0)
000246 UpdateSubresource(pDstResource:0x0000023A8BFABDF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFC877E0, SrcRowPitch:416, SrcDepthPitch:416) hash=037f3626
000246 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023AFFC8ADB8)
       0: resource=0x0000023A8BFABDF8 hash=037f3626
       1: resource=0x0000023A8BFAFF78 hash=886e4c5a
       2: resource=0x0000023A8BFA93F8 hash=7816b819
000246 VSSetShader(pVertexShader:0x0000023AF8B45510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fd79890de15a8bc0
000246 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFC8AE30)
       0: resource=0x0000023A8BFABDF8 hash=037f3626
000246 PSSetSamplers(StartSlot:0, NumSamplers:5, ppSamplers:0x0000023AFFC8AE40)
       0: handle=0x0000023A8BCDB9A0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B0EA0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
000246 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x0000023AFFC8AE90)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023A90C37E40 resource=0x0000023A8BFAF278 hash=8bb4f254
       2: view=0x0000023A90C370C0 resource=0x0000023A8BFB0238 hash=9b97bd90
       3: view=0x0000023A90C375C0 resource=0x0000023A8BFA9938 hash=f7187ca8
       4: view=0x0000023A90C37240 resource=0x0000023A8BFACAF8 hash=9d382c69
000246 PSSetShader(pPixelShader:0x0000023AF8B443D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=970abfcd0d789b54
000246 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000246 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000246 IASetPrimitiveTopology(Topology:4)
000246 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0)
000246 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000247 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x00000238E2107F60)
000247 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000247 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000247 IASetIndexBuffer(pIndexBuffer:0x00000238B6230DF8, Format:57, Offset:0) hash=4366a46a
000247 IASetInputLayout(pInputLayout:0x0000023ADD07CB60)
000247 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FD9E0, pStrides:0x000000B7AC0FD9F0, pOffsets:0x000000B7AC0FD9F0)
000247 OMSetBlendState(pBlendState:0x0000023A8BCDBF60, BlendFactor:0x0000023AFFCE9F18, SampleMask:4294967295)
000247 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000247 RSSetState(pRasterizerState:0x00000238E57DFB20)
000247 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000247 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE8F18)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000247 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE8F28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
000247 VSSetShader(pVertexShader:0x0000023AF8B3C990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8a3c11433bb96577
000247 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9058)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000247 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFCE9068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
000247 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE90A8)
       0: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       2: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       3: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       4: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
       5: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
       6: view=0x00000238E64F3740 resource=0x00000239372078F8 hash=ca122ff7
000247 PSSetShader(pPixelShader:0x0000023AF8B3D0D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d2a7dd2ecd9befc0
000247 HSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE8F68)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000247 HSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE8F78)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
000247 HSSetShader(pHullShader:0x0000023AF8B3C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9c5afc1b1cd9dac0
000247 DSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8FD0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000247 DSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8FF0)
       0: handle=0x00000238E5ED75E0
000247 DSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9000)
       0: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000247 DSSetShader(pDomainShader:0x0000023AF8B3CB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b02c60876a9afd79
000247 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000247 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000247 IASetPrimitiveTopology(Topology:36)
000247 DrawIndexed(IndexCount:1280, StartIndexLocation:0, BaseVertexLocation:0)
000247 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000248 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000248 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000248 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000248 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000248 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000248 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000248 OMSetBlendState(pBlendState:0x0000023A8BCDBF60, BlendFactor:0x0000023AFFCE9F18, SampleMask:4294967295)
000248 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000248 RSSetState(pRasterizerState:0x00000238E57DFB20)
000248 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000248 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE8F18)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000248 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE8F28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
000248 VSSetShader(pVertexShader:0x0000023AF8B3C990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8a3c11433bb96577
000248 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE9058)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000248 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023AFFCE9068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
000248 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE90A8)
       0: view=0x00000238D5168C40 resource=0x00000238B622FBB8 hash=63d7d532
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       2: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       3: view=0x00000238921345C0 resource=0x000002388DE04EB8 hash=3d97a3ec
       4: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
       5: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
       6: view=0x00000238E64F3740 resource=0x00000239372078F8 hash=ca122ff7
000248 PSSetShader(pPixelShader:0x0000023AF8B3D0D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d2a7dd2ecd9befc0
000248 HSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023AFFCE8F68)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
000248 HSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE8F78)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
000248 HSSetShader(pHullShader:0x0000023AF8B3C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9c5afc1b1cd9dac0
000248 DSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8FD0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000248 DSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8FF0)
       0: handle=0x00000238E5ED75E0
000248 DSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x0000023AFFCE9000)
       0: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000248 DSSetShader(pDomainShader:0x0000023AF8B3CB10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b02c60876a9afd79
000248 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000248 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000248 IASetPrimitiveTopology(Topology:36)
000248 DrawIndexed(IndexCount:5120, StartIndexLocation:0, BaseVertexLocation:0)
000248 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000249 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000249 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000249 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000249 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000249 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000249 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000249 IASetIndexBuffer(pIndexBuffer:0x0000023AD69A0CF8, Format:42, Offset:0) hash=eba05bb7
000249 IASetInputLayout(pInputLayout:0x0000023ADD080160)
000249 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DAB738, pStrides:0x0000023AD6DAB760, pOffsets:0x0000023AD6DAB758)
       0: resource=0x0000023AD69A7338 hash=23832d59
000249 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA80, SampleMask:4294967295)
000249 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000249 RSSetState(pRasterizerState:0x00000238E57218A0)
000249 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000249 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BB70)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000249 VSSetShader(pVertexShader:0x000002388B3E14D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000249 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BBC8)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000249 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E17BBD8)
       0: handle=0x00000238E65B21E0
000249 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E17BBE8)
       0: view=0x0000023AF670C780 resource=0x0000023B3B688BB8 hash=87fa4750
000249 PSSetShader(pPixelShader:0x000002388B3E1A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c95ceb82a50c8993
000249 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAC8, pStencilRef:0x000000B7AC0FDAC0)
000249 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000249 IASetPrimitiveTopology(Topology:4)
000249 DrawIndexed(IndexCount:2880, StartIndexLocation:0, BaseVertexLocation:0)
000249 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD670)
000250 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000250 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000250 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000250 IASetIndexBuffer(pIndexBuffer:0x0000023AD69A04F8, Format:42, Offset:0) hash=d0ffc89e
000250 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DA6128, pStrides:0x0000023AD6DA6150, pOffsets:0x0000023AD6DA6148)
       0: resource=0x0000023AD69A4BF8 hash=f61aa32b
000250 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA80, SampleMask:4294967295)
000250 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000250 RSSetState(pRasterizerState:0x00000238E57218A0)
000250 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000250 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BB70)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000250 VSSetShader(pVertexShader:0x000002388B3E14D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000250 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BBC8)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000250 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E17BBD8)
       0: handle=0x00000238E65B21E0
000250 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E17BBE8)
       0: view=0x0000023AF670C8C0 resource=0x0000023B3B68A5F8 hash=87fa4750
000250 PSSetShader(pPixelShader:0x000002388B3E1A90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c95ceb82a50c8993
000250 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAC8, pStencilRef:0x000000B7AC0FDAC0)
000250 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000250 IASetPrimitiveTopology(Topology:4)
000250 DrawIndexed(IndexCount:66, StartIndexLocation:0, BaseVertexLocation:0)
000250 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD670)
000251 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000251 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000251 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000251 IASetIndexBuffer(pIndexBuffer:0x0000023B3B693138, Format:57, Offset:0) hash=233f6d22
000251 Begin(pAsync:0x0000023B6D26D200) type=query query=occlusion MiscFlags=0x0
000251 IASetInputLayout(pInputLayout:0x0000023ADD07E560)
000251 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE466A8, pStrides:0x0000023AFFE466D0, pOffsets:0x0000023AFFE466C8)
       0: resource=0x0000023B3B692BF8 hash=1bfbddfa
000251 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000251 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000251 RSSetState(pRasterizerState:0x00000238E57E13E0)
000251 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000251 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000251 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000251 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000251 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000251 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000251 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000251 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000251 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000251 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000251 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000251 IASetPrimitiveTopology(Topology:4)
000251 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000251 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000252 End(pAsync:0x0000023B6D26D200) type=query query=occlusion MiscFlags=0x0
000252 Begin(pAsync:0x0000023B6D2655C0) type=query query=occlusion MiscFlags=0x0
000252 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000252 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000252 RSSetState(pRasterizerState:0x00000238E57E13E0)
000252 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000252 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000252 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000252 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000252 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000252 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000252 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000252 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000252 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000252 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000252 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000252 IASetPrimitiveTopology(Topology:4)
000252 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000252 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000253 End(pAsync:0x0000023B6D2655C0) type=query query=occlusion MiscFlags=0x0
000253 Begin(pAsync:0x0000023B6D265C80) type=query query=occlusion MiscFlags=0x0
000253 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000253 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000253 RSSetState(pRasterizerState:0x00000238E57E13E0)
000253 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000253 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000253 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000253 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000253 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000253 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000253 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000253 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000253 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000253 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000253 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000253 IASetPrimitiveTopology(Topology:4)
000253 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000253 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000254 End(pAsync:0x0000023B6D265C80) type=query query=occlusion MiscFlags=0x0
000254 Begin(pAsync:0x0000023B6D268A40) type=query query=occlusion MiscFlags=0x0
000254 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000254 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000254 RSSetState(pRasterizerState:0x00000238E57E13E0)
000254 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000254 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000254 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000254 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000254 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000254 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000254 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000254 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000254 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000254 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000254 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000254 IASetPrimitiveTopology(Topology:4)
000254 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000254 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000255 End(pAsync:0x0000023B6D268A40) type=query query=occlusion MiscFlags=0x0
000255 Begin(pAsync:0x0000023B6D26BE40) type=query query=occlusion MiscFlags=0x0
000255 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000255 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000255 RSSetState(pRasterizerState:0x00000238E57E13E0)
000255 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000255 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000255 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000255 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000255 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000255 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000255 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000255 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000255 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000255 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000255 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000255 IASetPrimitiveTopology(Topology:4)
000255 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000255 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000256 End(pAsync:0x0000023B6D26BE40) type=query query=occlusion MiscFlags=0x0
000256 Begin(pAsync:0x0000023B6D26AA80) type=query query=occlusion MiscFlags=0x0
000256 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000256 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000256 RSSetState(pRasterizerState:0x00000238E57E13E0)
000256 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000256 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000256 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000256 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000256 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000256 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000256 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000256 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000256 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000256 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000256 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000256 IASetPrimitiveTopology(Topology:4)
000256 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000256 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000257 End(pAsync:0x0000023B6D26AA80) type=query query=occlusion MiscFlags=0x0
000257 Begin(pAsync:0x0000023B6D265F00) type=query query=occlusion MiscFlags=0x0
000257 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000257 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000257 RSSetState(pRasterizerState:0x00000238E57E13E0)
000257 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000257 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000257 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000257 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000257 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000257 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000257 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000257 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000257 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000257 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000257 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000257 IASetPrimitiveTopology(Topology:4)
000257 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000257 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000258 End(pAsync:0x0000023B6D265F00) type=query query=occlusion MiscFlags=0x0
000258 Begin(pAsync:0x0000023B6D26DF00) type=query query=occlusion MiscFlags=0x0
000258 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000258 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000258 RSSetState(pRasterizerState:0x00000238E57E13E0)
000258 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000258 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000258 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000258 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000258 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000258 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000258 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000258 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000258 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000258 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000258 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000258 IASetPrimitiveTopology(Topology:4)
000258 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000258 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000259 End(pAsync:0x0000023B6D26DF00) type=query query=occlusion MiscFlags=0x0
000259 Begin(pAsync:0x0000023B6D26BA40) type=query query=occlusion MiscFlags=0x0
000259 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000259 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000259 RSSetState(pRasterizerState:0x00000238E57E13E0)
000259 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000259 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000259 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000259 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000259 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000259 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000259 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000259 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000259 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000259 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000259 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000259 IASetPrimitiveTopology(Topology:4)
000259 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000259 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000260 End(pAsync:0x0000023B6D26BA40) type=query query=occlusion MiscFlags=0x0
000260 Begin(pAsync:0x0000023B6D267E80) type=query query=occlusion MiscFlags=0x0
000260 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000260 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000260 RSSetState(pRasterizerState:0x00000238E57E13E0)
000260 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000260 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000260 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000260 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000260 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000260 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000260 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000260 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000260 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000260 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000260 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000260 IASetPrimitiveTopology(Topology:4)
000260 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000260 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000261 End(pAsync:0x0000023B6D267E80) type=query query=occlusion MiscFlags=0x0
000261 Begin(pAsync:0x0000023B6D27BF00) type=query query=occlusion MiscFlags=0x0
000261 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000261 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000261 RSSetState(pRasterizerState:0x00000238E57E13E0)
000261 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000261 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000261 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000261 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000261 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000261 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000261 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000261 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000261 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000261 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000261 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000261 IASetPrimitiveTopology(Topology:4)
000261 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000261 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000262 End(pAsync:0x0000023B6D27BF00) type=query query=occlusion MiscFlags=0x0
000262 Begin(pAsync:0x0000023B6D262E80) type=query query=occlusion MiscFlags=0x0
000262 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000262 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000262 RSSetState(pRasterizerState:0x00000238E57E13E0)
000262 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000262 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000262 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000262 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000262 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000262 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000262 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000262 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000262 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000262 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000262 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000262 IASetPrimitiveTopology(Topology:4)
000262 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000262 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000263 End(pAsync:0x0000023B6D262E80) type=query query=occlusion MiscFlags=0x0
000263 Begin(pAsync:0x0000023B6D276D80) type=query query=occlusion MiscFlags=0x0
000263 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000263 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000263 RSSetState(pRasterizerState:0x00000238E57E13E0)
000263 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000263 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000263 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000263 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000263 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000263 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000263 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000263 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000263 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000263 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000263 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000263 IASetPrimitiveTopology(Topology:4)
000263 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000263 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000264 End(pAsync:0x0000023B6D276D80) type=query query=occlusion MiscFlags=0x0
000264 Begin(pAsync:0x0000023B6D265880) type=query query=occlusion MiscFlags=0x0
000264 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000264 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000264 RSSetState(pRasterizerState:0x00000238E57E13E0)
000264 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000264 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000264 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000264 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000264 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000264 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000264 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000264 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000264 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000264 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000264 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000264 IASetPrimitiveTopology(Topology:4)
000264 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000264 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000265 End(pAsync:0x0000023B6D265880) type=query query=occlusion MiscFlags=0x0
000265 Begin(pAsync:0x0000023B6D26AD40) type=query query=occlusion MiscFlags=0x0
000265 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000265 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000265 RSSetState(pRasterizerState:0x00000238E57E13E0)
000265 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000265 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000265 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000265 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000265 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000265 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000265 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000265 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000265 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000265 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000265 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000265 IASetPrimitiveTopology(Topology:4)
000265 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000265 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000266 End(pAsync:0x0000023B6D26AD40) type=query query=occlusion MiscFlags=0x0
000266 Begin(pAsync:0x0000023B6D266980) type=query query=occlusion MiscFlags=0x0
000266 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000266 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000266 RSSetState(pRasterizerState:0x00000238E57E13E0)
000266 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000266 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000266 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000266 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000266 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000266 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000266 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000266 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000266 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000266 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000266 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000266 IASetPrimitiveTopology(Topology:4)
000266 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000266 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000267 End(pAsync:0x0000023B6D266980) type=query query=occlusion MiscFlags=0x0
000267 Begin(pAsync:0x0000023B6D26E1C0) type=query query=occlusion MiscFlags=0x0
000267 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000267 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000267 RSSetState(pRasterizerState:0x00000238E57E13E0)
000267 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000267 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000267 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000267 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000267 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000267 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000267 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000267 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000267 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000267 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000267 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000267 IASetPrimitiveTopology(Topology:4)
000267 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000267 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000268 End(pAsync:0x0000023B6D26E1C0) type=query query=occlusion MiscFlags=0x0
000268 Begin(pAsync:0x0000023B6D273140) type=query query=occlusion MiscFlags=0x0
000268 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000268 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000268 RSSetState(pRasterizerState:0x00000238E57E13E0)
000268 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000268 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000268 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000268 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000268 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000268 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000268 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000268 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000268 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000268 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000268 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000268 IASetPrimitiveTopology(Topology:4)
000268 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000268 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000269 End(pAsync:0x0000023B6D273140) type=query query=occlusion MiscFlags=0x0
000269 Begin(pAsync:0x0000023B6D271380) type=query query=occlusion MiscFlags=0x0
000269 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000269 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000269 RSSetState(pRasterizerState:0x00000238E57E13E0)
000269 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000269 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000269 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000269 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000269 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000269 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000269 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000269 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000269 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000269 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000269 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000269 IASetPrimitiveTopology(Topology:4)
000269 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000269 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000270 End(pAsync:0x0000023B6D271380) type=query query=occlusion MiscFlags=0x0
000270 Begin(pAsync:0x0000023B6D263A40) type=query query=occlusion MiscFlags=0x0
000270 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000270 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000270 RSSetState(pRasterizerState:0x00000238E57E13E0)
000270 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000270 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000270 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000270 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000270 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000270 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000270 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000270 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000270 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000270 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000270 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000270 IASetPrimitiveTopology(Topology:4)
000270 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000270 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000271 End(pAsync:0x0000023B6D263A40) type=query query=occlusion MiscFlags=0x0
000271 Begin(pAsync:0x0000023B6D263E40) type=query query=occlusion MiscFlags=0x0
000271 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000271 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000271 RSSetState(pRasterizerState:0x00000238E57E13E0)
000271 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000271 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000271 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000271 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000271 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000271 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000271 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000271 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000271 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000271 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000271 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000271 IASetPrimitiveTopology(Topology:4)
000271 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000271 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000272 End(pAsync:0x0000023B6D263E40) type=query query=occlusion MiscFlags=0x0
000272 Begin(pAsync:0x0000023B6D26D880) type=query query=occlusion MiscFlags=0x0
000272 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000272 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000272 RSSetState(pRasterizerState:0x00000238E57E13E0)
000272 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000272 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000272 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000272 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000272 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000272 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000272 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000272 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000272 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000272 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000272 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000272 IASetPrimitiveTopology(Topology:4)
000272 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000272 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000273 End(pAsync:0x0000023B6D26D880) type=query query=occlusion MiscFlags=0x0
000273 Begin(pAsync:0x0000023B6D27E280) type=query query=occlusion MiscFlags=0x0
000273 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000273 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000273 RSSetState(pRasterizerState:0x00000238E57E13E0)
000273 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000273 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000273 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000273 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000273 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000273 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000273 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000273 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000273 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000273 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000273 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000273 IASetPrimitiveTopology(Topology:4)
000273 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000273 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000274 End(pAsync:0x0000023B6D27E280) type=query query=occlusion MiscFlags=0x0
000274 Begin(pAsync:0x0000023B6D267C00) type=query query=occlusion MiscFlags=0x0
000274 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000274 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000274 RSSetState(pRasterizerState:0x00000238E57E13E0)
000274 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000274 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000274 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000274 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000274 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000274 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000274 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000274 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000274 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000274 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000274 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000274 IASetPrimitiveTopology(Topology:4)
000274 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000274 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000275 End(pAsync:0x0000023B6D267C00) type=query query=occlusion MiscFlags=0x0
000275 Begin(pAsync:0x0000023B6D26BBC0) type=query query=occlusion MiscFlags=0x0
000275 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000275 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000275 RSSetState(pRasterizerState:0x00000238E57E13E0)
000275 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000275 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000275 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000275 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000275 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000275 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000275 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000275 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000275 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000275 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000275 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000275 IASetPrimitiveTopology(Topology:4)
000275 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000275 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000276 End(pAsync:0x0000023B6D26BBC0) type=query query=occlusion MiscFlags=0x0
000276 Begin(pAsync:0x0000023B6D270E40) type=query query=occlusion MiscFlags=0x0
000276 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000276 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000276 RSSetState(pRasterizerState:0x00000238E57E13E0)
000276 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000276 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000276 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000276 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000276 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000276 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000276 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000276 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000276 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000276 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000276 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000276 IASetPrimitiveTopology(Topology:4)
000276 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000276 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000277 End(pAsync:0x0000023B6D270E40) type=query query=occlusion MiscFlags=0x0
000277 Begin(pAsync:0x0000023B6D2659C0) type=query query=occlusion MiscFlags=0x0
000277 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000277 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000277 RSSetState(pRasterizerState:0x00000238E57E13E0)
000277 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000277 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000277 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000277 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000277 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000277 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000277 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000277 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000277 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000277 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000277 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000277 IASetPrimitiveTopology(Topology:4)
000277 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000277 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000278 End(pAsync:0x0000023B6D2659C0) type=query query=occlusion MiscFlags=0x0
000278 Begin(pAsync:0x0000023B6D270A80) type=query query=occlusion MiscFlags=0x0
000278 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000278 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000278 RSSetState(pRasterizerState:0x00000238E57E13E0)
000278 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000278 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000278 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000278 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000278 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000278 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000278 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000278 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000278 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000278 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000278 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000278 IASetPrimitiveTopology(Topology:4)
000278 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000278 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000279 End(pAsync:0x0000023B6D270A80) type=query query=occlusion MiscFlags=0x0
000279 Begin(pAsync:0x0000023B6D272E80) type=query query=occlusion MiscFlags=0x0
000279 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000279 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000279 RSSetState(pRasterizerState:0x00000238E57E13E0)
000279 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000279 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000279 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000279 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000279 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000279 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000279 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000279 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000279 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000279 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000279 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000279 IASetPrimitiveTopology(Topology:4)
000279 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000279 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000280 End(pAsync:0x0000023B6D272E80) type=query query=occlusion MiscFlags=0x0
000280 Begin(pAsync:0x0000023B6D271100) type=query query=occlusion MiscFlags=0x0
000280 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000280 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000280 RSSetState(pRasterizerState:0x00000238E57E13E0)
000280 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000280 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000280 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000280 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000280 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000280 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000280 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000280 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000280 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000280 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000280 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000280 IASetPrimitiveTopology(Topology:4)
000280 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000280 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000281 End(pAsync:0x0000023B6D271100) type=query query=occlusion MiscFlags=0x0
000281 Begin(pAsync:0x0000023B6D27D000) type=query query=occlusion MiscFlags=0x0
000281 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000281 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000281 RSSetState(pRasterizerState:0x00000238E57E13E0)
000281 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000281 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000281 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000281 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000281 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000281 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000281 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000281 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000281 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000281 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000281 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000281 IASetPrimitiveTopology(Topology:4)
000281 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000281 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000282 End(pAsync:0x0000023B6D27D000) type=query query=occlusion MiscFlags=0x0
000282 Begin(pAsync:0x0000023B6D26CB80) type=query query=occlusion MiscFlags=0x0
000282 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388B0EF4C0, SampleMask:4294967295)
000282 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000282 RSSetState(pRasterizerState:0x00000238E57E13E0)
000282 UpdateSubresource(pDstResource:0x000002388AFBCCB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B0EB1C0, SrcRowPitch:1184, SrcDepthPitch:1184) hash=a40f700f
000282 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF08)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000282 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B0EEF18)
       0: handle=0x00000238E5ED75E0
000282 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B0EEF28)
       0: view=0x0000023AB3A1AF40 resource=0x0000023AD69DCAF8 hash=861b5191
       1: view=0x0000023A90C37900 resource=0x0000023A8BFAAE38 hash=c63d828c
000282 VSSetShader(pVertexShader:0x000002388AFD7C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4dc505f98519dd2
000282 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B0EEF90)
       0: resource=0x000002388AFBCCB8 hash=a40f700f
000282 PSSetSamplers(StartSlot:0, NumSamplers:6, ppSamplers:0x000002388B0EEFA0)
       0: handle=0x00000238E65B0EA0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
000282 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002388B0EF000)
       0: view=0x0000023B227E9E40 resource=0x0000023B3B695338 hash=e51ffa2d
       1: view=0x00000238D516A240 resource=0x00000238B622C9B8 hash=63d7d532
       2: view=0x000002388AE76580 resource=0x000002388AFBE438 hash=2e41483b
       3: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
       4: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       5: view=0x000002393721F180 resource=0x00000239372073B8 hash=efa6ad14
000282 PSSetShader(pPixelShader:0x000002388AFD6210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6aaac6af4039e21
000282 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD948, pStencilRef:0x000000B7AC0FD940)
000282 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000282 IASetPrimitiveTopology(Topology:4)
000282 DrawIndexed(IndexCount:51816, StartIndexLocation:0, BaseVertexLocation:0)
000282 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4F0)
000283 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x00000238E2107F60)
000283 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000283 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000283 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000283 End(pAsync:0x0000023B6D26CB80) type=query query=occlusion MiscFlags=0x0
000283 IASetIndexBuffer(pIndexBuffer:0x0000023ADD33F0F8, Format:57, Offset:0) hash=0e7b1a32
000283 IASetInputLayout(pInputLayout:0x0000023ADD07F620)
000283 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DCA878, pStrides:0x0000023AD6DCA8A0, pOffsets:0x0000023AD6DCA898)
       0: resource=0x0000023ADD3415B8 hash=c24cc87b
000283 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000283 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000283 RSSetState(pRasterizerState:0x00000238E57231A0)
000283 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000283 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD33E938 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000283 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000283 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000283 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000283 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000283 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000283 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B60BFE00 resource=0x00000238B60633B8 hash=9409a40d
000283 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000283 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000283 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000283 IASetPrimitiveTopology(Topology:4)
000283 DrawIndexed(IndexCount:1788, StartIndexLocation:0, BaseVertexLocation:0)
000283 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000284 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000284 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000284 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000284 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000284 IASetIndexBuffer(pIndexBuffer:0x0000023ADD33EE78, Format:57, Offset:0) hash=066a8c08
000284 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DC5268, pStrides:0x0000023AD6DC5290, pOffsets:0x0000023AD6DC5288)
       0: resource=0x0000023ADD341DB8 hash=f7138993
000284 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000284 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000284 RSSetState(pRasterizerState:0x00000238E57231A0)
000284 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000284 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD33E938 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000284 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000284 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000284 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000284 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000284 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000284 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B60BE4C0 resource=0x00000238B60662F8 hash=9409a40d
000284 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000284 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000284 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000284 IASetPrimitiveTopology(Topology:4)
000284 DrawIndexed(IndexCount:1860, StartIndexLocation:0, BaseVertexLocation:0)
000284 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000285 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000285 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000285 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000285 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000285 IASetIndexBuffer(pIndexBuffer:0x0000023ADD34B878, Format:57, Offset:0) hash=d64b3c6e
000285 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DB9CB8, pStrides:0x0000023AD6DB9CE0, pOffsets:0x0000023AD6DB9CD8)
       0: resource=0x0000023ADD347C38 hash=fa82861b
000285 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000285 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000285 RSSetState(pRasterizerState:0x00000238E57231A0)
000285 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000285 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD3486B8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000285 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000285 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000285 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000285 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000285 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000285 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B616E740 resource=0x00000238B61792F8 hash=35e3c17c
000285 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000285 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000285 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000285 IASetPrimitiveTopology(Topology:4)
000285 DrawIndexed(IndexCount:930, StartIndexLocation:0, BaseVertexLocation:0)
000285 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000286 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000286 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000286 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000286 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000286 IASetIndexBuffer(pIndexBuffer:0x0000023ADD3543B8, Format:57, Offset:0) hash=494f98e1
000286 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6DA06D58, pStrides:0x0000023B6DA06D80, pOffsets:0x0000023B6DA06D78)
       0: resource=0x0000023ADD353E78 hash=3d8285cc
000286 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000286 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000286 RSSetState(pRasterizerState:0x00000238E57231A0)
000286 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000286 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD354B78 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000286 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000286 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000286 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000286 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000286 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000286 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000286 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000286 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000286 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000286 IASetPrimitiveTopology(Topology:4)
000286 DrawIndexed(IndexCount:1290, StartIndexLocation:0, BaseVertexLocation:0)
000286 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000287 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000287 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000287 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000287 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000287 IASetIndexBuffer(pIndexBuffer:0x0000023ADD348E78, Format:57, Offset:0) hash=6608adf8
000287 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DCFE88, pStrides:0x0000023AD6DCFEB0, pOffsets:0x0000023AD6DCFEA8)
       0: resource=0x0000023ADD346478 hash=d8ff0735
000287 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000287 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000287 RSSetState(pRasterizerState:0x00000238E57231A0)
000287 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000287 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD346738 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000287 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000287 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000287 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000287 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000287 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000287 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000287 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000287 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000287 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000287 IASetPrimitiveTopology(Topology:4)
000287 DrawIndexed(IndexCount:3129, StartIndexLocation:0, BaseVertexLocation:0)
000287 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000288 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000288 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000288 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000288 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000288 IASetIndexBuffer(pIndexBuffer:0x0000023ADD3550B8, Format:57, Offset:0) hash=9af28d0d
000288 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D9FF108, pStrides:0x0000023B6D9FF130, pOffsets:0x0000023B6D9FF128)
       0: resource=0x0000023ADD354E38 hash=e30b13ca
000288 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000288 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000288 RSSetState(pRasterizerState:0x00000238E57231A0)
000288 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000288 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD352BF8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000288 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000288 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000288 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000288 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000288 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000288 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000288 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000288 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000288 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000288 IASetPrimitiveTopology(Topology:4)
000288 DrawIndexed(IndexCount:4371, StartIndexLocation:0, BaseVertexLocation:0)
000288 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000289 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000289 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000289 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000289 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000289 IASetIndexBuffer(pIndexBuffer:0x0000023ADD355DF8, Format:57, Offset:0) hash=a94916b5
000289 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6DA04718, pStrides:0x0000023B6DA04740, pOffsets:0x0000023B6DA04738)
       0: resource=0x0000023ADD352978 hash=bf16549f
