Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_ENG_40_AP"

//40    Bofors 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,874,	70,3521,	56,8802,	0,14082
Armor=500,748,	56,2579,	45,6448,	0,10317 //          500-56
Armor=1000,635,	44,1861,	35,4653,	0,7445
Armor=2000,450,	27,931,		22,2328,	0,3725
Armor=4000,275,	13,348,		11,871,		0,1394

//              (37  ,    1936-1945)

Gage=40					//
DefaultStartSpeed=874	//        ()
MaxDistance=5000		// ,    
Mass=0.889				// 
Mkr=0.88				//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.17				// -   (M <= Mkr),        
Cx_max=0.43				// -   (M = 1),        
Cx_1=0.35				// -   (M >= Mmax),        
R=0.02					// 
LiveTime=14				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 12.0	//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 2.5	//    
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         
BeamStopDistance = 0.10	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//   , CBatchExplosion         
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
//HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_misc1.txt",1,1,0.091
//HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour1.txt",1,2,0.122,1,3,0.122
//HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour1.txt",1,0,0.122

//    ,         (,TRUE -     )
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
//HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_wood1.txt",-1,-1,-1,TRUE
//HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_armour1.txt",1,15,0.114,TRUE
//HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_armour1.txt",-1,-1,-1,TRUE

//         
//HitDummyEffect=""
//HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_water1.txt"
//HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_ground1.txt"
//HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_building1.txt"
//HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood1.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 