000289 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000289 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000289 RSSetState(pRasterizerState:0x00000238E57231A0)
000289 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000289 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD351EF8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000289 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000289 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000289 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000289 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000289 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000289 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000289 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000289 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000289 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000289 IASetPrimitiveTopology(Topology:4)
000289 DrawIndexed(IndexCount:2904, StartIndexLocation:0, BaseVertexLocation:0)
000289 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000290 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000290 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000290 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000290 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000290 IASetIndexBuffer(pIndexBuffer:0x0000023ADD355B38, Format:57, Offset:0) hash=a2109ef9
000290 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D9F4E78, pStrides:0x0000023B6D9F4EA0, pOffsets:0x0000023B6D9F4E98)
       0: resource=0x0000023ADD3558B8 hash=66c37848
000290 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000290 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000290 RSSetState(pRasterizerState:0x00000238E57231A0)
000290 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000290 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD34ECF8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000290 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000290 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000290 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000290 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000290 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000290 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000290 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000290 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000290 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000290 IASetPrimitiveTopology(Topology:4)
000290 DrawIndexed(IndexCount:4218, StartIndexLocation:0, BaseVertexLocation:0)
000290 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000291 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000291 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000291 RSSetState(pRasterizerState:0x00000238E57231A0)
000291 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD34EFB8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000291 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000291 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000291 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000291 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000291 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000291 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000291 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000291 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000291 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000291 IASetPrimitiveTopology(Topology:4)
000291 DrawIndexed(IndexCount:4218, StartIndexLocation:0, BaseVertexLocation:0)
000291 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000292 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000292 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000292 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000292 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000292 IASetIndexBuffer(pIndexBuffer:0x0000023ADD34E278, Format:57, Offset:0) hash=339d0528
000292 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D9F74B8, pStrides:0x0000023B6D9F74E0, pOffsets:0x0000023B6D9F74D8)
       0: resource=0x0000023ADD34DFF8 hash=9e518f2e
000292 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AECCA48, SampleMask:4294967295)
000292 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000292 RSSetState(pRasterizerState:0x00000238E57231A0)
000292 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000292 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECBC58)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD34EA78 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000292 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBC98)
       0: handle=0x00000238E65B21E0
000292 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBCA8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000292 VSSetShader(pVertexShader:0x00000238E6862850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000292 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AECBD00)
       0: resource=0x000002388AE45238 hash=a7e2de72
000292 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECBD10)
       0: handle=0x00000238E65B0EA0
000292 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECBD20)
       0: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000292 PSSetShader(pPixelShader:0x00000238E6861E50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a4c0866b063470e0
000292 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA48, pStencilRef:0x000000B7AC0FDA40)
000292 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000292 IASetPrimitiveTopology(Topology:4)
000292 DrawIndexed(IndexCount:2649, StartIndexLocation:0, BaseVertexLocation:0)
000292 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000293 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000293 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000293 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000293 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000293 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D705F8, Format:57, Offset:0) hash=af819171
000293 IASetInputLayout(pInputLayout:0x00000238D5262360)
000293 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD1E101B8, pStrides:0x0000023AD1E101E0, pOffsets:0x0000023AD1E101D8)
       0: resource=0x0000023AD1D73D38 hash=3d7f8eef
000293 RSSetState(pRasterizerState:0x0000000000000000)
000293 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA30, SampleMask:4294967295)
000293 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000293 UpdateSubresource(pDstResource:0x000002388B236D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B22B030, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000293 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388B22FF90)
       0: resource=0x000002388B236D38 hash=86d4325d
       1: resource=0x0000023AD69D2D78 hash=8d280a1a
000293 VSSetShader(pVertexShader:0x000002388AFDAA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ccc287b6b8a25d9a
000293 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B22FFF8)
       0: resource=0x000002388B236D38 hash=86d4325d
000293 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B230008)
       0: handle=0x00000238E65B19E0
       1: handle=0x00000238E65B0EA0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E65B21E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E65B1FA0
       6: handle=0x00000238E65B0EA0
000293 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x000002388B230078)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
       1: view=0x000002388401E880 resource=0x000002388AE4AB78 hash=719ce746
       2: view=0x000002388AE75EC0 resource=0x000002388AE45778 hash=90465e6a
       3: view=0x000002388AE75D00 resource=0x000002388AE44F78 hash=bc3be480
       4: view=0x0000023AB3A190C0 resource=0x0000023AD1D95F38 hash=e9fa64ac
       5: view=0x000002388401EC00 resource=0x000002388AE498F8 hash=5513fd45
       6: view=0x000002388401E540 resource=0x000002388AE493B8 hash=bccc40a1
000293 PSSetShader(pPixelShader:0x000002388AFDA710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fb6b281a6150299e
000293 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000293 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000293 IASetPrimitiveTopology(Topology:4)
000293 DrawIndexed(IndexCount:582, StartIndexLocation:0, BaseVertexLocation:0)
000293 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000293 3DMigoto pre {
000293 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: true {
000293 3DMigoto   [ShaderOverridePSPlaneFar] if $flag_planefarseto7: true {
000293 3DMigoto    [ShaderOverridePSPlaneFar] resourceplaneveryfar = copy_desc o0
000293 3DMigoto      copying resource description
000293 3DMigoto    [ShaderOverridePSPlaneFar] clear = resourceplaneveryfar
000293 3DMigoto      clearing RTV
000293 3DMigoto    [ShaderOverridePSPlaneFar] o6 = reference resourceplaneveryfar
000293 3DMigoto      copying by reference
000293 3DMigoto   } endif
000293 3DMigoto  } endif
000293 3DMigoto }
000293 3DMigoto post {
000293 3DMigoto  [ShaderOverridePSPlaneFar] if $flag_planefar && $spottingimprovt: true {
000293 3DMigoto   [ShaderOverridePSPlaneFar] if $flag_planefarseto7: true {
000293 3DMigoto    [ShaderOverridePSPlaneFar] $flag_planefarseto7 = 0
000293 3DMigoto      = 0.000000
000293 3DMigoto   } endif
000293 3DMigoto  } endif
000293 3DMigoto }
000294 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000294 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000294 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000294 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF164B8, Format:57, Offset:0) hash=54f0ffb7
000294 IASetInputLayout(pInputLayout:0x0000023ADD07C160)
000294 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF3568, pStrides:0x0000023AFFDF3590, pOffsets:0x0000023AFFDF3588)
       0: resource=0x0000023AFFF16238 hash=01dd5cac
000294 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AFD1ED0, SampleMask:4294967295)
000294 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000294 RSSetState(pRasterizerState:0x00000238E57E13E0)
000294 UpdateSubresource(pDstResource:0x000002388AFBD1F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCC210, SrcRowPitch:1552, SrcDepthPitch:1552) hash=793a8642
000294 UpdateSubresource(pDstResource:0x000002388AFBAD38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCD840, SrcRowPitch:128, SrcDepthPitch:128) hash=ff7c2c44
000294 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AFD1608)
       0: resource=0x000002388AFBD1F8 hash=793a8642
       1: resource=0x0000023B7A46DF78 hash=08ff7d55
       2: resource=0x000002388AFBAD38 hash=ff7c2c44
000294 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AFD1638)
       0: handle=0x00000238E65B19E0
000294 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AFD1648)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000294 VSSetShader(pVertexShader:0x000002388AFD5690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9d6b407f4bf7d8d4
000294 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AFD16B0)
       0: resource=0x000002388AFBD1F8 hash=793a8642
       1: resource=0x000002388AFBAD38 hash=ff7c2c44
000294 PSSetSamplers(StartSlot:0, NumSamplers:5, ppSamplers:0x000002388AFD16D0)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E5ED75E0
000294 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x000002388AFD1720)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
       1: view=0x0000023A90C35E00 resource=0x0000023AFFF147F8 hash=4ec29927
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
000294 PSSetShader(pPixelShader:0x000002388AFD6D90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b8481eedff1f78d
000294 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA68, pStencilRef:0x000000B7AC0FDA60)
000294 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000294 IASetPrimitiveTopology(Topology:4)
000294 DrawIndexed(IndexCount:396, StartIndexLocation:0, BaseVertexLocation:0)
000294 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD610)
000295 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x00000238E2107F60)
000295 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000295 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000295 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000295 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF0F138, Format:57, Offset:0) hash=5877be98
000295 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF5BA8, pStrides:0x0000023AFFDF5BD0, pOffsets:0x0000023AFFDF5BC8)
       0: resource=0x0000023AFFF169F8 hash=48dbae57
000295 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x000002388AFD1ED0, SampleMask:4294967295)
000295 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000295 RSSetState(pRasterizerState:0x00000238E57E13E0)
000295 UpdateSubresource(pDstResource:0x000002388AFBD1F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCC210, SrcRowPitch:1552, SrcDepthPitch:1552) hash=793a8642
000295 UpdateSubresource(pDstResource:0x000002388AFBAD38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AFCD840, SrcRowPitch:128, SrcDepthPitch:128) hash=ff7c2c44
000295 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AFD1608)
       0: resource=0x000002388AFBD1F8 hash=793a8642
       1: resource=0x0000023AD69D3038 hash=08ff7d55
       2: resource=0x000002388AFBAD38 hash=ff7c2c44
000295 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AFD1638)
       0: handle=0x00000238E65B19E0
000295 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AFD1648)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000295 VSSetShader(pVertexShader:0x000002388AFD5690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9d6b407f4bf7d8d4
000295 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AFD16B0)
       0: resource=0x000002388AFBD1F8 hash=793a8642
       1: resource=0x000002388AFBAD38 hash=ff7c2c44
000295 PSSetSamplers(StartSlot:0, NumSamplers:5, ppSamplers:0x000002388AFD16D0)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E5ED75E0
000295 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x000002388AFD1720)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
       1: view=0x0000023A90C35E00 resource=0x0000023AFFF147F8 hash=4ec29927
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
000295 PSSetShader(pPixelShader:0x000002388AFD6D90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b8481eedff1f78d
000295 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA68, pStencilRef:0x000000B7AC0FDA60)
000295 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000295 IASetPrimitiveTopology(Topology:4)
000295 DrawIndexed(IndexCount:3396, StartIndexLocation:0, BaseVertexLocation:0)
000295 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD610)
000296 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x00000238E2107F60)
000296 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000296 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000296 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000296 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF0E6B8, Format:42, Offset:0) hash=e8b444fd
000296 IASetInputLayout(pInputLayout:0x0000023ADD0785A0)
000296 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF0598, pStrides:0x0000023AFFDF05C0, pOffsets:0x0000023AFFDF05B8)
       0: resource=0x0000023AFFF15F78 hash=fd850301
000296 RSSetState(pRasterizerState:0x0000000000000000)
000296 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x0000023891DAD2E0, SampleMask:4294967295)
000296 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000296 UpdateSubresource(pDstResource:0x000002388B400678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA83B0, SrcRowPitch:768, SrcDepthPitch:768) hash=dc8b504d
000296 UpdateSubresource(pDstResource:0x000002388B4047F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA8CA0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000296 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891DACB50)
       0: resource=0x000002388B400678 hash=dc8b504d
       1: resource=0x000002388B4047F8 hash=7816b819
       2: resource=0x0000023B7A46DF78 hash=08ff7d55
000296 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023891DACB80)
       0: handle=0x00000238E65B19E0
000296 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891DACB90)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000296 VSSetShader(pVertexShader:0x000002388B18EF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb89b47167a290af
000296 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023891DACBF8)
       0: resource=0x000002388B400678 hash=dc8b504d
       1: resource=0x000002388B4047F8 hash=7816b819
000296 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023891DACC18)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E5ED75E0
000296 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023891DACC58)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
       1: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
000296 PSSetShader(pPixelShader:0x000002388B190190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a937f2443fe6f5e8
000296 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000296 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000296 IASetPrimitiveTopology(Topology:4)
000296 DrawIndexed(IndexCount:12402, StartIndexLocation:0, BaseVertexLocation:0)
000296 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000297 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000297 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000297 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000297 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000297 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF16CB8, Format:42, Offset:0) hash=44b5e496
000297 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF5218, pStrides:0x0000023AFFDF5240, pOffsets:0x0000023AFFDF5238)
       0: resource=0x0000023AFFF0EBF8 hash=dff3ecae
000297 RSSetState(pRasterizerState:0x0000000000000000)
000297 OMSetBlendState(pBlendState:0x00000238E65B1D60, BlendFactor:0x0000023891DAD2E0, SampleMask:4294967295)
000297 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000297 UpdateSubresource(pDstResource:0x000002388B400678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA83B0, SrcRowPitch:768, SrcDepthPitch:768) hash=dc8b504d
000297 UpdateSubresource(pDstResource:0x000002388B4047F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891DA8CA0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000297 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x0000023891DACB50)
       0: resource=0x000002388B400678 hash=dc8b504d
       1: resource=0x000002388B4047F8 hash=7816b819
       2: resource=0x0000023AD69D3038 hash=08ff7d55
000297 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023891DACB80)
       0: handle=0x00000238E65B19E0
000297 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023891DACB90)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000297 VSSetShader(pVertexShader:0x000002388B18EF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb89b47167a290af
000297 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023891DACBF8)
       0: resource=0x000002388B400678 hash=dc8b504d
       1: resource=0x000002388B4047F8 hash=7816b819
000297 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x0000023891DACC18)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x00000238E5ED75E0
000297 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x0000023891DACC58)
       0: view=0x0000023A90C2C800 resource=0x0000023AFFF108F8 hash=9199cf1a
       1: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
000297 PSSetShader(pPixelShader:0x000002388B190190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a937f2443fe6f5e8
000297 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000297 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000297 IASetPrimitiveTopology(Topology:4)
000297 DrawIndexed(IndexCount:18048, StartIndexLocation:0, BaseVertexLocation:0)
000297 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000298 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000298 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000298 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000298 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000298 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF16778, Format:57, Offset:0) hash=926af6a8
000298 IASetInputLayout(pInputLayout:0x0000023ADD078920)
000298 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF4888, pStrides:0x0000023AFFDF48B0, pOffsets:0x0000023AFFDF48A8)
       0: resource=0x0000023AFFF0E978 hash=364662ff
000298 RSSetState(pRasterizerState:0x0000000000000000)
000298 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000298 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000298 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000298 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000298 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023AD69D54F8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000298 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000298 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000298 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000298 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000298 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000298 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000298 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000298 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000298 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000298 IASetPrimitiveTopology(Topology:4)
000298 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0)
000298 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000299 RSSetState(pRasterizerState:0x0000000000000000)
000299 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000299 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000299 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000299 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023AD69D3578 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000299 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000299 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000299 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000299 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000299 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000299 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000299 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000299 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000299 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000299 IASetPrimitiveTopology(Topology:4)
000299 DrawIndexed(IndexCount:48, StartIndexLocation:0, BaseVertexLocation:0)
000299 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000300 RSSetState(pRasterizerState:0x0000000000000000)
000300 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000300 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000300 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000300 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A46DF78 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000300 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000300 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000300 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000300 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000300 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000300 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000300 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000300 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000300 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000300 IASetPrimitiveTopology(Topology:4)
000300 DrawIndexed(IndexCount:102, StartIndexLocation:0, BaseVertexLocation:0)
000300 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000301 RSSetState(pRasterizerState:0x0000000000000000)
000301 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000301 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000301 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000301 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A473B78 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000301 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000301 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000301 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000301 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000301 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000301 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000301 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000301 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000301 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000301 IASetPrimitiveTopology(Topology:4)
000301 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0)
000301 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000302 RSSetState(pRasterizerState:0x0000000000000000)
000302 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000302 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000302 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000302 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A478238 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000302 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000302 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000302 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000302 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000302 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000302 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000302 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000302 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000302 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000302 IASetPrimitiveTopology(Topology:4)
000302 DrawIndexed(IndexCount:150, StartIndexLocation:0, BaseVertexLocation:0)
000302 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000303 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000303 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000303 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000303 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000303 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF171F8, Format:57, Offset:0) hash=5cf331ea
000303 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDEF278, pStrides:0x0000023AFFDEF2A0, pOffsets:0x0000023AFFDEF298)
       0: resource=0x0000023AFFF16F38 hash=e7087a93
000303 RSSetState(pRasterizerState:0x0000000000000000)
000303 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000303 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000303 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000303 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000303 UpdateSubresource(pDstResource:0x000002388B4042B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2119C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000303 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E215170)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
       2: resource=0x000002388B4042B8 hash=886e4c5a
000303 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2151A0)
       0: handle=0x00000238E65B19E0
000303 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2151B0)
       0: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       2: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000303 VSSetShader(pVertexShader:0x000002388B3DF690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d4044d7fa14018ab
000303 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215228)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000303 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215248)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000303 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E215278)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000303 PSSetShader(pPixelShader:0x000002388B3DA1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000303 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000303 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000303 IASetPrimitiveTopology(Topology:4)
000303 DrawIndexedInstanced(IndexCountPerInstance:6000, InstanceCount:1, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000303 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000304 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000304 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000304 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000304 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000304 RSSetState(pRasterizerState:0x0000000000000000)
000304 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000304 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000304 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000304 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023AD69D3038 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000304 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000304 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000304 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000304 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000304 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000304 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000304 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000304 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000304 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000304 IASetPrimitiveTopology(Topology:4)
000304 DrawIndexed(IndexCount:252, StartIndexLocation:0, BaseVertexLocation:0)
000304 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000305 RSSetState(pRasterizerState:0x0000000000000000)
000305 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000305 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000305 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000305 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A473DF8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000305 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000305 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000305 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000305 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000305 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000305 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000305 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000305 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000305 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000305 IASetPrimitiveTopology(Topology:4)
000305 DrawIndexed(IndexCount:84, StartIndexLocation:0, BaseVertexLocation:0)
000305 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000306 RSSetState(pRasterizerState:0x0000000000000000)
000306 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000306 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000306 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000306 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A4762B8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000306 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000306 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000306 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000306 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000306 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000306 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000306 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000306 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000306 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000306 IASetPrimitiveTopology(Topology:4)
000306 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0)
000306 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000307 RSSetState(pRasterizerState:0x0000000000000000)
000307 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000307 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000307 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000307 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A477CF8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000307 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000307 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000307 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000307 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000307 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000307 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000307 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000307 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000307 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000307 IASetPrimitiveTopology(Topology:4)
000307 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0)
000307 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000308 RSSetState(pRasterizerState:0x0000000000000000)
000308 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000308 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000308 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000308 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A4740B8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000308 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000308 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000308 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000308 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000308 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000308 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000308 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000308 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000308 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000308 IASetPrimitiveTopology(Topology:4)
000308 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0)
000308 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000309 RSSetState(pRasterizerState:0x0000000000000000)
000309 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000309 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000309 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000309 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A474DB8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000309 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000309 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000309 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000309 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000309 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000309 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000309 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000309 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000309 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000309 IASetPrimitiveTopology(Topology:4)
000309 DrawIndexed(IndexCount:66, StartIndexLocation:0, BaseVertexLocation:0)
000309 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000310 RSSetState(pRasterizerState:0x0000000000000000)
000310 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000310 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000310 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000310 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A47A478 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000310 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000310 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000310 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000310 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000310 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000310 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000310 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000310 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000310 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000310 IASetPrimitiveTopology(Topology:4)
000310 DrawIndexed(IndexCount:162, StartIndexLocation:0, BaseVertexLocation:0)
000310 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000311 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000311 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000311 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000311 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000311 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF181B8, Format:57, Offset:0) hash=926af6a8
000311 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF7858, pStrides:0x0000023AFFDF7880, pOffsets:0x0000023AFFDF7878)
       0: resource=0x0000023AFFF17EF8 hash=364662ff
000311 RSSetState(pRasterizerState:0x0000000000000000)
000311 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000311 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000311 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000311 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000311 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A476FF8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000311 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000311 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000311 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000311 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000311 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000311 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000311 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000311 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000311 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000311 IASetPrimitiveTopology(Topology:4)
000311 DrawIndexed(IndexCount:204, StartIndexLocation:0, BaseVertexLocation:0)
000311 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000312 RSSetState(pRasterizerState:0x0000000000000000)
000312 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000312 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000312 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000312 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A47AC38 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000312 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000312 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
000312 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000312 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000312 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000312 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000312 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000312 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000312 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000312 IASetPrimitiveTopology(Topology:4)
000312 DrawIndexed(IndexCount:2052, StartIndexLocation:0, BaseVertexLocation:0)
000312 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000313 RSSetState(pRasterizerState:0x0000000000000000)
000313 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000313 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000313 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000313 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023AD69DBDF8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000313 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000313 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000313 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000313 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000313 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000313 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000313 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000313 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000313 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000313 IASetPrimitiveTopology(Topology:4)
000313 DrawIndexed(IndexCount:24, StartIndexLocation:0, BaseVertexLocation:0)
000313 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000314 RSSetState(pRasterizerState:0x0000000000000000)
000314 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000314 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000314 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000314 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A476AB8 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000314 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000314 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000314 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000314 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000314 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000314 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000314 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000314 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000314 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000314 IASetPrimitiveTopology(Topology:4)
000314 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
000314 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000315 RSSetState(pRasterizerState:0x0000000000000000)
000315 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000315 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000315 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000315 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023AD69DA638 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000315 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000315 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000315 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000315 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000315 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000315 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000315 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000315 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000315 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000315 IASetPrimitiveTopology(Topology:4)
000315 DrawIndexed(IndexCount:54, StartIndexLocation:0, BaseVertexLocation:0)
000315 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000316 RSSetState(pRasterizerState:0x0000000000000000)
000316 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000316 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000316 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000316 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2155C8)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x0000023B7A47B438 hash=08ff7d55
       2: resource=0x000002388B3FFE78 hash=da20b870
000316 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E2155F8)
       0: handle=0x00000238E65B19E0
000316 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215608)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000316 VSSetShader(pVertexShader:0x000002388B3E1ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cef764601508443b
000316 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E215670)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B3FFE78 hash=da20b870
000316 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E215690)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B21E0
       2: handle=0x000002388B0F0B60
000316 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E2156C0)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000316 PSSetShader(pPixelShader:0x000002388B3E0210, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0a59b8e73c8db539
000316 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA88, pStencilRef:0x000000B7AC0FDA80)
000316 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000316 IASetPrimitiveTopology(Topology:4)
000316 DrawIndexed(IndexCount:1338, StartIndexLocation:0, BaseVertexLocation:0)
000316 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000317 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000317 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000317 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000317 VSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000317 IASetIndexBuffer(pIndexBuffer:0x00000238E6CCCE78, Format:57, Offset:0) hash=316be5e3
000317 IASetInputLayout(pInputLayout:0x00000238D52609A0)
000317 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E6885658, pStrides:0x00000238E6885680, pOffsets:0x00000238E6885678)
       0: resource=0x00000238E6CCC6B8 hash=671b382e
000317 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD980, SampleMask:4294967295)
000317 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B1320, StencilRef:0)
000317 RSSetState(pRasterizerState:0x00000238E57E13E0)
000317 UpdateSubresource(pDstResource:0x000002388AE49E38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE71EE0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000317 UpdateSubresource(pDstResource:0x000002388AE483F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE72070, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000317 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE73FF0)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000317 VSSetShader(pVertexShader:0x00000238E685E350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=cff4bebf8eb5b10d
000317 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE74058)
       0: resource=0x000002388AE49E38 hash=886e4c5a
       1: resource=0x000002388AE483F8 hash=7816b819
000317 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002388AE74078)
       0: handle=0x00000238E65B18E0
       1: handle=0x00000238E65B16A0
000317 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AE74098)
       0: view=0x00000238E06FD4C0 resource=0x00000238E6882938 hash=9f15dd66
       1: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000317 PSSetShader(pPixelShader:0x00000238E685B990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=48db110f709ffbc4
000317 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9C8, pStencilRef:0x000000B7AC0FD9C0)
000317 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07ED20, StencilRef:1)
000317 IASetPrimitiveTopology(Topology:4)
000317 DrawIndexedInstanced(IndexCountPerInstance:11904, InstanceCount:1, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000317 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD530)
000318 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000318 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000318 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000318 IASetIndexBuffer(pIndexBuffer:0x00000238E6B8FE38, Format:57, Offset:0) hash=47cbdf7c
000318 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E6890278, pStrides:0x00000238E68902A0, pOffsets:0x00000238E6890298)
       0: resource=0x00000238E6B90B38 hash=fde69b6c
000318 RSSetState(pRasterizerState:0x0000000000000000)
000318 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388B23CBB8, SampleMask:4294967295)
000318 OMSetDepthStencilState(pDepthStencilState:0x000002388B0F10E0, StencilRef:1)
000318 UpdateSubresource(pDstResource:0x000002388B2338B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B2399C0, SrcRowPitch:608, SrcDepthPitch:608) hash=ba96227c
000318 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C350)
       0: resource=0x000002388B2338B8 hash=ba96227c
000318 VSSetShader(pVertexShader:0x000002388AFDE4D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0c0ba40e12ded89e
000318 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C3A8)
       0: resource=0x000002388B2338B8 hash=ba96227c
000318 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B23C3B8)
       0: handle=0x000002388B0F1460
000318 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388B23C3C8)
       0: view=0x00000238E6DC61C0 resource=0x00000238E6B915B8 hash=6398806e
000318 PSSetShader(pPixelShader:0x000002388AFE1FD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b1ed01551d6f03fe
000318 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD918, pStencilRef:0x000000B7AC0FD910)
000318 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000318 IASetPrimitiveTopology(Topology:4)
000318 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000318 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4C0)
000319 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000319 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000319 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000319 RSSetState(pRasterizerState:0x0000000000000000)
000319 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388B23D018, SampleMask:4294967295)
000319 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:1)
000319 UpdateSubresource(pDstResource:0x000002388B2338B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B2399C0, SrcRowPitch:608, SrcDepthPitch:608) hash=ba96227c
000319 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C5D0)
       0: resource=0x000002388B2338B8 hash=ba96227c
000319 VSSetShader(pVertexShader:0x000002388AFE0A50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c91981f412980934
000319 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C628)
       0: resource=0x000002388B2338B8 hash=ba96227c
000319 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002388B23C638)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B19E0
000319 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B23C658)
       0: view=0x00000238E6DC6D80 resource=0x00000238E6B92038 hash=f241c854
       1: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
000319 PSSetShader(pPixelShader:0x000002388AFDDAD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=db1879712c5c9e08
000319 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD918, pStencilRef:0x000000B7AC0FD910)
000319 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000319 IASetPrimitiveTopology(Topology:4)
000319 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000319 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4C0)
000320 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000320 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000320 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000320 RSSetState(pRasterizerState:0x0000000000000000)
000320 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388B23CCD0, SampleMask:4294967295)
000320 OMSetDepthStencilState(pDepthStencilState:0x00000238E65B29A0, StencilRef:0)
000320 UpdateSubresource(pDstResource:0x000002388B2338B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B2399C0, SrcRowPitch:608, SrcDepthPitch:608) hash=ba96227c
000320 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C3F0)
       0: resource=0x000002388B2338B8 hash=ba96227c
000320 VSSetShader(pVertexShader:0x000002388AFE0750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=17340ac68119a998
000320 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B23C448)
       0: resource=0x000002388B2338B8 hash=ba96227c
000320 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B23C458)
       0: handle=0x00000238E65B19E0
000320 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388B23C468)
       0: view=0x00000238E6DC6380 resource=0x00000238E6B92AB8 hash=e9bb1142
000320 PSSetShader(pPixelShader:0x000002388AFDE7D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=430a299c04ad3be3
000320 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD918, pStencilRef:0x000000B7AC0FD910)
000320 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000320 IASetPrimitiveTopology(Topology:4)
000320 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000320 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD4C0)
000321 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000321 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000321 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBC0)
000321 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC00, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC00, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000321 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000321 ClearRenderTargetView(pRenderTargetView:0x00000238D565E4F8, ColorRGBA:0x000000B7AC0FDBD0)
       : view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000321 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000321 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000321 ClearRenderTargetView(pRenderTargetView:0x00000238D565E0B8, ColorRGBA:0x000000B7AC0FDBD0)
       : view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000321 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000321 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000321 ClearRenderTargetView(pRenderTargetView:0x00000238D565A5B8, ColorRGBA:0x000000B7AC0FDBD0)
       : view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000321 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB20, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
       1: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
       2: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAC0)
000321 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
       1: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
       2: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
000321 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB10, pDepthStencilView:0x00000238D565C3F8)
       0: view=0x00000238D565E4F8 resource=0x000002393720A838 hash=8b42f72a
       1: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
       2: view=0x00000238D565E0B8 resource=0x000002393720D778 hash=45de996a
       D: view=0x00000238D565C3F8 resource=0x000002393720AAF8 hash=ffe5407b
000321 ClearDepthStencilView(pDepthStencilView:0x00000238D565C3F8, ClearFlags:3, Depth:1.000000, Stencil:0)
       : view=0x00000238D565C3F8 resource=0x000002393720AAF8 hash=ffe5407b
000321 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB60)
000321 IASetIndexBuffer(pIndexBuffer:0x00000238E6CCB1B8, Format:57, Offset:0) hash=47cbdf7c
000321 IASetInputLayout(pInputLayout:0x00000238D5261DE0)
000321 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E688BF88, pStrides:0x00000238E688BFB0, pOffsets:0x00000238E688BFA8)
       0: resource=0x00000238E6CCA9B8 hash=784d9f17
000321 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000321 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD9D0, SampleMask:4294967295)
000321 RSSetState(pRasterizerState:0x00000238E57E13E0)
000321 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000321 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3B058)
       0: resource=0x000002388B4064F8 hash=82be4a46
000321 VSSetShader(pVertexShader:0x000002388E5E66D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=384055ef52c73475
000321 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3B098)
       0: resource=0x000002388B4064F8 hash=82be4a46
000321 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388EC3B0A8)
       0: view=0x00000238E6277380 resource=0x00000238E59EBBF8 hash=c5057d7e
       1: view=0x000002389212AC00 resource=0x00000239372063F8 hash=72d2b22c
       2: view=0x00000238921272C0 resource=0x000002393720E4B8 hash=3fc01d5e
000321 PSSetShader(pPixelShader:0x000002388E5E76D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=99255f6eca4a7b9d
000321 IASetPrimitiveTopology(Topology:4)
000321 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000321 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5C0)
000322 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000322 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000322 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000322 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000322 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB10)
000322 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000322 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000322 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA10, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000322 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9B0)
000322 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA00, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000322 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000322 ClearRenderTargetView(pRenderTargetView:0x00000238D565BFB8, ColorRGBA:0x000000B7AC0FDAE0)
       : view=0x00000238D565BFB8 resource=0x0000023937209338 hash=8b42f72a
000322 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA50)
000322 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD980, SampleMask:4294967295)
000322 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000322 RSSetState(pRasterizerState:0x00000238E57E13E0)
000322 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000322 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3AAA0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000322 VSSetShader(pVertexShader:0x000002388E5EA910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000322 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3AAF8)
       0: resource=0x000002388B4064F8 hash=82be4a46
000322 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002388EC3AB08)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E5ED75E0
000322 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388EC3AB28)
       0: view=0x000002393721EC80 resource=0x0000023937206178 hash=4ce8bfab
       1: view=0x0000023937220E40 resource=0x000002393720A838 hash=8b42f72a
000322 PSSetShader(pPixelShader:0x000002388E5E9C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=da67a1f6fe487913
000322 IASetPrimitiveTopology(Topology:4)
000322 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000322 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD570)
000322 3DMigoto pre {
000322 3DMigoto  [ShaderOverrideGetBorder] $border_flag = 1
000322 3DMigoto    = 1.000000
000322 3DMigoto  [ShaderOverrideGetBorder] $flag_planefarseto7 = 1
000322 3DMigoto    = 1.000000
000322 3DMigoto  [ShaderOverrideGetBorder] $flag_planenearseto7 = 2
000322 3DMigoto    = 2.000000
000322 3DMigoto  [ShaderOverrideGetBorder] $flagborderpassed = 1
000322 3DMigoto    = 1.000000
000322 3DMigoto  [ShaderOverrideGetBorder] $flag_planefar = 1
000322 3DMigoto    = 1.000000
000322 3DMigoto }
000322 3DMigoto post {
000322 3DMigoto  [ShaderOverrideGetBorder] resourcefilterborder = copy o0
000322 3DMigoto    max_copies_per_frame exceeded
000322 3DMigoto }
000323 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000323 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000323 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000323 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000323 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA00)
000323 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000323 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000323 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA90, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000323 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA30)
000323 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000323 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A5B8 resource=0x0000023937206178 hash=4ce8bfab
000323 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAD0)
000323 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388EC3CB50, SampleMask:4294967295)
000323 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000323 RSSetState(pRasterizerState:0x00000238E57E13E0)
000323 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000323 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC396C0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000323 VSSetShader(pVertexShader:0x000002388E5ECA10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000323 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39718)
       0: resource=0x000002388B4064F8 hash=82be4a46
000323 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39728)
       0: handle=0x00000238E5ED75E0
000323 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39738)
       0: view=0x000002393721F500 resource=0x0000023937209338 hash=8b42f72a
000323 PSSetShader(pPixelShader:0x000002388E5F1350, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42b896ce0ab20458
000323 IASetPrimitiveTopology(Topology:4)
000323 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000323 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5F0)
000324 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000324 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000324 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000324 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000324 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA80)
000324 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAC0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000324 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAC0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000324 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB60, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000324 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB00)
000324 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000324 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000324 ClearRenderTargetView(pRenderTargetView:0x00000238D5660D38, ColorRGBA:0x000000B7AC0FDC20)
       : view=0x00000238D5660D38 resource=0x00000238849A3C78 hash=40bd6ba1
000324 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBA0)
000324 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA20, SampleMask:4294967295)
000324 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000324 RSSetState(pRasterizerState:0x00000238E57E13E0)
000324 VSSetShader(pVertexShader:0x000002388B3DFDD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e7572192cfdb9b5
000324 UpdateSubresource(pDstResource:0x000002388B401DF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E40DA40, SrcRowPitch:1296, SrcDepthPitch:1296) hash=60240257
000324 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E410508)
       0: resource=0x000002388B401DF8 hash=60240257
000324 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E410518)
       0: view=0x00000238E5736900 resource=0x00000238E5733738 hash=5fb9d4e4
000324 PSSetShader(pPixelShader:0x000002388B3DFF10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0b7929e98931a83a
000324 IASetPrimitiveTopology(Topology:4)
000324 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000324 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD610)
000325 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000325 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000325 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000325 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB50)
000325 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000325 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000325 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000325 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000325 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000325 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000325 ClearRenderTargetView(pRenderTargetView:0x00000238D56646B8, ColorRGBA:0x000000B7AC0FDC50)
       : view=0x00000238D56646B8 resource=0x00000238849A31F8 hash=1c6d3fe3
000325 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBE0)
000325 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA40, SampleMask:4294967295)
000325 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000325 RSSetState(pRasterizerState:0x00000238E57E13E0)
000325 VSSetShader(pVertexShader:0x000002388B3E0950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e7572192cfdb9b5
000325 UpdateSubresource(pDstResource:0x000002388B401DF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E40DA40, SrcRowPitch:1296, SrcDepthPitch:1296) hash=60240257
000325 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E410570)
       0: resource=0x000002388B401DF8 hash=60240257
000325 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E410580)
       0: handle=0x00000238E572E2E0
000325 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E410590)
       0: view=0x000002393721EC80 resource=0x0000023937206178 hash=4ce8bfab
000325 PSSetShader(pPixelShader:0x000002388B3E0D90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9cb628ea53c95d28
000325 IASetPrimitiveTopology(Topology:4)
000325 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000325 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD630)
000326 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000326 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000326 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000326 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB90)
000326 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBD0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000326 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBD0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000326 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000326 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000326 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000326 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB90, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000326 ClearRenderTargetView(pRenderTargetView:0x00000238D56650F8, ColorRGBA:0x000000B7AC0FDC40)
       : view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000326 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000326 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB90)
000326 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661E78 resource=0x00000238849A41B8 hash=33d24e9b
000326 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000326 ClearRenderTargetView(pRenderTargetView:0x00000238D5661E78, ColorRGBA:0x000000B7AC0FDC40)
       : view=0x00000238D5661E78 resource=0x00000238849A41B8 hash=33d24e9b
000326 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBE0)
000326 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FDA20, SampleMask:4294967295)
000326 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000326 RSSetState(pRasterizerState:0x00000238E57E13E0)
000326 VSSetShader(pVertexShader:0x000002388B3E0090, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e7572192cfdb9b5
000326 UpdateSubresource(pDstResource:0x000002388B401DF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E40DA40, SrcRowPitch:1296, SrcDepthPitch:1296) hash=60240257
000326 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E4105D0)
       0: resource=0x000002388B401DF8 hash=60240257
000326 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E4105E0)
       0: view=0x0000023884495740 resource=0x00000238849A56B8 hash=7e1ebac8
       1: view=0x000002389212B980 resource=0x00000238849A31F8 hash=1c6d3fe3
       2: view=0x000002389212B640 resource=0x00000238849A3C78 hash=40bd6ba1
000326 PSSetShader(pPixelShader:0x000002388B3E2750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d5e2d1d035f4bdd7
000326 IASetPrimitiveTopology(Topology:4)
000326 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000326 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD610)
000327 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000327 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000327 CopySubresourceRegion(pDstResource:0x00000238849A56B8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238849A41B8, SrcSubresource:0, pSrcBox:0x000000B7AC0FDBC0)
       Src: resource=0x00000238849A41B8 hash=33d24e9b
       Dst: resource=0x00000238849A56B8 hash=7e1ebac8
000327 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000327 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB90)
000327 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56650F8 resource=0x00000238849A56B8 hash=7e1ebac8
000327 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB40)
000327 OMSetBlendState(pBlendState:0x000002388B0F0C60, BlendFactor:0x000002388E4110A8, SampleMask:4294967295)
000327 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000327 RSSetState(pRasterizerState:0x00000238E57E13E0)
000327 VSSetShader(pVertexShader:0x000002388B3E1610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2e7572192cfdb9b5
000327 UpdateSubresource(pDstResource:0x000002388B401DF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E40DA40, SrcRowPitch:1296, SrcDepthPitch:1296) hash=60240257
000327 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E410640)
       0: resource=0x000002388B401DF8 hash=60240257
000327 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388E410650)
       0: view=0x000002389212BD00 resource=0x00000238849A41B8 hash=33d24e9b
000327 PSSetShader(pPixelShader:0x000002388B3E07D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=537d72d0594c382d
000327 IASetPrimitiveTopology(Topology:4)
000327 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000327 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD650)
000328 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000328 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000328 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000328 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB90)
000328 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBD0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000328 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBD0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000328 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663878 resource=0x00000238849A4C38 hash=1c9628a5
       1: view=0x00000238D5664F78 resource=0x00000238849A5438 hash=9afb00bd
000328 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD860)
000328 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663878 resource=0x00000238849A4C38 hash=1c9628a5
       1: view=0x00000238D5664F78 resource=0x00000238849A5438 hash=9afb00bd
000328 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663878 resource=0x00000238849A4C38 hash=1c9628a5
       1: view=0x00000238D5664F78 resource=0x00000238849A5438 hash=9afb00bd
000328 ClearRenderTargetView(pRenderTargetView:0x00000238D5663878, ColorRGBA:0x000000B7AC0FD9B0)
       : view=0x00000238D5663878 resource=0x00000238849A4C38 hash=1c9628a5
000328 ClearRenderTargetView(pRenderTargetView:0x00000238D5664F78, ColorRGBA:0x000000B7AC0FD9B0)
       : view=0x00000238D5664F78 resource=0x00000238849A5438 hash=9afb00bd
000328 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD900)
000328 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD830, SampleMask:4294967295)
000328 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000328 RSSetState(pRasterizerState:0x00000238E5721C60)
000328 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000328 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163F6F0)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000328 VSSetShader(pVertexShader:0x000002388B187ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=91e945aa8283eafd
000328 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163F730)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000328 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163F740)
       0: view=0x000002393721EC80 resource=0x0000023937206178 hash=4ce8bfab
000328 PSSetShader(pPixelShader:0x000002388B18B110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0d9cfa413e48db18
000328 IASetPrimitiveTopology(Topology:4)
000328 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000328 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD420)
000329 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000329 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000329 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000329 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000329 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD8B0)
000329 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000329 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8F0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000329 RSSetState(pRasterizerState:0x0000000000000000)
000329 OMSetDepthStencilState(pDepthStencilState:0x0000000000000000, StencilRef:0)
000329 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD6E0, SampleMask:4294967295)
000329 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000329 UpdateSubresource(pDstResource:0x000002388B406A38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000238916386C0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000329 CSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002389163E468)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
       1: resource=0x000002388B406A38 hash=7816b819
000329 CSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002389163E488)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B2660
       2: handle=0x00000238E65B2760
       3: handle=0x00000238E5ED75E0
000329 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:3, ppUnorderedAccessViews:0x000002389163E548, pUAVInitialCounts:0x00000238E20FF1D0)
       0: view=0x0000023B6D27C050 resource=0x0000023AD69DCDB8 hash=7efb45c8
       1: view=0x0000023B6D27C450 resource=0x0000023AD69DD038 hash=7efb45c8
       2: view=0x0000023B6D27A0D0 resource=0x0000023AD69DD578 hash=7efb45c8
000329 CSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x000002389163E4C8)
       0: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002388AD0A180 resource=0x000002388AD02D78 hash=800aac14 hash_contamination=UpdateSubresource,
       3: view=0x000002388AD09D40 resource=0x000002388AD01DB8 hash=427fd558
       4: view=0x0000023B0011DDC0 resource=0x0000023B3B6901F8 hash=2a7e9760
       5: view=0x0000023B0011D6C0 resource=0x0000023B3B690738 hash=e33057f8
       6: view=0x00000238921297C0 resource=0x00000238849A4C38 hash=1c9628a5
       7: view=0x000002389212D9C0 resource=0x00000238849A5438 hash=9afb00bd
000329 CSSetShader(pComputeShader:0x000002388B18A590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e12f103ff7a891ef
000329 Dispatch(ThreadGroupCountX:120, ThreadGroupCountY:68, ThreadGroupCountZ:1)
000330 CSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000330 CSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000330 CSSetUnorderedAccessViews(StartSlot:0, NumUAVs:4, ppUnorderedAccessViews:0x00000238E2107F60, pUAVInitialCounts:0x00000238E2107F60)
000330 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565F638 resource=0x000002393720F478 hash=eefd349f
       1: view=0x00000238D565F378 resource=0x000002393720EC78 hash=ba44043b
000330 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9F0)
000330 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565F638 resource=0x000002393720F478 hash=eefd349f
       1: view=0x00000238D565F378 resource=0x000002393720EC78 hash=ba44043b
000330 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565F638 resource=0x000002393720F478 hash=eefd349f
       1: view=0x00000238D565F378 resource=0x000002393720EC78 hash=ba44043b
000330 ClearRenderTargetView(pRenderTargetView:0x00000238D565F638, ColorRGBA:0x000000B7AC0FDB60)
       : view=0x00000238D565F638 resource=0x000002393720F478 hash=eefd349f
000330 ClearRenderTargetView(pRenderTargetView:0x00000238D565F378, ColorRGBA:0x000000B7AC0FDB60)
       : view=0x00000238D565F378 resource=0x000002393720EC78 hash=ba44043b
000330 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA90)
000330 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD7F0, SampleMask:4294967295)
000330 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000330 RSSetState(pRasterizerState:0x00000238E5721C60)
000330 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000330 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163FC70)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000330 VSSetShader(pVertexShader:0x000002388B187910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=91e945aa8283eafd
000330 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163FCC8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000330 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002389163FCD8)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E572E2E0
       2: handle=0x00000238E65B0DA0
000330 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x000002389163FD08)
       0: view=0x000002389212BEC0 resource=0x0000023937210178 hash=eefd349f
       1: view=0x0000023AB3A1B280 resource=0x0000023AD69DCDB8 hash=7efb45c8
       2: view=0x000002389212AF80 resource=0x0000023937210BF8 hash=ba44043b
       3: view=0x00000238921297C0 resource=0x00000238849A4C38 hash=1c9628a5
       4: view=0x000002389212C200 resource=0x00000238849A4EF8 hash=1c9628a5
000330 PSSetShader(pPixelShader:0x000002388B18FD50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3a6670625ca895a8
000330 IASetPrimitiveTopology(Topology:4)
000330 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000330 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3E0)
000331 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x00000238E2107F60)
000331 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000331 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000331 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000331 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA40)
000331 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000331 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000331 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A2F8 resource=0x000002393720E9F8 hash=eefd349f
       1: view=0x00000238D565DAF8 resource=0x000002393720EF38 hash=ba44043b
000331 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9F0)
000331 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A2F8 resource=0x000002393720E9F8 hash=eefd349f
       1: view=0x00000238D565DAF8 resource=0x000002393720EF38 hash=ba44043b
000331 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A2F8 resource=0x000002393720E9F8 hash=eefd349f
       1: view=0x00000238D565DAF8 resource=0x000002393720EF38 hash=ba44043b
000331 ClearRenderTargetView(pRenderTargetView:0x00000238D565A2F8, ColorRGBA:0x000000B7AC0FDB60)
       : view=0x00000238D565A2F8 resource=0x000002393720E9F8 hash=eefd349f
000331 ClearRenderTargetView(pRenderTargetView:0x00000238D565DAF8, ColorRGBA:0x000000B7AC0FDB60)
       : view=0x00000238D565DAF8 resource=0x000002393720EF38 hash=ba44043b
000331 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA90)
000331 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD7F0, SampleMask:4294967295)
000331 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000331 RSSetState(pRasterizerState:0x00000238E5721C60)
000331 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000331 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163FC70)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000331 VSSetShader(pVertexShader:0x000002388B187910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=91e945aa8283eafd
000331 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163FCC8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000331 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002389163FCD8)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E572E2E0
       2: handle=0x00000238E65B0DA0
000331 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x000002389163FD08)
       0: view=0x0000023892129B40 resource=0x0000023937210438 hash=eefd349f
       1: view=0x0000023AB3A1B940 resource=0x0000023AD69DD038 hash=7efb45c8
       2: view=0x0000023892127600 resource=0x0000023937210978 hash=ba44043b
       3: view=0x00000238921297C0 resource=0x00000238849A4C38 hash=1c9628a5
       4: view=0x000002389212C200 resource=0x00000238849A4EF8 hash=1c9628a5
000331 PSSetShader(pPixelShader:0x000002388B18FD50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3a6670625ca895a8
000331 IASetPrimitiveTopology(Topology:4)
000331 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000331 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3E0)
000332 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x00000238E2107F60)
000332 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000332 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000332 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000332 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA40)
000332 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000332 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000332 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA50, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A8B8 resource=0x000002393720F6F8 hash=eefd349f
       1: view=0x00000238D565E7F8 resource=0x000002393720F1B8 hash=ba44043b
000332 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9F0)
000332 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A8B8 resource=0x000002393720F6F8 hash=eefd349f
       1: view=0x00000238D565E7F8 resource=0x000002393720F1B8 hash=ba44043b
000332 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA40, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565A8B8 resource=0x000002393720F6F8 hash=eefd349f
       1: view=0x00000238D565E7F8 resource=0x000002393720F1B8 hash=ba44043b
000332 ClearRenderTargetView(pRenderTargetView:0x00000238D565A8B8, ColorRGBA:0x000000B7AC0FDB60)
       : view=0x00000238D565A8B8 resource=0x000002393720F6F8 hash=eefd349f
000332 ClearRenderTargetView(pRenderTargetView:0x00000238D565E7F8, ColorRGBA:0x000000B7AC0FDB60)
       : view=0x00000238D565E7F8 resource=0x000002393720F1B8 hash=ba44043b
000332 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA90)
000332 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD7F0, SampleMask:4294967295)
000332 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000332 RSSetState(pRasterizerState:0x00000238E5721C60)
000332 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000332 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163FC70)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000332 VSSetShader(pVertexShader:0x000002388B187910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=91e945aa8283eafd
000332 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163FCC8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000332 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002389163FCD8)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E572E2E0
       2: handle=0x00000238E65B0DA0
000332 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x000002389163FD08)
       0: view=0x0000023892127E80 resource=0x00000239372106B8 hash=eefd349f
       1: view=0x0000023AB3A1E380 resource=0x0000023AD69DD578 hash=7efb45c8
       2: view=0x0000023892129E80 resource=0x00000238849A49B8 hash=ba44043b
       3: view=0x000002389212D9C0 resource=0x00000238849A5438 hash=9afb00bd
       4: view=0x000002389212D640 resource=0x00000238849A2CB8 hash=9afb00bd
000332 PSSetShader(pPixelShader:0x000002388B18FD50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3a6670625ca895a8
000332 IASetPrimitiveTopology(Topology:4)
000332 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000332 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3E0)
000333 PSSetShaderResources(StartSlot:0, NumViews:5, ppShaderResourceViews:0x00000238E2107F60)
000333 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000333 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000333 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000333 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDA40)
000333 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000333 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDA80, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000333 CopySubresourceRegion(pDstResource:0x0000023937210178, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x000002393720F478, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x000002393720F478 hash=eefd349f
       Dst: resource=0x0000023937210178 hash=eefd349f
000333 CopySubresourceRegion(pDstResource:0x0000023937210438, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x000002393720E9F8, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x000002393720E9F8 hash=eefd349f
       Dst: resource=0x0000023937210438 hash=eefd349f
000333 CopySubresourceRegion(pDstResource:0x00000239372106B8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x000002393720F6F8, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x000002393720F6F8 hash=eefd349f
       Dst: resource=0x00000239372106B8 hash=eefd349f
000333 CopySubresourceRegion(pDstResource:0x0000023937210BF8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x000002393720EC78, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x000002393720EC78 hash=ba44043b
       Dst: resource=0x0000023937210BF8 hash=ba44043b
000333 CopySubresourceRegion(pDstResource:0x0000023937210978, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x000002393720EF38, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x000002393720EF38 hash=ba44043b
       Dst: resource=0x0000023937210978 hash=ba44043b
000333 CopySubresourceRegion(pDstResource:0x00000238849A49B8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x000002393720F1B8, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x000002393720F1B8 hash=ba44043b
       Dst: resource=0x00000238849A49B8 hash=ba44043b
000333 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD870, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B6F8 resource=0x000002393720FEF8 hash=eefd349f
       1: view=0x00000238D565C138 resource=0x000002393720F9B8 hash=eefd349f
       2: view=0x00000238D565F4F8 resource=0x000002393720FC38 hash=eefd349f
000333 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD810)
000333 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD860, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B6F8 resource=0x000002393720FEF8 hash=eefd349f
       1: view=0x00000238D565C138 resource=0x000002393720F9B8 hash=eefd349f
       2: view=0x00000238D565F4F8 resource=0x000002393720FC38 hash=eefd349f
000333 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD860, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565B6F8 resource=0x000002393720FEF8 hash=eefd349f
       1: view=0x00000238D565C138 resource=0x000002393720F9B8 hash=eefd349f
       2: view=0x00000238D565F4F8 resource=0x000002393720FC38 hash=eefd349f
000333 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD8B0)
000333 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD7E0, SampleMask:4294967295)
000333 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000333 RSSetState(pRasterizerState:0x00000238E5721C60)
000333 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000333 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238916406A8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000333 VSSetShader(pVertexShader:0x000002388B18D390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=91e945aa8283eafd
000333 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x0000023891640700)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000333 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023891640710)
       0: handle=0x00000238E572E2E0
000333 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x0000023891640720)
       0: view=0x000002389212CA80 resource=0x000002393720F478 hash=eefd349f
       1: view=0x000002389212A8C0 resource=0x000002393720E9F8 hash=eefd349f
       2: view=0x000002389212C580 resource=0x000002393720F6F8 hash=eefd349f
       3: view=0x00000238921297C0 resource=0x00000238849A4C38 hash=1c9628a5
       4: view=0x000002389212D9C0 resource=0x00000238849A5438 hash=9afb00bd
       5: view=0x000002393721EC80 resource=0x0000023937206178 hash=4ce8bfab
000333 PSSetShader(pPixelShader:0x000002388B18DDD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=8f1c85a736dc0039
000333 IASetPrimitiveTopology(Topology:4)
000333 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000333 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD3D0)
000334 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x00000238E2107F60)
000334 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000334 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000334 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000334 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD860)
000334 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000334 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD8A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000334 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD980, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D978 resource=0x000002393720E738 hash=94e3b0ab
000334 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD920)
000334 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD970, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D978 resource=0x000002393720E738 hash=94e3b0ab
000334 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD970, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D565D978 resource=0x000002393720E738 hash=94e3b0ab
000334 ClearRenderTargetView(pRenderTargetView:0x00000238D565D978, ColorRGBA:0x000000B7AC0FDA60)
       : view=0x00000238D565D978 resource=0x000002393720E738 hash=94e3b0ab
000334 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9C0)
000334 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD780, SampleMask:4294967295)
000334 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000334 RSSetState(pRasterizerState:0x00000238E5721C60)
000334 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000334 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163F830)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000334 VSSetShader(pVertexShader:0x000002388B189E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=91e945aa8283eafd
000334 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163F888)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000334 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002389163F898)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E572E2E0
       2: handle=0x00000238E65B0DA0
000334 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x000002389163F8C8)
       0: view=0x0000023892127B40 resource=0x000002393720FEF8 hash=eefd349f
       1: view=0x000002389212B800 resource=0x000002393720F9B8 hash=eefd349f
       2: view=0x0000023937220E40 resource=0x000002393720A838 hash=8b42f72a
       3: view=0x000002389212D800 resource=0x000002393720FC38 hash=eefd349f
       4: view=0x000002393721EC80 resource=0x0000023937206178 hash=4ce8bfab
       5: view=0x00000238E6277380 resource=0x00000238E59EBBF8 hash=c5057d7e
000334 PSSetShader(pPixelShader:0x000002388B18B850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=26d1e7539ff2bf55
000334 IASetPrimitiveTopology(Topology:4)
000334 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000334 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD370)
000335 PSSetShaderResources(StartSlot:0, NumViews:6, ppShaderResourceViews:0x00000238E2107F60)
000335 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000335 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000335 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000335 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD970)
000335 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000335 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9B0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000335 CopySubresourceRegion(pDstResource:0x00000238849A4EF8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238849A4C38, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x00000238849A4C38 hash=1c9628a5
       Dst: resource=0x00000238849A4EF8 hash=1c9628a5
000335 CopySubresourceRegion(pDstResource:0x00000238849A2CB8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238849A5438, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x00000238849A5438 hash=9afb00bd
       Dst: resource=0x00000238849A2CB8 hash=9afb00bd
000335 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD990, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000335 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD990, pDepthStencilView:0x00000238D5663B38)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238D5663B38 resource=0x00000238B60684F8 hash=c5057d7e
000335 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FD9F0)
000335 RSSetState(pRasterizerState:0x0000000000000000)
000335 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FD920, SampleMask:4294967295)
000335 OMSetDepthStencilState(pDepthStencilState:0x000002388B0F0DA0, StencilRef:0)
000335 UpdateSubresource(pDstResource:0x000002388B2377B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3E4810, SrcRowPitch:512, SrcDepthPitch:512) hash=a958a075
000335 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B3EA678)
       0: resource=0x000002388B2377B8 hash=a958a075
000335 VSSetShader(pVertexShader:0x000002388B3DCFD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b7400a21130ec097
000335 UpdateSubresource(pDstResource:0x000002388B238CB8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3E4F60, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000335 UpdateSubresource(pDstResource:0x000002388B3FF938, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3E50F0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000335 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388B3EA6D0)
       0: resource=0x000002388B2377B8 hash=a958a075
       1: resource=0x00000238E57341B8 hash=ee733e6b
       2: resource=0x000002388B238CB8 hash=886e4c5a
       3: resource=0x000002388B3FF938 hash=7816b819
000335 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x000002388B3EA710)
       0: handle=0x00000238E65B1E60
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B1B20
       3: handle=0x00000238E5ED75E0
       4: handle=0x00000238E65B21E0
       5: handle=0x00000238E5ED75E0
       6: handle=0x00000238E5ED75E0
000335 PSSetShaderResources(StartSlot:0, NumViews:15, ppShaderResourceViews:0x000002388B3EA780)
       0: view=0x00000238E06F44C0 resource=0x00000238E57329F8 hash=543bd014
       1: view=0x0000023892128040 resource=0x000002393720DA38 hash=8b42f72a
       2: view=0x00000238E5736900 resource=0x00000238E5733738 hash=5fb9d4e4
       4: view=0x0000023884495740 resource=0x00000238849A56B8 hash=7e1ebac8
       5: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       6: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       7: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       8: view=0x0000023892129D00 resource=0x000002393720DF78 hash=72d2b22c
       9: view=0x000002389212AC00 resource=0x00000239372063F8 hash=72d2b22c
       10: view=0x000002389212BB40 resource=0x000002393720E1F8 hash=f15c731e
       11: view=0x000002389212B140 resource=0x00000239372066B8 hash=f15c731e
       12: view=0x00000238E6277380 resource=0x00000238E59EBBF8 hash=c5057d7e
       13: view=0x00000238E5736E00 resource=0x00000238E6878878 hash=e5070fd2
       14: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
000335 PSSetShader(pPixelShader:0x000002388B3DDE10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1c4b96741d0257de
000335 IASetPrimitiveTopology(Topology:4)
000335 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000335 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD510)
000336 PSSetShaderResources(StartSlot:0, NumViews:8, ppShaderResourceViews:0x00000238E2107F60)
000336 PSSetShaderResources(StartSlot:8, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000336 PSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000336 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000336 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9E0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000336 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FD9E0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000336 IASetIndexBuffer(pIndexBuffer:0x0000023ADD334678, Format:42, Offset:0) hash=08162dfd
000336 IASetInputLayout(pInputLayout:0x0000023ADD080160)
000336 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DC35B8, pStrides:0x0000023AD6DC35E0, pOffsets:0x0000023AD6DC35D8)
       0: resource=0x0000023ADD3333F8 hash=5a19928f
000336 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E17C2C0, SampleMask:4294967295)
000336 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000336 RSSetState(pRasterizerState:0x00000238E57218A0)
000336 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000336 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BD00)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000336 VSSetShader(pVertexShader:0x000002388E5EF810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000336 UpdateSubresource(pDstResource:0x000002388B404D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179650, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000336 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E17BD58)
       0: resource=0x000002388B4003B8 hash=10b1b42f
       1: resource=0x000002388B404D38 hash=7816b819
000336 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E17BD78)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B21E0
000336 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E17BDA8)
       0: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x0000023AF670C780 resource=0x0000023B3B688BB8 hash=87fa4750
000336 PSSetShader(pPixelShader:0x000002388E5EC450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bef51bd31e6097f0
000336 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000336 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000336 IASetPrimitiveTopology(Topology:4)
000336 DrawIndexed(IndexCount:2844, StartIndexLocation:0, BaseVertexLocation:0)
000336 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000337 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000337 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000337 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000337 IASetIndexBuffer(pIndexBuffer:0x0000023B7A478F78, Format:42, Offset:0) hash=9ddc4f5c
000337 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B7C16E538, pStrides:0x0000023B7C16E560, pOffsets:0x0000023B7C16E558)
       0: resource=0x0000023B7A476D38 hash=997a9c5d
000337 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E17C2C0, SampleMask:4294967295)
000337 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000337 RSSetState(pRasterizerState:0x00000238E57218A0)
000337 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000337 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BD00)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000337 VSSetShader(pVertexShader:0x000002388E5EF810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000337 UpdateSubresource(pDstResource:0x000002388B404D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179650, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000337 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E17BD58)
       0: resource=0x000002388B4003B8 hash=10b1b42f
       1: resource=0x000002388B404D38 hash=7816b819
000337 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E17BD78)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B21E0
000337 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E17BDA8)
       0: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x0000023AF670C780 resource=0x0000023B3B688BB8 hash=87fa4750
000337 PSSetShader(pPixelShader:0x000002388E5EC450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bef51bd31e6097f0
000337 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000337 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000337 IASetPrimitiveTopology(Topology:4)
000337 DrawIndexed(IndexCount:3378, StartIndexLocation:0, BaseVertexLocation:0)
000337 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000338 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000338 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000338 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000338 IASetIndexBuffer(pIndexBuffer:0x0000023B7A4405B8, Format:42, Offset:0) hash=7ae7492a
000338 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B79F34518, pStrides:0x0000023B79F34540, pOffsets:0x0000023B79F34538)
       0: resource=0x0000023B7A442538 hash=06096334
000338 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E17C2C0, SampleMask:4294967295)
000338 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000338 RSSetState(pRasterizerState:0x00000238E57218A0)
000338 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000338 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BD00)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000338 VSSetShader(pVertexShader:0x000002388E5EF810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000338 UpdateSubresource(pDstResource:0x000002388B404D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179650, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000338 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E17BD58)
       0: resource=0x000002388B4003B8 hash=10b1b42f
       1: resource=0x000002388B404D38 hash=7816b819
000338 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E17BD78)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B21E0
000338 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E17BDA8)
       0: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x0000023AF670C780 resource=0x0000023B3B688BB8 hash=87fa4750
000338 PSSetShader(pPixelShader:0x000002388E5EC450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bef51bd31e6097f0
000338 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000338 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000338 IASetPrimitiveTopology(Topology:4)
000338 DrawIndexed(IndexCount:14235, StartIndexLocation:0, BaseVertexLocation:0)
000338 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000339 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000339 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000339 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000339 IASetIndexBuffer(pIndexBuffer:0x0000023ADD32DD78, Format:42, Offset:0) hash=558d0fda
000339 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DC0F78, pStrides:0x0000023AD6DC0FA0, pOffsets:0x0000023AD6DC0F98)
       0: resource=0x0000023ADD325F78 hash=095ba156
000339 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E17C2C0, SampleMask:4294967295)
000339 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000339 RSSetState(pRasterizerState:0x00000238E57218A0)
000339 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000339 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BD00)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000339 VSSetShader(pVertexShader:0x000002388E5EF810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000339 UpdateSubresource(pDstResource:0x000002388B404D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179650, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000339 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E17BD58)
       0: resource=0x000002388B4003B8 hash=10b1b42f
       1: resource=0x000002388B404D38 hash=7816b819
000339 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E17BD78)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B21E0
000339 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E17BDA8)
       0: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x0000023AF670C780 resource=0x0000023B3B688BB8 hash=87fa4750
000339 PSSetShader(pPixelShader:0x000002388E5EC450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bef51bd31e6097f0
000339 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000339 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000339 IASetPrimitiveTopology(Topology:4)
000339 DrawIndexed(IndexCount:93, StartIndexLocation:0, BaseVertexLocation:0)
000339 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000340 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000340 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000340 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000340 IASetIndexBuffer(pIndexBuffer:0x0000023B7A445478, Format:42, Offset:0) hash=00613975
000340 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B79F14A48, pStrides:0x0000023B79F14A70, pOffsets:0x0000023B79F14A68)
       0: resource=0x0000023B7A43E8F8 hash=15e64efc
000340 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E17C2C0, SampleMask:4294967295)
000340 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000340 RSSetState(pRasterizerState:0x00000238E57218A0)
000340 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000340 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BD00)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000340 VSSetShader(pVertexShader:0x000002388E5EF810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000340 UpdateSubresource(pDstResource:0x000002388B404D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179650, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000340 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E17BD58)
       0: resource=0x000002388B4003B8 hash=10b1b42f
       1: resource=0x000002388B404D38 hash=7816b819
000340 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E17BD78)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B21E0
000340 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E17BDA8)
       0: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x0000023AF670C780 resource=0x0000023B3B688BB8 hash=87fa4750
000340 PSSetShader(pPixelShader:0x000002388E5EC450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bef51bd31e6097f0
000340 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000340 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000340 IASetPrimitiveTopology(Topology:4)
000340 DrawIndexed(IndexCount:861, StartIndexLocation:0, BaseVertexLocation:0)
000340 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000341 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000341 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000341 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000341 IASetIndexBuffer(pIndexBuffer:0x0000023B7A475AF8, Format:42, Offset:0) hash=1e660fdc
000341 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B7C15D978, pStrides:0x0000023B7C15D9A0, pOffsets:0x0000023B7C15D998)
       0: resource=0x0000023B7A472E38 hash=751a4f6d
000341 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E17C2C0, SampleMask:4294967295)
000341 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000341 RSSetState(pRasterizerState:0x00000238E57218A0)
000341 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000341 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BD00)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000341 VSSetShader(pVertexShader:0x000002388E5EF810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000341 UpdateSubresource(pDstResource:0x000002388B404D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179650, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000341 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E17BD58)
       0: resource=0x000002388B4003B8 hash=10b1b42f
       1: resource=0x000002388B404D38 hash=7816b819
000341 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E17BD78)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B21E0
000341 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E17BDA8)
       0: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x0000023AF670C8C0 resource=0x0000023B3B68A5F8 hash=87fa4750
000341 PSSetShader(pPixelShader:0x000002388E5EC450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bef51bd31e6097f0
000341 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000341 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000341 IASetPrimitiveTopology(Topology:4)
000341 DrawIndexed(IndexCount:72, StartIndexLocation:0, BaseVertexLocation:0)
000341 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000342 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000342 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000342 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000342 IASetIndexBuffer(pIndexBuffer:0x0000023B7A47C138, Format:42, Offset:0) hash=d1cd36f7
000342 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B7C16F858, pStrides:0x0000023B7C16F880, pOffsets:0x0000023B7C16F878)
       0: resource=0x0000023B7A47BEB8 hash=0955968b
000342 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E17C2C0, SampleMask:4294967295)
000342 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000342 RSSetState(pRasterizerState:0x00000238E57218A0)
000342 UpdateSubresource(pDstResource:0x000002388B4003B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179490, SrcRowPitch:448, SrcDepthPitch:448) hash=10b1b42f
000342 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388E17BD00)
       0: resource=0x000002388B4003B8 hash=10b1b42f
000342 VSSetShader(pVertexShader:0x000002388E5EF810, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=e4f88fb75e658495
000342 UpdateSubresource(pDstResource:0x000002388B404D38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E179650, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000342 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388E17BD58)
       0: resource=0x000002388B4003B8 hash=10b1b42f
       1: resource=0x000002388B404D38 hash=7816b819
000342 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388E17BD78)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B21E0
000342 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E17BDA8)
       0: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x0000023AF670C8C0 resource=0x0000023B3B68A5F8 hash=87fa4750
000342 PSSetShader(pPixelShader:0x000002388E5EC450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bef51bd31e6097f0
000342 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000342 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000342 IASetPrimitiveTopology(Topology:4)
000342 DrawIndexed(IndexCount:1092, StartIndexLocation:0, BaseVertexLocation:0)
000342 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000343 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000343 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000343 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000343 IASetIndexBuffer(pIndexBuffer:0x0000023A8BFAC338, Format:42, Offset:0) hash=9894f3f4
000343 IASetInputLayout(pInputLayout:0x0000023ADD07A660)
000343 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DF84A8, pStrides:0x0000023AD3DF84D0, pOffsets:0x0000023AD3DF84C8)
       0: resource=0x0000023AD246A538 hash=e4e956a3
000343 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000343 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000343 RSSetState(pRasterizerState:0x0000023AF8F37860)
000343 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000343 UpdateSubresource(pDstResource:0x0000023A8BFAC878, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE2890, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000343 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000343 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000343 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000343 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000343 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000343 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000343 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000343 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000343 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000343 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000343 IASetPrimitiveTopology(Topology:4)
000343 DrawIndexed(IndexCount:1536, StartIndexLocation:374784, BaseVertexLocation:0)
000343 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000344 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000344 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000344 RSSetState(pRasterizerState:0x0000023AF8F37860)
000344 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000344 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000344 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000344 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000344 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000344 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000344 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000344 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000344 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000344 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000344 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000344 IASetPrimitiveTopology(Topology:4)
000344 DrawIndexed(IndexCount:1536, StartIndexLocation:387072, BaseVertexLocation:0)
000344 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000345 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000345 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000345 RSSetState(pRasterizerState:0x0000023AF8F37860)
000345 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000345 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000345 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000345 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000345 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000345 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000345 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000345 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000345 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000345 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000345 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000345 IASetPrimitiveTopology(Topology:4)
000345 DrawIndexed(IndexCount:1536, StartIndexLocation:388608, BaseVertexLocation:0)
000345 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000346 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000346 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000346 RSSetState(pRasterizerState:0x0000023AF8F37860)
000346 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000346 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000346 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000346 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000346 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000346 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000346 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000346 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000346 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000346 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000346 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000346 IASetPrimitiveTopology(Topology:4)
000346 DrawIndexed(IndexCount:1536, StartIndexLocation:390144, BaseVertexLocation:0)
000346 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000347 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000347 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000347 RSSetState(pRasterizerState:0x0000023AF8F37860)
000347 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000347 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000347 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000347 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000347 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000347 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000347 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000347 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000347 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000347 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000347 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000347 IASetPrimitiveTopology(Topology:4)
000347 DrawIndexed(IndexCount:1536, StartIndexLocation:391680, BaseVertexLocation:0)
000347 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000348 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000348 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000348 RSSetState(pRasterizerState:0x0000023AF8F37860)
000348 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000348 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000348 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000348 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000348 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000348 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000348 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000348 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000348 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000348 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000348 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000348 IASetPrimitiveTopology(Topology:4)
000348 DrawIndexed(IndexCount:1536, StartIndexLocation:477696, BaseVertexLocation:0)
000348 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000349 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000349 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000349 RSSetState(pRasterizerState:0x0000023AF8F37860)
000349 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000349 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000349 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000349 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000349 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000349 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000349 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000349 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000349 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000349 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000349 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000349 IASetPrimitiveTopology(Topology:4)
000349 DrawIndexed(IndexCount:1536, StartIndexLocation:480768, BaseVertexLocation:0)
000349 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000350 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000350 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000350 RSSetState(pRasterizerState:0x0000023AF8F37860)
000350 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000350 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000350 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000350 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000350 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000350 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000350 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000350 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000350 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000350 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000350 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000350 IASetPrimitiveTopology(Topology:4)
000350 DrawIndexed(IndexCount:1536, StartIndexLocation:482304, BaseVertexLocation:0)
000350 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000351 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000351 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000351 RSSetState(pRasterizerState:0x0000023AF8F37860)
000351 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000351 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000351 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000351 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21D00 resource=0x0000023AD246A538 hash=e4e956a3
       1: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000351 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000351 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000351 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000351 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A11900 resource=0x0000023AD69DDD78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
000351 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000351 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000351 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000351 IASetPrimitiveTopology(Topology:4)
000351 DrawIndexed(IndexCount:1536, StartIndexLocation:483840, BaseVertexLocation:0)
000351 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000352 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000352 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000352 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000352 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000352 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DF7B18, pStrides:0x0000023AD3DF7B40, pOffsets:0x0000023AD3DF7B38)
       0: resource=0x0000023AD2467378 hash=e4e956a3
000352 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000352 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000352 RSSetState(pRasterizerState:0x0000023AF8F37860)
000352 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000352 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000352 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000352 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000352 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000352 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000352 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000352 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000352 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000352 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000352 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000352 IASetPrimitiveTopology(Topology:4)
000352 DrawIndexed(IndexCount:1536, StartIndexLocation:46080, BaseVertexLocation:0)
000352 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000353 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000353 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000353 RSSetState(pRasterizerState:0x0000023AF8F37860)
000353 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000353 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000353 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000353 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000353 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000353 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000353 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000353 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000353 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000353 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000353 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000353 IASetPrimitiveTopology(Topology:4)
000353 DrawIndexed(IndexCount:1536, StartIndexLocation:47616, BaseVertexLocation:0)
000353 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000354 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000354 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000354 RSSetState(pRasterizerState:0x0000023AF8F37860)
000354 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000354 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000354 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000354 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000354 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000354 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000354 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000354 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000354 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000354 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000354 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000354 IASetPrimitiveTopology(Topology:4)
000354 DrawIndexed(IndexCount:1536, StartIndexLocation:49152, BaseVertexLocation:0)
000354 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000355 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000355 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000355 RSSetState(pRasterizerState:0x0000023AF8F37860)
000355 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000355 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000355 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000355 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000355 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000355 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000355 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000355 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000355 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000355 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000355 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000355 IASetPrimitiveTopology(Topology:4)
000355 DrawIndexed(IndexCount:1536, StartIndexLocation:50688, BaseVertexLocation:0)
000355 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000356 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000356 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000356 RSSetState(pRasterizerState:0x0000023AF8F37860)
000356 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000356 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000356 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000356 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000356 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000356 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000356 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000356 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
000356 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000356 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000356 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000356 IASetPrimitiveTopology(Topology:4)
000356 DrawIndexed(IndexCount:1536, StartIndexLocation:52224, BaseVertexLocation:0)
000356 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000357 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000357 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000357 RSSetState(pRasterizerState:0x0000023AF8F37860)
000357 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000357 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000357 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000357 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000357 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000357 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000357 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000357 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
000357 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000357 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000357 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000357 IASetPrimitiveTopology(Topology:4)
000357 DrawIndexed(IndexCount:1536, StartIndexLocation:59904, BaseVertexLocation:0)
000357 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000358 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000358 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000358 RSSetState(pRasterizerState:0x0000023AF8F37860)
000358 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000358 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000358 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000358 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000358 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000358 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000358 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000358 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000358 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000358 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000358 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000358 IASetPrimitiveTopology(Topology:4)
000358 DrawIndexed(IndexCount:1536, StartIndexLocation:99840, BaseVertexLocation:0)
000358 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000359 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000359 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000359 RSSetState(pRasterizerState:0x0000023AF8F37860)
000359 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000359 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000359 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000359 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000359 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000359 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000359 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000359 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000359 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000359 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000359 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000359 IASetPrimitiveTopology(Topology:4)
000359 DrawIndexed(IndexCount:1536, StartIndexLocation:136704, BaseVertexLocation:0)
000359 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000360 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000360 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000360 RSSetState(pRasterizerState:0x0000023AF8F37860)
000360 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000360 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000360 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000360 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000360 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000360 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000360 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000360 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000360 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000360 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000360 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000360 IASetPrimitiveTopology(Topology:4)
000360 DrawIndexed(IndexCount:1536, StartIndexLocation:138240, BaseVertexLocation:0)
000360 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000361 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000361 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000361 RSSetState(pRasterizerState:0x0000023AF8F37860)
000361 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000361 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000361 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000361 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000361 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000361 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000361 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000361 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000361 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000361 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000361 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000361 IASetPrimitiveTopology(Topology:4)
000361 DrawIndexed(IndexCount:1536, StartIndexLocation:139776, BaseVertexLocation:0)
000361 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000362 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000362 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000362 RSSetState(pRasterizerState:0x0000023AF8F37860)
000362 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000362 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000362 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000362 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000362 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000362 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000362 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000362 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516A400 resource=0x00000238B622AF78 hash=9284b228
000362 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000362 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000362 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000362 IASetPrimitiveTopology(Topology:4)
000362 DrawIndexed(IndexCount:1536, StartIndexLocation:141312, BaseVertexLocation:0)
000362 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000363 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000363 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000363 RSSetState(pRasterizerState:0x0000023AF8F37860)
000363 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000363 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000363 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000363 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000363 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000363 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000363 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000363 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
000363 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000363 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000363 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000363 IASetPrimitiveTopology(Topology:4)
000363 DrawIndexed(IndexCount:1536, StartIndexLocation:142848, BaseVertexLocation:0)
000363 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000364 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000364 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000364 RSSetState(pRasterizerState:0x0000023AF8F37860)
000364 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000364 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000364 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000364 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000364 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000364 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000364 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000364 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
000364 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000364 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000364 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000364 IASetPrimitiveTopology(Topology:4)
000364 DrawIndexed(IndexCount:1536, StartIndexLocation:150528, BaseVertexLocation:0)
000364 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000365 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000365 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000365 RSSetState(pRasterizerState:0x0000023AF8F37860)
000365 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000365 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000365 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000365 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000365 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000365 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000365 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000365 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
000365 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000365 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000365 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000365 IASetPrimitiveTopology(Topology:4)
000365 DrawIndexed(IndexCount:1536, StartIndexLocation:158208, BaseVertexLocation:0)
000365 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000366 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000366 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000366 RSSetState(pRasterizerState:0x0000023AF8F37860)
000366 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000366 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000366 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000366 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000366 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000366 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000366 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000366 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000366 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000366 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000366 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000366 IASetPrimitiveTopology(Topology:4)
000366 DrawIndexed(IndexCount:1536, StartIndexLocation:165888, BaseVertexLocation:0)
000366 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000367 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000367 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000367 RSSetState(pRasterizerState:0x0000023AF8F37860)
000367 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000367 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000367 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000367 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000367 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000367 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000367 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000367 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000367 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000367 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000367 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000367 IASetPrimitiveTopology(Topology:4)
000367 DrawIndexed(IndexCount:1536, StartIndexLocation:198144, BaseVertexLocation:0)
000367 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000368 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000368 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000368 RSSetState(pRasterizerState:0x0000023AF8F37860)
000368 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000368 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000368 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000368 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000368 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000368 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000368 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000368 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000368 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000368 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000368 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000368 IASetPrimitiveTopology(Topology:4)
000368 DrawIndexed(IndexCount:1536, StartIndexLocation:230400, BaseVertexLocation:0)
000368 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000369 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000369 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000369 RSSetState(pRasterizerState:0x0000023AF8F37860)
000369 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000369 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000369 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000369 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000369 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000369 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000369 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000369 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000369 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000369 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000369 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000369 IASetPrimitiveTopology(Topology:4)
000369 DrawIndexed(IndexCount:1536, StartIndexLocation:296448, BaseVertexLocation:0)
000369 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000370 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000370 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000370 RSSetState(pRasterizerState:0x0000023AF8F37860)
000370 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000370 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000370 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000370 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000370 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000370 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000370 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000370 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000370 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000370 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000370 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000370 IASetPrimitiveTopology(Topology:4)
000370 DrawIndexed(IndexCount:1536, StartIndexLocation:360960, BaseVertexLocation:0)
000370 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000371 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000371 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000371 RSSetState(pRasterizerState:0x0000023AF8F37860)
000371 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000371 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000371 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000371 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000371 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000371 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000371 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000371 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000371 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000371 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000371 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000371 IASetPrimitiveTopology(Topology:4)
000371 DrawIndexed(IndexCount:1536, StartIndexLocation:394752, BaseVertexLocation:0)
000371 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000372 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000372 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000372 RSSetState(pRasterizerState:0x0000023AF8F37860)
000372 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000372 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000372 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000372 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000372 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000372 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000372 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000372 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000372 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000372 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000372 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000372 IASetPrimitiveTopology(Topology:4)
000372 DrawIndexed(IndexCount:1536, StartIndexLocation:427008, BaseVertexLocation:0)
000372 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000373 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000373 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000373 RSSetState(pRasterizerState:0x0000023AF8F37860)
000373 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000373 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000373 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000373 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000373 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000373 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000373 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000373 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000373 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000373 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000373 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000373 IASetPrimitiveTopology(Topology:4)
000373 DrawIndexed(IndexCount:1536, StartIndexLocation:459264, BaseVertexLocation:0)
000373 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000374 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000374 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000374 RSSetState(pRasterizerState:0x0000023AF8F37860)
000374 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000374 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000374 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000374 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
000374 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000374 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000374 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000374 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000374 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000374 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000374 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000374 IASetPrimitiveTopology(Topology:4)
000374 DrawIndexed(IndexCount:1536, StartIndexLocation:491520, BaseVertexLocation:0)
000374 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000375 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000375 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000375 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000375 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000375 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3E01DA8, pStrides:0x0000023AD3E01DD0, pOffsets:0x0000023AD3E01DC8)
       0: resource=0x0000023AD246D1F8 hash=e4e956a3
000375 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000375 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000375 RSSetState(pRasterizerState:0x0000023AF8F37860)
000375 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000375 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000375 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000375 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
       1: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000375 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000375 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000375 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000375 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000375 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000375 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000375 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000375 IASetPrimitiveTopology(Topology:4)
000375 DrawIndexed(IndexCount:1536, StartIndexLocation:3072, BaseVertexLocation:0)
000375 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000376 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000376 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000376 RSSetState(pRasterizerState:0x0000023AF8F37860)
000376 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000376 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000376 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000376 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
       1: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000376 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000376 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000376 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000376 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000376 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000376 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000376 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000376 IASetPrimitiveTopology(Topology:4)
000376 DrawIndexed(IndexCount:1536, StartIndexLocation:35328, BaseVertexLocation:0)
000376 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000377 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000377 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000377 RSSetState(pRasterizerState:0x0000023AF8F37860)
000377 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000377 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000377 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000377 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
       1: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000377 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000377 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000377 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000377 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000377 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000377 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000377 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000377 IASetPrimitiveTopology(Topology:4)
000377 DrawIndexed(IndexCount:1536, StartIndexLocation:67584, BaseVertexLocation:0)
000377 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000378 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000378 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000378 RSSetState(pRasterizerState:0x0000023AF8F37860)
000378 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000378 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000378 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000378 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
       1: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000378 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000378 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000378 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000378 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5161640 resource=0x00000238B6236F38 hash=9284b228
000378 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000378 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000378 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000378 IASetPrimitiveTopology(Topology:4)
000378 DrawIndexed(IndexCount:1536, StartIndexLocation:99840, BaseVertexLocation:0)
000378 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000379 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000379 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000379 RSSetState(pRasterizerState:0x0000023AF8F37860)
000379 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000379 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000379 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000379 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
       1: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000379 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000379 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000379 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000379 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5160380 resource=0x00000239371F38B8 hash=9284b228
000379 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000379 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000379 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000379 IASetPrimitiveTopology(Topology:4)
000379 DrawIndexed(IndexCount:1536, StartIndexLocation:132096, BaseVertexLocation:0)
000379 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000380 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000380 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000380 RSSetState(pRasterizerState:0x0000023AF8F37860)
000380 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000380 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000380 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000380 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
       1: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000380 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000380 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000380 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000380 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5160380 resource=0x00000239371F38B8 hash=9284b228
000380 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000380 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000380 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000380 IASetPrimitiveTopology(Topology:4)
000380 DrawIndexed(IndexCount:1536, StartIndexLocation:262656, BaseVertexLocation:0)
000380 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000381 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000381 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000381 RSSetState(pRasterizerState:0x0000023AF8F37860)
000381 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000381 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000381 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000381 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A21980 resource=0x0000023AD246D1F8 hash=e4e956a3
       1: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000381 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000381 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000381 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000381 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12180 resource=0x0000023AD69A1F38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5160380 resource=0x00000239371F38B8 hash=9284b228
000381 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000381 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000381 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000381 IASetPrimitiveTopology(Topology:4)
000381 DrawIndexed(IndexCount:1536, StartIndexLocation:393216, BaseVertexLocation:0)
000381 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000382 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000382 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000382 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000382 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000382 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3E000F8, pStrides:0x0000023AD3E00120, pOffsets:0x0000023AD3E00118)
       0: resource=0x0000023AD246E1B8 hash=e4e956a3
000382 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000382 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000382 RSSetState(pRasterizerState:0x0000023AF8F37860)
000382 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000382 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000382 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000382 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A22040 resource=0x0000023AD246E1B8 hash=e4e956a3
       1: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000382 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000382 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000382 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000382 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5160380 resource=0x00000239371F38B8 hash=9284b228
000382 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000382 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000382 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000382 IASetPrimitiveTopology(Topology:4)
000382 DrawIndexed(IndexCount:1536, StartIndexLocation:1536, BaseVertexLocation:0)
000382 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000383 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000383 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000383 RSSetState(pRasterizerState:0x0000023AF8F37860)
000383 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000383 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000383 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000383 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A22040 resource=0x0000023AD246E1B8 hash=e4e956a3
       1: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000383 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000383 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000383 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000383 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5160380 resource=0x00000239371F38B8 hash=9284b228
000383 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000383 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000383 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000383 IASetPrimitiveTopology(Topology:4)
000383 DrawIndexed(IndexCount:1536, StartIndexLocation:132096, BaseVertexLocation:0)
000383 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000384 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000384 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000384 RSSetState(pRasterizerState:0x0000023AF8F37860)
000384 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000384 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000384 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000384 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A22040 resource=0x0000023AD246E1B8 hash=e4e956a3
       1: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000384 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000384 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000384 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000384 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5160380 resource=0x00000239371F38B8 hash=9284b228
000384 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000384 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000384 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000384 IASetPrimitiveTopology(Topology:4)
000384 DrawIndexed(IndexCount:1536, StartIndexLocation:262656, BaseVertexLocation:0)
000384 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000385 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000385 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000385 RSSetState(pRasterizerState:0x0000023AF8F37860)
000385 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000385 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000385 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000385 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A22040 resource=0x0000023AD246E1B8 hash=e4e956a3
       1: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000385 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000385 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000385 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000385 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16180 resource=0x0000023AD69A4E78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x00000238D5160380 resource=0x00000239371F38B8 hash=9284b228
000385 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000385 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000385 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000385 IASetPrimitiveTopology(Topology:4)
000385 DrawIndexed(IndexCount:1536, StartIndexLocation:393216, BaseVertexLocation:0)
000385 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000386 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000386 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000386 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000386 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000386 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DC4E48, pStrides:0x0000023AD3DC4E70, pOffsets:0x0000023AD3DC4E68)
       0: resource=0x0000023AD246D738 hash=e4e956a3
000386 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000386 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000386 RSSetState(pRasterizerState:0x0000023AF8F37860)
000386 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000386 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000386 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000386 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A228C0 resource=0x0000023AD246D738 hash=e4e956a3
       1: view=0x0000023AB3A13240 resource=0x0000023ADD3264B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000386 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000386 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000386 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000386 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A13240 resource=0x0000023ADD3264B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000386 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000386 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000386 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000386 IASetPrimitiveTopology(Topology:4)
000386 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000386 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000387 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000387 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000387 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000387 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000387 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DC7488, pStrides:0x0000023AD3DC74B0, pOffsets:0x0000023AD3DC74A8)
       0: resource=0x0000023AD1D84638 hash=e4e956a3
000387 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000387 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000387 RSSetState(pRasterizerState:0x0000023AF8F37860)
000387 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000387 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000387 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000387 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A22DC0 resource=0x0000023AD1D84638 hash=e4e956a3
       1: view=0x0000023AB3A16A00 resource=0x0000023ADD3269F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000387 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000387 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000387 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000387 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16A00 resource=0x0000023ADD3269F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000387 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000387 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000387 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000387 IASetPrimitiveTopology(Topology:4)
000387 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000387 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000388 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000388 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000388 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000388 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000388 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCA458, pStrides:0x0000023AD3DCA480, pOffsets:0x0000023AD3DCA478)
       0: resource=0x0000023AD1D73538 hash=e4e956a3
000388 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000388 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000388 RSSetState(pRasterizerState:0x0000023AF8F37860)
000388 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000388 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000388 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000388 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A23D00 resource=0x0000023AD1D73538 hash=e4e956a3
       1: view=0x0000023AB3A15400 resource=0x0000023ADD329BB8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000388 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000388 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000388 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000388 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A15400 resource=0x0000023ADD329BB8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000388 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000388 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000388 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000388 IASetPrimitiveTopology(Topology:4)
000388 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000388 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000389 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000389 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000389 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000389 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000389 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DC44B8, pStrides:0x0000023AD3DC44E0, pOffsets:0x0000023AD3DC44D8)
       0: resource=0x0000023AD1D744F8 hash=e4e956a3
000389 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000389 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000389 RSSetState(pRasterizerState:0x0000023AF8F37860)
000389 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000389 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000389 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000389 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A23EC0 resource=0x0000023AD1D744F8 hash=e4e956a3
       1: view=0x0000023AB3A16D80 resource=0x0000023ADD3261F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000389 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000389 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000389 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000389 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A16D80 resource=0x0000023ADD3261F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000389 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000389 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000389 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000389 IASetPrimitiveTopology(Topology:4)
000389 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000389 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000390 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000390 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000390 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000390 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000390 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD1718, pStrides:0x0000023AD3DD1740, pOffsets:0x0000023AD3DD1738)
       0: resource=0x0000023AD1D7B0B8 hash=e4e956a3
000390 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000390 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000390 RSSetState(pRasterizerState:0x0000023AF8F37860)
000390 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000390 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000390 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000390 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A1EDC0 resource=0x0000023AD1D7B0B8 hash=e4e956a3
       1: view=0x0000023B227F5B40 resource=0x0000023ADD3447B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000390 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000390 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000390 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000390 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023B227F5B40 resource=0x0000023ADD3447B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937215300 resource=0x00000239371F5078 hash=9284b228
000390 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000390 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000390 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000390 IASetPrimitiveTopology(Topology:4)
000390 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000390 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000391 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000391 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000391 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000391 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000391 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD20A8, pStrides:0x0000023AD3DD20D0, pOffsets:0x0000023AD3DD20C8)
       0: resource=0x000002388DE063B8 hash=e4e956a3
000391 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000391 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000391 RSSetState(pRasterizerState:0x0000023AF8F37860)
000391 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000391 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000391 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000391 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A1F980 resource=0x000002388DE063B8 hash=e4e956a3
       1: view=0x0000023AB3A12B80 resource=0x0000023ADD32BB38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000391 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000391 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000391 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000391 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12B80 resource=0x0000023ADD32BB38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000391 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000391 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000391 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000391 IASetPrimitiveTopology(Topology:4)
000391 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000391 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000392 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000392 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000392 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000392 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000392 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE0628, pStrides:0x0000023AD3DE0650, pOffsets:0x0000023AD3DE0648)
       0: resource=0x0000023AD69AE178 hash=e4e956a3
000392 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000392 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000392 RSSetState(pRasterizerState:0x0000023AF8F37860)
000392 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000392 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000392 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000392 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A28FC0 resource=0x0000023AD69AE178 hash=e4e956a3
       1: view=0x0000023AB3A14340 resource=0x0000023ADD325A38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000392 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000392 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000392 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000392 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A14340 resource=0x0000023ADD325A38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000392 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000392 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000392 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000392 IASetPrimitiveTopology(Topology:4)
000392 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000392 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000393 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000393 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000393 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000393 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000393 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE3F88, pStrides:0x0000023AD3DE3FB0, pOffsets:0x0000023AD3DE3FA8)
       0: resource=0x0000023AD69AD1B8 hash=e4e956a3
000393 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000393 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000393 RSSetState(pRasterizerState:0x0000023AF8F37860)
000393 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000393 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000393 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000393 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A2A080 resource=0x0000023AD69AD1B8 hash=e4e956a3
       1: view=0x0000023AB3A130C0 resource=0x0000023ADD329138 hash=6455b5b6 hash_contamination=UpdateSubresource,
000393 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000393 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000393 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000393 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A130C0 resource=0x0000023ADD329138 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000393 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000393 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000393 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000393 IASetPrimitiveTopology(Topology:4)
000393 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000393 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000394 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000394 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000394 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000394 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000394 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE6F58, pStrides:0x0000023AD3DE6F80, pOffsets:0x0000023AD3DE6F78)
       0: resource=0x0000023AD69B03B8 hash=e4e956a3
000394 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000394 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000394 RSSetState(pRasterizerState:0x0000023AF8F37860)
000394 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000394 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000394 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000394 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A27EC0 resource=0x0000023AD69B03B8 hash=e4e956a3
       1: view=0x0000023AB3A14840 resource=0x0000023ADD32D038 hash=6455b5b6 hash_contamination=UpdateSubresource,
000394 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000394 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000394 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000394 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A14840 resource=0x0000023ADD32D038 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000394 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000394 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000394 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000394 IASetPrimitiveTopology(Topology:4)
000394 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000394 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000395 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000395 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000395 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000395 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000395 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE52A8, pStrides:0x0000023AD3DE52D0, pOffsets:0x0000023AD3DE52C8)
       0: resource=0x0000023AD69AAFB8 hash=e4e956a3
000395 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000395 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000395 RSSetState(pRasterizerState:0x0000023AF8F37860)
000395 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000395 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000395 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000395 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A25EC0 resource=0x0000023AD69AAFB8 hash=e4e956a3
       1: view=0x0000023AB3A135C0 resource=0x0000023ADD32BDF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000395 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000395 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000395 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000395 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A135C0 resource=0x0000023ADD32BDF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000395 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000395 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000395 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000395 IASetPrimitiveTopology(Topology:4)
000395 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000395 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000396 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000396 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000396 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000396 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000396 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE8278, pStrides:0x0000023AD3DE82A0, pOffsets:0x0000023AD3DE8298)
       0: resource=0x0000023AD69AB4F8 hash=e4e956a3
000396 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000396 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000396 RSSetState(pRasterizerState:0x0000023AF8F37860)
000396 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000396 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000396 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000396 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A29EC0 resource=0x0000023AD69AB4F8 hash=e4e956a3
       1: view=0x0000023AB3A17780 resource=0x0000023ADD32FA38 hash=6455b5b6 hash_contamination=UpdateSubresource,
000396 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000396 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000396 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000396 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A17780 resource=0x0000023ADD32FA38 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000396 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000396 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000396 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000396 IASetPrimitiveTopology(Topology:4)
000396 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000396 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000397 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000397 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000397 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000397 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000397 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE65C8, pStrides:0x0000023AD3DE65F0, pOffsets:0x0000023AD3DE65E8)
       0: resource=0x0000023AD69AE438 hash=e4e956a3
000397 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000397 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000397 RSSetState(pRasterizerState:0x0000023AF8F37860)
000397 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000397 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000397 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000397 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A2A240 resource=0x0000023AD69AE438 hash=e4e956a3
       1: view=0x0000023AB3A14D40 resource=0x0000023ADD327478 hash=6455b5b6 hash_contamination=UpdateSubresource,
000397 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000397 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000397 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000397 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A14D40 resource=0x0000023ADD327478 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000397 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000397 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000397 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000397 IASetPrimitiveTopology(Topology:4)
000397 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000397 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000398 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000398 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000398 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000398 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000398 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E00E8, pStrides:0x0000023ADE2E0110, pOffsets:0x0000023ADE2E0108)
       0: resource=0x0000023AD69AA7B8 hash=e4e956a3
000398 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000398 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000398 RSSetState(pRasterizerState:0x0000023AF8F37860)
000398 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000398 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000398 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000398 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A2B840 resource=0x0000023AD69AA7B8 hash=e4e956a3
       1: view=0x0000023AB3A12680 resource=0x0000023ADD328438 hash=6455b5b6 hash_contamination=UpdateSubresource,
000398 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000398 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000398 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000398 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12680 resource=0x0000023ADD328438 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000398 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000398 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000398 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000398 IASetPrimitiveTopology(Topology:4)
000398 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000398 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000399 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000399 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000399 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000399 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000399 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E0A78, pStrides:0x0000023ADE2E0AA0, pOffsets:0x0000023ADE2E0A98)
       0: resource=0x0000023AD69B2078 hash=e4e956a3
000399 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000399 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000399 RSSetState(pRasterizerState:0x0000023AF8F37860)
000399 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000399 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000399 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000399 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A28740 resource=0x0000023AD69B2078 hash=e4e956a3
       1: view=0x0000023AB3A17C80 resource=0x0000023ADD32B378 hash=6455b5b6 hash_contamination=UpdateSubresource,
000399 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000399 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000399 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000399 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A17C80 resource=0x0000023ADD32B378 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000399 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000399 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000399 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000399 IASetPrimitiveTopology(Topology:4)
000399 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000399 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000400 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000400 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000400 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000400 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000400 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2DD118, pStrides:0x0000023ADE2DD140, pOffsets:0x0000023ADE2DD138)
       0: resource=0x0000023AD69B2338 hash=e4e956a3
000400 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000400 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000400 RSSetState(pRasterizerState:0x0000023AF8F37860)
000400 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000400 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000400 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000400 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A28A80 resource=0x0000023AD69B2338 hash=e4e956a3
       1: view=0x0000023AB3A12A00 resource=0x0000023ADD32AB78 hash=6455b5b6 hash_contamination=UpdateSubresource,
000400 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000400 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000400 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000400 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12A00 resource=0x0000023ADD32AB78 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000400 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000400 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000400 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000400 IASetPrimitiveTopology(Topology:4)
000400 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000400 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000401 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000401 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000401 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000401 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000401 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E2728, pStrides:0x0000023ADE2E2750, pOffsets:0x0000023ADE2E2748)
       0: resource=0x0000023AD69B3AB8 hash=e4e956a3
000401 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000401 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000401 RSSetState(pRasterizerState:0x0000023AF8F37860)
000401 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000401 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000401 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000401 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A25640 resource=0x0000023AD69B3AB8 hash=e4e956a3
       1: view=0x0000023AB3A13400 resource=0x0000023ADD32D578 hash=6455b5b6 hash_contamination=UpdateSubresource,
000401 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000401 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000401 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000401 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A13400 resource=0x0000023ADD32D578 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000401 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000401 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000401 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000401 IASetPrimitiveTopology(Topology:4)
000401 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000401 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000402 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000402 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000402 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000402 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000402 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E86C8, pStrides:0x0000023ADE2E86F0, pOffsets:0x0000023ADE2E86E8)
       0: resource=0x0000023AD69B32F8 hash=e4e956a3
000402 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000402 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000402 RSSetState(pRasterizerState:0x0000023AF8F37860)
000402 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000402 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000402 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000402 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A2BB80 resource=0x0000023AD69B32F8 hash=e4e956a3
       1: view=0x0000023AB3A13C80 resource=0x0000023ADD337AF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000402 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000402 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000402 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000402 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A13C80 resource=0x0000023ADD337AF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937214700 resource=0x00000239371F4878 hash=9284b228
000402 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000402 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000402 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000402 IASetPrimitiveTopology(Topology:4)
000402 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000402 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000403 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000403 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000403 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000403 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000403 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E6088, pStrides:0x0000023ADE2E60B0, pOffsets:0x0000023ADE2E60A8)
       0: resource=0x0000023AD69B96B8 hash=e4e956a3
000403 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000403 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000403 RSSetState(pRasterizerState:0x0000023AF8F37860)
000403 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000403 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000403 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000403 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A2A400 resource=0x0000023AD69B96B8 hash=e4e956a3
       1: view=0x0000023AB3A17280 resource=0x0000023ADD335DF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000403 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000403 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000403 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000403 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A17280 resource=0x0000023ADD335DF8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937215300 resource=0x00000239371F5078 hash=9284b228
000403 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000403 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000403 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000403 IASetPrimitiveTopology(Topology:4)
000403 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000403 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000404 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000404 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000404 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000404 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000404 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E30B8, pStrides:0x0000023ADE2E30E0, pOffsets:0x0000023ADE2E30D8)
       0: resource=0x0000023AD69B5278 hash=e4e956a3
000404 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000404 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000404 RSSetState(pRasterizerState:0x0000023AF8F37860)
000404 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000404 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000404 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000404 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A2A580 resource=0x0000023AD69B5278 hash=e4e956a3
       1: view=0x0000023AB3A12D40 resource=0x0000023ADD332438 hash=6455b5b6 hash_contamination=UpdateSubresource,
000404 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000404 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000404 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000404 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12D40 resource=0x0000023ADD332438 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937215300 resource=0x00000239371F5078 hash=9284b228
000404 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000404 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000404 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000404 IASetPrimitiveTopology(Topology:4)
000404 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000404 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000405 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000405 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000405 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000405 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000405 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E99E8, pStrides:0x0000023ADE2E9A10, pOffsets:0x0000023ADE2E9A08)
       0: resource=0x0000023AD69B4A78 hash=e4e956a3
000405 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000405 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000405 RSSetState(pRasterizerState:0x0000023AF8F37860)
000405 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000405 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000405 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000405 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A2AE00 resource=0x0000023AD69B4A78 hash=e4e956a3
       1: view=0x0000023AB3A17440 resource=0x0000023ADD3321B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000405 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000405 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000405 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000405 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A17440 resource=0x0000023ADD3321B8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937215300 resource=0x00000239371F5078 hash=9284b228
000405 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000405 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000405 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000405 IASetPrimitiveTopology(Topology:4)
000405 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000405 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000406 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000406 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000406 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000406 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000406 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE2E56F8, pStrides:0x0000023ADE2E5720, pOffsets:0x0000023ADE2E5718)
       0: resource=0x0000023AD69B54F8 hash=e4e956a3
000406 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023AFFCE9AB8, SampleMask:4294967295)
000406 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000406 RSSetState(pRasterizerState:0x0000023AF8F37860)
000406 UpdateSubresource(pDstResource:0x0000023A8BFAA8F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023AFFCE1AE0, SrcRowPitch:1744, SrcDepthPitch:1744) hash=d9cd160d
000406 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8B58)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000406 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x0000023AFFCE8B78)
       0: handle=0x00000238E5ED75E0
000406 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x0000023AFFCE8B88)
       0: view=0x0000023AB3A263C0 resource=0x0000023AD69B54F8 hash=e4e956a3
       1: view=0x0000023AB3A12F00 resource=0x0000023ADD3348F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
000406 VSSetShader(pVertexShader:0x0000023AF8B3ACD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ee420988e5c74188
000406 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x0000023AFFCE8BF0)
       0: resource=0x0000023A8BFAA8F8 hash=d9cd160d
       1: resource=0x0000023A8BFAC878 hash=7816b819
000406 PSSetSamplers(StartSlot:0, NumSamplers:7, ppSamplers:0x0000023AFFCE8C10)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
       4: handle=0x00000238E65B21E0
       5: handle=0x0000023A8BCDC060
       6: handle=0x00000238E5ED75E0
000406 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x0000023AFFCE8C80)
       0: view=0x0000023AB3A12F00 resource=0x0000023ADD3348F8 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x000002389212E080 resource=0x0000023A8BFAFA38 hash=c527d9ed
       2: view=0x000002389212DEC0 resource=0x000002388DDF1E38 hash=1c947220
       3: view=0x00000238E6DC7600 resource=0x00000238E6CCC3F8 hash=0fe4cf9d
       4: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       5: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       6: view=0x0000023937215300 resource=0x00000239371F5078 hash=9284b228
000406 PSSetShader(pPixelShader:0x0000023AF8B3B150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=a661a242842e4d9e
000406 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FD9E8, pStencilRef:0x000000B7AC0FD9E0)
000406 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000406 IASetPrimitiveTopology(Topology:4)
000406 DrawIndexed(IndexCount:1536, StartIndexLocation:0, BaseVertexLocation:0)
000406 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD590)
000407 PSSetShaderResources(StartSlot:0, NumViews:7, ppShaderResourceViews:0x00000238E2107F60)
000407 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000407 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000407 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000407 IASetIndexBuffer(pIndexBuffer:0x0000023ADD350C78, Format:57, Offset:0) hash=d461f2d1
000407 IASetInputLayout(pInputLayout:0x0000023ADD07F620)
000407 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6DA00DB8, pStrides:0x0000023B6DA00DE0, pOffsets:0x0000023B6DA00DD8)
       0: resource=0x0000023ADD356AF8 hash=f26bf649
000407 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000407 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000407 RSSetState(pRasterizerState:0x00000238E5722360)
000407 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000407 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000407 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000407 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD3533F8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000407 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000407 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000407 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000407 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000407 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000407 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000407 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000407 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000407 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000407 IASetPrimitiveTopology(Topology:4)
000407 DrawIndexed(IndexCount:1305, StartIndexLocation:0, BaseVertexLocation:0)
000407 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000408 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000408 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000408 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000408 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000408 IASetIndexBuffer(pIndexBuffer:0x0000023ADD3555F8, Format:57, Offset:0) hash=2bd3cc52
000408 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6DA0FCC8, pStrides:0x0000023B6DA0FCF0, pOffsets:0x0000023B6DA0FCE8)
       0: resource=0x0000023ADD357038 hash=c56f72e9
000408 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000408 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000408 RSSetState(pRasterizerState:0x00000238E5722360)
000408 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000408 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000408 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000408 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD357578 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000408 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000408 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000408 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000408 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000408 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000408 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000408 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000408 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000408 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000408 IASetPrimitiveTopology(Topology:4)
000408 DrawIndexed(IndexCount:681, StartIndexLocation:0, BaseVertexLocation:0)
000408 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000409 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000409 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000409 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000409 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000409 IASetIndexBuffer(pIndexBuffer:0x0000023ADD34B338, Format:57, Offset:0) hash=8c145e7e
000409 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DD5498, pStrides:0x0000023AD6DD54C0, pOffsets:0x0000023AD6DD54B8)
       0: resource=0x0000023ADD349E38 hash=5b047e6c
000409 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000409 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000409 RSSetState(pRasterizerState:0x00000238E5722360)
000409 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000409 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000409 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000409 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD347978 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000409 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000409 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000409 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000409 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000409 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000409 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000409 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000409 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000409 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000409 IASetPrimitiveTopology(Topology:4)
000409 DrawIndexed(IndexCount:762, StartIndexLocation:0, BaseVertexLocation:0)
000409 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000410 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000410 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000410 RSSetState(pRasterizerState:0x00000238E5722360)
000410 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD3476F8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000410 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000410 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000410 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000410 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000410 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000410 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000410 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000410 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000410 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000410 IASetPrimitiveTopology(Topology:4)
000410 DrawIndexed(IndexCount:762, StartIndexLocation:0, BaseVertexLocation:0)
000410 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000411 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000411 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000411 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000411 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000411 IASetIndexBuffer(pIndexBuffer:0x0000023ADD356338, Format:57, Offset:0) hash=8227cde6
000411 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6DA076E8, pStrides:0x0000023B6DA07710, pOffsets:0x0000023B6DA07708)
       0: resource=0x0000023ADD3572F8 hash=e8db4a70
000411 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000411 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000411 RSSetState(pRasterizerState:0x00000238E5722360)
000411 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000411 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000411 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000411 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD352EB8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000411 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000411 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000411 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000411 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000411 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000411 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000411 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000411 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000411 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000411 IASetPrimitiveTopology(Topology:4)
000411 DrawIndexed(IndexCount:1317, StartIndexLocation:0, BaseVertexLocation:0)
000411 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000412 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000412 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000412 RSSetState(pRasterizerState:0x00000238E5722360)
000412 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD3565B8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000412 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000412 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000412 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000412 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000412 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000412 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000412 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000412 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000412 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000412 IASetPrimitiveTopology(Topology:4)
000412 DrawIndexed(IndexCount:1317, StartIndexLocation:0, BaseVertexLocation:0)
000412 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000413 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000413 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000413 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000413 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000413 IASetIndexBuffer(pIndexBuffer:0x0000023ADD348BF8, Format:57, Offset:0) hash=fcbfd19c
000413 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD6DCE1D8, pStrides:0x0000023AD6DCE200, pOffsets:0x0000023AD6DCE1F8)
       0: resource=0x0000023ADD347EB8 hash=2f8dc552
000413 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000413 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000413 RSSetState(pRasterizerState:0x00000238E5722360)
000413 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000413 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000413 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000413 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD34BB38 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000413 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000413 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000413 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000413 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000413 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000413 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000413 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000413 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000413 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000413 IASetPrimitiveTopology(Topology:4)
000413 DrawIndexed(IndexCount:1422, StartIndexLocation:0, BaseVertexLocation:0)
000413 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000414 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000414 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000414 RSSetState(pRasterizerState:0x00000238E5722360)
000414 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD349BB8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000414 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000414 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000414 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000414 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000414 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000414 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000414 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000414 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000414 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000414 IASetPrimitiveTopology(Topology:4)
000414 DrawIndexed(IndexCount:1422, StartIndexLocation:0, BaseVertexLocation:0)
000414 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000415 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000415 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000415 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000415 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000415 IASetIndexBuffer(pIndexBuffer:0x0000023ADD3516F8, Format:57, Offset:0) hash=20b90547
000415 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D9FFA98, pStrides:0x0000023B6D9FFAC0, pOffsets:0x0000023B6D9FFAB8)
       0: resource=0x0000023ADD3509F8 hash=b40ee50a
000415 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000415 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000415 RSSetState(pRasterizerState:0x00000238E5722360)
000415 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000415 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000415 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000415 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD34FA38 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000415 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000415 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000415 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000415 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000415 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000415 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000415 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000415 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000415 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000415 IASetPrimitiveTopology(Topology:4)
000415 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
000415 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000416 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000416 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000416 RSSetState(pRasterizerState:0x00000238E5722360)
000416 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD3548F8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000416 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000416 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000416 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000416 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000416 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000416 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000416 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000416 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000416 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000416 IASetPrimitiveTopology(Topology:4)
000416 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
000416 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000417 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000417 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000417 RSSetState(pRasterizerState:0x00000238E5722360)
000417 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD350738 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000417 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000417 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000417 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000417 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000417 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000417 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000417 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000417 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000417 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000417 IASetPrimitiveTopology(Topology:4)
000417 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
000417 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000418 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000418 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000418 RSSetState(pRasterizerState:0x00000238E5722360)
000418 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD3540F8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000418 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000418 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000418 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000418 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000418 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000418 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000418 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000418 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000418 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000418 IASetPrimitiveTopology(Topology:4)
000418 DrawIndexed(IndexCount:1296, StartIndexLocation:0, BaseVertexLocation:0)
000418 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000419 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000419 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000419 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000419 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000419 IASetIndexBuffer(pIndexBuffer:0x0000023ADD351C38, Format:57, Offset:0) hash=32affb41
000419 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D9F6198, pStrides:0x0000023B6D9F61C0, pOffsets:0x0000023B6D9F61B8)
       0: resource=0x0000023ADD3526B8 hash=086285a9
000419 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000419 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000419 RSSetState(pRasterizerState:0x00000238E5722360)
000419 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000419 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000419 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000419 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD34F4F8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000419 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000419 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000419 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000419 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000419 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000419 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000419 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000419 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000419 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000419 IASetPrimitiveTopology(Topology:4)
000419 DrawIndexed(IndexCount:597, StartIndexLocation:0, BaseVertexLocation:0)
000419 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000420 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000420 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000420 RSSetState(pRasterizerState:0x00000238E5722360)
000420 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD34FF78 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000420 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000420 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000420 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000420 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000420 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000420 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000420 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000420 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000420 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000420 IASetPrimitiveTopology(Topology:4)
000420 DrawIndexed(IndexCount:597, StartIndexLocation:0, BaseVertexLocation:0)
000420 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000421 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000421 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000421 RSSetState(pRasterizerState:0x00000238E5722360)
000421 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD353938 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000421 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000421 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000421 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000421 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000421 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000421 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000421 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000421 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000421 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000421 IASetPrimitiveTopology(Topology:4)
000421 DrawIndexed(IndexCount:597, StartIndexLocation:0, BaseVertexLocation:0)
000421 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000422 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000422 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000422 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000422 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000422 IASetIndexBuffer(pIndexBuffer:0x0000023ADD34DAB8, Format:57, Offset:0) hash=799d3878
000422 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6D9F6B28, pStrides:0x0000023B6D9F6B50, pOffsets:0x0000023B6D9F6B48)
       0: resource=0x0000023ADD34D7F8 hash=5d944280
000422 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000422 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000422 RSSetState(pRasterizerState:0x00000238E5722360)
000422 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000422 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000422 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000422 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD34DD38 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000422 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000422 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000422 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000422 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000422 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000422 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000422 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000422 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000422 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000422 IASetPrimitiveTopology(Topology:4)
000422 DrawIndexed(IndexCount:585, StartIndexLocation:0, BaseVertexLocation:0)
000422 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000423 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000423 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000423 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000423 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000423 IASetIndexBuffer(pIndexBuffer:0x0000023ADD34FCB8, Format:57, Offset:0) hash=c764d7e9
000423 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6DA0C368, pStrides:0x0000023B6DA0C390, pOffsets:0x0000023B6DA0C388)
       0: resource=0x0000023ADD357838 hash=1751d355
000423 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000423 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000423 RSSetState(pRasterizerState:0x00000238E5722360)
000423 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000423 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000423 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000423 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD357AB8 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000423 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000423 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000423 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000423 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000423 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000423 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000423 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000423 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000423 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000423 IASetPrimitiveTopology(Topology:4)
000423 DrawIndexed(IndexCount:3522, StartIndexLocation:0, BaseVertexLocation:0)
000423 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000424 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000424 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000424 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000424 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000424 IASetIndexBuffer(pIndexBuffer:0x0000023ADD358FB8, Format:57, Offset:0) hash=fcbfd19c
000424 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6DA09D28, pStrides:0x0000023B6DA09D50, pOffsets:0x0000023B6DA09D48)
       0: resource=0x0000023ADD358D38 hash=2f8dc552
000424 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000424 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000424 RSSetState(pRasterizerState:0x00000238E5722360)
000424 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000424 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000424 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000424 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD359278 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000424 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000424 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000424 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000424 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000424 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000424 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000424 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000424 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000424 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000424 IASetPrimitiveTopology(Topology:4)
000424 DrawIndexed(IndexCount:1422, StartIndexLocation:0, BaseVertexLocation:0)
000424 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000425 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000425 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000425 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000425 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000425 IASetIndexBuffer(pIndexBuffer:0x0000023ADD3519B8, Format:57, Offset:0) hash=9bd2176a
000425 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023B6DA033F8, pStrides:0x0000023B6DA03420, pOffsets:0x0000023B6DA03418)
       0: resource=0x0000023ADD3501F8 hash=086285a9
000425 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AECCEA8, SampleMask:4294967295)
000425 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000425 RSSetState(pRasterizerState:0x00000238E5722360)
000425 UpdateSubresource(pDstResource:0x000002388AE45238, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7750, SrcRowPitch:544, SrcDepthPitch:544) hash=a7e2de72
000425 UpdateSubresource(pDstResource:0x000002388AE459F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC7DD0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000425 UpdateSubresource(pDstResource:0x000002388AE46478, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AEC8290, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000425 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388AECC178)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x0000023ADD350F38 hash=b42c5c7b
       3: resource=0x000002388AE46478 hash=7816b819
000425 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AECC1B8)
       0: handle=0x00000238E65B21E0
000425 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AECC1C8)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000425 VSSetShader(pVertexShader:0x00000238E6862C90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=6b5b329a6212e3ec
000425 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388AECC220)
       0: resource=0x000002388AE45238 hash=a7e2de72
       1: resource=0x000002388AE459F8 hash=886e4c5a
       2: resource=0x000002388AE46478 hash=7816b819
000425 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388AECC250)
       0: handle=0x00000238E65B1B20
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E5ED75E0
       3: handle=0x00000238E65B0EA0
000425 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AECC290)
       0: view=0x0000023937220400 resource=0x000002393720CCF8 hash=ae403abf
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       3: view=0x00000238B61FCD40 resource=0x00000238B62310B8 hash=e7e0c8bc
000425 PSSetShader(pPixelShader:0x00000238E68626D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=79d7bac93b85eb7a
000425 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA38, pStencilRef:0x000000B7AC0FDA30)
000425 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000425 IASetPrimitiveTopology(Topology:4)
000425 DrawIndexed(IndexCount:534, StartIndexLocation:0, BaseVertexLocation:0)
000425 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000426 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000426 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000426 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000426 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000426 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF16778, Format:57, Offset:0) hash=926af6a8
000426 IASetInputLayout(pInputLayout:0x0000023ADD078920)
000426 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF4888, pStrides:0x0000023AFFDF48B0, pOffsets:0x0000023AFFDF48A8)
       0: resource=0x0000023AFFF0E978 hash=364662ff
000426 RSSetState(pRasterizerState:0x0000000000000000)
000426 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E215E90, SampleMask:4294967295)
000426 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000426 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000426 UpdateSubresource(pDstResource:0x000002388B4025F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2108D0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000426 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000426 UpdateSubresource(pDstResource:0x000002388B4042B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2119C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000426 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215408)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
       3: resource=0x000002388B4042B8 hash=886e4c5a
000426 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215448)
       0: handle=0x00000238E65B19E0
000426 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E215458)
       0: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       2: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000426 VSSetShader(pVertexShader:0x000002388B3E2050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59daa5ef01886475
000426 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2154D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000426 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215500)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000426 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215540)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000426 PSSetShader(pPixelShader:0x000002388B3E3190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000426 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000426 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000426 IASetPrimitiveTopology(Topology:4)
000426 DrawIndexedInstanced(IndexCountPerInstance:5988, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000426 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000427 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000427 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000427 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000427 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000427 RSSetState(pRasterizerState:0x0000000000000000)
000427 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000427 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000427 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000427 UpdateSubresource(pDstResource:0x000002388B4025F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2108D0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000427 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000427 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4738B8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000427 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000427 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000427 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000427 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000427 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000427 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000427 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000427 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000427 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000427 IASetPrimitiveTopology(Topology:4)
000427 DrawIndexed(IndexCount:1344, StartIndexLocation:0, BaseVertexLocation:0)
000427 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000428 RSSetState(pRasterizerState:0x0000000000000000)
000428 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000428 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000428 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000428 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A47CE78 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000428 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000428 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000428 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000428 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000428 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000428 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000428 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000428 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000428 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000428 IASetPrimitiveTopology(Topology:4)
000428 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
000428 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000429 RSSetState(pRasterizerState:0x0000000000000000)
000429 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000429 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000429 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000429 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A471178 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000429 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000429 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000429 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000429 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000429 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000429 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000429 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000429 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000429 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000429 IASetPrimitiveTopology(Topology:4)
000429 DrawIndexed(IndexCount:180, StartIndexLocation:0, BaseVertexLocation:0)
000429 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000430 RSSetState(pRasterizerState:0x0000000000000000)
000430 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000430 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000430 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000430 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A472138 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000430 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000430 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000430 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000430 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000430 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000430 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000430 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000430 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000430 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000430 IASetPrimitiveTopology(Topology:4)
000430 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
000430 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000431 RSSetState(pRasterizerState:0x0000000000000000)
000431 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000431 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000431 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000431 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A471938 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000431 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000431 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000431 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000431 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000431 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000431 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000431 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000431 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000431 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000431 IASetPrimitiveTopology(Topology:4)
000431 DrawIndexed(IndexCount:342, StartIndexLocation:0, BaseVertexLocation:0)
000431 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000432 RSSetState(pRasterizerState:0x0000000000000000)
000432 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000432 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000432 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000432 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A47D0F8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000432 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000432 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000432 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000432 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000432 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000432 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000432 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000432 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000432 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000432 IASetPrimitiveTopology(Topology:4)
000432 DrawIndexed(IndexCount:984, StartIndexLocation:0, BaseVertexLocation:0)
000432 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000433 RSSetState(pRasterizerState:0x0000000000000000)
000433 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000433 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000433 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000433 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A476038 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000433 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000433 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000433 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000433 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000433 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000433 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000433 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000433 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000433 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000433 IASetPrimitiveTopology(Topology:4)
000433 DrawIndexed(IndexCount:192, StartIndexLocation:0, BaseVertexLocation:0)
000433 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000434 RSSetState(pRasterizerState:0x0000000000000000)
000434 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000434 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000434 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000434 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4752F8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000434 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000434 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000434 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000434 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000434 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000434 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000434 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000434 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000434 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000434 IASetPrimitiveTopology(Topology:4)
000434 DrawIndexed(IndexCount:624, StartIndexLocation:0, BaseVertexLocation:0)
000434 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000435 RSSetState(pRasterizerState:0x0000000000000000)
000435 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000435 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000435 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000435 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A47B978 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000435 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000435 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000435 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000435 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000435 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000435 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000435 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000435 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000435 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000435 IASetPrimitiveTopology(Topology:4)
000435 DrawIndexed(IndexCount:234, StartIndexLocation:0, BaseVertexLocation:0)
000435 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000436 RSSetState(pRasterizerState:0x0000000000000000)
000436 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000436 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000436 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000436 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A477278 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000436 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000436 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000436 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000436 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000436 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000436 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000436 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000436 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000436 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000436 IASetPrimitiveTopology(Topology:4)
000436 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0)
000436 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000437 RSSetState(pRasterizerState:0x0000000000000000)
000437 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000437 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000437 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000437 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4745F8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000437 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000437 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000437 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000437 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000437 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000437 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000437 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000437 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000437 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000437 IASetPrimitiveTopology(Topology:4)
000437 DrawIndexed(IndexCount:2220, StartIndexLocation:0, BaseVertexLocation:0)
000437 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000438 RSSetState(pRasterizerState:0x0000000000000000)
000438 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000438 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000438 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000438 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A475838 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000438 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000438 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000438 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000438 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000438 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000438 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000438 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000438 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000438 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000438 IASetPrimitiveTopology(Topology:4)
000438 DrawIndexed(IndexCount:66, StartIndexLocation:0, BaseVertexLocation:0)
000438 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000439 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000439 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000439 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000439 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000439 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF171F8, Format:57, Offset:0) hash=5cf331ea
000439 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDEF278, pStrides:0x0000023AFFDEF2A0, pOffsets:0x0000023AFFDEF298)
       0: resource=0x0000023AFFF16F38 hash=e7087a93
000439 RSSetState(pRasterizerState:0x0000000000000000)
000439 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E215E90, SampleMask:4294967295)
000439 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000439 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000439 UpdateSubresource(pDstResource:0x000002388B4025F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2108D0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000439 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000439 UpdateSubresource(pDstResource:0x000002388B4042B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2119C0, SrcRowPitch:400, SrcDepthPitch:400) hash=886e4c5a
000439 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215408)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
       3: resource=0x000002388B4042B8 hash=886e4c5a
000439 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215448)
       0: handle=0x00000238E65B19E0
000439 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388E215458)
       0: view=0x00000238D516EAC0 resource=0x00000238B623A638 hash=9284b228
       1: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       2: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000439 VSSetShader(pVertexShader:0x000002388B3E2050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=59daa5ef01886475
000439 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2154D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000439 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215500)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000439 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215540)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000439 PSSetShader(pPixelShader:0x000002388B3E3190, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000439 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000439 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000439 IASetPrimitiveTopology(Topology:4)
000439 DrawIndexedInstanced(IndexCountPerInstance:6000, InstanceCount:2, StartIndexLocation:0, BaseVertexLocation:0, StartInstanceLocation:0)
000439 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5E0)
000440 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000440 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000440 VSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000440 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000440 RSSetState(pRasterizerState:0x0000000000000000)
000440 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000440 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000440 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000440 UpdateSubresource(pDstResource:0x000002388B4025F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2108D0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000440 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000440 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4799F8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000440 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000440 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000440 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000440 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000440 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000440 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000440 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000440 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000440 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000440 IASetPrimitiveTopology(Topology:4)
000440 DrawIndexed(IndexCount:2322, StartIndexLocation:0, BaseVertexLocation:0)
000440 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000441 RSSetState(pRasterizerState:0x0000000000000000)
000441 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000441 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000441 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000441 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A47E0B8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000441 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000441 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000441 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000441 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000441 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000441 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000441 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000441 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000441 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000441 IASetPrimitiveTopology(Topology:4)
000441 DrawIndexed(IndexCount:1002, StartIndexLocation:0, BaseVertexLocation:0)
000441 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000442 RSSetState(pRasterizerState:0x0000000000000000)
000442 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000442 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000442 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000442 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A473638 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000442 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000442 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000442 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000442 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000442 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000442 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000442 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000442 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000442 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000442 IASetPrimitiveTopology(Topology:4)
000442 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
000442 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000443 RSSetState(pRasterizerState:0x0000000000000000)
000443 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000443 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000443 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000443 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A47B178 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000443 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000443 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000443 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000443 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000443 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000443 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000443 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000443 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000443 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000443 IASetPrimitiveTopology(Topology:4)
000443 DrawIndexed(IndexCount:2418, StartIndexLocation:0, BaseVertexLocation:0)
000443 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000444 RSSetState(pRasterizerState:0x0000000000000000)
000444 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000444 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000444 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000444 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A479F38 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000444 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000444 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000444 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000444 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000444 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000444 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000444 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000444 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000444 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000444 IASetPrimitiveTopology(Topology:4)
000444 DrawIndexed(IndexCount:1806, StartIndexLocation:0, BaseVertexLocation:0)
000444 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000445 RSSetState(pRasterizerState:0x0000000000000000)
000445 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000445 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000445 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000445 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023AD69D7C38 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000445 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000445 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000445 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000445 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000445 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000445 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000445 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000445 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000445 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000445 IASetPrimitiveTopology(Topology:4)
000445 DrawIndexed(IndexCount:582, StartIndexLocation:0, BaseVertexLocation:0)
000445 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000446 RSSetState(pRasterizerState:0x0000000000000000)
000446 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000446 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000446 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000446 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4713F8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000446 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000446 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000446 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000446 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000446 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000446 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000446 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000446 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000446 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000446 IASetPrimitiveTopology(Topology:4)
000446 DrawIndexed(IndexCount:354, StartIndexLocation:0, BaseVertexLocation:0)
000446 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000447 RSSetState(pRasterizerState:0x0000000000000000)
000447 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000447 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000447 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000447 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4716B8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000447 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000447 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000447 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000447 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000447 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000447 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000447 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000447 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000447 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000447 IASetPrimitiveTopology(Topology:4)
000447 DrawIndexed(IndexCount:60, StartIndexLocation:0, BaseVertexLocation:0)
000447 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000448 RSSetState(pRasterizerState:0x0000000000000000)
000448 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000448 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000448 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000448 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4730F8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000448 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000448 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000448 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000448 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000448 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000448 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000448 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000448 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000448 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000448 IASetPrimitiveTopology(Topology:4)
000448 DrawIndexed(IndexCount:2322, StartIndexLocation:0, BaseVertexLocation:0)
000448 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000449 RSSetState(pRasterizerState:0x0000000000000000)
000449 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000449 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000449 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000449 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A477FB8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000449 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000449 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000449 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000449 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000449 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000449 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000449 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000449 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000449 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000449 IASetPrimitiveTopology(Topology:4)
000449 DrawIndexed(IndexCount:156, StartIndexLocation:0, BaseVertexLocation:0)
000449 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000450 RSSetState(pRasterizerState:0x0000000000000000)
000450 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000450 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000450 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000450 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A478A38 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000450 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000450 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000450 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000450 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000450 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000450 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000450 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000450 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000450 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000450 IASetPrimitiveTopology(Topology:4)
000450 DrawIndexed(IndexCount:564, StartIndexLocation:0, BaseVertexLocation:0)
000450 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000451 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000451 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000451 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000451 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000451 IASetIndexBuffer(pIndexBuffer:0x0000023AFFF181B8, Format:57, Offset:0) hash=926af6a8
000451 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFDF7858, pStrides:0x0000023AFFDF7880, pOffsets:0x0000023AFFDF7878)
       0: resource=0x0000023AFFF17EF8 hash=364662ff
000451 RSSetState(pRasterizerState:0x0000000000000000)
000451 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000451 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000451 UpdateSubresource(pDstResource:0x000002388B405278, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E210040, SrcRowPitch:432, SrcDepthPitch:432) hash=86d4325d
000451 UpdateSubresource(pDstResource:0x000002388B4025F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E2108D0, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000451 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000451 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4777B8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000451 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000451 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000451 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000451 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000451 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000451 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000451 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000451 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000451 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000451 IASetPrimitiveTopology(Topology:4)
000451 DrawIndexed(IndexCount:30, StartIndexLocation:0, BaseVertexLocation:0)
000451 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000452 RSSetState(pRasterizerState:0x0000000000000000)
000452 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000452 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000452 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000452 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A47AEF8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000452 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000452 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000452 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000452 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000452 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000452 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000452 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000452 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000452 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000452 IASetPrimitiveTopology(Topology:4)
000452 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
000452 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000453 RSSetState(pRasterizerState:0x0000000000000000)
000453 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000453 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000453 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000453 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A475D78 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000453 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000453 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000453 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000453 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000453 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000453 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000453 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000453 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000453 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000453 IASetPrimitiveTopology(Topology:4)
000453 DrawIndexed(IndexCount:1038, StartIndexLocation:0, BaseVertexLocation:0)
000453 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000454 RSSetState(pRasterizerState:0x0000000000000000)
000454 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000454 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000454 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000454 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A477538 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000454 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000454 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000454 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000454 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000454 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000454 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000454 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000454 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000454 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000454 IASetPrimitiveTopology(Topology:4)
000454 DrawIndexed(IndexCount:1206, StartIndexLocation:0, BaseVertexLocation:0)
000454 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000455 RSSetState(pRasterizerState:0x0000000000000000)
000455 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000455 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000455 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000455 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023AD69D4FB8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000455 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000455 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000455 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000455 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000455 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000455 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000455 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000455 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000455 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000455 IASetPrimitiveTopology(Topology:4)
000455 DrawIndexed(IndexCount:12, StartIndexLocation:0, BaseVertexLocation:0)
000455 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000456 RSSetState(pRasterizerState:0x0000000000000000)
000456 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000456 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000456 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000456 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A479738 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000456 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000456 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000456 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000456 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000456 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000456 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000456 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000456 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000456 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000456 IASetPrimitiveTopology(Topology:4)
000456 DrawIndexed(IndexCount:306, StartIndexLocation:0, BaseVertexLocation:0)
000456 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000457 RSSetState(pRasterizerState:0x0000000000000000)
000457 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000457 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000457 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000457 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A4784F8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000457 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000457 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000457 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000457 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000457 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000457 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000457 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000457 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000457 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000457 IASetPrimitiveTopology(Topology:4)
000457 DrawIndexed(IndexCount:474, StartIndexLocation:0, BaseVertexLocation:0)
000457 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000458 RSSetState(pRasterizerState:0x0000000000000000)
000458 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000458 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000458 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000458 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A477A78 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000458 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000458 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000458 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000458 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000458 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000458 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000458 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000458 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000458 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000458 IASetPrimitiveTopology(Topology:4)
000458 DrawIndexed(IndexCount:1866, StartIndexLocation:0, BaseVertexLocation:0)
000458 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000459 RSSetState(pRasterizerState:0x0000000000000000)
000459 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000459 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000459 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000459 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A47B6B8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000459 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000459 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000459 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000459 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000459 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000459 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000459 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000459 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000459 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000459 IASetPrimitiveTopology(Topology:4)
000459 DrawIndexed(IndexCount:36, StartIndexLocation:0, BaseVertexLocation:0)
000459 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000460 RSSetState(pRasterizerState:0x0000000000000000)
000460 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000460 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000460 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000460 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A47A6F8 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000460 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000460 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000460 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000460 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000460 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000460 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000460 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000460 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000460 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000460 IASetPrimitiveTopology(Topology:4)
000460 DrawIndexed(IndexCount:180, StartIndexLocation:0, BaseVertexLocation:0)
000460 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000461 RSSetState(pRasterizerState:0x0000000000000000)
000461 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388E2161D8, SampleMask:4294967295)
000461 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7160, StencilRef:0)
000461 UpdateSubresource(pDstResource:0x000002388B3FFE78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388E211970, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000461 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x000002388E215818)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x0000023B7A474338 hash=08ff7d55
       3: resource=0x000002388B3FFE78 hash=da20b870
000461 VSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388E215858)
       0: handle=0x00000238E65B19E0
000461 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388E215868)
       0: view=0x0000023AB3A16500 resource=0x0000023AD69A1238 hash=6455b5b6 hash_contamination=UpdateSubresource,
       1: view=0x0000023AB3A20380 resource=0x0000023AD2467378 hash=e4e956a3
000461 VSSetShader(pVertexShader:0x000002388B3E3450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c3e60c7d459ea589
000461 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x000002388E2158D0)
       0: resource=0x000002388B405278 hash=86d4325d
       1: resource=0x000002388B4025F8 hash=7816b819
       2: resource=0x000002388B3FFE78 hash=da20b870
000461 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000002388E215900)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E5ED75E0
       2: handle=0x00000238E65B21E0
       3: handle=0x000002388B0F0B60
000461 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388E215940)
       0: view=0x0000023A90C2B700 resource=0x0000023AFFF15CF8 hash=93fc9141
       1: view=0x0000023A90C29700 resource=0x0000023AFFF0E178 hash=9c149974
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       3: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000461 PSSetShader(pPixelShader:0x000002388B3E0C10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=baaf7325c061ecad
000461 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDA78, pStencilRef:0x000000B7AC0FDA70)
000461 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07C920, StencilRef:1)
000461 IASetPrimitiveTopology(Topology:4)
000461 DrawIndexed(IndexCount:2376, StartIndexLocation:0, BaseVertexLocation:0)
000461 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD620)
000462 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000462 PSSetConstantBuffers(StartSlot:0, NumBuffers:3, ppConstantBuffers:0x00000238E2107F60)
000462 VSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000462 VSSetConstantBuffers(StartSlot:0, NumBuffers:4, ppConstantBuffers:0x00000238E2107F60)
000462 IASetIndexBuffer(pIndexBuffer:0x00000238E6B900B8, Format:57, Offset:0) hash=91a67d82
000462 IASetInputLayout(pInputLayout:0x0000023ADD07B4E0)
000462 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E6885FE8, pStrides:0x00000238E6886010, pOffsets:0x00000238E6886008)
       0: resource=0x00000238E6B92838 hash=96d5a758
000462 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF8D718, SampleMask:4294967295)
000462 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000462 RSSetState(pRasterizerState:0x00000238E57E13E0)
000462 UpdateSubresource(pDstResource:0x000002388AE447B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF8C0F0, SrcRowPitch:144, SrcDepthPitch:144) hash=fdbdbc62
000462 UpdateSubresource(pDstResource:0x000002388AE44A38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF8C180, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000462 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF8D4D8)
       0: resource=0x000002388AE447B8 hash=fdbdbc62
       1: resource=0x000002388AE44A38 hash=7816b819
000462 VSSetShader(pVertexShader:0x000002388AF6DFD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9f852a4393c3aeef
000462 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF8D540)
       0: resource=0x000002388AE447B8 hash=fdbdbc62
000462 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF8D550)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B21E0
000462 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF8D580)
       0: view=0x0000023B227E7280 resource=0x0000023B3B68F9F8 hash=16767ce7
       1: view=0x0000023B227E8F40 resource=0x0000023B3B687BF8 hash=65448c88
       2: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
000462 PSSetShader(pPixelShader:0x000002388AF6F550, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9076d9088471e480
000462 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000462 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000462 IASetPrimitiveTopology(Topology:4)
000462 DrawIndexed(IndexCount:5046, StartIndexLocation:0, BaseVertexLocation:0)
000462 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000463 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF8D830, SampleMask:4294967295)
000463 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000463 RSSetState(pRasterizerState:0x00000238E57E13E0)
000463 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF8D5C8)
       0: resource=0x000002388AE447B8 hash=fdbdbc62
       1: resource=0x000002388AE44A38 hash=7816b819
000463 VSSetShader(pVertexShader:0x000002388AF6F110, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=9f852a4393c3aeef
000463 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF8D630)
       0: resource=0x000002388AE447B8 hash=fdbdbc62
000463 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002388AF8D640)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
000463 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AF8D660)
       0: view=0x0000023B227E7280 resource=0x0000023B3B68F9F8 hash=16767ce7
       1: view=0x0000023B227E8F40 resource=0x0000023B3B687BF8 hash=65448c88
000463 PSSetShader(pPixelShader:0x000002388AF724D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=69782255b4e03aef
000463 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000463 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000463 IASetPrimitiveTopology(Topology:4)
000463 DrawIndexed(IndexCount:5046, StartIndexLocation:0, BaseVertexLocation:0)
000463 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000464 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000464 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000464 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000464 IASetIndexBuffer(pIndexBuffer:0x000002388AD015B8, Format:57, Offset:0) hash=2a3589c7
000464 IASetInputLayout(pInputLayout:0x00000238D52609A0)
000464 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000002388AD2FB98, pStrides:0x000002388AD2FBC0, pOffsets:0x000002388AD2FBB8)
       0: resource=0x000002388AD01878 hash=4ff3b771
000464 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000464 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000464 RSSetState(pRasterizerState:0x00000238E5721C60)
000464 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000464 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000464 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000464 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000464 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000464 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000464 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000464 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000464 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000464 IASetPrimitiveTopology(Topology:4)
000464 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000464 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000465 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000465 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000465 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000465 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000465 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000465 RSSetState(pRasterizerState:0x00000238E5721C60)
000465 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000465 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000465 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000465 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000465 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000465 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000465 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000465 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000465 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000465 IASetPrimitiveTopology(Topology:4)
000465 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000465 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000466 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000466 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000466 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000466 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000466 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000466 RSSetState(pRasterizerState:0x00000238E5721C60)
000466 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000466 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000466 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000466 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000466 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000466 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000466 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000466 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000466 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000466 IASetPrimitiveTopology(Topology:4)
000466 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000466 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000467 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000467 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000467 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000467 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000467 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000467 RSSetState(pRasterizerState:0x00000238E5721C60)
000467 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000467 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000467 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000467 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000467 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000467 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000467 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000467 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000467 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000467 IASetPrimitiveTopology(Topology:4)
000467 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000467 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000468 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000468 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000468 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000468 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000468 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000468 RSSetState(pRasterizerState:0x00000238E5721C60)
000468 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000468 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000468 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000468 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000468 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000468 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000468 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000468 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000468 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000468 IASetPrimitiveTopology(Topology:4)
000468 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000468 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000469 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000469 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000469 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000469 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000469 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000469 RSSetState(pRasterizerState:0x00000238E5721C60)
000469 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000469 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000469 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000469 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000469 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000469 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000469 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000469 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000469 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000469 IASetPrimitiveTopology(Topology:4)
000469 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000469 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000470 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000470 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000470 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000470 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000470 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000470 RSSetState(pRasterizerState:0x00000238E5721C60)
000470 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000470 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000470 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000470 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000470 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000470 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000470 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000470 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000470 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000470 IASetPrimitiveTopology(Topology:4)
000470 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000470 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000471 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000471 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000471 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000471 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000471 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000471 RSSetState(pRasterizerState:0x00000238E5721C60)
000471 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000471 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000471 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000471 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000471 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000471 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000471 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000471 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000471 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000471 IASetPrimitiveTopology(Topology:4)
000471 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000471 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000472 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000472 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000472 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000472 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641180, SampleMask:4294967295)
000472 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000472 RSSetState(pRasterizerState:0x00000238E5721C60)
000472 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000472 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DE90)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000472 VSSetShader(pVertexShader:0x000002388B18C3D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000472 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DEE8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000472 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002389163DEF8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E65B2760
000472 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002389163DF18)
       0: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       1: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000472 PSSetShader(pPixelShader:0x000002388B189310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=771165dda7089100
000472 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAB8, pStencilRef:0x000000B7AC0FDAB0)
000472 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07F860, StencilRef:1)
000472 IASetPrimitiveTopology(Topology:4)
000472 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000472 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000473 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000473 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000473 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000473 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000473 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000473 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000473 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000473 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000473 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000473 RSSetState(pRasterizerState:0x00000238E5721C60)
000473 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000473 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000473 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000473 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000473 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000473 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000473 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000473 IASetPrimitiveTopology(Topology:4)
000473 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000473 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000474 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000474 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000474 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000474 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000474 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000474 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000474 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000474 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000474 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000474 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000474 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000474 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000474 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000474 RSSetState(pRasterizerState:0x00000238E5721C60)
000474 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000474 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000474 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000474 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000474 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000474 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000474 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000474 IASetPrimitiveTopology(Topology:4)
000474 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000474 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000475 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000475 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000475 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000475 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000475 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000475 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000475 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000475 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000475 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000475 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000475 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000475 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000475 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000475 RSSetState(pRasterizerState:0x00000238E5721C60)
000475 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000475 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000475 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000475 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000475 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000475 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000475 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000475 IASetPrimitiveTopology(Topology:4)
000475 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000475 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000476 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000476 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000476 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000476 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000476 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000476 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000476 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000476 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000476 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000476 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000476 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000476 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000476 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000476 RSSetState(pRasterizerState:0x00000238E5721C60)
000476 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000476 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000476 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000476 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000476 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000476 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000476 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000476 IASetPrimitiveTopology(Topology:4)
000476 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000476 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000477 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000477 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000477 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000477 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000477 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000477 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000477 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000477 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000477 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000477 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000477 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000477 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000477 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000477 RSSetState(pRasterizerState:0x00000238E5721C60)
000477 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000477 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000477 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000477 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000477 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000477 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000477 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000477 IASetPrimitiveTopology(Topology:4)
000477 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000477 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000478 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000478 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000478 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000478 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000478 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000478 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000478 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000478 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000478 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000478 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000478 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000478 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000478 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000478 RSSetState(pRasterizerState:0x00000238E5721C60)
000478 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000478 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000478 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000478 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000478 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000478 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000478 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000478 IASetPrimitiveTopology(Topology:4)
000478 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000478 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000479 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000479 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000479 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000479 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000479 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000479 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000479 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000479 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000479 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000479 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000479 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000479 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000479 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000479 RSSetState(pRasterizerState:0x00000238E5721C60)
000479 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000479 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000479 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000479 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000479 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000479 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000479 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000479 IASetPrimitiveTopology(Topology:4)
000479 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000479 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000480 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000480 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000480 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000480 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000480 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000480 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000480 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000480 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000480 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000480 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000480 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000480 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000480 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000480 RSSetState(pRasterizerState:0x00000238E5721C60)
000480 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000480 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000480 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000480 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000480 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000480 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000480 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000480 IASetPrimitiveTopology(Topology:4)
000480 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000480 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000481 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000481 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000481 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000481 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000481 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000481 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000481 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000481 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB00, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000481 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAA0)
000481 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000481 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDAF0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E685EA78 resource=0x00000238E6CCD138 hash=3f078170
000481 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x0000023891641298, SampleMask:4294967295)
000481 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000481 RSSetState(pRasterizerState:0x00000238E5721C60)
000481 UpdateSubresource(pDstResource:0x000002388B3FF3F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x0000023891638150, SrcRowPitch:1392, SrcDepthPitch:1392) hash=73ea805e
000481 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DF50)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000481 VSSetShader(pVertexShader:0x000002388B1874D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bb134420be4c20a4
000481 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002389163DFA8)
       0: resource=0x000002388B3FF3F8 hash=73ea805e
000481 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002389163DFB8)
       0: handle=0x00000238E65B2760
000481 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002389163DFC8)
       0: view=0x0000023892127480 resource=0x000002393720E738 hash=94e3b0ab
000481 PSSetShader(pPixelShader:0x000002388B188610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7e80017da1ed24a9
000481 IASetPrimitiveTopology(Topology:4)
000481 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000481 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD660)
000482 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000482 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000482 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000482 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000482 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDAF0)
000482 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000482 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDB30, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000482 IASetIndexBuffer(pIndexBuffer:0x00000238E6CCB1B8, Format:57, Offset:0) hash=47cbdf7c
000482 IASetInputLayout(pInputLayout:0x00000238D5261DE0)
000482 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E688BF88, pStrides:0x00000238E688BFB0, pOffsets:0x00000238E688BFA8)
       0: resource=0x00000238E6CCA9B8 hash=784d9f17
000482 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x00000238E06D1328, SampleMask:4294967295)
000482 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000482 RSSetState(pRasterizerState:0x00000238E57E13E0)
000482 UpdateSubresource(pDstResource:0x00000238E59EC678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000238E06CF3A0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b
000482 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E06D0DC0)
       0: resource=0x00000238E59EC678 hash=5f8bbc0b
000482 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D0DD0)
       0: view=0x0000023B227E7440 resource=0x0000023B3B68FCB8 hash=cb888fb4
000482 VSSetShader(pVertexShader:0x00000238E5715DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=67124af455ce11c7
000482 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000238E06D0E10)
       0: handle=0x00000238E5ED75E0
000482 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D0E20)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000482 PSSetShader(pPixelShader:0x00000238E5716390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2af1ca2e5ad0e150
000482 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDB18, pStencilRef:0x000000B7AC0FDB10)
000482 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07E420, StencilRef:1)
000482 IASetPrimitiveTopology(Topology:4)
000482 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000482 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD6C0)
000483 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000483 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000483 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000483 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBB0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663E38 resource=0x00000238B6066838 hash=078bcd62
000483 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDB50)
000483 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663E38 resource=0x00000238B6066838 hash=078bcd62
000483 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDBA0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663E38 resource=0x00000238B6066838 hash=078bcd62
000483 ClearRenderTargetView(pRenderTargetView:0x00000238D5663E38, ColorRGBA:0x000000B7AC0FDC50)
       : view=0x00000238D5663E38 resource=0x00000238B6066838 hash=078bcd62
000483 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000483 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDBA0)
000483 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC40, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000483 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC40, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000483 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x00000238E06D1328, SampleMask:4294967295)
000483 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000483 RSSetState(pRasterizerState:0x00000238E57E13E0)
000483 UpdateSubresource(pDstResource:0x00000238E59EC678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000238E06CF3A0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b
000483 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E06D0DC0)
       0: resource=0x00000238E59EC678 hash=5f8bbc0b
000483 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D0DD0)
       0: view=0x0000023B227E7440 resource=0x0000023B3B68FCB8 hash=cb888fb4
000483 VSSetShader(pVertexShader:0x00000238E5715DD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=67124af455ce11c7
000483 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000238E06D0E10)
       0: handle=0x00000238E5ED75E0
000483 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D0E20)
       0: view=0x00000238E5BA11C0 resource=0x00000238E59EB178 hash=6bbf85e7
000483 PSSetShader(pPixelShader:0x00000238E5716390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=2af1ca2e5ad0e150
000483 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDB18, pStencilRef:0x000000B7AC0FDB10)
000483 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07E420, StencilRef:1)
000483 IASetPrimitiveTopology(Topology:4)
000483 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000483 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD6C0)
000484 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000484 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000484 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000484 CopySubresourceRegion(pDstResource:0x00000238B60684F8, DstSubresource:0, DstX:0, DstY:0, DstZ:0, pSrcResource:0x00000238E59EBBF8, SrcSubresource:0, pSrcBox:0x0000000000000000)
       Src: resource=0x00000238E59EBBF8 hash=c5057d7e
       Dst: resource=0x00000238B60684F8 hash=c5057d7e
000484 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC70, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000484 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDC10)
000484 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC50, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000484 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDC50, pDepthStencilView:0x00000238D5663B38)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238D5663B38 resource=0x00000238B60684F8 hash=c5057d7e
000484 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDCB0)
000484 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AC9F8, Format:57, Offset:0) hash=6056db6e
000484 IASetIndexBuffer(pIndexBuffer:0x000002388DE07638, Format:57, Offset:0) hash=47cbdf7c
000484 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69EB78, Format:57, Offset:0) hash=00ff5daf
000484 IASetInputLayout(pInputLayout:0x00000238D5262360)
000484 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE57BF8, pStrides:0x0000023AFFE57C20, pOffsets:0x0000023AFFE57C18)
       0: resource=0x0000023B3B69C178 hash=78bb4ea2
000484 RSSetState(pRasterizerState:0x0000000000000000)
000484 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388F63E638, SampleMask:4294967295)
000484 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000484 UpdateSubresource(pDstResource:0x000002388B404FF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388F63AE30, SrcRowPitch:4384, SrcDepthPitch:4384) hash=7d2c8d6d
000484 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388F63E008)
       0: resource=0x000002388B404FF8 hash=7d2c8d6d
000484 VSSetShader(pVertexShader:0x000002388B18FED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42c70e92bab65cac
000484 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388F63E048)
       0: handle=0x00000238E65B0EA0
000484 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388F63E058)
       0: view=0x0000023B227F0DC0 resource=0x0000023B3B69C6B8 hash=1a81873d
000484 PSSetShader(pPixelShader:0x000002388B18E650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=702424ca83c8272b
000484 IASetPrimitiveTopology(Topology:4)
000484 DrawIndexed(IndexCount:1008, StartIndexLocation:0, BaseVertexLocation:0)
000484 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000485 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000485 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000485 IASetIndexBuffer(pIndexBuffer:0x0000023AD69BF278, Format:57, Offset:0) hash=071a38cf
000485 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023ADE310778, pStrides:0x0000023ADE3107A0, pOffsets:0x0000023ADE310798)
       0: resource=0x0000023AD69BF538 hash=334165b4
000485 RSSetState(pRasterizerState:0x0000000000000000)
000485 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388F63E750, SampleMask:4294967295)
000485 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000485 UpdateSubresource(pDstResource:0x000002388B404FF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388F63AE30, SrcRowPitch:4384, SrcDepthPitch:4384) hash=7d2c8d6d
000485 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388F63E080)
       0: resource=0x000002388B404FF8 hash=7d2c8d6d
000485 VSSetShader(pVertexShader:0x000002388B18D950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42c70e92bab65cac
000485 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388F63E0C0)
       0: handle=0x00000238E65B0EA0
000485 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388F63E0D0)
       0: view=0x0000023AB3A11C80 resource=0x0000023AD69BE7F8 hash=88f99e46
000485 PSSetShader(pPixelShader:0x000002388B18F050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4c6823c4e3c69ecd
000485 IASetPrimitiveTopology(Topology:4)
000485 DrawIndexed(IndexCount:108, StartIndexLocation:0, BaseVertexLocation:0)
000485 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000486 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000486 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000486 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69E3B8, Format:57, Offset:0) hash=4d1a059f
000486 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE598A8, pStrides:0x0000023AFFE598D0, pOffsets:0x0000023AFFE598C8)
       0: resource=0x0000023B3B6A1578 hash=4147feab
000486 RSSetState(pRasterizerState:0x0000000000000000)
000486 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AE9C420, SampleMask:4294967295)
000486 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000486 UpdateSubresource(pDstResource:0x000002388AE469B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE99190, SrcRowPitch:4496, SrcDepthPitch:4496) hash=ccd40f0d
000486 UpdateSubresource(pDstResource:0x000002388AE48E78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE9A320, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000486 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE9BFC8)
       0: resource=0x000002388AE469B8 hash=ccd40f0d
       1: resource=0x000002388AE48E78 hash=7816b819
000486 VSSetShader(pVertexShader:0x00000238E685ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=acf58efacb1342ad
000486 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE9C030)
       0: resource=0x000002388AE469B8 hash=ccd40f0d
       1: resource=0x000002388AE48E78 hash=7816b819
000486 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AE9C050)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B0EA0
000486 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AE9C080)
       0: view=0x00000238B60C04C0 resource=0x00000238B6066578 hash=9409a40d
       1: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
000486 PSSetShader(pPixelShader:0x00000238E685D7D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=760016d3a8fb85e3
000486 IASetPrimitiveTopology(Topology:4)
000486 DrawIndexed(IndexCount:2172, StartIndexLocation:0, BaseVertexLocation:0)
000486 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FCA80)
000487 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000487 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000487 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000487 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A05B8, Format:57, Offset:0) hash=e8b513a2
000487 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE5D208, pStrides:0x0000023AFFE5D230, pOffsets:0x0000023AFFE5D228)
       0: resource=0x0000023B3B6A0338 hash=2716f1e9
000487 RSSetState(pRasterizerState:0x0000000000000000)
000487 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AE9C420, SampleMask:4294967295)
000487 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000487 UpdateSubresource(pDstResource:0x000002388AE469B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE99190, SrcRowPitch:4496, SrcDepthPitch:4496) hash=ccd40f0d
000487 UpdateSubresource(pDstResource:0x000002388AE48E78, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AE9A320, SrcRowPitch:128, SrcDepthPitch:128) hash=7816b819
000487 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE9BFC8)
       0: resource=0x000002388AE469B8 hash=ccd40f0d
       1: resource=0x000002388AE48E78 hash=7816b819
000487 VSSetShader(pVertexShader:0x00000238E685ED50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=acf58efacb1342ad
000487 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE9C030)
       0: resource=0x000002388AE469B8 hash=ccd40f0d
       1: resource=0x000002388AE48E78 hash=7816b819
000487 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AE9C050)
       0: handle=0x00000238E5ED75E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B0EA0
000487 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AE9C080)
       0: view=0x00000238B60C04C0 resource=0x00000238B6066578 hash=9409a40d
       1: view=0x00000238E06FD200 resource=0x00000238E68816F8 hash=7552b778
       2: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
000487 PSSetShader(pPixelShader:0x00000238E685D7D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=760016d3a8fb85e3
000487 IASetPrimitiveTopology(Topology:4)
000487 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
000487 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FCA80)
000488 RSSetState(pRasterizerState:0x0000000000000000)
000488 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AE9C538, SampleMask:4294967295)
000488 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000488 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AE9C0C8)
       0: resource=0x000002388AE469B8 hash=ccd40f0d
       1: resource=0x000002388AE48E78 hash=7816b819
000488 VSSetShader(pVertexShader:0x00000238E685CDD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=acf58efacb1342ad
000488 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AE9C130)
       0: resource=0x000002388AE469B8 hash=ccd40f0d
000488 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000002388AE9C140)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B0EA0
000488 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AE9C160)
       0: view=0x00000238B60C04C0 resource=0x00000238B6066578 hash=9409a40d
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
000488 PSSetShader(pPixelShader:0x00000238E685F310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3167cad66c678e81
000488 IASetPrimitiveTopology(Topology:4)
000488 DrawIndexed(IndexCount:432, StartIndexLocation:0, BaseVertexLocation:0)
000488 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FCA80)
000489 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000489 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000489 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000489 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A51F8, Format:57, Offset:0) hash=d262d224
000489 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023A84202078, pStrides:0x0000023A842020A0, pOffsets:0x0000023A84202098)
       0: resource=0x0000023B3B6A49F8 hash=9b827722
000489 RSSetState(pRasterizerState:0x0000000000000000)
000489 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388F63E750, SampleMask:4294967295)
000489 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000489 UpdateSubresource(pDstResource:0x000002388B404FF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388F63AE30, SrcRowPitch:4384, SrcDepthPitch:4384) hash=7d2c8d6d
000489 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388F63E080)
       0: resource=0x000002388B404FF8 hash=7d2c8d6d
000489 VSSetShader(pVertexShader:0x000002388B18D950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42c70e92bab65cac
000489 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388F63E0C0)
       0: handle=0x00000238E65B0EA0
000489 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388F63E0D0)
       0: view=0x0000023B227EABC0 resource=0x0000023B3B6A4CB8 hash=88f99e46
000489 PSSetShader(pPixelShader:0x000002388B18F050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4c6823c4e3c69ecd
000489 IASetPrimitiveTopology(Topology:4)
000489 DrawIndexed(IndexCount:1260, StartIndexLocation:0, BaseVertexLocation:0)
000489 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000490 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000490 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000490 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A1038, Format:57, Offset:0) hash=6b432e51
000490 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE57268, pStrides:0x0000023AFFE57290, pOffsets:0x0000023AFFE57288)
       0: resource=0x0000023B3B6A0AF8 hash=8b925eb4
000490 RSSetState(pRasterizerState:0x0000000000000000)
000490 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388F63E750, SampleMask:4294967295)
000490 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000490 UpdateSubresource(pDstResource:0x000002388B404FF8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388F63AE30, SrcRowPitch:4384, SrcDepthPitch:4384) hash=7d2c8d6d
000490 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388F63E080)
       0: resource=0x000002388B404FF8 hash=7d2c8d6d
000490 VSSetShader(pVertexShader:0x000002388B18D950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=42c70e92bab65cac
000490 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388F63E0C0)
       0: handle=0x00000238E65B0EA0
000490 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388F63E0D0)
       0: view=0x0000023B227EE880 resource=0x0000023B3B6A0DB8 hash=c629f2dd
000490 PSSetShader(pPixelShader:0x000002388B18F050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4c6823c4e3c69ecd
000490 IASetPrimitiveTopology(Topology:4)
000490 DrawIndexed(IndexCount:18144, StartIndexLocation:0, BaseVertexLocation:0)
000490 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000491 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000491 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000491 IASetIndexBuffer(pIndexBuffer:0x0000023AD69ADEF8, Format:57, Offset:0) hash=6608adf8
000491 IASetInputLayout(pInputLayout:0x00000238D5260AA0)
000491 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE35F8, pStrides:0x0000023AD3DE3620, pOffsets:0x0000023AD3DE3618)
       0: resource=0x0000023AD69AB778 hash=1c297e4e
000491 RSSetState(pRasterizerState:0x0000000000000000)
000491 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C620, SampleMask:4294967295)
000491 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000491 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000491 UpdateSubresource(pDstResource:0x000002388AE444F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF64A30, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000491 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A2B0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000491 VSSetShader(pVertexShader:0x000002388AF748D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000491 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF6A318)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
000491 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AF6A328)
       0: handle=0x00000238E65B21E0
000491 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AF6A338)
       0: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
       1: view=0x00000238E06F57C0 resource=0x000002393720B578 hash=29172222
000491 PSSetShader(pPixelShader:0x000002388AF752D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5446e6e253b6aecf
000491 IASetPrimitiveTopology(Topology:4)
000491 DrawIndexed(IndexCount:3129, StartIndexLocation:0, BaseVertexLocation:0)
000491 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000492 RSSetState(pRasterizerState:0x0000000000000000)
000492 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF6C1C0, SampleMask:4294967295)
000492 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000492 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69EE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000492 VSSetShader(pVertexShader:0x000002388AF74E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000492 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69F48)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000492 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF69F68)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000492 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF69F98)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x0000023B227F0C00 resource=0x0000023B3B6A0878 hash=99add1ed
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000492 PSSetShader(pPixelShader:0x000002388AF73D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8fd2904a0744554
000492 IASetPrimitiveTopology(Topology:4)
000492 DrawIndexed(IndexCount:3129, StartIndexLocation:0, BaseVertexLocation:0)
000492 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000493 RSSetState(pRasterizerState:0x0000000000000000)
000493 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C2D8, SampleMask:4294967295)
000493 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000493 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69FE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000493 VSSetShader(pVertexShader:0x000002388AF75010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000493 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A048)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000493 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000493 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A098)
       0: view=0x0000023B227EB440 resource=0x0000023B3B6A3278 hash=2219d0f5
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000493 PSSetShader(pPixelShader:0x000002388AF74750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab0bd7dce65b37d9
000493 IASetPrimitiveTopology(Topology:4)
000493 DrawIndexed(IndexCount:3129, StartIndexLocation:0, BaseVertexLocation:0)
000493 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000494 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000494 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000494 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000494 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6B16B8, Format:57, Offset:0) hash=c3314a97
000494 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD5078, pStrides:0x0000023AD3DD50A0, pOffsets:0x0000023AD3DD5098)
       0: resource=0x0000023B3B6B2138 hash=f0b14b16
000494 RSSetState(pRasterizerState:0x0000000000000000)
000494 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C620, SampleMask:4294967295)
000494 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000494 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000494 UpdateSubresource(pDstResource:0x000002388AE444F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF64A30, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000494 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A2B0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000494 VSSetShader(pVertexShader:0x000002388AF748D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000494 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF6A318)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
000494 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AF6A328)
       0: handle=0x00000238E65B21E0
000494 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AF6A338)
       0: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
       1: view=0x00000238E06F57C0 resource=0x000002393720B578 hash=29172222
000494 PSSetShader(pPixelShader:0x000002388AF752D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5446e6e253b6aecf
000494 IASetPrimitiveTopology(Topology:4)
000494 DrawIndexed(IndexCount:180, StartIndexLocation:0, BaseVertexLocation:0)
000494 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000495 RSSetState(pRasterizerState:0x0000000000000000)
000495 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF6C1C0, SampleMask:4294967295)
000495 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000495 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69EE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000495 VSSetShader(pVertexShader:0x000002388AF74E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000495 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69F48)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000495 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF69F68)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000495 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF69F98)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000495 PSSetShader(pPixelShader:0x000002388AF73D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8fd2904a0744554
000495 IASetPrimitiveTopology(Topology:4)
000495 DrawIndexed(IndexCount:180, StartIndexLocation:0, BaseVertexLocation:0)
000495 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000496 RSSetState(pRasterizerState:0x0000000000000000)
000496 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C2D8, SampleMask:4294967295)
000496 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000496 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69FE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000496 VSSetShader(pVertexShader:0x000002388AF75010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000496 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A048)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000496 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000496 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A098)
       0: view=0x0000023B227EB440 resource=0x0000023B3B6A3278 hash=2219d0f5
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000496 PSSetShader(pPixelShader:0x000002388AF74750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab0bd7dce65b37d9
000496 IASetPrimitiveTopology(Topology:4)
000496 DrawIndexed(IndexCount:180, StartIndexLocation:0, BaseVertexLocation:0)
000496 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000497 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000497 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000497 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000497 IASetIndexBuffer(pIndexBuffer:0x0000023AD69ABA38, Format:57, Offset:0) hash=4897e4ee
000497 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DE22D8, pStrides:0x0000023AD3DE2300, pOffsets:0x0000023AD3DE22F8)
       0: resource=0x0000023AD69B1378 hash=68ad81da
000497 RSSetState(pRasterizerState:0x0000000000000000)
000497 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C620, SampleMask:4294967295)
000497 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000497 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000497 UpdateSubresource(pDstResource:0x000002388AE444F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF64A30, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000497 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A2B0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000497 VSSetShader(pVertexShader:0x000002388AF748D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000497 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF6A318)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
000497 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AF6A328)
       0: handle=0x00000238E65B21E0
000497 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AF6A338)
       0: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
       1: view=0x00000238E06F57C0 resource=0x000002393720B578 hash=29172222
000497 PSSetShader(pPixelShader:0x000002388AF752D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5446e6e253b6aecf
000497 IASetPrimitiveTopology(Topology:4)
000497 DrawIndexed(IndexCount:639, StartIndexLocation:0, BaseVertexLocation:0)
000497 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000498 RSSetState(pRasterizerState:0x0000000000000000)
000498 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF6C1C0, SampleMask:4294967295)
000498 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000498 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69EE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000498 VSSetShader(pVertexShader:0x000002388AF74E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000498 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69F48)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000498 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF69F68)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000498 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF69F98)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x0000023B227F0C00 resource=0x0000023B3B6A0878 hash=99add1ed
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000498 PSSetShader(pPixelShader:0x000002388AF73D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8fd2904a0744554
000498 IASetPrimitiveTopology(Topology:4)
000498 DrawIndexed(IndexCount:639, StartIndexLocation:0, BaseVertexLocation:0)
000498 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000499 RSSetState(pRasterizerState:0x0000000000000000)
000499 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C2D8, SampleMask:4294967295)
000499 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000499 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69FE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000499 VSSetShader(pVertexShader:0x000002388AF75010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000499 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A048)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000499 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000499 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A098)
       0: view=0x0000023B227EB440 resource=0x0000023B3B6A3278 hash=2219d0f5
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000499 PSSetShader(pPixelShader:0x000002388AF74750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab0bd7dce65b37d9
000499 IASetPrimitiveTopology(Topology:4)
000499 DrawIndexed(IndexCount:639, StartIndexLocation:0, BaseVertexLocation:0)
000499 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000500 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000500 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000500 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000500 IASetIndexBuffer(pIndexBuffer:0x0000023B3B6A98B8, Format:57, Offset:0) hash=73e95290
000500 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD3D58, pStrides:0x0000023AD3DD3D80, pOffsets:0x0000023AD3DD3D78)
       0: resource=0x0000023B3B6B0C38 hash=2ebad670
000500 RSSetState(pRasterizerState:0x0000000000000000)
000500 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C850, SampleMask:4294967295)
000500 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000500 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000500 UpdateSubresource(pDstResource:0x000002388AE444F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF64A30, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000500 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A450)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000500 VSSetShader(pVertexShader:0x000002388AF73610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000500 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF6A4B8)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
000500 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AF6A4C8)
       0: handle=0x00000238E65B21E0
000500 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A4D8)
       0: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
       1: view=0x00000238E06F57C0 resource=0x000002393720B578 hash=29172222
       2: view=0x00000238E06F5900 resource=0x00000239372080F8 hash=a64c2cfb
000500 PSSetShader(pPixelShader:0x000002388AF73790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c5e46f1fd61e13aa
000500 IASetPrimitiveTopology(Topology:4)
000500 DrawIndexed(IndexCount:5097, StartIndexLocation:0, BaseVertexLocation:0)
000500 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000501 RSSetState(pRasterizerState:0x0000000000000000)
000501 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF6C1C0, SampleMask:4294967295)
000501 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000501 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69EE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000501 VSSetShader(pVertexShader:0x000002388AF74E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000501 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69F48)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000501 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF69F68)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000501 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF69F98)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000501 PSSetShader(pPixelShader:0x000002388AF73D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8fd2904a0744554
000501 IASetPrimitiveTopology(Topology:4)
000501 DrawIndexed(IndexCount:5097, StartIndexLocation:0, BaseVertexLocation:0)
000501 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000502 RSSetState(pRasterizerState:0x0000000000000000)
000502 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C2D8, SampleMask:4294967295)
000502 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000502 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69FE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000502 VSSetShader(pVertexShader:0x000002388AF75010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000502 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A048)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000502 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000502 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A098)
       0: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000502 PSSetShader(pPixelShader:0x000002388AF74750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab0bd7dce65b37d9
000502 IASetPrimitiveTopology(Topology:4)
000502 DrawIndexed(IndexCount:5097, StartIndexLocation:0, BaseVertexLocation:0)
000502 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000503 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000503 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000503 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000503 IASetIndexBuffer(pIndexBuffer:0x0000023AD69A9AB8, Format:57, Offset:0) hash=da4d7d84
000503 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD5A08, pStrides:0x0000023AD3DD5A30, pOffsets:0x0000023AD3DD5A28)
       0: resource=0x0000023AD69AC4B8 hash=7d0bd957
000503 RSSetState(pRasterizerState:0x0000000000000000)
000503 OMSetBlendState(pBlendState:0x00000238E5ED7820, BlendFactor:0x000002388AF6C738, SampleMask:4294967295)
000503 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000503 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000503 UpdateSubresource(pDstResource:0x000002388AE444F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF64A30, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000503 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A370)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000503 VSSetShader(pVertexShader:0x000002388AF75450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000503 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF6A3D8)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
000503 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AF6A3E8)
       0: handle=0x00000238E65B21E0
000503 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000002388AF6A3F8)
       0: view=0x0000023B227EB440 resource=0x0000023B3B6A3278 hash=2219d0f5
       1: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
       2: view=0x00000238E06F57C0 resource=0x000002393720B578 hash=29172222
       3: view=0x00000238E06F5900 resource=0x00000239372080F8 hash=a64c2cfb
000503 PSSetShader(pPixelShader:0x000002388AF75710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=eca5a2d64a53dcf5
000503 IASetPrimitiveTopology(Topology:4)
000503 DrawIndexed(IndexCount:72, StartIndexLocation:0, BaseVertexLocation:0)
000503 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000504 RSSetState(pRasterizerState:0x0000000000000000)
000504 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF6C1C0, SampleMask:4294967295)
000504 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000504 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69EE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000504 VSSetShader(pVertexShader:0x000002388AF74E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000504 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69F48)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000504 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF69F68)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000504 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF69F98)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000504 PSSetShader(pPixelShader:0x000002388AF73D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8fd2904a0744554
000504 IASetPrimitiveTopology(Topology:4)
000504 DrawIndexed(IndexCount:72, StartIndexLocation:0, BaseVertexLocation:0)
000504 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000505 RSSetState(pRasterizerState:0x0000000000000000)
000505 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C2D8, SampleMask:4294967295)
000505 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000505 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69FE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000505 VSSetShader(pVertexShader:0x000002388AF75010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000505 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A048)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000505 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000505 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A098)
       0: view=0x0000023B227EB440 resource=0x0000023B3B6A3278 hash=2219d0f5
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000505 PSSetShader(pPixelShader:0x000002388AF74750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab0bd7dce65b37d9
000505 IASetPrimitiveTopology(Topology:4)
000505 DrawIndexed(IndexCount:72, StartIndexLocation:0, BaseVertexLocation:0)
000505 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000506 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x00000238E2107F60)
000506 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000506 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000506 IASetIndexBuffer(pIndexBuffer:0x0000023B3B69D138, Format:57, Offset:0) hash=b460bcd8
000506 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AFFE5B558, pStrides:0x0000023AFFE5B580, pOffsets:0x0000023AFFE5B578)
       0: resource=0x0000023B3B6A1FF8 hash=73b44a1b
000506 RSSetState(pRasterizerState:0x0000000000000000)
000506 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C620, SampleMask:4294967295)
000506 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000506 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000506 UpdateSubresource(pDstResource:0x000002388AE444F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF64A30, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000506 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A2B0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000506 VSSetShader(pVertexShader:0x000002388AF748D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000506 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF6A318)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
000506 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AF6A328)
       0: handle=0x00000238E65B21E0
000506 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AF6A338)
       0: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
000506 PSSetShader(pPixelShader:0x000002388AF752D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5446e6e253b6aecf
000506 IASetPrimitiveTopology(Topology:4)
000506 DrawIndexed(IndexCount:1746, StartIndexLocation:0, BaseVertexLocation:0)
000506 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000507 RSSetState(pRasterizerState:0x0000000000000000)
000507 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF6C1C0, SampleMask:4294967295)
000507 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000507 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69EE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000507 VSSetShader(pVertexShader:0x000002388AF74E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000507 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69F48)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000507 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF69F68)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000507 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF69F98)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x0000023B227F0C00 resource=0x0000023B3B6A0878 hash=99add1ed
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000507 PSSetShader(pPixelShader:0x000002388AF73D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8fd2904a0744554
000507 IASetPrimitiveTopology(Topology:4)
000507 DrawIndexed(IndexCount:1746, StartIndexLocation:0, BaseVertexLocation:0)
000507 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000508 RSSetState(pRasterizerState:0x0000000000000000)
000508 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C2D8, SampleMask:4294967295)
000508 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000508 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69FE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000508 VSSetShader(pVertexShader:0x000002388AF75010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000508 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A048)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000508 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000508 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A098)
       0: view=0x0000023B227EB440 resource=0x0000023B3B6A3278 hash=2219d0f5
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000508 PSSetShader(pPixelShader:0x000002388AF74750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab0bd7dce65b37d9
000508 IASetPrimitiveTopology(Topology:4)
000508 DrawIndexed(IndexCount:1746, StartIndexLocation:0, BaseVertexLocation:0)
000508 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000509 RSSetState(pRasterizerState:0x0000000000000000)
000509 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C3F0, SampleMask:4294967295)
000509 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000509 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000509 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A0E0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000509 VSSetShader(pVertexShader:0x000002388AF73ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000509 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A148)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000509 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A168)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000509 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A198)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x00000238B60C1AC0 resource=0x00000238B6068278 hash=9409a40d
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000509 PSSetShader(pPixelShader:0x000002388AF74010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=66468f6c495dd78d
000509 IASetPrimitiveTopology(Topology:4)
000509 DrawIndexed(IndexCount:1746, StartIndexLocation:0, BaseVertexLocation:0)
000509 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000510 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000510 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000510 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000510 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AF3F8, Format:57, Offset:0) hash=b0564e5f
000510 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DDF308, pStrides:0x0000023AD3DDF330, pOffsets:0x0000023AD3DDF328)
       0: resource=0x0000023AD69A9FF8 hash=6e0669e7
000510 RSSetState(pRasterizerState:0x0000000000000000)
000510 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C850, SampleMask:4294967295)
000510 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000510 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000510 UpdateSubresource(pDstResource:0x000002388AE444F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF64A30, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000510 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A450)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000510 VSSetShader(pVertexShader:0x000002388AF73610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000510 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF6A4B8)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
000510 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AF6A4C8)
       0: handle=0x00000238E65B21E0
000510 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A4D8)
       0: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
       1: view=0x00000238E06F57C0 resource=0x000002393720B578 hash=29172222
       2: view=0x00000238E06F5900 resource=0x00000239372080F8 hash=a64c2cfb
000510 PSSetShader(pPixelShader:0x000002388AF73790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c5e46f1fd61e13aa
000510 IASetPrimitiveTopology(Topology:4)
000510 DrawIndexed(IndexCount:786, StartIndexLocation:0, BaseVertexLocation:0)
000510 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000511 RSSetState(pRasterizerState:0x0000000000000000)
000511 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF6C1C0, SampleMask:4294967295)
000511 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000511 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69EE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000511 VSSetShader(pVertexShader:0x000002388AF74E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000511 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69F48)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000511 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF69F68)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000511 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF69F98)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000511 PSSetShader(pPixelShader:0x000002388AF73D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8fd2904a0744554
000511 IASetPrimitiveTopology(Topology:4)
000511 DrawIndexed(IndexCount:786, StartIndexLocation:0, BaseVertexLocation:0)
000511 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000512 RSSetState(pRasterizerState:0x0000000000000000)
000512 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C2D8, SampleMask:4294967295)
000512 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000512 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69FE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000512 VSSetShader(pVertexShader:0x000002388AF75010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000512 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A048)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000512 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000512 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A098)
       0: view=0x0000023B227EB440 resource=0x0000023B3B6A3278 hash=2219d0f5
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000512 PSSetShader(pPixelShader:0x000002388AF74750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab0bd7dce65b37d9
000512 IASetPrimitiveTopology(Topology:4)
000512 DrawIndexed(IndexCount:786, StartIndexLocation:0, BaseVertexLocation:0)
000512 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000513 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000513 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000513 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000513 IASetIndexBuffer(pIndexBuffer:0x0000023AD1D77C38, Format:57, Offset:0) hash=262cd4e0
000513 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DCDDB8, pStrides:0x0000023AD3DCDDE0, pOffsets:0x0000023AD3DCDDD8)
       0: resource=0x0000023AD1D7E7B8 hash=f08f728c
000513 RSSetState(pRasterizerState:0x0000000000000000)
000513 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C620, SampleMask:4294967295)
000513 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000513 UpdateSubresource(pDstResource:0x000002388AE4BB38, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF63300, SrcRowPitch:4688, SrcDepthPitch:4688) hash=f2578f0a
000513 UpdateSubresource(pDstResource:0x000002388AE444F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AF64A30, SrcRowPitch:400, SrcDepthPitch:400) hash=0f04d807
000513 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A2B0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000513 VSSetShader(pVertexShader:0x000002388AF748D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000513 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AF6A318)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
000513 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AF6A328)
       0: handle=0x00000238E65B21E0
000513 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388AF6A338)
       0: view=0x00000238E6278DC0 resource=0x00000238E59ECBB8 hash=73dd1716
       1: view=0x00000238E06F57C0 resource=0x000002393720B578 hash=29172222
000513 PSSetShader(pPixelShader:0x000002388AF752D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5446e6e253b6aecf
000513 IASetPrimitiveTopology(Topology:4)
000513 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000513 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000514 RSSetState(pRasterizerState:0x0000000000000000)
000514 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AF6C1C0, SampleMask:4294967295)
000514 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000514 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69EE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000514 VSSetShader(pVertexShader:0x000002388AF74E90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000514 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69F48)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000514 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF69F68)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000514 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF69F98)
       0: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       1: view=0x0000023884020040 resource=0x000002388AE48BF8 hash=3f64c6e6
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000514 PSSetShader(pPixelShader:0x000002388AF73D50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=b8fd2904a0744554
000514 IASetPrimitiveTopology(Topology:4)
000514 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000514 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000515 RSSetState(pRasterizerState:0x0000000000000000)
000515 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AF6C2D8, SampleMask:4294967295)
000515 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000515 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF69FE0)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000515 VSSetShader(pVertexShader:0x000002388AF75010, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=15c8b6e3880d74e2
000515 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x000002388AF6A048)
       0: resource=0x000002388AE4BB38 hash=f2578f0a
       1: resource=0x000002388AE444F8 hash=0f04d807
000515 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388AF6A068)
       0: handle=0x00000238E65B21E0
       1: handle=0x00000238E65B21E0
       2: handle=0x00000238E65B1B20
000515 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388AF6A098)
       0: view=0x000002388F6042C0 resource=0x0000023892077838 hash=5e406038
       1: view=0x00000238E5736740 resource=0x00000238E687A2B8 hash=441004ae
       2: view=0x000002393721FD40 resource=0x00000239372090B8 hash=0b47ac34
000515 PSSetShader(pPixelShader:0x000002388AF74750, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=ab0bd7dce65b37d9
000515 IASetPrimitiveTopology(Topology:4)
000515 DrawIndexed(IndexCount:420, StartIndexLocation:0, BaseVertexLocation:0)
000515 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD5A0)
000516 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000516 PSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000516 VSSetConstantBuffers(StartSlot:0, NumBuffers:2, ppConstantBuffers:0x00000238E2107F60)
000516 IASetIndexBuffer(pIndexBuffer:0x0000023AD69AC9F8, Format:57, Offset:0) hash=6056db6e
000516 IASetIndexBuffer(pIndexBuffer:0x000002388DE07638, Format:57, Offset:0) hash=47cbdf7c
000516 IASetInputLayout(pInputLayout:0x0000023ADD07FE20)
000516 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x0000023AD3DD03F8, pStrides:0x0000023AD3DD0420, pOffsets:0x0000023AD3DD0418)
       0: resource=0x000002388DE053F8 hash=516ae502
000516 RSSetState(pRasterizerState:0x0000000000000000)
000516 OMSetBlendState(pBlendState:0x00000238E5ED76E0, BlendFactor:0x000002388AED1480, SampleMask:4294967295)
000516 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000516 UpdateSubresource(pDstResource:0x000002388AE49678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388AECE6D0, SrcRowPitch:4224, SrcDepthPitch:4224) hash=3cacfb4e
000516 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AED1008)
       0: resource=0x000002388AE49678 hash=3cacfb4e
000516 VSSetShader(pVertexShader:0x00000238E685F050, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fab29c52dd132c62
000516 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AED1060)
       0: resource=0x000002388AE49678 hash=3cacfb4e
000516 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AED1070)
       0: handle=0x00000238E65B10E0
000516 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AED1080)
       0: view=0x0000023AB3A20200 resource=0x000002388DE08B38 hash=8b5f85d7
000516 PSSetShader(pPixelShader:0x00000238E685F1D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=34ae62ad61775d3a
000516 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAE8, pStencilRef:0x000000B7AC0FDAE0)
000516 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07E0E0, StencilRef:8)
000516 IASetPrimitiveTopology(Topology:4)
000516 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000516 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000517 RSSetState(pRasterizerState:0x0000000000000000)
000517 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388AED1598, SampleMask:4294967295)
000517 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7EE0, StencilRef:0)
000517 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AED10A8)
       0: resource=0x000002388AE49678 hash=3cacfb4e
000517 VSSetShader(pVertexShader:0x00000238E685F790, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=fab29c52dd132c62
000517 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388AED1100)
       0: resource=0x000002388AE49678 hash=3cacfb4e
000517 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388AED1110)
       0: handle=0x00000238E65B10E0
000517 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388AED1120)
       0: view=0x0000023AB3A20200 resource=0x000002388DE08B38 hash=8b5f85d7
000517 PSSetShader(pPixelShader:0x00000238E685BF50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=5971a704032bc982
000517 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FDAE8, pStencilRef:0x000000B7AC0FDAE0)
000517 OMSetDepthStencilState(pDepthStencilState:0x0000023ADD07E0E0, StencilRef:8)
000517 IASetPrimitiveTopology(Topology:4)
000517 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000517 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FD690)
000518 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000518 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000518 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDC60)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDCA0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FDCA0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 IASetIndexBuffer(pIndexBuffer:0x00000238E6B8FE38, Format:57, Offset:0) hash=47cbdf7c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56625B8 resource=0x00000238B6069238 hash=4ce8bfab
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56625B8 resource=0x00000238B6069238 hash=4ce8bfab
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56625B8 resource=0x00000238B6069238 hash=4ce8bfab
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D56625B8, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D56625B8 resource=0x00000238B6069238 hash=4ce8bfab
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56632B8 resource=0x00000238B6069778 hash=4ce8bfab
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56632B8 resource=0x00000238B6069778 hash=4ce8bfab
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56632B8 resource=0x00000238B6069778 hash=4ce8bfab
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D56632B8, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D56632B8 resource=0x00000238B6069778 hash=4ce8bfab
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56608F8 resource=0x00000238B6066D78 hash=91ac4d11
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56608F8 resource=0x00000238B6066D78 hash=91ac4d11
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56608F8 resource=0x00000238B6066D78 hash=91ac4d11
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D56608F8, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D56608F8 resource=0x00000238B6066D78 hash=91ac4d11
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56643F8 resource=0x00000238B6063B78 hash=cc2d0b81
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56643F8 resource=0x00000238B6063B78 hash=cc2d0b81
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56643F8 resource=0x00000238B6063B78 hash=cc2d0b81
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D56643F8, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D56643F8 resource=0x00000238B6063B78 hash=cc2d0b81
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663438 resource=0x00000238E6B92D78 hash=db4d5a25
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663438 resource=0x00000238E6B92D78 hash=db4d5a25
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663438 resource=0x00000238E6B92D78 hash=db4d5a25
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D5663438, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D5663438 resource=0x00000238E6B92D78 hash=db4d5a25
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56622F8 resource=0x00000238E6B905F8 hash=de954e4c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56622F8 resource=0x00000238E6B905F8 hash=de954e4c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56622F8 resource=0x00000238E6B905F8 hash=de954e4c
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D56622F8, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D56622F8 resource=0x00000238E6B905F8 hash=de954e4c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56649B8 resource=0x00000238E6B91338 hash=9e9856ea
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56649B8 resource=0x00000238E6B91338 hash=9e9856ea
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56649B8 resource=0x00000238E6B91338 hash=9e9856ea
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D56649B8, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D56649B8 resource=0x00000238E6B91338 hash=9e9856ea
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661A38 resource=0x00000238843F72B8 hash=9e9856ea
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661A38 resource=0x00000238843F72B8 hash=9e9856ea
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661A38 resource=0x00000238843F72B8 hash=9e9856ea
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D5661A38, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D5661A38 resource=0x00000238843F72B8 hash=9e9856ea
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56640F8 resource=0x000002388DDFF838 hash=9e9856ea
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56640F8 resource=0x000002388DDFF838 hash=9e9856ea
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56640F8 resource=0x000002388DDFF838 hash=9e9856ea
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D56640F8, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D56640F8 resource=0x000002388DDFF838 hash=9e9856ea
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662B78 resource=0x00000238B622C738 hash=de954e4c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662B78 resource=0x00000238B622C738 hash=de954e4c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662B78 resource=0x00000238B622C738 hash=de954e4c
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D5662B78, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D5662B78 resource=0x00000238B622C738 hash=de954e4c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5664578 resource=0x000002388DDFD378 hash=de954e4c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5664578 resource=0x000002388DDFD378 hash=de954e4c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5664578 resource=0x000002388DDFD378 hash=de954e4c
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D5664578, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D5664578 resource=0x000002388DDFD378 hash=de954e4c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000518 ClearRenderTargetView(pRenderTargetView:0x00000238D5662438, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE360)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56608F8 resource=0x00000238B6066D78 hash=91ac4d11
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE260)
000518 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56608F8 resource=0x00000238B6066D78 hash=91ac4d11
000518 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56608F8 resource=0x00000238B6066D78 hash=91ac4d11
000518 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000518 IASetIndexBuffer(pIndexBuffer:0x00000238E6CCB1B8, Format:57, Offset:0) hash=47cbdf7c
000518 IASetInputLayout(pInputLayout:0x00000238D5261DE0)
000518 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E688BF88, pStrides:0x00000238E688BFB0, pOffsets:0x00000238E688BFA8)
       0: resource=0x00000238E6CCA9B8 hash=784d9f17
000518 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE230, SampleMask:4294967295)
000518 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000518 RSSetState(pRasterizerState:0x00000238E57E13E0)
000518 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000518 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39350)
       0: resource=0x000002388B4064F8 hash=82be4a46
000518 VSSetShader(pVertexShader:0x000002388E5EABD0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000518 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39390)
       0: handle=0x00000238E5ED75E0
000518 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC393A0)
       0: view=0x0000023892128A40 resource=0x00000238849A5978 hash=72d2b22c
000518 PSSetShader(pPixelShader:0x000002388E5EF250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=dc334f53ae8e6100
000518 IASetPrimitiveTopology(Topology:4)
000518 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000518 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE20)
000519 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000519 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000519 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000519 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000519 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000519 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000519 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56643F8 resource=0x00000238B6063B78 hash=cc2d0b81
000519 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE260)
000519 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56643F8 resource=0x00000238B6063B78 hash=cc2d0b81
000519 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56643F8 resource=0x00000238B6063B78 hash=cc2d0b81
000519 ClearRenderTargetView(pRenderTargetView:0x00000238D56643F8, ColorRGBA:0x000000B7AC0FE390)
       : view=0x00000238D56643F8 resource=0x00000238B6063B78 hash=cc2d0b81
000519 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE230, SampleMask:4294967295)
000519 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000519 RSSetState(pRasterizerState:0x00000238E57E13E0)
000519 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000519 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39A40)
       0: resource=0x000002388B4064F8 hash=82be4a46
000519 VSSetShader(pVertexShader:0x000002388E5F2490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000519 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39A98)
       0: resource=0x000002388B4064F8 hash=82be4a46
000519 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39AA8)
       0: handle=0x00000238E5ED75E0
000519 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39AB8)
       0: view=0x000002389212C3C0 resource=0x00000238B6066D78 hash=91ac4d11
000519 PSSetShader(pPixelShader:0x000002388E5F2610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6e1e577aa585def
000519 IASetPrimitiveTopology(Topology:4)
000519 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000519 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE20)
000520 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000520 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000520 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000520 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000520 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000520 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000520 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000520 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663438 resource=0x00000238E6B92D78 hash=db4d5a25
000520 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE260)
000520 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663438 resource=0x00000238E6B92D78 hash=db4d5a25
000520 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5663438 resource=0x00000238E6B92D78 hash=db4d5a25
000520 ClearRenderTargetView(pRenderTargetView:0x00000238D5663438, ColorRGBA:0x000000B7AC0FE390)
       : view=0x00000238D5663438 resource=0x00000238E6B92D78 hash=db4d5a25
000520 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE230, SampleMask:4294967295)
000520 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000520 RSSetState(pRasterizerState:0x00000238E57E13E0)
000520 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000520 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39A40)
       0: resource=0x000002388B4064F8 hash=82be4a46
000520 VSSetShader(pVertexShader:0x000002388E5F2490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000520 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39A98)
       0: resource=0x000002388B4064F8 hash=82be4a46
000520 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39AA8)
       0: handle=0x00000238E5ED75E0
000520 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39AB8)
       0: view=0x000002389212C700 resource=0x00000238B6063B78 hash=cc2d0b81
000520 PSSetShader(pPixelShader:0x000002388E5F2610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6e1e577aa585def
000520 IASetPrimitiveTopology(Topology:4)
000520 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000520 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE20)
000521 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000521 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000521 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000521 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000521 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000521 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000521 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000521 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56622F8 resource=0x00000238E6B905F8 hash=de954e4c
000521 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE260)
000521 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56622F8 resource=0x00000238E6B905F8 hash=de954e4c
000521 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56622F8 resource=0x00000238E6B905F8 hash=de954e4c
000521 ClearRenderTargetView(pRenderTargetView:0x00000238D56622F8, ColorRGBA:0x000000B7AC0FE390)
       : view=0x00000238D56622F8 resource=0x00000238E6B905F8 hash=de954e4c
000521 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE230, SampleMask:4294967295)
000521 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000521 RSSetState(pRasterizerState:0x00000238E57E13E0)
000521 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000521 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39A40)
       0: resource=0x000002388B4064F8 hash=82be4a46
000521 VSSetShader(pVertexShader:0x000002388E5F2490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000521 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39A98)
       0: resource=0x000002388B4064F8 hash=82be4a46
000521 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39AA8)
       0: handle=0x00000238E5ED75E0
000521 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39AB8)
       0: view=0x000002389212CF80 resource=0x00000238E6B92D78 hash=db4d5a25
000521 PSSetShader(pPixelShader:0x000002388E5F2610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6e1e577aa585def
000521 IASetPrimitiveTopology(Topology:4)
000521 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000521 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE20)
000522 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000522 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000522 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000522 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000522 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000522 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000522 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000522 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662B78 resource=0x00000238B622C738 hash=de954e4c
000522 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE240)
000522 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662B78 resource=0x00000238B622C738 hash=de954e4c
000522 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662B78 resource=0x00000238B622C738 hash=de954e4c
000522 ClearRenderTargetView(pRenderTargetView:0x00000238D5662B78, ColorRGBA:0x000000B7AC0FE370)
       : view=0x00000238D5662B78 resource=0x00000238B622C738 hash=de954e4c
000522 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE210, SampleMask:4294967295)
000522 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000522 RSSetState(pRasterizerState:0x00000238E57E13E0)
000522 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000522 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39AE0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000522 VSSetShader(pVertexShader:0x000002388E5F35D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000522 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39B38)
       0: resource=0x000002388B4064F8 hash=82be4a46
000522 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39B48)
       0: handle=0x000002388B0F0260
000522 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39B58)
       0: view=0x000002389212CF80 resource=0x00000238E6B92D78 hash=db4d5a25
000522 PSSetShader(pPixelShader:0x000002388E5F4150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1dc85f4b876feb6f
000522 IASetPrimitiveTopology(Topology:4)
000522 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000522 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE00)
000523 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000523 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000523 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000523 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000523 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE290)
000523 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000523 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000523 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5664578 resource=0x000002388DDFD378 hash=de954e4c
000523 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE240)
000523 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5664578 resource=0x000002388DDFD378 hash=de954e4c
000523 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5664578 resource=0x000002388DDFD378 hash=de954e4c
000523 ClearRenderTargetView(pRenderTargetView:0x00000238D5664578, ColorRGBA:0x000000B7AC0FE370)
       : view=0x00000238D5664578 resource=0x000002388DDFD378 hash=de954e4c
000523 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE210, SampleMask:4294967295)
000523 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000523 RSSetState(pRasterizerState:0x00000238E57E13E0)
000523 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000523 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39AE0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000523 VSSetShader(pVertexShader:0x000002388E5F35D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000523 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39B38)
       0: resource=0x000002388B4064F8 hash=82be4a46
000523 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39B48)
       0: handle=0x000002388B0F0260
000523 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39B58)
       0: view=0x000002389212CF80 resource=0x00000238E6B92D78 hash=db4d5a25
000523 PSSetShader(pPixelShader:0x000002388E5F4150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1dc85f4b876feb6f
000523 IASetPrimitiveTopology(Topology:4)
000523 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000523 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE00)
000524 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000524 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000524 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000524 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000524 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE290)
000524 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000524 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000524 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56649B8 resource=0x00000238E6B91338 hash=9e9856ea
000524 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE260)
000524 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56649B8 resource=0x00000238E6B91338 hash=9e9856ea
000524 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56649B8 resource=0x00000238E6B91338 hash=9e9856ea
000524 ClearRenderTargetView(pRenderTargetView:0x00000238D56649B8, ColorRGBA:0x000000B7AC0FE390)
       : view=0x00000238D56649B8 resource=0x00000238E6B91338 hash=9e9856ea
000524 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE230, SampleMask:4294967295)
000524 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000524 RSSetState(pRasterizerState:0x00000238E57E13E0)
000524 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000524 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39A40)
       0: resource=0x000002388B4064F8 hash=82be4a46
000524 VSSetShader(pVertexShader:0x000002388E5F2490, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000524 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39A98)
       0: resource=0x000002388B4064F8 hash=82be4a46
000524 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39AA8)
       0: handle=0x00000238E5ED75E0
000524 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39AB8)
       0: view=0x000002389212D300 resource=0x00000238E6B905F8 hash=de954e4c
000524 PSSetShader(pPixelShader:0x000002388E5F2610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=d6e1e577aa585def
000524 IASetPrimitiveTopology(Topology:4)
000524 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000524 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE20)
000525 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000525 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000525 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000525 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000525 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000525 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000525 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000525 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661A38 resource=0x00000238843F72B8 hash=9e9856ea
000525 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE240)
000525 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661A38 resource=0x00000238843F72B8 hash=9e9856ea
000525 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661A38 resource=0x00000238843F72B8 hash=9e9856ea
000525 ClearRenderTargetView(pRenderTargetView:0x00000238D5661A38, ColorRGBA:0x000000B7AC0FE370)
       : view=0x00000238D5661A38 resource=0x00000238843F72B8 hash=9e9856ea
000525 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE210, SampleMask:4294967295)
000525 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000525 RSSetState(pRasterizerState:0x00000238E57E13E0)
000525 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000525 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39AE0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000525 VSSetShader(pVertexShader:0x000002388E5F35D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000525 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39B38)
       0: resource=0x000002388B4064F8 hash=82be4a46
000525 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39B48)
       0: handle=0x000002388B0F0260
000525 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39B58)
       0: view=0x000002389212AA80 resource=0x00000238B622C738 hash=de954e4c
000525 PSSetShader(pPixelShader:0x000002388E5F4150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1dc85f4b876feb6f
000525 IASetPrimitiveTopology(Topology:4)
000525 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000525 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE00)
000526 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000526 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000526 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000526 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000526 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE290)
000526 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000526 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000526 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56640F8 resource=0x000002388DDFF838 hash=9e9856ea
000526 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE240)
000526 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56640F8 resource=0x000002388DDFF838 hash=9e9856ea
000526 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56640F8 resource=0x000002388DDFF838 hash=9e9856ea
000526 ClearRenderTargetView(pRenderTargetView:0x00000238D56640F8, ColorRGBA:0x000000B7AC0FE370)
       : view=0x00000238D56640F8 resource=0x000002388DDFF838 hash=9e9856ea
000526 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE210, SampleMask:4294967295)
000526 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000526 RSSetState(pRasterizerState:0x00000238E57E13E0)
000526 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000526 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39AE0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000526 VSSetShader(pVertexShader:0x000002388E5F35D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000526 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39B38)
       0: resource=0x000002388B4064F8 hash=82be4a46
000526 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39B48)
       0: handle=0x000002388B0F0260
000526 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39B58)
       0: view=0x0000023892128380 resource=0x000002388DDFD378 hash=de954e4c
000526 PSSetShader(pPixelShader:0x000002388E5F4150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=1dc85f4b876feb6f
000526 IASetPrimitiveTopology(Topology:4)
000526 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000526 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE00)
000527 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000527 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000527 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000527 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000527 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE290)
000527 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000527 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000527 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660338 resource=0x000002388DDFB938 hash=9e9856ea
000527 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE260)
000527 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660338 resource=0x000002388DDFB938 hash=9e9856ea
000527 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660338 resource=0x000002388DDFB938 hash=9e9856ea
000527 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000527 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388EC3C808, SampleMask:4294967295)
000527 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000527 RSSetState(pRasterizerState:0x00000238E57E13E0)
000527 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000527 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC394E0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000527 VSSetShader(pVertexShader:0x000002388E5EB610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000527 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39538)
       0: resource=0x000002388B4064F8 hash=82be4a46
000527 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39548)
       0: handle=0x00000238E5ED75E0
000527 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39558)
       0: view=0x000002389212A3C0 resource=0x00000238843F72B8 hash=9e9856ea
000527 PSSetShader(pPixelShader:0x000002388E5EDB50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=102f6e19f4121231
000527 IASetPrimitiveTopology(Topology:4)
000527 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000527 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE20)
000528 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000528 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000528 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000528 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000528 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000528 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000528 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000528 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2C0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660078 resource=0x000002388DDFF038 hash=9e9856ea
000528 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE260)
000528 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660078 resource=0x000002388DDFF038 hash=9e9856ea
000528 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2B0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660078 resource=0x000002388DDFF038 hash=9e9856ea
000528 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000528 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388EC3C808, SampleMask:4294967295)
000528 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000528 RSSetState(pRasterizerState:0x00000238E57E13E0)
000528 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000528 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC394E0)
       0: resource=0x000002388B4064F8 hash=82be4a46
000528 VSSetShader(pVertexShader:0x000002388E5EB610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000528 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39538)
       0: resource=0x000002388B4064F8 hash=82be4a46
000528 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388EC39548)
       0: handle=0x00000238E5ED75E0
000528 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388EC39558)
       0: view=0x000002389212B480 resource=0x000002388DDFF838 hash=9e9856ea
000528 PSSetShader(pPixelShader:0x000002388E5EDB50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=102f6e19f4121231
000528 IASetPrimitiveTopology(Topology:4)
000528 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000528 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE20)
000529 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000529 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000529 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000529 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000529 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000529 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000529 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2F0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000529 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2A0, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000529 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE240)
000529 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000529 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000529 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2E0)
000529 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE210, SampleMask:4294967295)
000529 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000529 RSSetState(pRasterizerState:0x00000238E57E13E0)
000529 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000529 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39C20)
       0: resource=0x000002388B4064F8 hash=82be4a46
000529 VSSetShader(pVertexShader:0x000002388E5F2910, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=51b58778b82c4f14
000529 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39C78)
       0: resource=0x000002388B4064F8 hash=82be4a46
000529 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388EC39C88)
       0: handle=0x000002388B0F0260
       1: handle=0x00000238E572E2E0
       2: handle=0x00000238E572E2E0
000529 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388EC39CB8)
       0: view=0x0000023892127CC0 resource=0x000002388DDFB938 hash=9e9856ea
       1: view=0x0000023892128C00 resource=0x000002388DDFF038 hash=9e9856ea
       2: view=0x0000023892128A40 resource=0x00000238849A5978 hash=72d2b22c
000529 PSSetShader(pPixelShader:0x000002388E5F0690, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=bba5e5de13cf772d
000529 IASetPrimitiveTopology(Topology:4)
000529 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000529 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE00)
000530 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000530 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000530 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000530 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000530 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE290)
000530 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000530 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2D0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000530 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE260, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56636F8 resource=0x00000238849A5178 hash=fd89bcf5
000530 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE200)
000530 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE240, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56636F8 resource=0x00000238849A5178 hash=fd89bcf5
000530 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE240, pDepthStencilView:0x00000238D5663B38)
       0: view=0x00000238D56636F8 resource=0x00000238849A5178 hash=fd89bcf5
       D: view=0x00000238D5663B38 resource=0x00000238B60684F8 hash=c5057d7e
000530 ClearRenderTargetView(pRenderTargetView:0x00000238D56636F8, ColorRGBA:0x000000B7AC0FE330)
       : view=0x00000238D56636F8 resource=0x00000238849A5178 hash=fd89bcf5
000530 ClearDepthStencilView(pDepthStencilView:0x00000238D5663B38, ClearFlags:3, Depth:1.000000, Stencil:0)
       : view=0x00000238D5663B38 resource=0x00000238B60684F8 hash=c5057d7e
000530 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2A0)
000530 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE1D0, SampleMask:4294967295)
000530 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000530 RSSetState(pRasterizerState:0x00000238E57E13E0)
000530 UpdateSubresource(pDstResource:0x000002388B2394B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3B2350, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000530 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B3B3E88)
       0: resource=0x000002388B2394B8 hash=da20b870
000530 VSSetShader(pVertexShader:0x000002388B3D8510, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18631d455ff3968d
000530 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B3B3EC8)
       0: resource=0x000002388B2394B8 hash=da20b870
000530 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388B3B3ED8)
       0: view=0x000002389212D140 resource=0x00000238849A5BF8 hash=72d2b22c
000530 PSSetShader(pPixelShader:0x000002388B3D5590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=56a77d402ad9fab6
000530 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FE218, pStencilRef:0x000000B7AC0FE210)
000530 OMSetDepthStencilState(pDepthStencilState:0x00000238D52614E0, StencilRef:1)
000530 IASetPrimitiveTopology(Topology:4)
000530 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000530 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDDC0)
000531 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000531 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000531 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000531 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000531 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE250)
000531 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000531 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE290, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000531 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE270, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000531 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE210)
000531 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE250, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000531 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE250, pDepthStencilView:0x00000238D5663B38)
       0: view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
       D: view=0x00000238D5663B38 resource=0x00000238B60684F8 hash=c5057d7e
000531 ClearRenderTargetView(pRenderTargetView:0x00000238D5661D38, ColorRGBA:0x000000B7AC0FE340)
       : view=0x00000238D5661D38 resource=0x00000238849A5978 hash=72d2b22c
000531 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000531 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE1E0, SampleMask:4294967295)
000531 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000531 RSSetState(pRasterizerState:0x00000238E57E13E0)
000531 UpdateSubresource(pDstResource:0x000002388B2394B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3B2350, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000531 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B3B3F78)
       0: resource=0x000002388B2394B8 hash=da20b870
000531 VSSetShader(pVertexShader:0x000002388B3D73D0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18631d455ff3968d
000531 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B3B3FB8)
       0: resource=0x000002388B2394B8 hash=da20b870
000531 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000002388B3B3FC8)
       0: view=0x000002389212D140 resource=0x00000238849A5BF8 hash=72d2b22c
       1: view=0x000002389212CC40 resource=0x00000238849A5178 hash=fd89bcf5
000531 PSSetShader(pPixelShader:0x000002388B3D5B50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0e7f2cc75584bc37
000531 OMGetDepthStencilState(ppDepthStencilState:0x000000B7AC0FE228, pStencilRef:0x000000B7AC0FE220)
000531 OMSetDepthStencilState(pDepthStencilState:0x00000238D5260BE0, StencilRef:1)
000531 IASetPrimitiveTopology(Topology:4)
000531 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000531 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDDD0)
000531 3DMigoto pre {
000531 3DMigoto  [ShaderOverrideFXAA] ps-t121 = reference resourcefilterlabel
000531 3DMigoto    copying by reference
000531 3DMigoto  [ShaderOverrideFXAA] ps-t122 = reference resourcefilterborder
000531 3DMigoto    copying by reference
000531 3DMigoto  [ShaderOverrideFXAA] ps-t123 = reference resourceplaneveryfar
000531 3DMigoto    copying by reference
000531 3DMigoto  [ShaderOverrideFXAA] ps-t124 = reference resourceplanefar
000531 3DMigoto    copying by reference
000531 3DMigoto  [ShaderOverrideFXAA] ps-t125 = reference resourcephototexture
000531 3DMigoto    Copy source was NULL
000531 3DMigoto }
000532 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x00000238E2107F60)
000532 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000532 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000532 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000532 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE260)
000532 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000532 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE2A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000532 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE370, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000532 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE310)
000532 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE360, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000532 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE360, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000532 OMSetBlendState(pBlendState:0x000002388B0F16A0, BlendFactor:0x000002388B3B48F0, SampleMask:4294967295)
000532 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000532 RSSetState(pRasterizerState:0x00000238E57E13E0)
000532 UpdateSubresource(pDstResource:0x000002388B2394B8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388B3B2350, SrcRowPitch:80, SrcDepthPitch:80) hash=da20b870
000532 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388B3B4110)
       0: resource=0x000002388B2394B8 hash=da20b870
000532 VSSetShader(pVertexShader:0x000002388B3D7250, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=18631d455ff3968d
000532 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000002388B3B4150)
       0: handle=0x00000238E572E2E0
000532 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000002388B3B4160)
       0: view=0x0000023892128A40 resource=0x00000238849A5978 hash=72d2b22c
000532 PSSetShader(pPixelShader:0x000002388B3D5150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=91eab8578d856c17
000532 IASetPrimitiveTopology(Topology:4)
000532 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000532 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE70)
000533 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000533 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000533 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE360)
000533 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660A78 resource=0x000002388DDFCE38 hash=2295e939
000533 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000533 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660A78 resource=0x000002388DDFCE38 hash=2295e939
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5660A78 resource=0x000002388DDFCE38 hash=2295e939
000533 ClearRenderTargetView(pRenderTargetView:0x00000238D5660A78, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D5660A78 resource=0x000002388DDFCE38 hash=2295e939
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000533 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000533 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE310, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56604B8 resource=0x000002388DDFDB38 hash=2295e939
000533 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE2B0)
000533 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56604B8 resource=0x000002388DDFDB38 hash=2295e939
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE300, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D56604B8 resource=0x000002388DDFDB38 hash=2295e939
000533 ClearRenderTargetView(pRenderTargetView:0x00000238D56604B8, ColorRGBA:0x000000B7AC0FE3B0)
       : view=0x00000238D56604B8 resource=0x000002388DDFDB38 hash=2295e939
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000533 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE300)
000533 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE370, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000533 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE310)
000533 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE360, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000533 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE360, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238D5662438 resource=0x00000238849A5BF8 hash=72d2b22c
000533 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x000002388EC3C178, SampleMask:4294967295)
000533 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000533 RSSetState(pRasterizerState:0x00000238E57E13E0)
000533 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000533 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39210)
       0: resource=0x000002388B4064F8 hash=82be4a46
000533 VSSetShader(pVertexShader:0x000002388E5EB310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=77fae954f619b2ee
000533 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC39238)
       0: resource=0x000002388B4064F8 hash=82be4a46
000533 PSSetShader(pPixelShader:0x000002388E5EBE90, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=c1c394d28ad1a0e0
000533 IASetPrimitiveTopology(Topology:4)
000533 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000533 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDDE0)
000534 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000534 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000534 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000534 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE360)
000534 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000534 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE3A0, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000534 OMSetBlendState(pBlendState:0x0000000000000000, BlendFactor:0x000000B7AC0FE210, SampleMask:4294967295)
000534 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000534 RSSetState(pRasterizerState:0x00000238E57E13E0)
000534 UpdateSubresource(pDstResource:0x000002388B4064F8, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x000002388EC31740, SrcRowPitch:752, SrcDepthPitch:752) hash=82be4a46
000534 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3A590)
       0: resource=0x000002388B4064F8 hash=82be4a46
000534 VSSetShader(pVertexShader:0x000002388E5F2ED0, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=eaaf099536d9659a
000534 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000002388EC3A5E8)
       0: resource=0x000002388B4064F8 hash=82be4a46
000534 PSSetSamplers(StartSlot:0, NumSamplers:3, ppSamplers:0x000002388EC3A5F8)
       0: handle=0x00000238E65B16A0
       1: handle=0x00000238E5ED75E0
       2: handle=0x000002388B0F0260
000534 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x000002388EC3A628)
       0: view=0x000002389212D140 resource=0x00000238849A5BF8 hash=72d2b22c
       1: view=0x0000023AA9FF8100 resource=0x0000023AD69D2078 hash=6d28f533
       2: view=0x000002389212D140 resource=0x00000238849A5BF8 hash=72d2b22c
000534 PSSetShader(pPixelShader:0x000002388E5F3D10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=30a0038e1620f754
000534 IASetPrimitiveTopology(Topology:4)
000534 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000534 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDE00)
000534 3DMigoto pre {
000534 3DMigoto  [ShaderOverrideGlobalPS] if $updateglobal == 0: true {
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t20 = reference resourcereplacetexturekneepad
000534 3DMigoto     copying by reference
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t21 = resource\users_settings\user_var_initialization.ini\kneepadcoord
000534 3DMigoto     copying by reference
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t23 = resource\users_settings\user_var_initialization.ini\settingcoord
000534 3DMigoto     copying by reference
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t25 = reference resourcereplacezoomseetings
000534 3DMigoto     copying by reference
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t121 = reference resourcefilterlabel
000534 3DMigoto     copying by reference
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t122 = reference resourcefilterborder
000534 3DMigoto     copying by reference
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t123 = reference resourceplaneveryfar
000534 3DMigoto     copying by reference
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t124 = reference resourceplanefar
000534 3DMigoto     copying by reference
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-t125 = reference resourcephototexture
000534 3DMigoto     Copy source was NULL
000534 3DMigoto   [ShaderOverrideGlobalPS] $updateglobal = 1
000534 3DMigoto     = 1.000000
000534 3DMigoto  } endif
000534 3DMigoto  [ShaderOverrideGlobalPS] if $\users_settings\user_keymapping_setup.ini\setupflag && $vr_mode == 0: true {
000534 3DMigoto   [ShaderOverrideGlobalPS] handling = skip
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-cb12 = copy resourcemenu
000534 3DMigoto     performing full copy
000534 3DMigoto   [ShaderOverrideGlobalPS] ps-cb13 = copy resourcemenu2
000534 3DMigoto     performing full copy
000534 3DMigoto  } endif
000534 3DMigoto }
000534 3DMigoto post {
000534 3DMigoto  [ShaderOverrideGlobalPS] if $\users_settings\user_keymapping_setup.ini\setupflag && $vr_mode == 0: true {
000534 3DMigoto   [ShaderOverrideGlobalPS] run = customshaderpsmenu2d
000534 3DMigoto   pre {
000534 3DMigoto    [customshaderpsmenu2d] Draw = from_caller -> DrawIndexed(6, 0, 0)
000534 3DMigoto   }
000534 3DMigoto  } endif
000534 3DMigoto }
000535 PSSetShaderResources(StartSlot:0, NumViews:3, ppShaderResourceViews:0x00000238E2107F60)
000535 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000535 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000535 ClearState()
000535 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000535 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE500)
000535 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE510, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
000535 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE4B0)
000535 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE500, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
000535 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE500, pDepthStencilView:0x00000238E5730E38)
       0: view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
       D: view=0x00000238E5730E38 resource=0x00000238E5734978 hash=85fbc44f
000535 ClearRenderTargetView(pRenderTargetView:0x00000238E572FFB8, ColorRGBA:0x000000B7AC0FE5B0)
       : view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
000535 ClearDepthStencilView(pDepthStencilView:0x00000238E5730E38, ClearFlags:3, Depth:1.000000, Stencil:0)
       : view=0x00000238E5730E38 resource=0x00000238E5734978 hash=85fbc44f
000535 OMGetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000B7AC0FE588, ppDepthStencilView:0x000000B7AC0FE580)
       0: view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
       D: view=0x00000238E5730E38 resource=0x00000238E5734978 hash=85fbc44f
000535 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000B7AC0FE588, pDepthStencilView:0x00000238E5730E38)
       0: view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
       D: view=0x00000238E5730E38 resource=0x00000238E5734978 hash=85fbc44f
000535 RSSetState(pRasterizerState:0x00000238E57E13E0)
000535 PSSetSamplers(StartSlot:0, NumSamplers:4, ppSamplers:0x000000B7AC0FE2E0)
000535 PSSetShaderResources(StartSlot:0, NumViews:4, ppShaderResourceViews:0x000000B7AC0FE300)
000535 OMGetRenderTargets(NumViews:1, ppRenderTargetViews:0x00000238E06D3138, ppDepthStencilView:0x00000238E06D3140)
       0: view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
       D: view=0x00000238E5730E38 resource=0x00000238E5734978 hash=85fbc44f
000535 IASetPrimitiveTopology(Topology:4)
000535 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000535 CSSetShader(pComputeShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000535 DSSetShader(pDomainShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000535 GSSetShader(pShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000535 HSSetShader(pHullShader:0x0000000000000000, ppClassInstances:0x0000000000000000, NumClassInstances:0)
000535 OMSetBlendState(pBlendState:0x00000238E572E1A0, BlendFactor:0x0000000000000000, SampleMask:4294967295)
000535 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE380)
000535 Map(pResource:0x00000238E57324B8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FE078) hash=d7b6ab65
000535 Unmap(pResource:0x00000238E57324B8, Subresource:0) hash=d7b6ab65
000535 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FE088)
       0: resource=0x00000238E57324B8 hash=d7b6ab65
000535 VSSetShader(pVertexShader:0x00000238E5F81890, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=eba1a4b1f35be723
000535 IASetInputLayout(pInputLayout:0x0000023A8BCD9020)
000535 PSSetShader(pPixelShader:0x00000238E6EED990, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4197b0583054ee22
000535 IASetIndexBuffer(pIndexBuffer:0x00000238E57346F8, Format:57, Offset:0) hash=dd728d06
000535 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FE2B0, pStrides:0x00000238E68380F8, pOffsets:0x000000B7AC0FE260)
       0: resource=0x00000238E5732CB8 hash=8b587bdc
000535 DrawIndexed(IndexCount:198, StartIndexLocation:2216, BaseVertexLocation:0)
000535 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDD90)
000536 Map(pResource:0x00000238E5733C78, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FE078) hash=d7b6ab65
000536 Unmap(pResource:0x00000238E5733C78, Subresource:0) hash=d7b6ab65
000536 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FE088)
       0: resource=0x00000238E5733C78 hash=d7b6ab65
000536 VSSetShader(pVertexShader:0x00000238E55ED710, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4b4d7fbad57a5986
000536 IASetInputLayout(pInputLayout:0x000002388B6A71A0)
000536 PSSetShader(pPixelShader:0x00000238E6EE6E10, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4197b0583054ee22
000536 IASetIndexBuffer(pIndexBuffer:0x00000238E57346F8, Format:57, Offset:0) hash=dd728d06
000536 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FE2B0, pStrides:0x00000238E68380A8, pOffsets:0x000000B7AC0FE260)
       0: resource=0x00000238E5732CB8 hash=8b587bdc
000536 DrawIndexed(IndexCount:2652, StartIndexLocation:5280, BaseVertexLocation:0)
000536 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDD90)
000537 Map(pResource:0x00000238E57317B8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FE078) hash=d7b6ab65
000537 Unmap(pResource:0x00000238E57317B8, Subresource:0) hash=d7b6ab65
000537 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FE088)
       0: resource=0x00000238E57317B8 hash=d7b6ab65
000537 IASetIndexBuffer(pIndexBuffer:0x00000238E57346F8, Format:57, Offset:0) hash=dd728d06
000537 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FE2B0, pStrides:0x00000238E68380A8, pOffsets:0x000000B7AC0FE260)
       0: resource=0x00000238E5732CB8 hash=8b587bdc
000537 DrawIndexed(IndexCount:342, StartIndexLocation:952, BaseVertexLocation:0)
000537 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDD90)
000538 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000B7AC0FE000)
       0: handle=0x00000238E572F160
000538 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000B7AC0FDFE0)
       0: view=0x0000023A90C33400 resource=0x0000023A8BF919F8 hash=062f7ac0 hash_contamination=UpdateSubresourceRegion,
000538 Map(pResource:0x00000238E5731CF8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FE078) hash=d7b6ab65
000538 Unmap(pResource:0x00000238E5731CF8, Subresource:0) hash=d7b6ab65
000538 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FE088)
       0: resource=0x00000238E5731CF8 hash=d7b6ab65
000538 VSSetShader(pVertexShader:0x00000238E55EC450, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=750f8c25ba1939e3
000538 IASetInputLayout(pInputLayout:0x0000023A8BCD6660)
000538 PSSetShader(pPixelShader:0x00000238E6EE6850, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=30a9f954a951f73a
000538 IASetIndexBuffer(pIndexBuffer:0x00000238E57346F8, Format:57, Offset:0) hash=dd728d06
000538 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FE2B0, pStrides:0x00000238B6122EF8, pOffsets:0x000000B7AC0FE260)
       0: resource=0x00000238E5732CB8 hash=8b587bdc
000538 DrawIndexed(IndexCount:90, StartIndexLocation:3896, BaseVertexLocation:0)
000538 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDD90)
000539 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000B7AC0FDFD0)
       0: view=0x00000238E5736080 resource=0x00000238E5732778 hash=be6e8067 hash_contamination=UpdateSubresourceRegion,
000539 Map(pResource:0x00000238E5734C38, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FE068) hash=d7b6ab65
000539 Unmap(pResource:0x00000238E5734C38, Subresource:0) hash=d7b6ab65
000539 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FE078)
       0: resource=0x00000238E5734C38 hash=d7b6ab65
000539 VSSetShader(pVertexShader:0x00000238E6EDB610, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=0e90917acc4c68a0
000539 IASetInputLayout(pInputLayout:0x0000023A8BCD8EE0)
000539 PSSetShader(pPixelShader:0x00000238E6EFBA50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76661945e10fb883
000539 IASetIndexBuffer(pIndexBuffer:0x00000238E57346F8, Format:57, Offset:0) hash=dd728d06
000539 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FE2A0, pStrides:0x00000238B6122E80, pOffsets:0x000000B7AC0FE250)
       0: resource=0x00000238E5732CB8 hash=8b587bdc
000539 DrawIndexed(IndexCount:30, StartIndexLocation:792, BaseVertexLocation:0)
000539 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDD80)
000540 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000000B7AC0FDDC0)
000540 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000000B7AC0FDEF0)
000540 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000023A90CCE7C0, pDepthStencilView:0x0000000000000000)
       0: view=0x0000023AF8B6C238 resource=0x0000023ADD35E678 hash=829d32e7
000540 ClearRenderTargetView(pRenderTargetView:0x0000023AF8B6C238, ColorRGBA:0x000000B7AC0FE200)
       : view=0x0000023AF8B6C238 resource=0x0000023ADD35E678 hash=829d32e7
000540 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDE60)
000540 OMSetBlendState(pBlendState:0x00000238E572E1A0, BlendFactor:0x0000000000000000, SampleMask:4294967295)
000540 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000B7AC0FDFF0)
       0: handle=0x00000238E572F160
000540 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000B7AC0FDFD0)
       0: view=0x00000238E5736080 resource=0x00000238E5732778 hash=be6e8067 hash_contamination=UpdateSubresourceRegion,
000540 Map(pResource:0x00000238E5733EF8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FE068) hash=d7b6ab65
000540 Unmap(pResource:0x00000238E5733EF8, Subresource:0) hash=d7b6ab65
000540 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FE078)
       0: resource=0x00000238E5733EF8 hash=d7b6ab65
000540 VSSetShader(pVertexShader:0x00000238E6EDA650, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=55aa094778646c64
000540 IASetInputLayout(pInputLayout:0x000002388B6A60A0)
000540 PSSetShader(pPixelShader:0x00000238E6EFB310, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=76661945e10fb883
000540 IASetIndexBuffer(pIndexBuffer:0x00000238E57346F8, Format:57, Offset:0) hash=dd728d06
000540 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FE2A0, pStrides:0x00000238E6838120, pOffsets:0x000000B7AC0FE250)
       0: resource=0x00000238E5732CB8 hash=8b587bdc
000540 DrawIndexed(IndexCount:210, StartIndexLocation:2760, BaseVertexLocation:0)
000540 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDD80)
000541 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x000000B7AC0FE058, pStrides:0x00007FF73A63079C, pOffsets:0x00007FF73A6307A0)
       0: resource=0x00000238E5734EB8 hash=fd09f3a6
000541 OMSetBlendState(pBlendState:0x00000238E572DE60, BlendFactor:0x0000000000000000, SampleMask:4294967295)
000541 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000B7AC0FE010, pDepthStencilView:0x0000000000000000)
       0: view=0x0000023AF8B6C378 resource=0x0000023ADD35DBF8 hash=829d32e7
000541 ClearRenderTargetView(pRenderTargetView:0x0000023AF8B6C378, ColorRGBA:0x000000B7AC0FE0A8)
       : view=0x0000023AF8B6C378 resource=0x0000023ADD35DBF8 hash=829d32e7
000541 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDF60)
000541 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000B7AC0FDCC0)
       0: view=0x0000023B227F1980 resource=0x0000023ADD35E678 hash=829d32e7
000541 Map(pResource:0x00000238E5734438, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FDD58) hash=d7b6ab65
000541 Map(pResource:0x00000238E57331F8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FDD80) hash=d7b6ab65
000541 Unmap(pResource:0x00000238E5734438, Subresource:0) hash=d7b6ab65
000541 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FDD68)
       0: resource=0x00000238E5734438 hash=d7b6ab65
000541 Unmap(pResource:0x00000238E57331F8, Subresource:0) hash=d7b6ab65
000541 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FDD90)
       0: resource=0x00000238E57331F8 hash=d7b6ab65
000541 VSSetShader(pVertexShader:0x00000238E6EDD590, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=4c04f600900191bc
000541 IASetInputLayout(pInputLayout:0x000002388B6A6D20)
000541 PSSetShader(pPixelShader:0x00000238E6F06950, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=f2aa88617ab362a9
000541 Draw(VertexCount:6, StartVertexLocation:0)
000541 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDB50)
000542 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000000B7AC0FDEC0)
000542 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000000B7AC0FE060)
000542 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x000000B7AC0FE010, pDepthStencilView:0x0000000000000000)
       0: view=0x0000023AF8B6BC78 resource=0x0000023ADD35E3B8 hash=829d32e7
000542 ClearRenderTargetView(pRenderTargetView:0x0000023AF8B6BC78, ColorRGBA:0x000000B7AC0FE0A8)
       : view=0x0000023AF8B6BC78 resource=0x0000023ADD35E3B8 hash=829d32e7
000542 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDF60)
000542 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000B7AC0FDCE0)
       0: handle=0x00000238E572F160
000542 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000B7AC0FDCC0)
       0: view=0x0000023B227F1B40 resource=0x0000023ADD35DBF8 hash=829d32e7
000542 Map(pResource:0x00000238E57324B8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FDD58) hash=d7b6ab65
000542 Map(pResource:0x00000238E5733C78, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FDD80) hash=d7b6ab65
000542 Unmap(pResource:0x00000238E57324B8, Subresource:0) hash=d7b6ab65
000542 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FDD68)
       0: resource=0x00000238E57324B8 hash=d7b6ab65
000542 Unmap(pResource:0x00000238E5733C78, Subresource:0) hash=d7b6ab65
000542 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FDD90)
       0: resource=0x00000238E5733C78 hash=d7b6ab65
000542 Draw(VertexCount:6, StartVertexLocation:0)
000542 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDB50)
000543 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000000B7AC0FDEC0)
000543 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000000B7AC0FE060)
000543 OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x00000238E5738DC0, pDepthStencilView:0x00000238E5730E38)
       0: view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
       D: view=0x00000238E5730E38 resource=0x00000238E5734978 hash=85fbc44f
000543 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FDF00)
000543 PSSetSamplers(StartSlot:1, NumSamplers:1, ppSamplers:0x000000B7AC0FDCE0)
       1: handle=0x00000238E572F160
000543 PSSetShaderResources(StartSlot:1, NumViews:1, ppShaderResourceViews:0x000000B7AC0FDCC0)
       1: view=0x0000023B227F12C0 resource=0x0000023ADD35E3B8 hash=829d32e7
000543 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x000000B7AC0FDCE0)
       0: handle=0x00000238E572F160
000543 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x000000B7AC0FDCC0)
       0: view=0x0000023B227F1980 resource=0x0000023ADD35E678 hash=829d32e7
000543 Map(pResource:0x00000238E57317B8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FDD58) hash=d7b6ab65
000543 Map(pResource:0x00000238E5731CF8, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000B7AC0FDD80) hash=d7b6ab65
000543 Unmap(pResource:0x00000238E57317B8, Subresource:0) hash=d7b6ab65
000543 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FDD68)
       0: resource=0x00000238E57317B8 hash=d7b6ab65
000543 Unmap(pResource:0x00000238E5731CF8, Subresource:0) hash=d7b6ab65
000543 PSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x000000B7AC0FDD90)
       0: resource=0x00000238E5731CF8 hash=d7b6ab65
000543 PSSetShader(pPixelShader:0x00000238E6F06390, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=3f2bff315f95f12d
000543 OMSetBlendState(pBlendState:0x00000238E572DE60, BlendFactor:0x0000000000000000, SampleMask:4294967295)
000543 Draw(VertexCount:6, StartVertexLocation:0)
000543 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FDB50)
000544 OMSetBlendState(pBlendState:0x00000238E572E1A0, BlendFactor:0x0000000000000000, SampleMask:4294967295)
000544 PSSetSamplers(StartSlot:0, NumSamplers:2, ppSamplers:0x000000B7AC0FDEC0)
000544 PSSetShaderResources(StartSlot:0, NumViews:2, ppShaderResourceViews:0x000000B7AC0FE060)
000544 GetData(pAsync:0x0000023B6D27FA00, pData:0x0000000000000000, DataSize:0, GetDataFlags:1) = 0 type=query query=event MiscFlags=0x0
000544 End(pAsync:0x0000023B6D282000) type=query query=event MiscFlags=0x0
000544 ClearState()
000544 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x00000238E5730E38)
       0: view=0x00000238E572FFB8 resource=0x00000238E5732238 hash=f15c731e
       D: view=0x00000238E5730E38 resource=0x00000238E5734978 hash=85fbc44f
000544 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE500)
000544 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000544 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE500)
000544 OMGetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE540, ppDepthStencilView:0x0000000000000000)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
000544 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x000000B7AC0FE540, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000544 ClearState()
000544 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000544 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE5A0)
000544 IASetIndexBuffer(pIndexBuffer:0x00000238E6CCB1B8, Format:57, Offset:0) hash=47cbdf7c
000544 IASetInputLayout(pInputLayout:0x00000238D5261DE0)
000544 IASetVertexBuffers(StartSlot:0, NumBuffers:1, ppVertexBuffers:0x00000238E688BF88, pStrides:0x00000238E688BFB0, pOffsets:0x00000238E688BFA8)
       0: resource=0x00000238E6CCA9B8 hash=784d9f17
000544 OMSetBlendState(pBlendState:0x00000238E5ED7B60, BlendFactor:0x00000238E06D1AD0, SampleMask:4294967295)
000544 OMSetDepthStencilState(pDepthStencilState:0x00000238E5ED7CA0, StencilRef:0)
000544 RSSetState(pRasterizerState:0x00000238E57E13E0)
000544 UpdateSubresource(pDstResource:0x00000238E59EC678, DstSubresource:0, pDstBox:0x0000000000000000, pSrcData:0x00000238E06CF3A0, SrcRowPitch:64, SrcDepthPitch:64) hash=5f8bbc0b
000544 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E06D1220)
       0: resource=0x00000238E59EC678 hash=5f8bbc0b
000544 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D1230)
000544 VSSetShader(pVertexShader:0x00000238E572FE50, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=67124af455ce11c7
000544 PSSetSamplers(StartSlot:0, NumSamplers:1, ppSamplers:0x00000238E06D1270)
       0: handle=0x00000238E5ED75E0
000544 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E06D1280)
       0: view=0x00000238E5736580 resource=0x00000238E5732238 hash=f15c731e
000544 PSSetShader(pPixelShader:0x00000238E5730150, ppClassInstances:0x0000000000000000, NumClassInstances:0) hash=7ff750a546d103c8
000544 IASetPrimitiveTopology(Topology:4)
000544 DrawIndexed(IndexCount:6, StartIndexLocation:0, BaseVertexLocation:0)
000544 OMGetRenderTargetsAndUnorderedAccessViews(NumRTVs:0, ppRenderTargetViews:0x0000000000000000, ppDepthStencilView:0x0000000000000000, UAVStartSlot:0, NumUAVs:0, ppUnorderedAccessViews:0x000000B7AC0FE000)
000545 PSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000545 VSSetShaderResources(StartSlot:0, NumViews:1, ppShaderResourceViews:0x00000238E2107F60)
000545 VSSetConstantBuffers(StartSlot:0, NumBuffers:1, ppConstantBuffers:0x00000238E2107F60)
000545 ClearState()
000545 OMSetRenderTargets(NumViews:5, ppRenderTargetViews:0x00000238E5908BE8, pDepthStencilView:0x00000238E6281CB8)
       0: view=0x00000238E6282278 resource=0x00000238E55A8E38
       D: view=0x00000238E6281CB8 resource=0x00000238E59EBBF8 hash=c5057d7e
000545 RSSetViewports(NumViewports:1, pViewports:0x000000B7AC0FE5A0)
000545 End(pAsync:0x00000238E63EB880) type=query query=timestamp MiscFlags=0x0
000545 End(pAsync:0x00000238E63EBDC0) type=query query=timestamp_disjoint MiscFlags=0x0
000545 Flush()
000545 3DMigoto pre {
000545 3DMigoto  [Present] $updateglobal = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $updatefxaa = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $updatemxaa = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $updatekneepad = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $updatelabel = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $updatesun = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $flagborderpassed = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $run1flag = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $run2flag = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $eye = 1
000545 3DMigoto    = 1.000000
000545 3DMigoto  [Present] $mask_flag = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $border_flag = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $updaterescloud = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $mapdisplayed = 0.0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $eyedrawnflag = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] $flagmenu = 0
000545 3DMigoto    = 0.000000
000545 3DMigoto  [Present] w3 = $\users_settings\user_keymapping_setup.ini\incrementclass
000545 3DMigoto    ini param override = 0.000000
000545 3DMigoto  [Present] if $\users_settings\user_keymapping_setup.ini\setupflag: true {
000545 3DMigoto   [Present] z3 = $\users_settings\user_keymapping_setup.ini\setuppage+1
000545 3DMigoto     ini param override = 1.000000
000545 3DMigoto  } endif
000545 3DMigoto  [Present] x1 = $colormodflag
000545 3DMigoto    ini param override = 1.000000
000545 3DMigoto  [Present] if $colormodflag == 1: true {
000545 3DMigoto   [Present] x6 = $\users_settings\user_keymapping_setup.ini\cockpitcoloradd
000545 3DMigoto     ini param override = 0.009000
000545 3DMigoto   [Present] y6 = $\users_settings\user_keymapping_setup.ini\cockpitcolormul
000545 3DMigoto     ini param override = 1.000000
000545 3DMigoto   [Present] z6 = $\users_settings\user_keymapping_setup.ini\cockpitcolorsat
000545 3DMigoto     ini param override = 0.000000
000545 3DMigoto   [Present] w6 = $\users_settings\user_keymapping_setup.ini\extcoloradd
000545 3DMigoto     ini param override = 0.000000
000545 3DMigoto   [Present] x7 = $\users_settings\user_keymapping_setup.ini\extcolormul
000545 3DMigoto     ini param override = 1.001000
000545 3DMigoto   [Present] y7 = $\users_settings\user_keymapping_setup.ini\extcolorsat
000545 3DMigoto     ini param override = -0.300000
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if $\users_settings\user_keymapping_setup.ini\icongreyflag: false
000545 3DMigoto  [Present] else {
000545 3DMigoto   [Present] x4 = -9999.0
000545 3DMigoto     ini param override = -9999.000000
000545 3DMigoto  } endif
000545 3DMigoto  [Present] x3 = $\users_settings\user_keymapping_setup.ini\icontextflag
000545 3DMigoto    ini param override = 1.000000
000545 3DMigoto  [Present] z7 = $\users_settings\user_keymapping_setup.ini\iconwaypflag
000545 3DMigoto    ini param override = 1.000000
000545 3DMigoto  [Present] if $\users_settings\user_keymapping_setup.ini\sharpenflag: true {
000545 3DMigoto   [Present] z1 = $\users_settings\user_keymapping_setup.ini\sharpenvalue
000545 3DMigoto     ini param override = 9.180991
000545 3DMigoto   [Present] z5 = $\users_settings\user_keymapping_setup.ini\sharpenluma
000545 3DMigoto     ini param override = 1.432002
000545 3DMigoto  } endif
000545 3DMigoto  [Present] y2 = $\users_settings\user_keymapping_setup.ini\sightdim
000545 3DMigoto    ini param override = 2.999999
000545 3DMigoto  [Present] z = $\users_settings\user_keymapping_setup.ini\sighteye
000545 3DMigoto    ini param override = 1.000000
000545 3DMigoto  [Present] if $nightmode || $\users_settings\user_keymapping_setup.ini\setupflag: true {
000545 3DMigoto   [Present] y4 = $\users_settings\user_keymapping_setup.ini\nightdim
000545 3DMigoto     ini param override = 0.700000
000545 3DMigoto  } endif
000545 3DMigoto  [Present] y5 = $\users_settings\user_keymapping_setup.ini\fixgraphic
000545 3DMigoto    ini param override = 1.000000
000545 3DMigoto  [Present] z4 = $\users_settings\user_keymapping_setup.ini\zoommode
000545 3DMigoto    ini param override = 0.000000
000545 3DMigoto  [Present] y = $\users_settings\user_keymapping_setup.ini\aaspotting
000545 3DMigoto    ini param override = 0.000000
000545 3DMigoto  [Present] x = $\users_settings\user_keymapping_setup.ini\aasharpen
000545 3DMigoto    ini param override = 0.000000
000545 3DMigoto  [Present] if $eye == 1: true {
000545 3DMigoto   [Present] w5 = 1
000545 3DMigoto     ini param override = 1.000000
000545 3DMigoto   [Present] $eyeoffsetfactor = -1
000545 3DMigoto     = -1.000000
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if $spottingimprovt: true {
000545 3DMigoto   [Present] $flag_planefar = 0
000545 3DMigoto     = 0.000000
000545 3DMigoto   [Present] $flag_planenear = 1
000545 3DMigoto     = 1.000000
000545 3DMigoto   [Present] $flag_planefarseto7 = 1
000545 3DMigoto     = 1.000000
000545 3DMigoto   [Present] $flag_planenearseto7 = 1
000545 3DMigoto     = 1.000000
000545 3DMigoto   [Present] reset_per_frame_limits = resourceplanefar
000545 3DMigoto   [Present] clear = resourceplanefar
000545 3DMigoto     clearing RTV
000545 3DMigoto   [Present] reset_per_frame_limits = resourceplaneveryfar
000545 3DMigoto   [Present] clear = resourceplaneveryfar
000545 3DMigoto     clearing RTV
000545 3DMigoto   [Present] reset_per_frame_limits = resourcefiltermerged2
000545 3DMigoto   [Present] clear = resourcefiltermerged2
000545 3DMigoto     clearing RTV
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 1: true {
000545 3DMigoto   [Present] resourcereplacetexturekneepad = reference resourcereplacetexture1
000545 3DMigoto     copying by reference
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 2: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 3: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 4: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 5: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 6: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 7: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 8: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 9: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 10: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 11: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 12: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 13: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 14: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 15: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 16: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 17: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 18: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 19: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 20: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 21: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 22: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 23: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto  [Present] if w2 == 24: false
000545 3DMigoto  [Present] else {
000545 3DMigoto  } endif
000545 3DMigoto }
